User prompt
Spawn the guitars so that they do not overlap the top HUD
User prompt
When countdown timer gets to zero, let the player lose a life instead of ending the game
User prompt
Change it from shoot when open mouth to shoot when face plain neutral โช๐ก Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Change it from shoot when open mouth to shoot when blink
User prompt
Only two life is showing in the life counter at the beginning insteadof three. Check the whole code and fix it
User prompt
Only two life is showing in the life counter at the beginning insteadof three. Check the whole code and fix it
User prompt
โชRevert to here Only two life is showing in the life counter at the beginning insteadof three. Check the whole code and fix it
User prompt
Only two life is showing in the life counter at the beginning insteadof three. Check the whole code and fix it
User prompt
Only two life is showing in the life counter at the beginning insteadof three. Check the whole code and fix it
User prompt
Only two life is showing in the life counter at the beginning insteadof three
User prompt
Only two life is showing in the life counter at the beginning insteadof three
User prompt
Show one life counter asset for each life
User prompt
Start with three lives. Show 3 life counters. Count from 1
User prompt
when the bullet hits let there be an animation like massive particle explosions on the hit. create two types of particle assets โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
when the bullet hits let there be an animation likea particle explosions on the hit โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
when the bullet hits let there be an animation likea supernova on the hit โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
- do not let the bomb overlap the instruments - do not let the bomb overlap the guitars
User prompt
- do not let the instruments overlap each other
User prompt
add a tuba and a harp to the instruments and create assets for them
User prompt
- do not let the instruments overlap the guitars
User prompt
- do not let the instruments overlap each other
User prompt
- do not let the instruments overlap each other - do not let the guitars overlap each other - do not let the guitars overlap the instruments
User prompt
Change countdown timer text color from black to white
User prompt
move the countdown timer to the bottom left of the screen and make the countdown timer text
User prompt
put the counter at the bottom left of the screen and make the text white
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; }; return self; }); var Guitar = Container.expand(function () { var self = Container.call(this); var guitarGraphics = self.attachAsset('guitar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.points = 5; self.instrumentType = 'guitar'; self.update = function () { self.x += self.speed; }; return self; }); var Gun = Container.expand(function () { var self = Container.call(this); var gunGraphics = self.attachAsset('gun', { anchorX: 0.5, anchorY: 1 }); self.update = function () { if (facekit.mouthCenter.x > 0) { self.x = facekit.mouthCenter.x; } }; return self; }); var Instrument = Container.expand(function (type) { var self = Container.call(this); var instrumentGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.points = 1; self.instrumentType = type; self.lifespan = 180; // 3 seconds at 60fps self.update = function () { self.lifespan--; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var gun; var bullets = []; var guitars = []; var instruments = []; var level = 1; var guitarsHit = 0; var timeRemaining = 30; var guitarSpeed = 3; var instrumentSpawnRate = 120; var lastMouthOpen = false; var gameTimer; var spawnTimer = 0; var lives = 3; // Initialize gun gun = game.addChild(new Gun()); gun.x = 1024; gun.y = 2600; // Score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Level display var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(1, 0); levelTxt.x = -20; LK.gui.topRight.addChild(levelTxt); // Timer display - larger and more prominent var timerTxt = new Text2('30', { size: 120, fill: 0xFFFFFF }); timerTxt.anchor.set(0, 1); timerTxt.x = 20; timerTxt.y = -20; LK.gui.bottomLeft.addChild(timerTxt); // Guitars hit display var guitarsHitTxt = new Text2('Guitars: 0/3', { size: 60, fill: 0xFFFFFF }); guitarsHitTxt.anchor.set(0.5, 0); guitarsHitTxt.y = 100; LK.gui.top.addChild(guitarsHitTxt); // Lives display container var livesContainer = new Container(); livesContainer.x = -100; livesContainer.y = -100; LK.gui.bottomRight.addChild(livesContainer); // Create life icons var lifeIcons = []; for (var i = 0; i < 3; i++) { var lifeIcon = LK.getAsset('life', { anchorX: 0.5, anchorY: 0.5 }); lifeIcon.x = i * 70; lifeIcon.y = 0; lifeIcons.push(lifeIcon); livesContainer.addChild(lifeIcon); } // Start game timer gameTimer = LK.setInterval(function () { timeRemaining--; timerTxt.setText(timeRemaining.toString()); // Add color change when time is running out if (timeRemaining <= 10) { timerTxt.setStyle({ fill: 0xFF0000 }); } else { timerTxt.setStyle({ fill: 0xFFFFFF }); } if (timeRemaining <= 0) { LK.showGameOver(); } }, 1000); // Play background music LK.playMusic('bgmusic'); game.update = function () { // Check mouth open to shoot if (facekit.mouthOpen && !lastMouthOpen) { var newBullet = new Bullet(); newBullet.x = gun.x; newBullet.y = gun.y - 120; bullets.push(newBullet); game.addChild(newBullet); LK.getSound('shoot').play(); } lastMouthOpen = facekit.mouthOpen; // Spawn guitars if (LK.ticks % 180 === 0) { // Every 3 seconds var newGuitar = new Guitar(); newGuitar.x = -60; newGuitar.y = 300; newGuitar.speed = guitarSpeed; guitars.push(newGuitar); game.addChild(newGuitar); } // Spawn random instruments spawnTimer++; if (spawnTimer >= instrumentSpawnRate) { spawnTimer = 0; var types = ['drum', 'flute', 'piano', 'saxophone', 'bomb', 'xylophone']; var type = types[Math.floor(Math.random() * types.length)]; var newInstrument = new Instrument(type); newInstrument.x = 200 + Math.random() * 1648; newInstrument.y = 400 + Math.random() * 1800; // Set special properties for bomb if (type === 'bomb') { newInstrument.points = -1; // Special marker for bomb newInstrument.instrumentType = 'bomb'; } instruments.push(newInstrument); game.addChild(newInstrument); } // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.y < -20) { bullet.destroy(); bullets.splice(i, 1); continue; } // Check guitar collisions for (var j = guitars.length - 1; j >= 0; j--) { var guitar = guitars[j]; if (bullet.intersects(guitar)) { LK.setScore(LK.getScore() + guitar.points); scoreTxt.setText('Score: ' + LK.getScore()); guitarsHit++; guitarsHitTxt.setText('Guitars: ' + guitarsHit + '/3'); LK.getSound('guitarHit').play(); LK.effects.flashObject(guitar, 0xFFFFFF, 300); guitar.destroy(); guitars.splice(j, 1); bullet.destroy(); bullets.splice(i, 1); // Check level advancement if (guitarsHit >= 3) { level++; levelTxt.setText('Level: ' + level); guitarsHit = 0; guitarsHitTxt.setText('Guitars: 0/3'); timeRemaining = 30; guitarSpeed += 2; instrumentSpawnRate = Math.max(60, instrumentSpawnRate - 20); } break; } } if (i < 0 || i >= bullets.length) continue; // Check instrument collisions for (var k = instruments.length - 1; k >= 0; k--) { var instrument = instruments[k]; if (bullet.intersects(instrument)) { // Handle bomb collision if (instrument.instrumentType === 'bomb') { lives--; // Remove a life icon if (lifeIcons.length > 0 && lives >= 0) { var removedLife = lifeIcons.pop(); removedLife.destroy(); } LK.effects.flashScreen(0xFF0000, 500); LK.getSound('bombHit').play(); if (lives <= 0) { LK.showGameOver(); } } else { // Normal instrument hit LK.setScore(LK.getScore() + instrument.points); scoreTxt.setText('Score: ' + LK.getScore()); // Play specific sound based on instrument type if (instrument.instrumentType === 'drum') { LK.getSound('drumHit').play(); } else if (instrument.instrumentType === 'flute') { LK.getSound('fluteHit').play(); } else if (instrument.instrumentType === 'piano') { LK.getSound('pianoHit').play(); } else if (instrument.instrumentType === 'saxophone') { LK.getSound('saxophoneHit').play(); } else if (instrument.instrumentType === 'xylophone') { LK.getSound('xylophoneHit').play(); } } LK.effects.flashObject(instrument, 0xFFFFFF, 300); instrument.destroy(); instruments.splice(k, 1); bullet.destroy(); bullets.splice(i, 1); break; } } } // Update guitars for (var i = guitars.length - 1; i >= 0; i--) { var guitar = guitars[i]; if (guitar.x > 2108) { guitar.destroy(); guitars.splice(i, 1); } } // Update instruments for (var i = instruments.length - 1; i >= 0; i--) { var instrument = instruments[i]; if (instrument.lifespan <= 0) { instrument.destroy(); instruments.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -108,21 +108,20 @@
var timerTxt = new Text2('30', {
size: 120,
fill: 0xFFFFFF
});
-timerTxt.anchor.set(1, 0);
-timerTxt.x = -20;
-timerTxt.y = 80;
-LK.gui.topRight.addChild(timerTxt);
+timerTxt.anchor.set(0, 1);
+timerTxt.x = 20;
+timerTxt.y = -20;
+LK.gui.bottomLeft.addChild(timerTxt);
// Guitars hit display
var guitarsHitTxt = new Text2('Guitars: 0/3', {
size: 60,
fill: 0xFFFFFF
});
-guitarsHitTxt.anchor.set(0, 1);
-guitarsHitTxt.x = 20;
-guitarsHitTxt.y = -20;
-LK.gui.bottomLeft.addChild(guitarsHitTxt);
+guitarsHitTxt.anchor.set(0.5, 0);
+guitarsHitTxt.y = 100;
+LK.gui.top.addChild(guitarsHitTxt);
// Lives display container
var livesContainer = new Container();
livesContainer.x = -100;
livesContainer.y = -100;
vertical bullet. In-Game asset. 2d. High contrast. No shadows
drum. In-Game asset. 2d. High contrast. No shadows
Guitar. In-Game asset. 2d. High contrast. No shadows
futuristic space cannon gun vertical top view. In-Game asset. 2d. High contrast. No shadows
piano. In-Game asset. 2d. High contrast. No shadows
saxophone. In-Game asset. 2d. High contrast. No shadows
red bomb. In-Game asset. 2d. High contrast. No shadows
xylophone. In-Game asset. 2d. High contrast. No shadows
gold musical note. In-Game asset. 3d. High contrast. No shadows
red musical note. In-Game asset. 3d. High contrast. No shadows
flute. In-Game asset. 3d. High contrast. No shadows
harp. In-Game asset. 3d. High contrast. No shadows
tuba. In-Game asset. 3d. High contrast. No shadows
Triple vertical bullet. In-Game asset. 3d. High contrast. No shadows
Music maestro monster head . 3d.. In-Game asset. High contrast. No shadows
Dark space background with stars
Bright green glowing musical note. In-Game asset. 3d. High contrast. No shadows
guitarHit
Sound effect
drumHit
Sound effect
fluteHit
Sound effect
pianoHit
Sound effect
saxophoneHit
Sound effect
xylophoneHit
Sound effect
shoot
Sound effect
bombHit
Sound effect
tubaHit
Sound effect
harpHit
Sound effect
turboHit
Sound effect
bgmusic
Music