User prompt
Please fix the bug: 'TypeError: can't access property "trim", currentNameInput.text is undefined' in or related to this line: 'var newName = currentNameInput.text.trim();' Line Number: 479
User prompt
Please fix the bug: 'TypeError: can't access property "length", currentName is undefined' in or related to this line: 'if (currentName.length < 15) {' Line Number: 497
User prompt
1. Add player name. 2. Add leaderboard to show how much you win. 3. Do ai little bit hard ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Bro another side is ai play with us
User prompt
Another is not to play with us. When we win then not get harder level level
Code edit (1 edits merged)
Please save this source code
User prompt
Tic Tac Toe Classic
Initial prompt
I want to make tic tac toe simple and with background
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var GameSquare = Container.expand(function (row, col) { var self = Container.call(this); self.row = row; self.col = col; self.occupied = false; self.piece = null; var square = self.attachAsset('gameSquare', { anchorX: 0.5, anchorY: 0.5, alpha: 0.1 }); self.down = function (x, y, obj) { if (!self.occupied && !gameEnded) { self.placePiece(currentPlayer); LK.getSound('place').play(); if (checkWin()) { endGame(currentPlayer + ' Wins!'); } else if (checkDraw()) { endGame('Draw!'); } else { switchPlayer(); } } }; self.placePiece = function (player) { if (self.occupied) return; self.occupied = true; self.piece = player; gameBoard[self.row][self.col] = player; var pieceAsset = player === 'X' ? 'xPiece' : 'oPiece'; var piece = self.attachAsset(pieceAsset, { anchorX: 0.5, anchorY: 0.5, scaleX: 0, scaleY: 0 }); tween(piece, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); }; self.reset = function () { self.occupied = false; self.piece = null; // Remove piece graphics for (var i = self.children.length - 1; i >= 0; i--) { var child = self.children[i]; if (child !== square) { self.removeChild(child); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // Game state variables var gameBoard = [[null, null, null], [null, null, null], [null, null, null]]; var currentPlayer = 'X'; var gameEnded = false; var squares = []; // Create decorative background var bgDecor1 = game.addChild(LK.getAsset('backgroundDecor', { anchorX: 0.5, anchorY: 0.5, x: 400, y: 500, alpha: 0.1, scaleX: 1.5, scaleY: 1.5 })); var bgDecor2 = game.addChild(LK.getAsset('backgroundDecor', { anchorX: 0.5, anchorY: 0.5, x: 1600, y: 1800, alpha: 0.1, scaleX: 2, scaleY: 2 })); // Create game grid container var gridContainer = game.addChild(new Container()); gridContainer.x = 2048 / 2; gridContainer.y = 2732 / 2; // Create grid squares for (var row = 0; row < 3; row++) { squares[row] = []; for (var col = 0; col < 3; col++) { var square = gridContainer.addChild(new GameSquare(row, col)); square.x = (col - 1) * 200; square.y = (row - 1) * 200; squares[row][col] = square; } ; } // Create grid lines // Vertical lines var vLine1 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: -100, y: 0 })); var vLine2 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 0 })); // Horizontal lines var hLine1 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -100, rotation: Math.PI / 2 })); var hLine2 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 100, rotation: Math.PI / 2 })); // Create UI elements var currentPlayerText = new Text2('Your Turn', { size: 80, fill: 0x333333 }); currentPlayerText.anchor.set(0.5, 0); LK.gui.top.addChild(currentPlayerText); currentPlayerText.y = 200; var gameStatusText = new Text2('', { size: 100, fill: 0xFF4444 }); gameStatusText.anchor.set(0.5, 0.5); LK.gui.center.addChild(gameStatusText); gameStatusText.y = -400; var restartButton = new Text2('Restart Game', { size: 60, fill: 0x4444FF }); restartButton.anchor.set(0.5, 1); LK.gui.bottom.addChild(restartButton); restartButton.y = -100; // Game functions function switchPlayer() { currentPlayer = currentPlayer === 'X' ? 'O' : 'X'; if (currentPlayer === 'X') { currentPlayerText.setText('Your Turn'); } else { currentPlayerText.setText('AI Turn'); } // If it's AI's turn (O), make AI move after a short delay if (currentPlayer === 'O' && !gameEnded) { LK.setTimeout(function () { makeAIMove(); }, 500); } } function checkWin() { // Check rows for (var i = 0; i < 3; i++) { if (gameBoard[i][0] && gameBoard[i][0] === gameBoard[i][1] && gameBoard[i][1] === gameBoard[i][2]) { return true; } } // Check columns for (var j = 0; j < 3; j++) { if (gameBoard[0][j] && gameBoard[0][j] === gameBoard[1][j] && gameBoard[1][j] === gameBoard[2][j]) { return true; } } // Check diagonals if (gameBoard[0][0] && gameBoard[0][0] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][2]) { return true; } if (gameBoard[0][2] && gameBoard[0][2] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][0]) { return true; } return false; } function checkDraw() { for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { if (!gameBoard[i][j]) { return false; } } } return true; } function endGame(message) { gameEnded = true; var displayMessage = message; if (message === 'X Wins!') { displayMessage = 'You Win!'; } else if (message === 'O Wins!' || message === 'AI Wins!') { displayMessage = 'AI Wins!'; } gameStatusText.setText(displayMessage); currentPlayerText.setText('Game Over'); if (message.indexOf('Wins') !== -1) { LK.getSound('win').play(); if (message === 'X Wins!') { LK.effects.flashScreen(0x44ff44, 500); } else { LK.effects.flashScreen(0xff4444, 500); } } tween(gameStatusText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut }); } function makeAIMove() { if (gameEnded) return; // First, try to win var winMove = findWinningMove('O'); if (winMove) { squares[winMove.row][winMove.col].placePiece('O'); LK.getSound('place').play(); if (checkWin()) { endGame('AI Wins!'); return; } else if (checkDraw()) { endGame('Draw!'); return; } else { switchPlayer(); } return; } // Then, try to block player from winning var blockMove = findWinningMove('X'); if (blockMove) { squares[blockMove.row][blockMove.col].placePiece('O'); LK.getSound('place').play(); if (checkWin()) { endGame('AI Wins!'); return; } else if (checkDraw()) { endGame('Draw!'); return; } else { switchPlayer(); } return; } // Otherwise, make a random move var availableMoves = []; for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { if (!gameBoard[i][j]) { availableMoves.push({ row: i, col: j }); } } } if (availableMoves.length > 0) { var randomMove = availableMoves[Math.floor(Math.random() * availableMoves.length)]; squares[randomMove.row][randomMove.col].placePiece('O'); LK.getSound('place').play(); if (checkWin()) { endGame('AI Wins!'); return; } else if (checkDraw()) { endGame('Draw!'); return; } else { switchPlayer(); } } } function findWinningMove(player) { // Check all empty squares to see if placing the player's piece would win for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { if (!gameBoard[i][j]) { // Temporarily place the piece gameBoard[i][j] = player; var isWin = checkWin(); // Remove the temporary piece gameBoard[i][j] = null; if (isWin) { return { row: i, col: j }; } } } } return null; } function resetGame() { gameEnded = false; currentPlayer = 'X'; // Reset board array for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { gameBoard[i][j] = null; } } // Reset squares for (var row = 0; row < 3; row++) { for (var col = 0; col < 3; col++) { squares[row][col].reset(); } } // Reset UI currentPlayerText.setText('Your Turn'); gameStatusText.setText(''); gameStatusText.scaleX = 1; gameStatusText.scaleY = 1; } // Restart button event restartButton.down = function (x, y, obj) { resetGame(); LK.getSound('place').play(); }; // Add subtle animation to background elements game.update = function () { if (LK.ticks % 300 === 0) { tween(bgDecor1, { rotation: bgDecor1.rotation + 0.1 }, { duration: 3000, easing: tween.linear }); } if (LK.ticks % 400 === 0) { tween(bgDecor2, { rotation: bgDecor2.rotation - 0.08 }, { duration: 4000, easing: tween.linear }); } };
===================================================================
--- original.js
+++ change.js
@@ -142,9 +142,9 @@
y: 100,
rotation: Math.PI / 2
}));
// Create UI elements
-var currentPlayerText = new Text2('Player X Turn', {
+var currentPlayerText = new Text2('Your Turn', {
size: 80,
fill: 0x333333
});
currentPlayerText.anchor.set(0.5, 0);
@@ -166,9 +166,19 @@
restartButton.y = -100;
// Game functions
function switchPlayer() {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
- currentPlayerText.setText('Player ' + currentPlayer + ' Turn');
+ if (currentPlayer === 'X') {
+ currentPlayerText.setText('Your Turn');
+ } else {
+ currentPlayerText.setText('AI Turn');
+ }
+ // If it's AI's turn (O), make AI move after a short delay
+ if (currentPlayer === 'O' && !gameEnded) {
+ LK.setTimeout(function () {
+ makeAIMove();
+ }, 500);
+ }
}
function checkWin() {
// Check rows
for (var i = 0; i < 3; i++) {
@@ -202,13 +212,23 @@
return true;
}
function endGame(message) {
gameEnded = true;
- gameStatusText.setText(message);
+ var displayMessage = message;
+ if (message === 'X Wins!') {
+ displayMessage = 'You Win!';
+ } else if (message === 'O Wins!' || message === 'AI Wins!') {
+ displayMessage = 'AI Wins!';
+ }
+ gameStatusText.setText(displayMessage);
currentPlayerText.setText('Game Over');
if (message.indexOf('Wins') !== -1) {
LK.getSound('win').play();
- LK.effects.flashScreen(0x44ff44, 500);
+ if (message === 'X Wins!') {
+ LK.effects.flashScreen(0x44ff44, 500);
+ } else {
+ LK.effects.flashScreen(0xff4444, 500);
+ }
}
tween(gameStatusText, {
scaleX: 1.2,
scaleY: 1.2
@@ -216,8 +236,90 @@
duration: 300,
easing: tween.easeOut
});
}
+function makeAIMove() {
+ if (gameEnded) return;
+ // First, try to win
+ var winMove = findWinningMove('O');
+ if (winMove) {
+ squares[winMove.row][winMove.col].placePiece('O');
+ LK.getSound('place').play();
+ if (checkWin()) {
+ endGame('AI Wins!');
+ return;
+ } else if (checkDraw()) {
+ endGame('Draw!');
+ return;
+ } else {
+ switchPlayer();
+ }
+ return;
+ }
+ // Then, try to block player from winning
+ var blockMove = findWinningMove('X');
+ if (blockMove) {
+ squares[blockMove.row][blockMove.col].placePiece('O');
+ LK.getSound('place').play();
+ if (checkWin()) {
+ endGame('AI Wins!');
+ return;
+ } else if (checkDraw()) {
+ endGame('Draw!');
+ return;
+ } else {
+ switchPlayer();
+ }
+ return;
+ }
+ // Otherwise, make a random move
+ var availableMoves = [];
+ for (var i = 0; i < 3; i++) {
+ for (var j = 0; j < 3; j++) {
+ if (!gameBoard[i][j]) {
+ availableMoves.push({
+ row: i,
+ col: j
+ });
+ }
+ }
+ }
+ if (availableMoves.length > 0) {
+ var randomMove = availableMoves[Math.floor(Math.random() * availableMoves.length)];
+ squares[randomMove.row][randomMove.col].placePiece('O');
+ LK.getSound('place').play();
+ if (checkWin()) {
+ endGame('AI Wins!');
+ return;
+ } else if (checkDraw()) {
+ endGame('Draw!');
+ return;
+ } else {
+ switchPlayer();
+ }
+ }
+}
+function findWinningMove(player) {
+ // Check all empty squares to see if placing the player's piece would win
+ for (var i = 0; i < 3; i++) {
+ for (var j = 0; j < 3; j++) {
+ if (!gameBoard[i][j]) {
+ // Temporarily place the piece
+ gameBoard[i][j] = player;
+ var isWin = checkWin();
+ // Remove the temporary piece
+ gameBoard[i][j] = null;
+ if (isWin) {
+ return {
+ row: i,
+ col: j
+ };
+ }
+ }
+ }
+ }
+ return null;
+}
function resetGame() {
gameEnded = false;
currentPlayer = 'X';
// Reset board array
@@ -232,9 +334,9 @@
squares[row][col].reset();
}
}
// Reset UI
- currentPlayerText.setText('Player X Turn');
+ currentPlayerText.setText('Your Turn');
gameStatusText.setText('');
gameStatusText.scaleX = 1;
gameStatusText.scaleY = 1;
}