User prompt
Please fix the bug: 'TypeError: can't access property "trim", currentNameInput.text is undefined' in or related to this line: 'var newName = currentNameInput.text.trim();' Line Number: 479
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Please fix the bug: 'TypeError: can't access property "length", currentName is undefined' in or related to this line: 'if (currentName.length < 15) {' Line Number: 497
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1. Add player name. 2. Add leaderboard to show how much you win. 3. Do ai little bit hard ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Bro another side is ai play with us
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Another is not to play with us. When we win then not get harder level level
Code edit (1 edits merged)
Please save this source code
User prompt
Tic Tac Toe Classic
Initial prompt
I want to make tic tac toe simple and with background
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var GameSquare = Container.expand(function (row, col) { var self = Container.call(this); self.row = row; self.col = col; self.occupied = false; self.piece = null; var square = self.attachAsset('gameSquare', { anchorX: 0.5, anchorY: 0.5, alpha: 0.1 }); self.down = function (x, y, obj) { if (!self.occupied && !gameEnded) { self.placePiece(currentPlayer); LK.getSound('place').play(); if (checkWin()) { endGame(currentPlayer + ' Wins!'); } else if (checkDraw()) { endGame('Draw!'); } else { switchPlayer(); } } }; self.placePiece = function (player) { if (self.occupied) return; self.occupied = true; self.piece = player; gameBoard[self.row][self.col] = player; var pieceAsset = player === 'X' ? 'xPiece' : 'oPiece'; var piece = self.attachAsset(pieceAsset, { anchorX: 0.5, anchorY: 0.5, scaleX: 0, scaleY: 0 }); tween(piece, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); }; self.reset = function () { self.occupied = false; self.piece = null; // Remove piece graphics for (var i = self.children.length - 1; i >= 0; i--) { var child = self.children[i]; if (child !== square) { self.removeChild(child); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xffffff }); /**** * Game Code ****/ // Game state variables var gameBoard = [[null, null, null], [null, null, null], [null, null, null]]; var currentPlayer = 'X'; var gameEnded = false; var squares = []; // Create decorative background var bgDecor1 = game.addChild(LK.getAsset('backgroundDecor', { anchorX: 0.5, anchorY: 0.5, x: 400, y: 500, alpha: 0.1, scaleX: 1.5, scaleY: 1.5 })); var bgDecor2 = game.addChild(LK.getAsset('backgroundDecor', { anchorX: 0.5, anchorY: 0.5, x: 1600, y: 1800, alpha: 0.1, scaleX: 2, scaleY: 2 })); // Create game grid container var gridContainer = game.addChild(new Container()); gridContainer.x = 2048 / 2; gridContainer.y = 2732 / 2; // Create grid squares for (var row = 0; row < 3; row++) { squares[row] = []; for (var col = 0; col < 3; col++) { var square = gridContainer.addChild(new GameSquare(row, col)); square.x = (col - 1) * 200; square.y = (row - 1) * 200; squares[row][col] = square; } } // Create grid lines // Vertical lines var vLine1 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: -100, y: 0 })); var vLine2 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 100, y: 0 })); // Horizontal lines var hLine1 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -100, rotation: Math.PI / 2 })); var hLine2 = gridContainer.addChild(LK.getAsset('gridLine', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 100, rotation: Math.PI / 2 })); // Create UI elements var currentPlayerText = new Text2('Player X Turn', { size: 80, fill: 0x333333 }); currentPlayerText.anchor.set(0.5, 0); LK.gui.top.addChild(currentPlayerText); currentPlayerText.y = 200; var gameStatusText = new Text2('', { size: 100, fill: 0xFF4444 }); gameStatusText.anchor.set(0.5, 0.5); LK.gui.center.addChild(gameStatusText); gameStatusText.y = -400; var restartButton = new Text2('Restart Game', { size: 60, fill: 0x4444FF }); restartButton.anchor.set(0.5, 1); LK.gui.bottom.addChild(restartButton); restartButton.y = -100; // Game functions function switchPlayer() { currentPlayer = currentPlayer === 'X' ? 'O' : 'X'; currentPlayerText.setText('Player ' + currentPlayer + ' Turn'); } function checkWin() { // Check rows for (var i = 0; i < 3; i++) { if (gameBoard[i][0] && gameBoard[i][0] === gameBoard[i][1] && gameBoard[i][1] === gameBoard[i][2]) { return true; } } // Check columns for (var j = 0; j < 3; j++) { if (gameBoard[0][j] && gameBoard[0][j] === gameBoard[1][j] && gameBoard[1][j] === gameBoard[2][j]) { return true; } } // Check diagonals if (gameBoard[0][0] && gameBoard[0][0] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][2]) { return true; } if (gameBoard[0][2] && gameBoard[0][2] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][0]) { return true; } return false; } function checkDraw() { for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { if (!gameBoard[i][j]) { return false; } } } return true; } function endGame(message) { gameEnded = true; gameStatusText.setText(message); currentPlayerText.setText('Game Over'); if (message.indexOf('Wins') !== -1) { LK.getSound('win').play(); LK.effects.flashScreen(0x44ff44, 500); } tween(gameStatusText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut }); } function resetGame() { gameEnded = false; currentPlayer = 'X'; // Reset board array for (var i = 0; i < 3; i++) { for (var j = 0; j < 3; j++) { gameBoard[i][j] = null; } } // Reset squares for (var row = 0; row < 3; row++) { for (var col = 0; col < 3; col++) { squares[row][col].reset(); } } // Reset UI currentPlayerText.setText('Player X Turn'); gameStatusText.setText(''); gameStatusText.scaleX = 1; gameStatusText.scaleY = 1; } // Restart button event restartButton.down = function (x, y, obj) { resetGame(); LK.getSound('place').play(); }; // Add subtle animation to background elements game.update = function () { if (LK.ticks % 300 === 0) { tween(bgDecor1, { rotation: bgDecor1.rotation + 0.1 }, { duration: 3000, easing: tween.linear }); } if (LK.ticks % 400 === 0) { tween(bgDecor2, { rotation: bgDecor2.rotation - 0.08 }, { duration: 4000, easing: tween.linear }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,263 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var GameSquare = Container.expand(function (row, col) {
+ var self = Container.call(this);
+ self.row = row;
+ self.col = col;
+ self.occupied = false;
+ self.piece = null;
+ var square = self.attachAsset('gameSquare', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ alpha: 0.1
+ });
+ self.down = function (x, y, obj) {
+ if (!self.occupied && !gameEnded) {
+ self.placePiece(currentPlayer);
+ LK.getSound('place').play();
+ if (checkWin()) {
+ endGame(currentPlayer + ' Wins!');
+ } else if (checkDraw()) {
+ endGame('Draw!');
+ } else {
+ switchPlayer();
+ }
+ }
+ };
+ self.placePiece = function (player) {
+ if (self.occupied) return;
+ self.occupied = true;
+ self.piece = player;
+ gameBoard[self.row][self.col] = player;
+ var pieceAsset = player === 'X' ? 'xPiece' : 'oPiece';
+ var piece = self.attachAsset(pieceAsset, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0,
+ scaleY: 0
+ });
+ tween(piece, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ };
+ self.reset = function () {
+ self.occupied = false;
+ self.piece = null;
+ // Remove piece graphics
+ for (var i = self.children.length - 1; i >= 0; i--) {
+ var child = self.children[i];
+ if (child !== square) {
+ self.removeChild(child);
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xffffff
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var gameBoard = [[null, null, null], [null, null, null], [null, null, null]];
+var currentPlayer = 'X';
+var gameEnded = false;
+var squares = [];
+// Create decorative background
+var bgDecor1 = game.addChild(LK.getAsset('backgroundDecor', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 400,
+ y: 500,
+ alpha: 0.1,
+ scaleX: 1.5,
+ scaleY: 1.5
+}));
+var bgDecor2 = game.addChild(LK.getAsset('backgroundDecor', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1600,
+ y: 1800,
+ alpha: 0.1,
+ scaleX: 2,
+ scaleY: 2
+}));
+// Create game grid container
+var gridContainer = game.addChild(new Container());
+gridContainer.x = 2048 / 2;
+gridContainer.y = 2732 / 2;
+// Create grid squares
+for (var row = 0; row < 3; row++) {
+ squares[row] = [];
+ for (var col = 0; col < 3; col++) {
+ var square = gridContainer.addChild(new GameSquare(row, col));
+ square.x = (col - 1) * 200;
+ square.y = (row - 1) * 200;
+ squares[row][col] = square;
+ }
+}
+// Create grid lines
+// Vertical lines
+var vLine1 = gridContainer.addChild(LK.getAsset('gridLine', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -100,
+ y: 0
+}));
+var vLine2 = gridContainer.addChild(LK.getAsset('gridLine', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 100,
+ y: 0
+}));
+// Horizontal lines
+var hLine1 = gridContainer.addChild(LK.getAsset('gridLine', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: -100,
+ rotation: Math.PI / 2
+}));
+var hLine2 = gridContainer.addChild(LK.getAsset('gridLine', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 100,
+ rotation: Math.PI / 2
+}));
+// Create UI elements
+var currentPlayerText = new Text2('Player X Turn', {
+ size: 80,
+ fill: 0x333333
+});
+currentPlayerText.anchor.set(0.5, 0);
+LK.gui.top.addChild(currentPlayerText);
+currentPlayerText.y = 200;
+var gameStatusText = new Text2('', {
+ size: 100,
+ fill: 0xFF4444
+});
+gameStatusText.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(gameStatusText);
+gameStatusText.y = -400;
+var restartButton = new Text2('Restart Game', {
+ size: 60,
+ fill: 0x4444FF
+});
+restartButton.anchor.set(0.5, 1);
+LK.gui.bottom.addChild(restartButton);
+restartButton.y = -100;
+// Game functions
+function switchPlayer() {
+ currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
+ currentPlayerText.setText('Player ' + currentPlayer + ' Turn');
+}
+function checkWin() {
+ // Check rows
+ for (var i = 0; i < 3; i++) {
+ if (gameBoard[i][0] && gameBoard[i][0] === gameBoard[i][1] && gameBoard[i][1] === gameBoard[i][2]) {
+ return true;
+ }
+ }
+ // Check columns
+ for (var j = 0; j < 3; j++) {
+ if (gameBoard[0][j] && gameBoard[0][j] === gameBoard[1][j] && gameBoard[1][j] === gameBoard[2][j]) {
+ return true;
+ }
+ }
+ // Check diagonals
+ if (gameBoard[0][0] && gameBoard[0][0] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][2]) {
+ return true;
+ }
+ if (gameBoard[0][2] && gameBoard[0][2] === gameBoard[1][1] && gameBoard[1][1] === gameBoard[2][0]) {
+ return true;
+ }
+ return false;
+}
+function checkDraw() {
+ for (var i = 0; i < 3; i++) {
+ for (var j = 0; j < 3; j++) {
+ if (!gameBoard[i][j]) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+function endGame(message) {
+ gameEnded = true;
+ gameStatusText.setText(message);
+ currentPlayerText.setText('Game Over');
+ if (message.indexOf('Wins') !== -1) {
+ LK.getSound('win').play();
+ LK.effects.flashScreen(0x44ff44, 500);
+ }
+ tween(gameStatusText, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+}
+function resetGame() {
+ gameEnded = false;
+ currentPlayer = 'X';
+ // Reset board array
+ for (var i = 0; i < 3; i++) {
+ for (var j = 0; j < 3; j++) {
+ gameBoard[i][j] = null;
+ }
+ }
+ // Reset squares
+ for (var row = 0; row < 3; row++) {
+ for (var col = 0; col < 3; col++) {
+ squares[row][col].reset();
+ }
+ }
+ // Reset UI
+ currentPlayerText.setText('Player X Turn');
+ gameStatusText.setText('');
+ gameStatusText.scaleX = 1;
+ gameStatusText.scaleY = 1;
+}
+// Restart button event
+restartButton.down = function (x, y, obj) {
+ resetGame();
+ LK.getSound('place').play();
+};
+// Add subtle animation to background elements
+game.update = function () {
+ if (LK.ticks % 300 === 0) {
+ tween(bgDecor1, {
+ rotation: bgDecor1.rotation + 0.1
+ }, {
+ duration: 3000,
+ easing: tween.linear
+ });
+ }
+ if (LK.ticks % 400 === 0) {
+ tween(bgDecor2, {
+ rotation: bgDecor2.rotation - 0.08
+ }, {
+ duration: 4000,
+ easing: tween.linear
+ });
+ }
+};
\ No newline at end of file