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Please fix the bug: 'TypeError: can't access property "trim", currentNameInput.text is undefined' in or related to this line: 'var newName = currentNameInput.text.trim();' Line Number: 479
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Please fix the bug: 'TypeError: can't access property "length", currentName is undefined' in or related to this line: 'if (currentName.length < 15) {' Line Number: 497
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1. Add player name. 2. Add leaderboard to show how much you win. 3. Do ai little bit hard ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Bro another side is ai play with us
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Another is not to play with us. When we win then not get harder level level
Code edit (1 edits merged)
Please save this source code
User prompt
Tic Tac Toe Classic
Initial prompt
I want to make tic tac toe simple and with background
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var GameSquare = Container.expand(function (row, col) {
var self = Container.call(this);
self.row = row;
self.col = col;
self.occupied = false;
self.piece = null;
var square = self.attachAsset('gameSquare', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.1
});
self.down = function (x, y, obj) {
if (!self.occupied && !gameEnded) {
self.placePiece(currentPlayer);
LK.getSound('place').play();
if (checkWin()) {
endGame(currentPlayer + ' Wins!');
} else if (checkDraw()) {
endGame('Draw!');
} else {
switchPlayer();
}
}
};
self.placePiece = function (player) {
if (self.occupied) return;
self.occupied = true;
self.piece = player;
gameBoard[self.row][self.col] = player;
var pieceAsset = player === 'X' ? 'xPiece' : 'oPiece';
var piece = self.attachAsset(pieceAsset, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0,
scaleY: 0
});
tween(piece, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
};
self.reset = function () {
self.occupied = false;
self.piece = null;
// Remove piece graphics
for (var i = self.children.length - 1; i >= 0; i--) {
var child = self.children[i];
if (child !== square) {
self.removeChild(child);
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xffffff
});
/****
* Game Code
****/
// Game state variables
var gameBoard = [[null, null, null], [null, null, null], [null, null, null]];
var currentPlayer = 'X';
var gameEnded = false;
var squares = [];
// Create decorative background
var bgDecor1 = game.addChild(LK.getAsset('backgroundDecor', {
anchorX: 0.5,
anchorY: 0.5,
x: 400,
y: 500,
alpha: 0.1,
scaleX: 1.5,
scaleY: 1.5
}));
var bgDecor2 = game.addChild(LK.getAsset('backgroundDecor', {
anchorX: 0.5,
anchorY: 0.5,
x: 1600,
y: 1800,
alpha: 0.1,
scaleX: 2,
scaleY: 2
}));
// Create game grid container
var gridContainer = game.addChild(new Container());
gridContainer.x = 2048 / 2;
gridContainer.y = 2732 / 2;
// Create grid squares
for (var row = 0; row < 3; row++) {
squares[row] = [];
for (var col = 0; col < 3; col++) {
var square = gridContainer.addChild(new GameSquare(row, col));
square.x = (col - 1) * 200;
square.y = (row - 1) * 200;
squares[row][col] = square;
}
;
}
// Create grid lines
// Vertical lines
var vLine1 = gridContainer.addChild(LK.getAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: -100,
y: 0
}));
var vLine2 = gridContainer.addChild(LK.getAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 100,
y: 0
}));
// Horizontal lines
var hLine1 = gridContainer.addChild(LK.getAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -100,
rotation: Math.PI / 2
}));
var hLine2 = gridContainer.addChild(LK.getAsset('gridLine', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 100,
rotation: Math.PI / 2
}));
// Create UI elements
var currentPlayerText = new Text2('Player X Turn', {
size: 80,
fill: 0x333333
});
currentPlayerText.anchor.set(0.5, 0);
LK.gui.top.addChild(currentPlayerText);
currentPlayerText.y = 200;
var gameStatusText = new Text2('', {
size: 100,
fill: 0xFF4444
});
gameStatusText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(gameStatusText);
gameStatusText.y = -400;
var restartButton = new Text2('Restart Game', {
size: 60,
fill: 0x4444FF
});
restartButton.anchor.set(0.5, 1);
LK.gui.bottom.addChild(restartButton);
restartButton.y = -100;
// Game functions
function switchPlayer() {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
currentPlayerText.setText('Player ' + currentPlayer + ' Turn');
}
function checkWin() {
// Check rows
for (var i = 0; i < 3; i++) {
if (gameBoard[i][0] && gameBoard[i][0] === gameBoard[i][1] && gameBoard[i][1] === gameBoard[i][2]) {
return true;
}
}
// Check columns
for (var j = 0; j < 3; j++) {
if (gameBoard[0][j] && gameBoard[0][j] === gameBoard[1][j] && gameBoard[1][j] === gameBoard[2][j]) {
return true;
}
}
// Check diagonals
if (gameBoard[0][0] && gameBoard[0][0] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][2]) {
return true;
}
if (gameBoard[0][2] && gameBoard[0][2] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][0]) {
return true;
}
return false;
}
function checkDraw() {
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
if (!gameBoard[i][j]) {
return false;
}
}
}
return true;
}
function endGame(message) {
gameEnded = true;
gameStatusText.setText(message);
currentPlayerText.setText('Game Over');
if (message.indexOf('Wins') !== -1) {
LK.getSound('win').play();
LK.effects.flashScreen(0x44ff44, 500);
}
tween(gameStatusText, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 300,
easing: tween.easeOut
});
}
function resetGame() {
gameEnded = false;
currentPlayer = 'X';
// Reset board array
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
gameBoard[i][j] = null;
}
}
// Reset squares
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 3; col++) {
squares[row][col].reset();
}
}
// Reset UI
currentPlayerText.setText('Player X Turn');
gameStatusText.setText('');
gameStatusText.scaleX = 1;
gameStatusText.scaleY = 1;
}
// Restart button event
restartButton.down = function (x, y, obj) {
resetGame();
LK.getSound('place').play();
};
// Add subtle animation to background elements
game.update = function () {
if (LK.ticks % 300 === 0) {
tween(bgDecor1, {
rotation: bgDecor1.rotation + 0.1
}, {
duration: 3000,
easing: tween.linear
});
}
if (LK.ticks % 400 === 0) {
tween(bgDecor2, {
rotation: bgDecor2.rotation - 0.08
}, {
duration: 4000,
easing: tween.linear
});
}
}; ===================================================================
--- original.js
+++ change.js
@@ -110,8 +110,9 @@
square.x = (col - 1) * 200;
square.y = (row - 1) * 200;
squares[row][col] = square;
}
+ ;
}
// Create grid lines
// Vertical lines
var vLine1 = gridContainer.addChild(LK.getAsset('gridLine', {