User prompt
Please fix the bug: 'Uncaught ReferenceError: leemeButton is not defined' in or related to this line: 'if (leemeButton) {' Line Number: 496
User prompt
Please fix the bug: 'testButton is not defined' in or related to this line: 'gameContainer.testButton = testButton;' Line Number: 407
User prompt
Agrega un nuevo botón grande en la derecha que diga leeme, al dar click aparezca un mensaje que diga, este es una prueba para ver si se puede actualizar un juego estando publicado ya que mi verdadero juego recibirá actualizaciones y necesitaba hacer, gracias, aqui estare avisando cuando lo publique
User prompt
Agrega un nuevo boton grande en la derecha que diga, este es una prueba para ver si se puede actualizar un juego estando publicado ya que mi verdadero juego recibira actualizaciones y necesitaba hacer, gracias, aqui estare avisando cuando lo publique
Code edit (1 edits merged)
Please save this source code
User prompt
Anime Girl Companion - Care & Love
User prompt
Hola, quiero un juego donde debes cuidar a una chica de anime version pequeña dandole de comer y cuidar su casa, tu misiom es cuidar de ella dandole amor y cariño mediante acaricias o darle comida cuando lo necesita, que en una esquina del menu aparece una barra de energía donde indica que tu chica esta estresada o muy feliz, si esta muy estresada se enoja contigo y se va de la casa el juego, hay un sistema de guardado donde puedes guardar tu progreso cuando te vayas a ir, para obtener la comida y mejorar la casa hay un sistema de monedas donde para obtenerlos debes jugar minijuegos
Initial prompt
Hola, quiero un juego donde el objetivo es cocinar a una chica de anime para comerla, primero debes conocer a la chica y charlar con ella para que poco a poco tengas confianza con ella y le interese el tema de canibalismo, luego ve convensiendola para que ella misma se ofrece en ser comida y cuando ya suceda, llevarla a una celva donde el protagonista pone una gran olla y fuego para cocinarla, luego ella se quita la ropa y se mete a la olla con agua hirviendo con los ingredientes, asi cocinando a la chica y cuando esta lista sacarla del fuego y ponerla sobre una mesa y disfrutar de su carne
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.rotation = 0;
self.update = function () {
self.rotation += 0.05;
};
self.down = function (x, y, obj) {
if (!self.collected) {
self.collected = true;
playerCoins += 10;
LK.getSound('coinCollect').play();
updateCoinUI();
self.destroy();
}
};
return self;
});
var CompanionGirl = Container.expand(function () {
var self = Container.call(this);
var bodyContainer = self.addChild(new Container());
var girlBody = bodyContainer.attachAsset('girlBody', {
anchorX: 0.5,
anchorY: 0.5
});
var girlHead = bodyContainer.addChild(LK.getAsset('girlHead', {
anchorX: 0.5,
anchorY: 0.5
}));
girlHead.y = -120;
var leftEye = bodyContainer.addChild(LK.getAsset('girlEye', {
anchorX: 0.5,
anchorY: 0.5
}));
leftEye.x = -35;
leftEye.y = -140;
var rightEye = bodyContainer.addChild(LK.getAsset('girlEye', {
anchorX: 0.5,
anchorY: 0.5
}));
rightEye.x = 35;
rightEye.y = -140;
var mouth = bodyContainer.addChild(LK.getAsset('girlMouth', {
anchorX: 0.5,
anchorY: 0.5
}));
mouth.y = -100;
self.happiness = 50;
self.stress = 30;
self.lastHappiness = 50;
self.lastStress = 30;
self.setHappiness = function (value) {
self.lastHappiness = self.happiness;
self.happiness = Math.max(0, Math.min(100, value));
};
self.setStress = function (value) {
self.lastStress = self.stress;
self.stress = Math.max(0, Math.min(100, value));
};
self.pet = function () {
self.setHappiness(self.happiness + 15);
self.setStress(Math.max(0, self.stress - 10));
LK.getSound('petSound').play();
tween(bodyContainer, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 200,
easing: tween.easeOut
});
tween(bodyContainer, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {}
});
};
self.feed = function () {
self.setHappiness(self.happiness + 20);
self.setStress(Math.max(0, self.stress - 5));
LK.getSound('feedSound').play();
mouth.tint = 0x00FF00;
LK.setTimeout(function () {
mouth.tint = 0xFF0000;
}, 300);
};
self.showAffection = function () {
var heart = new Container();
heart.x = self.x;
heart.y = self.y - 150;
var heartGraphics = heart.attachAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
heart.alpha = 0.8;
gameContainer.addChild(heart);
tween(heart, {
y: heart.y - 100,
alpha: 0
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
heart.destroy();
}
});
};
self.update = function () {
if (self.lastHappiness !== self.happiness || self.lastStress !== self.stress) {
updateMeterUI();
self.lastHappiness = self.happiness;
self.lastStress = self.stress;
}
};
return self;
});
var DecorItem = Container.expand(function () {
var self = Container.call(this);
self.assetId = 'coin';
self.itemName = 'Decoration';
self.price = 50;
var graphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
graphics.tint = 0x9370DB;
self.down = function (x, y, obj) {
if (playerCoins >= self.price) {
playerCoins -= self.price;
updateCoinUI();
self.destroy();
companion.showAffection();
companion.setHappiness(companion.happiness + 10);
LK.getSound('coinCollect').play();
}
};
return self;
});
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.down = function (x, y, obj) {
if (!self.collected) {
self.collected = true;
companion.feed();
companion.showAffection();
self.destroy();
}
};
return self;
});
var MiniGameDropper = Container.expand(function () {
var self = Container.call(this);
var gameBg = self.attachAsset('miniGameArea', {
anchorX: 0.5,
anchorY: 0.5
});
self.score = 0;
self.timeLeft = 30;
self.gameActive = true;
self.targets = [];
var scoreText = self.addChild(new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
}));
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 0;
scoreText.y = -500;
var timerText = self.addChild(new Text2('Time: 30', {
size: 60,
fill: 0xFFFFFF
}));
timerText.anchor.set(0.5, 0.5);
timerText.x = 0;
timerText.y = -450;
self.spawnTarget = function () {
if (self.gameActive) {
var target = self.addChild(new Container());
var targetGraphics = target.attachAsset('targetObject', {
anchorX: 0.5,
anchorY: 0.5
});
target.x = (Math.random() - 0.5) * 1200;
target.y = (Math.random() - 0.5) * 900;
target.collected = false;
target.down = function (x, y, obj) {
if (!target.collected && self.gameActive) {
target.collected = true;
self.score += 1;
scoreText.setText('Score: ' + self.score);
target.destroy();
}
};
self.targets.push(target);
}
};
self.update = function () {
if (self.gameActive) {
if (LK.ticks % 30 === 0) {
self.timeLeft -= 1;
timerText.setText('Time: ' + self.timeLeft);
if (self.timeLeft <= 0) {
self.gameActive = false;
endMiniGame(self.score);
}
}
if (LK.ticks % 20 === 0) {
self.spawnTarget();
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFEFDB
});
/****
* Game Code
****/
var gameContainer = game;
var companion;
var playerCoins = storage.coins || 100;
var playerHappiness = storage.happiness || 50;
var playerStress = storage.stress || 30;
var gameState = 'playing';
var miniGameActive = false;
function createCompanion() {
companion = gameContainer.addChild(new CompanionGirl());
companion.x = 1024;
companion.y = 800;
companion.setHappiness(playerHappiness);
companion.setStress(playerStress);
}
function createUI() {
var homeContainer = gameContainer.addChild(new Container());
homeContainer.x = 1024;
homeContainer.y = 1100;
var floor = homeContainer.attachAsset('floor', {
anchorX: 0.5,
anchorY: 0.5
});
var coinUIBg = gameContainer.addChild(LK.getAsset('stressMeterBg', {
anchorX: 0.5,
anchorY: 0.5
}));
coinUIBg.x = 1024;
coinUIBg.y = 80;
coinUIBg.tint = 0xFFD700;
var coinText = gameContainer.addChild(new Text2('Coins: ' + playerCoins, {
size: 50,
fill: 0x000000
}));
coinText.anchor.set(0.5, 0.5);
coinText.x = 1024;
coinText.y = 80;
var stressBg = gameContainer.addChild(LK.getAsset('stressMeterBg', {
anchorX: 0.5,
anchorY: 0.5
}));
stressBg.x = 200;
stressBg.y = 100;
var stressFill = gameContainer.addChild(LK.getAsset('stressMeterFill', {
anchorX: 0,
anchorY: 0.5
}));
stressFill.x = 0;
stressFill.y = 100;
stressFill.scaleX = playerStress / 100;
var stressLabel = gameContainer.addChild(new Text2('Stress', {
size: 35,
fill: 0xFFFFFF
}));
stressLabel.anchor.set(0.5, 0.5);
stressLabel.x = 200;
stressLabel.y = 30;
var happinessBg = gameContainer.addChild(LK.getAsset('happinessMeterBg', {
anchorX: 0.5,
anchorY: 0.5
}));
happinessBg.x = 200;
happinessBg.y = 180;
var happinessFill = gameContainer.addChild(LK.getAsset('happinessMeterFill', {
anchorX: 0,
anchorY: 0.5
}));
happinessFill.x = 0;
happinessFill.y = 180;
happinessFill.scaleX = playerHappiness / 100;
var happinessLabel = gameContainer.addChild(new Text2('Happiness', {
size: 35,
fill: 0xFFFFFF
}));
happinessLabel.anchor.set(0.5, 0.5);
happinessLabel.x = 200;
happinessLabel.y = 110;
var petButton = gameContainer.addChild(new Container());
petButton.x = 300;
petButton.y = 2600;
petButton.interactive = true;
var petButtonGraphics = petButton.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
petButtonGraphics.tint = 0xFF1493;
var petButtonText = petButton.addChild(new Text2('Pet', {
size: 45,
fill: 0xFFFFFF
}));
petButtonText.anchor.set(0.5, 0.5);
var feedButton = gameContainer.addChild(new Container());
feedButton.x = 1024;
feedButton.y = 2600;
feedButton.interactive = true;
var feedButtonGraphics = feedButton.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
feedButtonGraphics.tint = 0xFF6347;
var feedButtonText = feedButton.addChild(new Text2('Feed', {
size: 45,
fill: 0xFFFFFF
}));
feedButtonText.anchor.set(0.5, 0.5);
var gameButton = gameContainer.addChild(new Container());
gameButton.x = 1748;
gameButton.y = 2600;
gameButton.interactive = true;
var gameButtonGraphics = gameButton.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
gameButtonGraphics.tint = 0x4169E1;
var gameButtonText = gameButton.addChild(new Text2('Game', {
size: 45,
fill: 0xFFFFFF
}));
gameButtonText.anchor.set(0.5, 0.5);
var leemeButton = gameContainer.addChild(new Container());
leemeButton.x = 1820;
leemeButton.y = 300;
leemeButton.interactive = true;
var leemeButtonGraphics = leemeButton.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
leemeButtonGraphics.tint = 0x9370DB;
leemeButtonGraphics.scaleX = 1.5;
leemeButtonGraphics.scaleY = 1.5;
var leemeButtonText = leemeButton.addChild(new Text2('Leeme', {
size: 45,
fill: 0xFFFFFF
}));
leemeButtonText.anchor.set(0.5, 0.5);
gameContainer.petButton = petButton;
gameContainer.feedButton = feedButton;
gameContainer.gameButton = gameButton;
gameContainer.leemeButton = leemeButton;
gameContainer.coinText = coinText;
gameContainer.stressFill = stressFill;
gameContainer.happinessFill = happinessFill;
}
function updateMeterUI() {
if (gameContainer.stressFill) {
gameContainer.stressFill.scaleX = companion.stress / 100;
}
if (gameContainer.happinessFill) {
gameContainer.happinessFill.scaleX = companion.happiness / 100;
}
}
function updateCoinUI() {
if (gameContainer.coinText) {
gameContainer.coinText.setText('Coins: ' + playerCoins);
}
}
function spawnFood() {
if (gameState === 'playing' && Math.random() < 0.15) {
var food = gameContainer.addChild(new Food());
food.x = 600 + Math.random() * 850;
food.y = 400 + Math.random() * 600;
}
}
function spawnDecoration() {
if (gameState === 'playing' && Math.random() < 0.08) {
var decor = gameContainer.addChild(new DecorItem());
decor.x = 600 + Math.random() * 850;
decor.y = 400 + Math.random() * 600;
}
}
function startMiniGame() {
if (miniGameActive || gameState !== 'playing') return;
miniGameActive = true;
gameState = 'miniGame';
gameContainer.petButton.visible = false;
gameContainer.feedButton.visible = false;
gameContainer.gameButton.visible = false;
companion.visible = false;
var miniGame = gameContainer.addChild(new MiniGameDropper());
miniGame.x = 1024;
miniGame.y = 1366;
gameContainer.miniGame = miniGame;
}
function endMiniGame(score) {
miniGameActive = false;
gameState = 'playing';
gameContainer.petButton.visible = true;
gameContainer.feedButton.visible = true;
gameContainer.gameButton.visible = true;
companion.visible = true;
var coinsEarned = score * 5;
playerCoins += coinsEarned;
updateCoinUI();
if (gameContainer.miniGame) {
gameContainer.miniGame.destroy();
gameContainer.miniGame = null;
}
}
function saveGame() {
storage.coins = playerCoins;
storage.happiness = companion.happiness;
storage.stress = companion.stress;
}
game.down = function (x, y, obj) {
if (gameState !== 'playing') return;
if (gameContainer.petButton && gameContainer.petButton.visible) {
if (Math.abs(x - gameContainer.petButton.x) < 100 && Math.abs(y - gameContainer.petButton.y) < 40) {
companion.pet();
companion.showAffection();
}
}
if (gameContainer.feedButton && gameContainer.feedButton.visible) {
if (Math.abs(x - gameContainer.feedButton.x) < 100 && Math.abs(y - gameContainer.feedButton.y) < 40) {
var food = gameContainer.addChild(new Food());
food.x = companion.x + (Math.random() - 0.5) * 200;
food.y = companion.y + 100;
}
}
if (gameContainer.gameButton && gameContainer.gameButton.visible) {
if (Math.abs(x - gameContainer.gameButton.x) < 100 && Math.abs(y - gameContainer.gameButton.y) < 40) {
startMiniGame();
}
}
if (gameContainer.leemeButton) {
if (Math.abs(x - gameContainer.leemeButton.x) < 150 && Math.abs(y - gameContainer.leemeButton.y) < 60) {
var messageBox = gameContainer.addChild(new Container());
messageBox.x = 1024;
messageBox.y = 1366;
var messageBg = messageBox.attachAsset('home', {
anchorX: 0.5,
anchorY: 0.5
});
messageBg.scaleX = 0.6;
messageBg.scaleY = 0.6;
messageBg.tint = 0x333333;
messageBg.alpha = 0.95;
var messageText = messageBox.addChild(new Text2('Este es una prueba para ver si se puede actualizar un juego estando publicado ya que mi verdadero juego recibirá actualizaciones y necesitaba hacer, gracias, aqui estare avisando cuando lo publique', {
size: 40,
fill: 0xFFFFFF
}));
messageText.anchor.set(0.5, 0.5);
messageText.x = 0;
messageText.y = -100;
var closeButton = messageBox.addChild(new Container());
closeButton.x = 0;
closeButton.y = 150;
closeButton.interactive = true;
var closeButtonGraphics = closeButton.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
closeButtonGraphics.tint = 0xFF1493;
closeButtonGraphics.scaleX = 0.8;
closeButtonGraphics.scaleY = 0.8;
var closeButtonText = closeButton.addChild(new Text2('Cerrar', {
size: 35,
fill: 0xFFFFFF
}));
closeButtonText.anchor.set(0.5, 0.5);
closeButton.down = function () {
messageBox.destroy();
};
} //{3g_new}
}
};
createCompanion();
createUI();
game.update = function () {
if (gameState === 'playing') {
companion.update();
if (LK.ticks % 300 === 0) {
companion.setStress(Math.min(100, companion.stress + 5));
spawnFood();
spawnDecoration();
}
if (companion.stress >= 100 || companion.happiness <= 0) {
gameState = 'gameOver';
saveGame();
LK.getSound('gameOver').play();
LK.showGameOver();
}
if (LK.ticks % 600 === 0) {
saveGame();
}
} else if (gameState === 'miniGame' && gameContainer.miniGame) {
gameContainer.miniGame.update();
}
};
LK.playMusic('bgmusic'); ===================================================================
--- original.js
+++ change.js
@@ -462,10 +462,10 @@
if (Math.abs(x - gameContainer.gameButton.x) < 100 && Math.abs(y - gameContainer.gameButton.y) < 40) {
startMiniGame();
}
}
- if (leemeButton) {
- if (Math.abs(x - leemeButton.x) < 150 && Math.abs(y - leemeButton.y) < 60) {
+ if (gameContainer.leemeButton) {
+ if (Math.abs(x - gameContainer.leemeButton.x) < 150 && Math.abs(y - gameContainer.leemeButton.y) < 60) {
var messageBox = gameContainer.addChild(new Container());
messageBox.x = 1024;
messageBox.y = 1366;
var messageBg = messageBox.attachAsset('home', {