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When the wave get up. Do hard the game
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Do not in line . Do like list to do we can read also the money
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Make line that see icon to buy
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Add more defence tower button to buy.
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Add one big but defense tower
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Add button I cannot see the button to buy tower
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Add button for buy defence tower
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Add without money we cannot place defence tower
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We can see money total on top bottom
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Make a icon system. When kill zombie we get moneywe can see. Total money.
Code edit (1 edits merged)
Please save this source code
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Zombie Siege: Tower Wars
Initial prompt
Expanding the Threat: Enemy Bot Towers This addition significantly changes the defensive dynamic. It's no longer just about stopping zombies; you now have to contend with automated enemy defenses that are actively trying to dismantle your base. * Hostile AI Towers: These are automated enemy structures, perhaps built by a rival survivor faction or even by the zombies themselves (mutated, bio-mechanical constructs?). They'll deploy on the map and actively fire upon your main tower, your hero, and even your defensive turrets. * Strategic Targets: Unlike zombies, which are often numerous but individually weaker (though some are tough!), these bot towers would be fewer in number but heavily armed and armored. They become high-priority targets that you need to eliminate quickly to reduce incoming damage to your base. * Varied Bot Tower Types: * Artillery Bots: Long-range but slow-firing, lobbing projectiles that deal area-of-effect damage to your base or a cluster of your towers. * Assault Bots: Closer-range, rapid-fire turrets that focus on shredding individual defensive towers or your hero. * Disruption Bots: Don't deal direct damage, but emit EMPs or jamming signals that temporarily disable your towers, reduce their fire rate, or block your hero's abilities. * Repair Bots (Enemy): These might not attack directly but move around the map, actively repairing damaged enemy bot towers or even buffing nearby zombies. Taking these out first becomes crucial. * Counter-Strategies: * Target Prioritization: Players will need to decide whether to focus fire on the immediate zombie threat or divert resources and hero attention to neutralizing a dangerous enemy bot tower. * Specialized Towers: You might need specific tower types designed to counter these bots, such as EMP emitters to temporarily disable them, or armor-piercing turrets that are less effective against flesh-and-blood zombies but devastating against mechanical foes. * Hero Engagement: The hero unit becomes even more critical here. They could be the primary means to quickly take down bot towers, perhaps through specific "sabotage" abilities or by drawing their fire away from your main defenses. * Placement & Spawning: These bot towers could spawn at fixed locations, or they might occasionally drop in via aerial support or emerge from hidden bunkers. Their appearance could be tied to specific wave milestones or a rising "threat level." Adding these hostile bot towers introduces a fascinating "tower vs. tower" element to the game, demanding more tactical thinking and resource allocation beyond just fending off the zombie hordes. It forces players to be proactive in eliminating threats that aren't just moving along a path but are actively seeking to dismantle their defenses.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
bullet. 2d. High contrast. No shadows
zombie. 2d. High contrast. No shadows
playerBase. In-Game asset. 2d. High contrast. No shadows
hero. In-Game asset. 2d. High contrast. No shadows
artilleryBot. In-Game asset. 2d. High contrast. No shadows
defenseTower. In-Game asset. 2d. High contrast. No shadows
enemyBullet. In-Game asset. 2d. High contrast. No shadows
assaultBot. In-Game asset. 2d. High contrast. No shadows
repairBot. In-Game asset. 2d. High contrast. No shadows
explosion. In-Game asset. 2d. High contrast. No shadows
disruptionBot. In-Game asset. 2d. High contrast. No shadows
heroBullet. In-Game asset. 2d. High contrast. No shadows
Coin. In-Game asset. 2d. High contrast. No shadows
buyButton. In-Game asset. 2d. High contrast. No shadows
Zombie boss. In-Game asset. 2d. High contrast. No shadows
Start button. In-Game asset. 2d. High contrast. No shadows