User prompt
Change game time text to Game Time! And use balls asset for pinball ball. Also make atleast 1 second wait in pinball mode activation 0,5 seconds
User prompt
Instead of pinball mode! Text make it Game time. Also by every bounce on the paddle play sound βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Instead of 2 paddles make it 1 paddle that follows finger in screen βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
After 7 click in a second trigger is activated; if the player clicks 1 times and waits and 2 times and waits and 2 times again and waits and 5 times quickly, activate an one player pinball game βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asser 2 version of the button way bigger βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asset 2 for button bigger βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make asset 2 for button exactly same size as original
User prompt
Make sure when button ui changed the size stays same as before βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
When button is clicked 7 times in a row change background to A in assets and button ui to 2 in assets βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the button clicked 7 times in a second, play music music from assets and change text to Johnathan T. Mantleholder βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add a big "John Mantle" text as a title above the button
User prompt
Make it faster βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the button up down move animation a little bit faster and a little bit longer to the directions βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add animation to the ui too βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make button move up and down slowly to make it more lively βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Play sound sound from assets when button is clicked
User prompt
Add a shtinking animation to the button when clicked βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
The button gets smaller after click. Make it big always
User prompt
Use background asset for background, make the button bigger and remove texts
User prompt
Make button amount 1 instead of 6
Code edit (1 edits merged)
Please save this source code
User prompt
Button Tap Transform
Initial prompt
Make a button, when clicked it changes asset and plays a sound
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var PinballGame = Container.expand(function () {
var self = Container.call(this);
self.isActive = false;
self.ball = null;
self.paddles = [];
self.score = 0;
self.ballSpeed = {
x: 5,
y: 5
};
self.start = function () {
self.isActive = true;
// Create ball
self.ball = self.addChild(LK.getAsset('Balls', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
}));
self.ball.x = 1024;
self.ball.y = 1366;
// Create single paddle
var paddle = self.addChild(LK.getAsset('A', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 1
}));
paddle.x = 1024;
paddle.y = 2200;
self.paddles.push(paddle);
// Update title to show pinball mode
titleText.setText('Game Time!');
};
self.update = function () {
if (!self.isActive || !self.ball) return;
// Move ball
self.ball.x += self.ballSpeed.x;
self.ball.y += self.ballSpeed.y;
// Bounce off walls
if (self.ball.x <= 50 || self.ball.x >= 1998) {
self.ballSpeed.x = -self.ballSpeed.x;
}
if (self.ball.y <= 50) {
self.ballSpeed.y = -self.ballSpeed.y;
}
// Check paddle collisions
for (var i = 0; i < self.paddles.length; i++) {
if (self.ball.intersects(self.paddles[i])) {
self.ballSpeed.y = -Math.abs(self.ballSpeed.y); // Always bounce up
self.score += 10;
// Play bounce sound
LK.getSound('Sound').play();
}
}
// Ball falls off bottom - game over
if (self.ball.y > 2732) {
self.stop();
}
};
self.move = function (x, y, obj) {
if (self.isActive && self.paddles.length > 0) {
// Move paddle to follow finger position
self.paddles[0].x = x;
// Keep paddle within screen bounds
if (self.paddles[0].x < 100) self.paddles[0].x = 100;
if (self.paddles[0].x > 1948) self.paddles[0].x = 1948;
}
};
self.stop = function () {
self.isActive = false;
if (self.ball) {
self.removeChild(self.ball);
self.ball = null;
}
for (var i = 0; i < self.paddles.length; i++) {
self.removeChild(self.paddles[i]);
}
self.paddles = [];
titleText.setText('Johnathan T. Mantleholder');
};
return self;
});
var TransformButton = Container.expand(function () {
var self = Container.call(this);
// Array of button states
self.buttonStates = ['button1'];
self.soundStates = ['Sound'];
self.currentState = 0;
// Create initial button graphics
self.buttonGraphics = self.attachAsset(self.buttonStates[0], {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.0,
scaleY: 2.0
});
self.transformToNext = function () {
// Add shrinking animation
tween(self.buttonGraphics, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
// Return to full size
tween(self.buttonGraphics, {
scaleX: 2.0,
scaleY: 2.0
}, {
duration: 100,
easing: tween.easeOut
});
}
});
// Cycle to next state
self.currentState = (self.currentState + 1) % self.buttonStates.length;
// Remove current graphics
self.removeChild(self.buttonGraphics);
// Add new graphics
self.buttonGraphics = self.attachAsset(self.buttonStates[self.currentState], {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.0,
scaleY: 2.0
});
// Play corresponding sound
LK.getSound(self.soundStates[self.currentState]).play();
};
self.down = function (x, y, obj) {
// Track click time
var currentTime = Date.now();
clickTimes.push(currentTime);
// Keep only clicks from the last second
clickTimes = clickTimes.filter(function (time) {
return currentTime - time <= 1000;
});
// Check if we have 7 clicks in the last second
if (clickTimes.length >= 7 && !hasTriggeredSpecialMode) {
hasTriggeredSpecialMode = true;
// Play music
LK.playMusic('Music');
// Change text to "Johnathan T. Mantleholder"
titleText.setText('Johnathan T. Mantleholder');
}
// Pattern detection logic (only active after special mode is triggered)
if (hasTriggeredSpecialMode) {
// Check if enough time has passed since last click to consider this a new pattern step
var timeSinceLastClick = currentTime - lastClickTime;
var expectedClicks = patternSequence[currentPatternStep];
var isRapidClickStep = currentPatternStep === 3; // Last step requires rapid clicks
if (timeSinceLastClick > waitThreshold && patternClickCount > 0) {
// We've waited long enough, check if previous step was completed correctly
if (patternClickCount === expectedClicks) {
currentPatternStep++;
patternClickCount = 0;
if (currentPatternStep >= patternSequence.length) {
// Pattern completed! Start pinball game with 1 second delay
LK.setTimeout(function () {
startPinballGame();
}, 1000);
// Reset pattern tracking
currentPatternStep = 0;
patternClickCount = 0;
}
} else {
// Wrong number of clicks, reset pattern
currentPatternStep = 0;
patternClickCount = 0;
}
}
// Count this click for current pattern step
patternClickCount++;
lastClickTime = currentTime;
// For rapid click step, check timing between clicks
if (isRapidClickStep && patternClickCount > 1) {
if (timeSinceLastClick > rapidClickThreshold) {
// Too slow between rapid clicks, reset pattern
currentPatternStep = 0;
patternClickCount = 0;
}
}
}
self.transformToNext();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Add background
var background = game.addChild(LK.getAsset('Background', {
anchorX: 0,
anchorY: 0,
scaleX: 20.48,
scaleY: 27.32
}));
background.x = 0;
background.y = 0;
// Start continuous floating animation for background
function startBackgroundFloatingAnimation() {
tween(background, {
x: -50
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(background, {
x: 0
}, {
duration: 4000,
easing: tween.easeInOut,
onFinish: startBackgroundFloatingAnimation
});
}
});
}
// Start the background floating animation
startBackgroundFloatingAnimation();
// Click tracking variables
var clickTimes = [];
var hasTriggeredSpecialMode = false;
// Pattern tracking variables for pinball sequence
var patternSequence = [1, 2, 2, 5]; // Expected pattern: 1 click, wait, 2 clicks, wait, 2 clicks, wait, 5 clicks
var currentPatternStep = 0;
var patternClickCount = 0;
var lastClickTime = 0;
var waitThreshold = 500; // 0.5 second wait between pattern steps
var rapidClickThreshold = 500; // Max time between rapid clicks (for the "5 quickly" part)
// Create title text
var titleText = new Text2('John Mantle', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 2732 / 2 - 400;
game.addChild(titleText);
// Create the transform button
var transformButton = game.addChild(new TransformButton());
// Position button at center of screen
transformButton.x = 2048 / 2;
transformButton.y = 2732 / 2;
// Start continuous up and down movement animation
function startFloatingAnimation() {
tween(transformButton, {
y: transformButton.y - 50
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(transformButton, {
y: transformButton.y + 50
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: startFloatingAnimation
});
}
});
}
// Start the floating animation
startFloatingAnimation();
// Create pinball game instance
var pinballGame = game.addChild(new PinballGame());
// Function to start pinball game
function startPinballGame() {
pinballGame.start();
}
game.move = function (x, y, obj) {
// Delegate move events to pinball game
pinballGame.move(x, y, obj);
};
game.update = function () {
// Update pinball game if active
pinballGame.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -18,9 +18,9 @@
};
self.start = function () {
self.isActive = true;
// Create ball
- self.ball = self.addChild(LK.getAsset('2', {
+ self.ball = self.addChild(LK.getAsset('Balls', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
@@ -37,9 +37,9 @@
paddle.x = 1024;
paddle.y = 2200;
self.paddles.push(paddle);
// Update title to show pinball mode
- titleText.setText('Game time');
+ titleText.setText('Game Time!');
};
self.update = function () {
if (!self.isActive || !self.ball) return;
// Move ball
@@ -162,10 +162,12 @@
if (patternClickCount === expectedClicks) {
currentPatternStep++;
patternClickCount = 0;
if (currentPatternStep >= patternSequence.length) {
- // Pattern completed! Start pinball game
- startPinballGame();
+ // Pattern completed! Start pinball game with 1 second delay
+ LK.setTimeout(function () {
+ startPinballGame();
+ }, 1000);
// Reset pattern tracking
currentPatternStep = 0;
patternClickCount = 0;
}
@@ -238,9 +240,9 @@
var patternSequence = [1, 2, 2, 5]; // Expected pattern: 1 click, wait, 2 clicks, wait, 2 clicks, wait, 5 clicks
var currentPatternStep = 0;
var patternClickCount = 0;
var lastClickTime = 0;
-var waitThreshold = 1000; // 1 second wait between pattern steps
+var waitThreshold = 500; // 0.5 second wait between pattern steps
var rapidClickThreshold = 500; // Max time between rapid clicks (for the "5 quickly" part)
// Create title text
var titleText = new Text2('John Mantle', {
size: 120,