User prompt
Change game time text to Game Time! And use balls asset for pinball ball. Also make atleast 1 second wait in pinball mode activation 0,5 seconds
User prompt
Instead of pinball mode! Text make it Game time. Also by every bounce on the paddle play sound ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Instead of 2 paddles make it 1 paddle that follows finger in screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
After 7 click in a second trigger is activated; if the player clicks 1 times and waits and 2 times and waits and 2 times again and waits and 5 times quickly, activate an one player pinball game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asser 2 version of the button way bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asset 2 for button bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asset 2 for button exactly same size as original
User prompt
Make sure when button ui changed the size stays same as before ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When button is clicked 7 times in a row change background to A in assets and button ui to 2 in assets ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the button clicked 7 times in a second, play music music from assets and change text to Johnathan T. Mantleholder ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add a big "John Mantle" text as a title above the button
User prompt
Make it faster ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the button up down move animation a little bit faster and a little bit longer to the directions ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add animation to the ui too ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make button move up and down slowly to make it more lively ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Play sound sound from assets when button is clicked
User prompt
Add a shtinking animation to the button when clicked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The button gets smaller after click. Make it big always
User prompt
Use background asset for background, make the button bigger and remove texts
User prompt
Make button amount 1 instead of 6
Code edit (1 edits merged)
Please save this source code
User prompt
Button Tap Transform
Initial prompt
Make a button, when clicked it changes asset and plays a sound
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var PinballGame = Container.expand(function () { var self = Container.call(this); self.isActive = false; self.ball = null; self.paddles = []; self.score = 0; self.ballSpeed = { x: 5, y: 5 }; self.start = function () { self.isActive = true; // Create ball self.ball = self.addChild(LK.getAsset('2', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 })); self.ball.x = 1024; self.ball.y = 1366; // Create single paddle var paddle = self.addChild(LK.getAsset('A', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 1 })); paddle.x = 1024; paddle.y = 2200; self.paddles.push(paddle); // Update title to show pinball mode titleText.setText('Game time'); }; self.update = function () { if (!self.isActive || !self.ball) return; // Move ball self.ball.x += self.ballSpeed.x; self.ball.y += self.ballSpeed.y; // Bounce off walls if (self.ball.x <= 50 || self.ball.x >= 1998) { self.ballSpeed.x = -self.ballSpeed.x; } if (self.ball.y <= 50) { self.ballSpeed.y = -self.ballSpeed.y; } // Check paddle collisions for (var i = 0; i < self.paddles.length; i++) { if (self.ball.intersects(self.paddles[i])) { self.ballSpeed.y = -Math.abs(self.ballSpeed.y); // Always bounce up self.score += 10; // Play bounce sound LK.getSound('Sound').play(); } } // Ball falls off bottom - game over if (self.ball.y > 2732) { self.stop(); } }; self.move = function (x, y, obj) { if (self.isActive && self.paddles.length > 0) { // Move paddle to follow finger position self.paddles[0].x = x; // Keep paddle within screen bounds if (self.paddles[0].x < 100) self.paddles[0].x = 100; if (self.paddles[0].x > 1948) self.paddles[0].x = 1948; } }; self.stop = function () { self.isActive = false; if (self.ball) { self.removeChild(self.ball); self.ball = null; } for (var i = 0; i < self.paddles.length; i++) { self.removeChild(self.paddles[i]); } self.paddles = []; titleText.setText('Johnathan T. Mantleholder'); }; return self; }); var TransformButton = Container.expand(function () { var self = Container.call(this); // Array of button states self.buttonStates = ['button1']; self.soundStates = ['Sound']; self.currentState = 0; // Create initial button graphics self.buttonGraphics = self.attachAsset(self.buttonStates[0], { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); self.transformToNext = function () { // Add shrinking animation tween(self.buttonGraphics, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Return to full size tween(self.buttonGraphics, { scaleX: 2.0, scaleY: 2.0 }, { duration: 100, easing: tween.easeOut }); } }); // Cycle to next state self.currentState = (self.currentState + 1) % self.buttonStates.length; // Remove current graphics self.removeChild(self.buttonGraphics); // Add new graphics self.buttonGraphics = self.attachAsset(self.buttonStates[self.currentState], { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); // Play corresponding sound LK.getSound(self.soundStates[self.currentState]).play(); }; self.down = function (x, y, obj) { // Track click time var currentTime = Date.now(); clickTimes.push(currentTime); // Keep only clicks from the last second clickTimes = clickTimes.filter(function (time) { return currentTime - time <= 1000; }); // Check if we have 7 clicks in the last second if (clickTimes.length >= 7 && !hasTriggeredSpecialMode) { hasTriggeredSpecialMode = true; // Play music LK.playMusic('Music'); // Change text to "Johnathan T. Mantleholder" titleText.setText('Johnathan T. Mantleholder'); } // Pattern detection logic (only active after special mode is triggered) if (hasTriggeredSpecialMode) { // Check if enough time has passed since last click to consider this a new pattern step var timeSinceLastClick = currentTime - lastClickTime; var expectedClicks = patternSequence[currentPatternStep]; var isRapidClickStep = currentPatternStep === 3; // Last step requires rapid clicks if (timeSinceLastClick > waitThreshold && patternClickCount > 0) { // We've waited long enough, check if previous step was completed correctly if (patternClickCount === expectedClicks) { currentPatternStep++; patternClickCount = 0; if (currentPatternStep >= patternSequence.length) { // Pattern completed! Start pinball game startPinballGame(); // Reset pattern tracking currentPatternStep = 0; patternClickCount = 0; } } else { // Wrong number of clicks, reset pattern currentPatternStep = 0; patternClickCount = 0; } } // Count this click for current pattern step patternClickCount++; lastClickTime = currentTime; // For rapid click step, check timing between clicks if (isRapidClickStep && patternClickCount > 1) { if (timeSinceLastClick > rapidClickThreshold) { // Too slow between rapid clicks, reset pattern currentPatternStep = 0; patternClickCount = 0; } } } self.transformToNext(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Add background var background = game.addChild(LK.getAsset('Background', { anchorX: 0, anchorY: 0, scaleX: 20.48, scaleY: 27.32 })); background.x = 0; background.y = 0; // Start continuous floating animation for background function startBackgroundFloatingAnimation() { tween(background, { x: -50 }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { tween(background, { x: 0 }, { duration: 4000, easing: tween.easeInOut, onFinish: startBackgroundFloatingAnimation }); } }); } // Start the background floating animation startBackgroundFloatingAnimation(); // Click tracking variables var clickTimes = []; var hasTriggeredSpecialMode = false; // Pattern tracking variables for pinball sequence var patternSequence = [1, 2, 2, 5]; // Expected pattern: 1 click, wait, 2 clicks, wait, 2 clicks, wait, 5 clicks var currentPatternStep = 0; var patternClickCount = 0; var lastClickTime = 0; var waitThreshold = 1000; // 1 second wait between pattern steps var rapidClickThreshold = 500; // Max time between rapid clicks (for the "5 quickly" part) // Create title text var titleText = new Text2('John Mantle', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 2732 / 2 - 400; game.addChild(titleText); // Create the transform button var transformButton = game.addChild(new TransformButton()); // Position button at center of screen transformButton.x = 2048 / 2; transformButton.y = 2732 / 2; // Start continuous up and down movement animation function startFloatingAnimation() { tween(transformButton, { y: transformButton.y - 50 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(transformButton, { y: transformButton.y + 50 }, { duration: 800, easing: tween.easeInOut, onFinish: startFloatingAnimation }); } }); } // Start the floating animation startFloatingAnimation(); // Create pinball game instance var pinballGame = game.addChild(new PinballGame()); // Function to start pinball game function startPinballGame() { pinballGame.start(); } game.move = function (x, y, obj) { // Delegate move events to pinball game pinballGame.move(x, y, obj); }; game.update = function () { // Update pinball game if active pinballGame.update(); };
===================================================================
--- original.js
+++ change.js
@@ -37,9 +37,9 @@
paddle.x = 1024;
paddle.y = 2200;
self.paddles.push(paddle);
// Update title to show pinball mode
- titleText.setText('PINBALL MODE!');
+ titleText.setText('Game time');
};
self.update = function () {
if (!self.isActive || !self.ball) return;
// Move ball
@@ -56,8 +56,10 @@
for (var i = 0; i < self.paddles.length; i++) {
if (self.ball.intersects(self.paddles[i])) {
self.ballSpeed.y = -Math.abs(self.ballSpeed.y); // Always bounce up
self.score += 10;
+ // Play bounce sound
+ LK.getSound('Sound').play();
}
}
// Ball falls off bottom - game over
if (self.ball.y > 2732) {