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Change game time text to Game Time! And use balls asset for pinball ball. Also make atleast 1 second wait in pinball mode activation 0,5 seconds
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Instead of pinball mode! Text make it Game time. Also by every bounce on the paddle play sound ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Instead of 2 paddles make it 1 paddle that follows finger in screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
After 7 click in a second trigger is activated; if the player clicks 1 times and waits and 2 times and waits and 2 times again and waits and 5 times quickly, activate an one player pinball game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asser 2 version of the button way bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asset 2 for button bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make asset 2 for button exactly same size as original
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Make sure when button ui changed the size stays same as before ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When button is clicked 7 times in a row change background to A in assets and button ui to 2 in assets ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When the button clicked 7 times in a second, play music music from assets and change text to Johnathan T. Mantleholder ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add a big "John Mantle" text as a title above the button
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Make it faster ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make the button up down move animation a little bit faster and a little bit longer to the directions ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add animation to the ui too ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make button move up and down slowly to make it more lively ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Play sound sound from assets when button is clicked
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Add a shtinking animation to the button when clicked ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The button gets smaller after click. Make it big always
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Use background asset for background, make the button bigger and remove texts
User prompt
Make button amount 1 instead of 6
Code edit (1 edits merged)
Please save this source code
User prompt
Button Tap Transform
Initial prompt
Make a button, when clicked it changes asset and plays a sound
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var TransformButton = Container.expand(function () { var self = Container.call(this); // Array of button states self.buttonStates = ['button1']; self.soundStates = ['Sound']; self.currentState = 0; // Create initial button graphics self.buttonGraphics = self.attachAsset(self.buttonStates[0], { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); self.transformToNext = function () { // Add shrinking animation tween(self.buttonGraphics, { scaleX: 1.5, scaleY: 1.5 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { // Return to full size tween(self.buttonGraphics, { scaleX: 2.0, scaleY: 2.0 }, { duration: 100, easing: tween.easeOut }); } }); // Cycle to next state self.currentState = (self.currentState + 1) % self.buttonStates.length; // Remove current graphics self.removeChild(self.buttonGraphics); // Add new graphics self.buttonGraphics = self.attachAsset(self.buttonStates[self.currentState], { anchorX: 0.5, anchorY: 0.5, scaleX: 2.0, scaleY: 2.0 }); // Play corresponding sound LK.getSound(self.soundStates[self.currentState]).play(); }; self.down = function (x, y, obj) { // Track click time var currentTime = Date.now(); clickTimes.push(currentTime); // Keep only clicks from the last second clickTimes = clickTimes.filter(function (time) { return currentTime - time <= 1000; }); // Check if we have 7 clicks in the last second if (clickTimes.length >= 7 && !hasTriggeredSpecialMode) { hasTriggeredSpecialMode = true; // Play music LK.playMusic('Music'); // Change text to "Johnathan T. Mantleholder" titleText.setText('Johnathan T. Mantleholder'); // Change background to A background.removeChild(background.children[0]); var newBg = LK.getAsset('A', { anchorX: 0, anchorY: 0, scaleX: 20.48, scaleY: 27.32 }); background.addChild(newBg); // Change button to asset 2 self.buttonStates = ['2']; // Store the current visual size before removing var currentWidth = self.buttonGraphics.width; var currentHeight = self.buttonGraphics.height; self.removeChild(self.buttonGraphics); // Get the new asset and calculate scale to make it way bigger than original var newAsset = LK.getAsset('2', {}); var newScaleX = currentWidth / newAsset.width * 3.0; // Make it way bigger (3x original size) var newScaleY = currentHeight / newAsset.height * 3.0; // Make it way bigger (3x original size) self.buttonGraphics = self.attachAsset('2', { anchorX: 0.5, anchorY: 0.5, scaleX: newScaleX, scaleY: newScaleY }); } self.transformToNext(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Add background var background = game.addChild(LK.getAsset('Background', { anchorX: 0, anchorY: 0, scaleX: 20.48, scaleY: 27.32 })); background.x = 0; background.y = 0; // Start continuous floating animation for background function startBackgroundFloatingAnimation() { tween(background, { x: -50 }, { duration: 4000, easing: tween.easeInOut, onFinish: function onFinish() { tween(background, { x: 0 }, { duration: 4000, easing: tween.easeInOut, onFinish: startBackgroundFloatingAnimation }); } }); } // Start the background floating animation startBackgroundFloatingAnimation(); // Click tracking variables var clickTimes = []; var hasTriggeredSpecialMode = false; // Create title text var titleText = new Text2('John Mantle', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 2732 / 2 - 400; game.addChild(titleText); // Create the transform button var transformButton = game.addChild(new TransformButton()); // Position button at center of screen transformButton.x = 2048 / 2; transformButton.y = 2732 / 2; // Start continuous up and down movement animation function startFloatingAnimation() { tween(transformButton, { y: transformButton.y - 50 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(transformButton, { y: transformButton.y + 50 }, { duration: 800, easing: tween.easeInOut, onFinish: startFloatingAnimation }); } }); } // Start the floating animation startFloatingAnimation(); game.update = function () { // No continuous updates needed for this simple game };
===================================================================
--- original.js
+++ change.js
@@ -81,12 +81,12 @@
// Store the current visual size before removing
var currentWidth = self.buttonGraphics.width;
var currentHeight = self.buttonGraphics.height;
self.removeChild(self.buttonGraphics);
- // Get the new asset and calculate scale to make it bigger than original
+ // Get the new asset and calculate scale to make it way bigger than original
var newAsset = LK.getAsset('2', {});
- var newScaleX = currentWidth / newAsset.width * 1.5; // Make it 50% bigger
- var newScaleY = currentHeight / newAsset.height * 1.5; // Make it 50% bigger
+ var newScaleX = currentWidth / newAsset.width * 3.0; // Make it way bigger (3x original size)
+ var newScaleY = currentHeight / newAsset.height * 3.0; // Make it way bigger (3x original size)
self.buttonGraphics = self.attachAsset('2', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: newScaleX,