User prompt
make it so when you make it up to 50 score a end screen is on the screen showing your score
User prompt
Replace the pipe shape with uploaded pipe image
User prompt
make the pipes uploaded image 2
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rename the game to flappy bird
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make it so when you are on title screen the bird stays in the air
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remove the player when the player is on title screen when player clicks play show the bird
User prompt
when you are on title screen freeze the play so when you click play it unfreezes the player
User prompt
make it so you dont die when you are on the title screen
User prompt
make the title screen where you click play have a image of flappy bird
User prompt
make it so when you start the game there is a screen that says play and if you click play it starts the game
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make it so when you click you jump higher
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make the player the uploaded image
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CHANGE THE GAME NAME TO Flappy bird 2
User prompt
MAKE IT SO THE PIPES ARE ON THE GROUND AND ON THE TOP
User prompt
MAKE IT SO WHEN YOU CLICK THE PLAYER JUMPS
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird
Initial prompt
FLAPPY BIRD
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -18; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Animate bird rotation for flap effect tween(birdGraphics, { rotation: -0.3 }, { duration: 100 }); tween(birdGraphics, { rotation: 0.3 }, { duration: 200, onFinish: function onFinish() { tween(birdGraphics, { rotation: 0 }, { duration: 200 }); } }); }; self.update = function () { // Only apply physics if game has started if (gameStarted) { self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05)); } else { // Keep bird hovering in place on title screen self.velocity = 0; birdGraphics.rotation = 0; } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.scored = false; self.gapSize = 300; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (gapY) { // Top pipe extends from ceiling down to gap self.topPipe.y = gapY - self.gapSize / 2; // Bottom pipe extends from ground up to gap self.bottomPipe.y = gapY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var pipes = []; var ground; var gameStarted = false; var gameOver = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 90; // 1.5 seconds at 60fps // Create score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen height bird.visible = true; // Show bird on title screen // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2732 - 100; // Create title screen var titleTxt = new Text2('Flappy bird 2', { size: 120, fill: 0xFFFFFF }); titleTxt.anchor.set(0.5, 0.5); titleTxt.x = 1024; titleTxt.y = 800; game.addChild(titleTxt); // Create title bird image var titleBirdImg = game.addChild(LK.getAsset('titleBird', { anchorX: 0.5, anchorY: 0.5 })); titleBirdImg.x = 1024; titleBirdImg.y = 600; // Create play button var playButton = new Text2('PLAY', { size: 100, fill: 0x00FF00 }); playButton.anchor.set(0.5, 0.5); playButton.x = 1024; playButton.y = 1200; game.addChild(playButton); // Add click handler for play button playButton.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; titleTxt.destroy(); titleBirdImg.destroy(); playButton.destroy(); bird.flap(); // Allow jump immediately when starting } }; function spawnPipe() { var pipe = new Pipe(); pipe.x = 2048 + 60; // Start off-screen // Random gap position, keeping it away from ground and top var minGapY = 200; var maxGapY = 2732 - 300 - 100; // Account for ground height var gapY = minGapY + Math.random() * (maxGapY - minGapY); pipe.setGapPosition(gapY); pipes.push(pipe); game.addChild(pipe); } function checkCollisions() { // Don't check collisions if game hasn't started if (!gameStarted) { return false; } // Check ground collision if (bird.y + 30 >= ground.y) { return true; } // Check ceiling collision if (bird.y - 30 <= 0) { return true; } // Check pipe collisions for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Simple collision detection if (bird.x + 30 > pipe.x - 60 && bird.x - 30 < pipe.x + 60) { // Check if bird is not in the gap if (bird.y - 30 < pipe.topPipe.y || bird.y + 30 > pipe.bottomPipe.y) { return true; } } } return false; } function updateScore() { for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; if (!pipe.scored && bird.x > pipe.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; if (pipe.x < -120) { pipe.destroy(); pipes.splice(i, 1); } } } game.down = function (x, y, obj) { if (gameOver) { return; } if (gameStarted) { bird.flap(); } }; game.update = function () { if (!gameStarted || gameOver) { return; } // Always update bird (physics are controlled within bird.update) bird.update(); // Check collisions if (checkCollisions()) { gameOver = true; LK.showGameOver(); return; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes for (var i = 0; i < pipes.length; i++) { pipes[i].update(); } // Update score updateScore(); // Cleanup off-screen pipes cleanupPipes(); };
===================================================================
--- original.js
+++ change.js
@@ -37,12 +37,19 @@
}
});
};
self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- // Rotate bird based on velocity
- birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
+ // Only apply physics if game has started
+ if (gameStarted) {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
+ } else {
+ // Keep bird hovering in place on title screen
+ self.velocity = 0;
+ birdGraphics.rotation = 0;
+ }
};
return self;
});
var Pipe = Container.expand(function () {
@@ -99,9 +106,9 @@
// Create bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen height
-bird.visible = false; // Hide bird on title screen
+bird.visible = true; // Show bird on title screen
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
@@ -139,9 +146,8 @@
gameStarted = true;
titleTxt.destroy();
titleBirdImg.destroy();
playButton.destroy();
- bird.visible = true; // Show bird when game starts
bird.flap(); // Allow jump immediately when starting
}
};
function spawnPipe() {
@@ -212,12 +218,10 @@
game.update = function () {
if (!gameStarted || gameOver) {
return;
}
- // Update bird only if game has started
- if (gameStarted) {
- bird.update();
- }
+ // Always update bird (physics are controlled within bird.update)
+ bird.update();
// Check collisions
if (checkCollisions()) {
gameOver = true;
LK.showGameOver();