User prompt
when play clicked hide bunny run button
User prompt
when high scores clicked make the high score text above players high score in a black box
User prompt
when the player clicks high scores make the text in a black box
User prompt
when high score clicked show the players high score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make high score button sprite
User prompt
make the easter bunny and lava bunny in bunny run bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
in shop delete you dont have egg coins text for lava bunny
User prompt
make power up sprite for bunny run
User prompt
in bunny run make the bunny jump higher
User prompt
make a power up in bunny run that turns the easter bunny into lava bunny ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
when bunny run button clicked make a screen where you are the easter bunny and you have to dodge stuff
User prompt
make text in blue box 2 steps under play button that says bunny run in a blue box
User prompt
when player in shop hide lava bunny when player on title screen show lava bunny
User prompt
MAKE THE TIME 2 STEPS AWAY FROM THE CLOCK
User prompt
MAKE THE CLOCK SPRITE 1 STEP AWAY FROM THE TIMER
User prompt
WHEN PLAYER CLICKS PLAY MAKE A CLOCK SPRITE NEXT TO THE TIMER
User prompt
MAKE IT SO THERE IS 53 EGGS TO FIND
User prompt
MAKE THE TIMER I MINUTE
User prompt
WHEN PLAYER CLICKS PLAYER MAKE THE SCORE BUTTON AND TIMER AND EGGS LEFT BUTTON IN A RED BOX
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var BunnyRunPlayer = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('easterBunny', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.5,
scaleY: 0.5
});
var lavaGraphics = self.attachAsset('lavaBunny', {
anchorX: 0.5,
anchorY: 1.0,
scaleX: 0.5,
scaleY: 0.5
});
lavaGraphics.visible = false;
self.isJumping = false;
self.jumpSpeed = 0;
self.gravity = 1;
self.groundY = 2400;
self.transformToLava = function () {
playerGraphics.visible = false;
lavaGraphics.visible = true;
tween(self, {
tint: 0xff4444
}, {
duration: 300,
easing: tween.easeOut
});
};
self.transformToNormal = function () {
playerGraphics.visible = true;
lavaGraphics.visible = false;
tween(self, {
tint: 0xffffff
}, {
duration: 300,
easing: tween.easeOut
});
};
self.update = function () {
if (self.isJumping) {
self.y += self.jumpSpeed;
self.jumpSpeed += self.gravity;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpSpeed = 0;
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpSpeed = -35;
}
};
return self;
});
var Egg = Container.expand(function (eggType) {
var self = Container.call(this);
var eggGraphics = self.attachAsset(eggType, {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
collectEgg(self);
};
return self;
});
var HighScoreButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('highScoreButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2('HIGH SCORES', {
size: 50,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function (x, y, obj) {
showHighScores();
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1.0
});
self.update = function () {
self.x -= obstacleSpeed;
};
return self;
});
var PlayButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2('PLAY', {
size: 60,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function (x, y, obj) {
startGame();
};
return self;
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUpSprite', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.x -= obstacleSpeed;
};
return self;
});
var XButton = Container.expand(function () {
var self = Container.call(this);
var buttonBackground = self.attachAsset('xButtonBackground', {
anchorX: 0.5,
anchorY: 0.5
});
var xText = new Text2('X', {
size: 80,
fill: 0xFFFFFF
});
xText.anchor.set(0.5, 0.5);
self.addChild(xText);
self.down = function (x, y, obj) {
closeShop();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x00ff00
});
/****
* Game Code
****/
var gameState = 'title'; // 'title', 'playing', 'shop', or 'bunnyrun'
var bunnyRunPlayer;
var obstacles = [];
var powerUps = [];
var bunnyRunSpeed = 5;
var obstacleSpeed = 8;
var bunnyRunScore = 0;
var isLavaTransformed = false;
var lavaTransformTimer = 0;
var eggs = [];
var totalEggs = 53;
var eggTypes = ['egg1', 'egg2', 'egg3', 'egg4', 'egg5'];
var playButton;
var titleText;
var titleBackground;
var easterBunny;
var lavaBunny;
var shop;
var scoreText;
var remainingText;
var shopBackground;
var shopTitleText;
var xButton;
var upgradeButton1;
var upgradeButton2;
var upgradeText1;
var upgradeText2;
var eggCoinSprite1;
var eggCoinSprite2;
var eggCoinText1;
var eggCoinText2;
var eggCoins;
var gameTimer;
var gameTimeRemaining;
var timerText;
var clockSprite;
// Title screen setup
var titleBackground = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0.5
});
titleBackground.x = 2048 / 2;
titleBackground.y = 600;
game.addChild(titleBackground);
titleText = new Text2('Easter Egg Hunt', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 600;
game.addChild(titleText);
easterBunny = LK.getAsset('easterBunny', {
anchorX: 0.5,
anchorY: 0.5
});
easterBunny.x = 2048 / 2;
easterBunny.y = 1000;
game.addChild(easterBunny);
lavaBunny = LK.getAsset('lavaBunny', {
anchorX: 0.5,
anchorY: 0.5
});
lavaBunny.x = 2048 / 2;
lavaBunny.y = 1000;
lavaBunny.visible = false;
game.addChild(lavaBunny);
shop = LK.getAsset('shop', {
anchorX: 0.5,
anchorY: 0.5
});
shop.x = 2048 - 200;
shop.y = 300;
shop.down = function (x, y, obj) {
if (gameState === 'title') {
openShop();
}
};
game.addChild(shop);
playButton = game.addChild(new PlayButton());
playButton.x = 2048 / 2;
playButton.y = 1400;
// Blue box with "bunny run" text 2 steps under play button
var bunnyRunBox = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 0.6
});
bunnyRunBox.x = 2048 / 2;
bunnyRunBox.y = playButton.y + 242; // 2 steps (240px) under play button
bunnyRunBox.tint = 0x0000ff; // Blue color
game.addChild(bunnyRunBox);
var bunnyRunText = new Text2('bunny run', {
size: 60,
fill: 0xFFFFFF
});
bunnyRunText.anchor.set(0.5, 0.5);
bunnyRunText.x = bunnyRunBox.x;
bunnyRunText.y = bunnyRunBox.y;
bunnyRunBox.down = function (x, y, obj) {
startBunnyRun();
};
game.addChild(bunnyRunText);
// High Score button - positioned below bunny run button
var highScoreButton = game.addChild(new HighScoreButton());
highScoreButton.x = 2048 / 2;
highScoreButton.y = bunnyRunBox.y + 180; // Below bunny run button
// Red UI box container
var uiBox = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0,
scaleX: 2.5,
scaleY: 0.8
});
uiBox.x = 2048 / 2;
uiBox.y = 100;
uiBox.visible = false;
game.addChild(uiBox);
// UI elements
scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0, 0);
scoreText.x = 120;
scoreText.y = 120;
scoreText.visible = false;
game.addChild(scoreText);
remainingText = new Text2('Eggs Left: 0', {
size: 80,
fill: 0xFFFFFF
});
remainingText.anchor.set(1, 0);
remainingText.x = 2048 - 120;
remainingText.y = 120;
remainingText.visible = false;
game.addChild(remainingText);
timerText = new Text2('Time: 1:00', {
size: 80,
fill: 0xFFFFFF
});
timerText.anchor.set(0.5, 0);
timerText.x = 2048 / 2 + 162;
timerText.y = 120;
timerText.visible = false;
game.addChild(timerText);
clockSprite = LK.getAsset('clock', {
anchorX: 0.5,
anchorY: 0.5
});
clockSprite.x = 2048 / 2 - 160;
clockSprite.y = 160;
clockSprite.visible = false;
game.addChild(clockSprite);
// Shop screen setup
shopBackground = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 4
});
shopBackground.x = 2048 / 2;
shopBackground.y = 2732 / 2;
shopBackground.visible = false;
game.addChild(shopBackground);
shopTitleText = new Text2('Bunny Upgrades', {
size: 100,
fill: 0xFFFFFF
});
shopTitleText.anchor.set(0.5, 0.5);
shopTitleText.x = 2048 / 2;
shopTitleText.y = 800;
shopTitleText.visible = false;
game.addChild(shopTitleText);
xButton = game.addChild(new XButton());
xButton.x = 2048 / 2 + 800;
xButton.y = 400;
xButton.visible = false;
upgradeButton1 = LK.getAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2
});
upgradeButton1.x = 2048 / 2;
upgradeButton1.y = 1200;
upgradeButton1.visible = false;
upgradeButton1.down = function (x, y, obj) {
// Apply lava bunny skin
if (eggCoins >= 5) {
eggCoins -= 5;
storage.eggCoins = eggCoins;
storage.lavaBunnySkinApplied = true;
easterBunny.visible = false;
lavaBunny.visible = true;
updateShopUI();
}
};
game.addChild(upgradeButton1);
upgradeText1 = new Text2('Lava Bunny Skin - 5 Egg Coins', {
size: 50,
fill: 0xFFFFFF
});
upgradeText1.anchor.set(0.5, 0.5);
upgradeText1.x = 2048 / 2;
upgradeText1.y = 1200;
upgradeText1.visible = false;
game.addChild(upgradeText1);
upgradeButton2 = LK.getAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2
});
upgradeButton2.x = 2048 / 2;
upgradeButton2.y = 1500;
upgradeButton2.visible = false;
upgradeButton2.down = function (x, y, obj) {
// Apply ninja bunny skin
if (eggCoins >= 8) {
eggCoins -= 8;
storage.eggCoins = eggCoins;
easterBunny.tint = 0x2c2c54; // Dark blue-gray ninja color
updateShopUI();
} else {
// Show insufficient funds message
var insufficientText = new Text2('You dont have egg coins for this', {
size: 40,
fill: 0xFFFFFF
});
insufficientText.anchor.set(0.5, 0.5);
insufficientText.x = 2048 / 2;
insufficientText.y = 1400;
game.addChild(insufficientText);
LK.setTimeout(function () {
insufficientText.destroy();
}, 2000);
}
};
game.addChild(upgradeButton2);
upgradeText2 = new Text2('Ninja Bunny Skin - 8 Egg Coins', {
size: 50,
fill: 0xFFFFFF
});
upgradeText2.anchor.set(0.5, 0.5);
upgradeText2.x = 2048 / 2;
upgradeText2.y = 1500;
upgradeText2.visible = false;
game.addChild(upgradeText2);
// Initialize egg coins from storage
eggCoins = storage.eggCoins || 0;
// Egg coin sprite and text for lava bunny upgrade
eggCoinSprite1 = LK.getAsset('eggCoin', {
anchorX: 0.5,
anchorY: 0.5
});
eggCoinSprite1.x = 2048 / 2 - 200;
eggCoinSprite1.y = 1200;
eggCoinSprite1.visible = false;
game.addChild(eggCoinSprite1);
eggCoinText1 = new Text2('0', {
size: 40,
fill: 0xFFFFFF
});
eggCoinText1.anchor.set(0.5, 0.5);
eggCoinText1.x = 2048 / 2 - 130;
eggCoinText1.y = 1200;
eggCoinText1.visible = false;
game.addChild(eggCoinText1);
// Egg coin sprite and text for ninja bunny upgrade
eggCoinSprite2 = LK.getAsset('eggCoin', {
anchorX: 0.5,
anchorY: 0.5
});
eggCoinSprite2.x = 2048 / 2 - 200;
eggCoinSprite2.y = 1500;
eggCoinSprite2.visible = false;
game.addChild(eggCoinSprite2);
eggCoinText2 = new Text2('0', {
size: 40,
fill: 0xFFFFFF
});
eggCoinText2.anchor.set(0.5, 0.5);
eggCoinText2.x = 2048 / 2 - 130;
eggCoinText2.y = 1500;
eggCoinText2.visible = false;
game.addChild(eggCoinText2);
function startGame() {
gameState = 'playing';
// Hide title screen
titleText.visible = false;
titleBackground.visible = false;
easterBunny.visible = false;
lavaBunny.visible = false;
playButton.visible = false;
shop.visible = false;
highScoreButton.visible = false;
highScoreButton.visible = false;
// Show UI
uiBox.visible = true;
scoreText.visible = true;
remainingText.visible = true;
timerText.visible = true;
clockSprite.visible = true;
// Initialize 1 minute timer (60 seconds)
gameTimeRemaining = 60;
updateTimerDisplay();
gameTimer = LK.setInterval(function () {
gameTimeRemaining--;
updateTimerDisplay();
// Check if time is up
if (gameTimeRemaining <= 0) {
LK.clearInterval(gameTimer);
// Player loses - show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 100);
}
}, 1000);
// Reset score
LK.setScore(0);
updateUI();
// Create eggs
createEggs();
}
function createEggs() {
eggs = [];
for (var i = 0; i < totalEggs; i++) {
var eggType = eggTypes[Math.floor(Math.random() * eggTypes.length)];
var egg = new Egg(eggType);
// Random position with margins to keep eggs fully visible
egg.x = 150 + Math.random() * (2048 - 300);
egg.y = 300 + Math.random() * (2732 - 600);
// Ensure eggs don't overlap too much
var attempts = 0;
var tooClose = true;
while (tooClose && attempts < 20) {
tooClose = false;
for (var j = 0; j < eggs.length; j++) {
var distance = Math.sqrt(Math.pow(egg.x - eggs[j].x, 2) + Math.pow(egg.y - eggs[j].y, 2));
if (distance < 120) {
tooClose = true;
egg.x = 150 + Math.random() * (2048 - 300);
egg.y = 300 + Math.random() * (2732 - 600);
break;
}
}
attempts++;
}
eggs.push(egg);
game.addChild(egg);
// Add a subtle spawn animation
egg.alpha = 0;
egg.scaleX = 0.5;
egg.scaleY = 0.5;
tween(egg, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
}
}
function collectEgg(egg) {
if (gameState !== 'playing') return;
// Play collect sound
LK.getSound('collect').play();
// Remove egg from array
var index = eggs.indexOf(egg);
if (index > -1) {
eggs.splice(index, 1);
}
// Update score
LK.setScore(LK.getScore() + 10);
// Award egg coin
eggCoins++;
storage.eggCoins = eggCoins;
// Animate egg collection
tween(egg, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
egg.destroy();
}
});
updateUI();
// Check win condition
if (eggs.length === 0) {
LK.clearInterval(gameTimer);
// Save high score
var currentScore = LK.getScore();
var highScore = storage.highScore || 0;
if (currentScore > highScore) {
storage.highScore = currentScore;
}
LK.setTimeout(function () {
LK.showYouWin();
}, 500);
}
}
function updateUI() {
scoreText.setText('Score: ' + LK.getScore());
remainingText.setText('Eggs Left: ' + eggs.length);
}
function updateShopUI() {
eggCoinText1.setText(eggCoins.toString());
eggCoinText2.setText(eggCoins.toString());
}
function updateTimerDisplay() {
var minutes = Math.floor(gameTimeRemaining / 60);
var seconds = gameTimeRemaining % 60;
var timeString = minutes + ':' + (seconds < 10 ? '0' : '') + seconds;
timerText.setText('Time: ' + timeString);
}
function openShop() {
gameState = 'shop';
// Hide title screen
titleText.visible = false;
titleBackground.visible = false;
easterBunny.visible = false;
lavaBunny.visible = false;
playButton.visible = false;
shop.visible = false;
timerText.visible = false;
uiBox.visible = false;
clockSprite.visible = false;
// Show shop screen
shopBackground.visible = true;
shopTitleText.visible = true;
xButton.visible = true;
upgradeButton1.visible = true;
upgradeText1.visible = true;
upgradeButton2.visible = true;
upgradeText2.visible = true;
eggCoinSprite1.visible = false;
eggCoinText1.visible = false;
eggCoinSprite2.visible = false;
eggCoinText2.visible = false;
updateShopUI();
}
function showHighScores() {
// Get high score from storage
var highScore = storage.highScore || 0;
// Create black box for high score display
var highScoreBackground = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.0,
scaleY: 2.0
});
highScoreBackground.x = 2048 / 2;
highScoreBackground.y = 2732 / 2;
highScoreBackground.tint = 0x000000; // Black background
game.addChild(highScoreBackground);
// Create high score title
var highScoreTitleText = new Text2('HIGH SCORES', {
size: 100,
fill: 0xFFFFFF
});
highScoreTitleText.anchor.set(0.5, 0.5);
highScoreTitleText.x = 2048 / 2;
highScoreTitleText.y = 2732 / 2 - 200;
game.addChild(highScoreTitleText);
// Create high score value display
var highScoreValueText = new Text2('Best Score: ' + highScore, {
size: 80,
fill: 0xFFD700
});
highScoreValueText.anchor.set(0.5, 0.5);
highScoreValueText.x = 2048 / 2;
highScoreValueText.y = 2732 / 2;
game.addChild(highScoreValueText);
// Create close button
var closeButton = LK.getAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8
});
closeButton.x = 2048 / 2;
closeButton.y = 2732 / 2 + 200;
game.addChild(closeButton);
var closeButtonText = new Text2('CLOSE', {
size: 60,
fill: 0xFFFFFF
});
closeButtonText.anchor.set(0.5, 0.5);
closeButtonText.x = closeButton.x;
closeButtonText.y = closeButton.y;
game.addChild(closeButtonText);
// Add close functionality
closeButton.down = function (x, y, obj) {
highScoreBackground.destroy();
highScoreTitleText.destroy();
highScoreValueText.destroy();
closeButton.destroy();
closeButtonText.destroy();
};
}
function closeShop() {
gameState = 'title';
// Hide shop screen
shopBackground.visible = false;
shopTitleText.visible = false;
xButton.visible = false;
upgradeButton1.visible = false;
upgradeText1.visible = false;
upgradeButton2.visible = false;
upgradeText2.visible = false;
eggCoinSprite1.visible = false;
eggCoinText1.visible = false;
eggCoinSprite2.visible = false;
eggCoinText2.visible = false;
// Show title screen
titleText.visible = true;
titleBackground.visible = true;
if (storage.lavaBunnySkinApplied) {
lavaBunny.visible = true;
easterBunny.visible = false;
} else {
easterBunny.visible = true;
lavaBunny.visible = false;
}
playButton.visible = true;
shop.visible = true;
highScoreButton.visible = true;
if (gameState === 'playing') {
timerText.visible = true;
uiBox.visible = true;
clockSprite.visible = true;
}
}
function startBunnyRun() {
gameState = 'bunnyrun';
bunnyRunScore = 0;
// Hide title screen
titleText.visible = false;
titleBackground.visible = false;
easterBunny.visible = false;
lavaBunny.visible = false;
playButton.visible = false;
shop.visible = false;
highScoreButton.visible = false;
bunnyRunBox.visible = false;
bunnyRunText.visible = false;
// Create ground
var ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 1.0
});
ground.x = 0;
ground.y = 2732;
game.addChild(ground);
// Create player
bunnyRunPlayer = new BunnyRunPlayer();
bunnyRunPlayer.x = 300;
bunnyRunPlayer.y = 2400;
game.addChild(bunnyRunPlayer);
// Clear obstacles array
obstacles = [];
// Clear power-ups array
powerUps = [];
// Reset transformation state
isLavaTransformed = false;
lavaTransformTimer = 0;
// Show bunny run UI
var bunnyRunScoreText = new Text2('Score: 0', {
size: 80,
fill: 0x000000
});
bunnyRunScoreText.anchor.set(0, 0);
bunnyRunScoreText.x = 120;
bunnyRunScoreText.y = 120;
game.addChild(bunnyRunScoreText);
}
game.down = function (x, y, obj) {
if (gameState === 'bunnyrun' && bunnyRunPlayer) {
bunnyRunPlayer.jump();
}
};
game.update = function () {
if (gameState === 'bunnyrun') {
// Update player
if (bunnyRunPlayer) {
bunnyRunPlayer.update();
}
// Handle lava transformation timer
if (isLavaTransformed) {
lavaTransformTimer--;
if (lavaTransformTimer <= 0) {
isLavaTransformed = false;
bunnyRunPlayer.transformToNormal();
}
}
// Spawn obstacles
if (LK.ticks % 120 === 0) {
var obstacle = new Obstacle();
obstacle.x = 2200;
obstacle.y = 2400;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Spawn power-ups occasionally
if (LK.ticks % 300 === 0 && Math.random() < 0.3) {
var powerUp = new PowerUp();
powerUp.x = 2200;
powerUp.y = 2200;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Check collision with player (only if not lava transformed)
if (bunnyRunPlayer && obstacle.intersects(bunnyRunPlayer) && !isLavaTransformed) {
// Save high score for bunny run
var highScore = storage.highScore || 0;
if (bunnyRunScore > highScore) {
storage.highScore = bunnyRunScore;
}
// Game over
LK.setTimeout(function () {
LK.showGameOver();
}, 100);
return;
}
// Remove obstacles that are off screen
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
bunnyRunScore += 10;
}
}
// Update power-ups
for (var j = powerUps.length - 1; j >= 0; j--) {
var powerUp = powerUps[j];
powerUp.update();
// Check collision with player
if (bunnyRunPlayer && powerUp.intersects(bunnyRunPlayer)) {
// Activate lava transformation
isLavaTransformed = true;
lavaTransformTimer = 300; // 5 seconds at 60fps
bunnyRunPlayer.transformToLava();
// Remove power-up
powerUp.destroy();
powerUps.splice(j, 1);
continue;
}
// Remove power-ups that are off screen
if (powerUp.x < -100) {
powerUp.destroy();
powerUps.splice(j, 1);
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -607,18 +607,18 @@
}
function showHighScores() {
// Get high score from storage
var highScore = storage.highScore || 0;
- // Create high score display background
+ // Create black box for high score display
var highScoreBackground = LK.getAsset('titleBackground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.0,
scaleY: 2.0
});
highScoreBackground.x = 2048 / 2;
highScoreBackground.y = 2732 / 2;
- highScoreBackground.tint = 0x4a4a4a; // Dark gray background
+ highScoreBackground.tint = 0x000000; // Black background
game.addChild(highScoreBackground);
// Create high score title
var highScoreTitleText = new Text2('HIGH SCORES', {
size: 100,
RED EGG. In-Game asset. 2d. High contrast. No shadows
BLUE EGG. In-Game asset. 2d. High contrast. No shadows
YELLOW EGG. In-Game asset. 2d. High contrast. No shadows
PINK EGG. In-Game asset. 2d. High contrast. No shadows
CYAN EGG. In-Game asset. 2d. High contrast. No shadows
EASTER BUNNY. In-Game asset. 2d. High contrast. No shadows
SHOP. In-Game asset. 2d. High contrast. No shadows
LAVA BUNNY. In-Game asset. 2d. High contrast. No shadows
CLOCK. In-Game asset. 2d. High contrast. No shadows
traffic cone. In-Game asset. 2d. High contrast. No shadows
power up. In-Game asset. 2d. High contrast. No shadows