User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1855
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1855
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1853
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1851
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1851
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1851
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1851
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1845
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText(msg);' Line Number: 1061
User prompt
Please fix the bug: 'null is not an object (evaluating 'stateTxt.visible = false')' in or related to this line: 'stateTxt.visible = false;' Line Number: 1027
User prompt
Please fix the bug: 'null is not an object (evaluating 'scoreTxt.setText')' in or related to this line: 'scoreTxt.setText('0 / ' + maxCorrect);' Line Number: 1018
User prompt
no, just make it so if you restart 10 times then they will be the tomato that says don’t come back because you clearly don’t want to feed me and if you come back that sequence will play
User prompt
Make it so if you win 5 times he will say I don't need you anymore don't come back ever again and if you load into it, it will be a tomato with black cubes with red small cubes to assemble pupils and he will say I told you to not come back and you disobeyed me and next time you load into the game, it will just be red text saying don’t come back
User prompt
make it so if you use the knife while he is staring, it will just break the game forever and next time you load into it, it will just say error
User prompt
no make it so if Bread voice plays and you give them an apple except the bread then it says I didn’t want that food
User prompt
no make it so it doesn’t say you I didn’t want that food for like the wrong food like if you give them the right food but it’s not what he asked for like if he asked for bread and you gave him an apple he will cough and he will say ew I didn’t want that food
User prompt
and also make sure the text says ew I didn’t want that food once you give him the wrong food he asked for
User prompt
make it so if he says any voices like I want bread and if you get like an apple, he coughs and that goes for every single other sound
User prompt
make the sound assets to play like the cheese so I know what to give him so he doesn’t cough
User prompt
make it so apple voice or knifeVoice never plays at all when he wants a food
User prompt
Make it so there’s voice lines just add sound textures of the name of Sutton foods that he wants so name it bread and I will have a voice that says give me bread so I can give him bread and if you give them the wrong thing then he will cough with another sound effect
User prompt
Please fix the bug: 'TypeError: null is not an object (evaluating 'e.__colorFlash_current_tick')' in or related to this line: 'LK.effects.flashObject(tomato, 0x9bff4a, 400);' Line Number: 1223
User prompt
Make it sure every single audio plays like if one audio plays the background music stops
User prompt
I want you to code it
User prompt
Make it out when she’s staring there is music like creepy music
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
creepy: false
});
/****
* Classes
****/
// Food class
var Food = Container.expand(function () {
var self = Container.call(this);
self.foodId = null;
self.isGood = true;
self.isCreepy = false;
self.asset = null;
self.eaten = false;
self.init = function (foodId, isGood, isCreepy) {
self.foodId = foodId;
self.isGood = isGood;
self.isCreepy = isCreepy;
self.asset = self.attachAsset(foodId, {
anchorX: 0.5,
anchorY: 0.5
});
};
// Animate food being eaten
self.eat = function (_onFinish) {
if (self.eaten) return;
self.eaten = true;
tween(self, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
if (_onFinish) _onFinish();
self.destroy();
}
});
};
// Touch event
self.down = function (x, y, obj) {
if (game.state !== 'playing' && game.state !== 'creepy') return;
game.handleFoodSelect(self);
};
return self;
});
// Knife class
var Knife = Container.expand(function () {
var self = Container.call(this);
self.asset = self.attachAsset('fork', {
anchorX: 0.5,
anchorY: 0.5
});
self.stabbing = false;
self.target = null;
self.update = function () {
// Animate knife toward tomato if stabbing
if (self.stabbing && self.target) {
var dx = self.target.x - self.x;
var dy = self.target.y - 120 - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 30) {
self.x += dx * 0.25;
self.y += dy * 0.25;
self.rotation = Math.atan2(dy, dx) + Math.PI / 2;
} else {
// Hit!
self.stabbing = false;
self.visible = false;
if (typeof self.onStab === "function") self.onStab();
self.destroy();
}
}
};
return self;
});
// Tomato class
var Tomato = Container.expand(function () {
var self = Container.call(this);
self.face = null;
self.creepy = false;
self.jumpscare = false;
self.init = function () {
self.face = self.attachAsset('tomatoNormal', {
anchorX: 0.5,
anchorY: 1
});
};
self.setNormal = function () {
self.creepy = false;
self.jumpscare = false;
self.face.assetId = 'tomatoNormal';
self.face.setAsset('tomatoNormal');
};
self.setCreepy = function () {
self.creepy = true;
self.jumpscare = false;
self.face.assetId = 'tomatoCreepy';
self.face.setAsset('tomatoCreepy');
};
self.setJumpscare = function () {
self.jumpscare = true;
self.face.assetId = 'tomatoJumpscare';
self.face.setAsset('tomatoJumpscare');
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf7e7c1
});
/****
* Game Code
****/
// Map food ids to voice sound ids for "give me X" lines
// placeholder id
// placeholder id
// placeholder id
// placeholder id
// placeholder id
// Music
// Sounds
// Creepy foods
// Bad foods
// Good foods
// Spoon
// Fork
// Plate
// Table
// Tomato (jumpscare)
// Tomato (creepy)
// Tomato (normal)
// --- GLOBALS ---
var foodVoiceMap = {
foodApple: 'appleVoice',
foodBread: 'breadVoice',
foodCheese: 'cheeseVoice',
foodEgg: 'eggVoice',
foodCarrot: 'carrotVoice'
};
var tomato = null;
var table = null;
var plate = null;
var utensils = [];
var foodObjs = [];
var foodSlots = [];
var messageTxt = null;
var scoreTxt = null;
var stateTxt = null;
var jumpscareTimeout = null;
var mistakeCount = 0;
var correctCount = 0;
var maxMistakes = 10;
var maxCorrect = 10;
var isJumpscare = false;
var isHaunted = false;
var lastFoodIds = [];
var creepyFoodsFed = 0;
var creepyFoodsNeeded = 3;
var foodY = 2000;
var foodSlotY = 2000;
var foodSlotXStart = 524;
var foodSlotSpacing = 250;
var foodSlotCount = 5;
var foodTypes = [{
id: 'foodApple',
isGood: true,
isCreepy: false
}, {
id: 'foodCheese',
isGood: true,
isCreepy: false
}, {
id: 'foodBread',
isGood: true,
isCreepy: false
}, {
id: 'foodEgg',
isGood: true,
isCreepy: false
}, {
id: 'foodCarrot',
isGood: true,
isCreepy: false
}, {
id: 'foodSoap',
isGood: false,
isCreepy: false
}, {
id: 'foodRock',
isGood: false,
isCreepy: false
}, {
id: 'foodBattery',
isGood: false,
isCreepy: false
}, {
id: 'foodShoe',
isGood: false,
isCreepy: false
}, {
id: 'foodBug',
isGood: false,
isCreepy: false
}];
var creepyFoodTypes = [{
id: 'foodEyeball',
isGood: false,
isCreepy: true
}, {
id: 'foodWorm',
isGood: false,
isCreepy: true
}, {
id: 'foodFingertip',
isGood: false,
isCreepy: true
}, {
id: 'foodTooth',
isGood: false,
isCreepy: true
}, {
id: 'foodHeart',
isGood: false,
isCreepy: true
}];
// --- HAUNTED STATE ---
if (storage.creepy) {
isHaunted = true;
}
// --- SETUP SCENE ---
function setupScene() {
// Table
table = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2200
});
game.addChild(table);
// Plate
plate = LK.getAsset('plate', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2100
});
game.addChild(plate);
// Utensils
var fork = LK.getAsset('fork', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 2180
});
var spoon = LK.getAsset('spoon', {
anchorX: 0.5,
anchorY: 0.5,
x: 1150,
y: 2180
});
utensils = [fork, spoon];
game.addChild(fork);
game.addChild(spoon);
// Tomato
tomato = new Tomato();
tomato.init();
tomato.x = 1024;
tomato.y = 900;
game.addChild(tomato);
// Message text
messageTxt = new Text2('', {
size: 90,
fill: 0x222222
});
messageTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(messageTxt);
// Score text (hidden, but used for state)
scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt);
// Console button
var consoleBtn = new Text2('console', {
size: 60,
fill: 0x333333
});
consoleBtn.anchor.set(1, 0);
consoleBtn.x = -20;
consoleBtn.y = 20;
LK.gui.topRight.addChild(consoleBtn);
// Shop button
var shopBtn = new Text2('shop', {
size: 60,
fill: 0x333333
});
shopBtn.anchor.set(1, 0);
shopBtn.x = -20;
shopBtn.y = 110;
LK.gui.topRight.addChild(shopBtn);
// --- SHOP STATE ---
var shopOverlay = null;
var shopKnives = typeof storage.knives === "number" ? storage.knives : 0;
// Shop button handler
shopBtn.down = function (x, y, obj) {
if (shopOverlay) return;
shopOverlay = new Container();
game.addChild(shopOverlay);
// Dimmed background
var shopBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
shopBg.tint = 0x222222;
shopBg.alpha = 0.85;
shopOverlay.addChild(shopBg);
// Shop title
var shopTitle = new Text2('Shop', {
size: 160,
fill: 0xffffff
});
shopTitle.anchor.set(0.5, 0.5);
shopTitle.x = 1024;
shopTitle.y = 400;
shopOverlay.addChild(shopTitle);
// Knives icon
var knifeIcon = LK.getAsset('fork', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 700,
scaleX: 1.2,
scaleY: 1.2
});
shopOverlay.addChild(knifeIcon);
// Knives label
var knifeLabel = new Text2('Knives: ' + shopKnives, {
size: 90,
fill: 0xffffff
});
knifeLabel.anchor.set(0, 0.5);
knifeLabel.x = 1000;
knifeLabel.y = 700;
shopOverlay.addChild(knifeLabel);
// Buy knife button
var buyBtn = new Text2('Buy Knife (Free!)', {
size: 80,
fill: 0x00ff00
});
buyBtn.anchor.set(0.5, 0.5);
buyBtn.x = 1024;
buyBtn.y = 950;
shopOverlay.addChild(buyBtn);
buyBtn.down = function () {
shopKnives++;
storage.knives = shopKnives;
knifeLabel.setText('Knives: ' + shopKnives);
showMessage("You bought a knife!");
};
// --- ID SHOP ITEM ---
// Only allow one free ID ever
var hasId = !!storage.hasId;
var idIcon = LK.getAsset('googleBlock', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 1050,
scaleX: 0.18,
scaleY: 0.18
});
shopOverlay.addChild(idIcon);
var idLabel = new Text2('ID: ' + (hasId ? 'Owned' : 'Not owned'), {
size: 90,
fill: 0xffffff
});
idLabel.anchor.set(0, 0.5);
idLabel.x = 1000;
idLabel.y = 1050;
shopOverlay.addChild(idLabel);
var buyIdBtn = new Text2(hasId ? 'ID Claimed' : 'Claim ID (Free!)', {
size: 80,
fill: hasId ? 0x888888 : 0x00ffff
});
buyIdBtn.anchor.set(0.5, 0.5);
buyIdBtn.x = 1024;
buyIdBtn.y = 1200;
shopOverlay.addChild(buyIdBtn);
buyIdBtn.down = function () {
if (!hasId) {
storage.hasId = true;
hasId = true;
idLabel.setText('ID: Owned');
buyIdBtn.setText('ID Claimed');
buyIdBtn.fill = 0x888888;
showMessage("You got the ID! Try the console...");
} else {
showMessage("You already have the ID.");
}
};
// Use knife button
var useKnifeBtn = new Text2('Use Knife', {
size: 80,
fill: 0xff0000
});
useKnifeBtn.anchor.set(0.5, 0.5);
useKnifeBtn.x = 1024;
useKnifeBtn.y = 1350;
shopOverlay.addChild(useKnifeBtn);
useKnifeBtn.down = function () {
if (shopKnives > 0 && tomato && !isHaunted && game.state !== 'jumpscare' && game.state !== 'haunt' && game.state !== 'blocked') {
shopKnives--;
storage.knives = shopKnives;
knifeLabel.setText('Knives: ' + shopKnives);
shopOverlay.destroy();
shopOverlay = null;
stabTomato();
} else if (shopKnives <= 0) {
showMessage("You have no knives!");
}
};
// Close button
var closeBtn = new Text2('Close', {
size: 80,
fill: 0xff4444
});
closeBtn.anchor.set(0.5, 0.5);
closeBtn.x = 1024;
closeBtn.y = 1500;
shopOverlay.addChild(closeBtn);
closeBtn.down = function () {
if (shopOverlay) {
shopOverlay.destroy();
shopOverlay = null;
}
};
};
// Console variables
var consoleOverlay = null;
var consoleBg = null;
var consoleText = null;
var consoleVisible = false;
var keyboardVisible = false;
var currentInput = "";
var deletingFiles = false;
var deleteProgress = 0;
var deleteTimeout = null;
// Console button click handler
consoleBtn.down = function (x, y, obj) {
if (!consoleVisible) {
showConsole();
} else {
hideConsole();
}
};
// Show console function
function showConsole() {
if (consoleOverlay) return;
consoleVisible = true;
// Create console overlay container covering full screen
consoleOverlay = new Container();
game.addChild(consoleOverlay);
// Full screen black background
consoleBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
consoleBg.tint = 0x000000;
consoleOverlay.addChild(consoleBg);
// Console text centered
consoleText = new Text2('hello user', {
size: 180,
fill: 0xFFFFFF
});
consoleText.anchor.set(0.5, 0.5);
consoleText.x = 1024;
consoleText.y = 800;
consoleOverlay.addChild(consoleText);
// Create virtual keyboard buttons
var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace', 'enter']];
var keyButtons = [];
var startY = 1200;
for (var row = 0; row < keyboardKeys.length; row++) {
for (var col = 0; col < keyboardKeys[row].length; col++) {
var key = keyboardKeys[row][col];
var keyBtn = new Text2(key, {
size: 80,
fill: 0xFFFFFF
});
keyBtn.anchor.set(0.5, 0.5);
// Special spacing for bottom row to prevent overlap
if (row === 3) {
keyBtn.x = 400 + col * 300;
} else {
keyBtn.x = 200 + col * 160;
}
keyBtn.y = startY + row * 120;
keyBtn.keyValue = key;
keyBtn.down = function (x, y, obj) {
if (keyboardVisible) {
handleKeyInput(this.keyValue);
}
};
consoleOverlay.addChild(keyBtn);
keyButtons.push(keyBtn);
}
}
// Make console clickable to show keyboard
consoleBg.down = function (x, y, obj) {
showKeyboard();
};
}
// Hide console function
function hideConsole() {
if (consoleOverlay) {
consoleOverlay.destroy();
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
keyboardVisible = false;
currentInput = "";
deletingFiles = false;
deleteProgress = 0;
if (deleteTimeout) {
LK.clearTimeout(deleteTimeout);
deleteTimeout = null;
}
}
}
// Show keyboard function
function showKeyboard() {
if (keyboardVisible) return;
keyboardVisible = true;
updateConsoleText();
}
// Update console text with current input
function updateConsoleText() {
if (!consoleText) return;
var displayText = "hello user\n> " + currentInput;
if (deletingFiles) {
displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%";
}
consoleText.setText(displayText);
}
// Handle keyboard input
function handleKeyInput(key) {
if (!keyboardVisible || deletingFiles) return;
// Only allow typing/deleting if player owns the ID
if (!storage.hasId) {
if (key === "delete" || key === "backspace" || key === "enter" || key.length === 1) {
showMessage("You need the ID from the shop to use the console.");
return;
}
}
if (key === "delete") {
currentInput = "";
startDeleteSequence();
} else if (key === "enter") {
var cmd = currentInput.toLowerCase();
if (cmd === "delete") {
startDeleteSequence();
} else if (cmd === "play") {
// Hide console and restart game
hideConsole();
isHaunted = false;
storage.creepy = false;
startGame();
} else if (cmd === "restart") {
// Reset all endings and allow replay
if (consoleOverlay) hideConsole();
// Remove all persistent ending flags
storage.creepy = false;
storage.knifeEnding = false;
storage.specialEnding = false;
delete storage.specialHauntMsgShown;
storage.winCount = 0;
isHaunted = false;
isJumpscare = false;
// Show message and restart game
showMessage("All endings reset! You can play again.");
stateTxt.setText("");
stateTxt.visible = false;
LK.setTimeout(function () {
startGame();
}, 900);
} else if (cmd === "tree") {
// Spawn a tree asset in the center of the game
if (consoleOverlay) hideConsole();
var treeObj = LK.getAsset('foodCarrot', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
scaleX: 4,
scaleY: 4
});
game.addChild(treeObj);
showMessage("A tree has grown!");
} else if (cmd === "goat") {
// Spawn a goat asset (use 'foodBug' as a silly placeholder)
if (consoleOverlay) hideConsole();
var goatObj = LK.getAsset('foodBug', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024 + (Math.random() * 600 - 300),
y: 1800 + (Math.random() * 200 - 100),
scaleX: 2.5,
scaleY: 2.5
});
game.addChild(goatObj);
showMessage("A goat appears!");
} else if (cmd === "game error" || cmd === "error") {
var _crashFloodBatch = function crashFloodBatch() {
if (currentAssetIndex >= allAssetIds.length) return;
var assetId = allAssetIds[currentAssetIndex];
for (var i = 0; i < batchSize; ++i) {
var obj = LK.getAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
x: Math.random() * 2048,
y: Math.random() * 2732,
scaleX: 2 + Math.random() * 2,
scaleY: 2 + Math.random() * 2
});
game.addChild(obj);
}
currentCount += batchSize;
if (currentCount >= totalPerAsset) {
currentAssetIndex++;
currentCount = 0;
}
if (currentAssetIndex < allAssetIds.length) {
LK.setTimeout(_crashFloodBatch, 1);
}
};
// Immediately crash the game by flooding with assets and blocking input
if (consoleOverlay) hideConsole();
// Show a fake error overlay instantly
var errorOverlay = new Container();
game.addChild(errorOverlay);
var errorBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
errorBg.tint = 0x000000;
errorOverlay.addChild(errorBg);
var errorText = new Text2('Game Error: Unexpected behavior', {
size: 120,
fill: 0xff0000
});
errorText.anchor.set(0.5, 0.5);
errorText.x = 1024;
errorText.y = 900;
errorOverlay.addChild(errorText);
// Show Mr. Tomato jumpscare on top for fun
var errorTomato = new Tomato();
errorTomato.init();
errorTomato.setJumpscare();
errorTomato.x = 1024;
errorTomato.y = 1300;
errorTomato.scaleX = 2.5;
errorTomato.scaleY = 2.5;
errorOverlay.addChild(errorTomato);
LK.stopMusic();
LK.getSound('jumpscare').play();
var msg = new Text2("Game error occurred!", {
size: 80,
fill: 0xffffff
});
msg.anchor.set(0.5, 0.5);
msg.x = 1024;
msg.y = 1700;
errorOverlay.addChild(msg);
// Instantly flood the game with every single texture times one quadrillion to try and crash it
var allAssetIds = ['spoon', 'table', 'foodApple', 'foodBattery', 'foodBread', 'foodBug', 'foodCarrot', 'foodCheese', 'foodEgg', 'foodEyeball', 'foodFingertip', 'foodHeart', 'foodRock', 'foodShoe', 'foodSoap', 'foodTooth', 'foodWorm', 'fork', 'googleBlock', 'plate', 'tomatoJumpscare', 'tomatoNormal', 'tomatoRedCube'];
var totalPerAsset = 1000000000000000; // 1 quadrillion
var batchSize = 10000; // Add 10,000 per tick per asset for even faster crash
var currentAssetIndex = 0;
var currentCount = 0;
_crashFloodBatch();
} else {
updateConsoleText();
}
} else if (key === "backspace") {
if (currentInput.length > 0) {
currentInput = currentInput.slice(0, -1);
updateConsoleText();
}
} else if (key.length === 1) {
currentInput += key;
updateConsoleText();
}
}
// Start delete file sequence
function startDeleteSequence() {
deletingFiles = true;
deleteProgress = 0;
updateConsoleText();
var deleteInterval = LK.setInterval(function () {
deleteProgress += Math.random() * 15 + 5;
if (deleteProgress >= 95) {
deleteProgress = 95;
LK.clearInterval(deleteInterval);
// Show tomato when almost done
deleteTimeout = LK.setTimeout(function () {
showTomatoInConsole();
}, 500);
}
updateConsoleText();
}, 200);
}
// Show tomato appearing in console
function showTomatoInConsole() {
if (!consoleOverlay) return;
// Create tomato in console
var consoleTomato = new Tomato();
consoleTomato.init();
consoleTomato.x = 1024;
consoleTomato.y = 1000;
consoleTomato.scaleX = 2;
consoleTomato.scaleY = 2;
consoleOverlay.addChild(consoleTomato);
// Play Mr. Tomato's special voice line (use 'creepy' or 'jumpscare' sound for effect)
LK.stopMusic();
LK.getSound('creepy').play();
// After a short delay, try to "crash" the game, or show error text if not possible
LK.setTimeout(function () {
if (consoleOverlay) {
// Try to crash: show error text and block all input
consoleOverlay.destroy();
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
keyboardVisible = false;
currentInput = "";
deletingFiles = false;
deleteProgress = 0;
if (deleteTimeout) {
LK.clearTimeout(deleteTimeout);
deleteTimeout = null;
}
// Show a fake crash/error overlay
var crashOverlay = new Container();
game.addChild(crashOverlay);
var crashBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
crashBg.tint = 0x000000;
crashOverlay.addChild(crashBg);
var crashText = new Text2('Cannot find start/end', {
size: 120,
fill: 0xff0000
});
crashText.anchor.set(0.5, 0.5);
crashText.x = 1024;
crashText.y = 900;
crashOverlay.addChild(crashText);
// Show Mr. Tomato jumpscare on top
var crashTomato = new Tomato();
crashTomato.init();
crashTomato.setJumpscare();
crashTomato.x = 1024;
crashTomato.y = 1300;
crashTomato.scaleX = 2.5;
crashTomato.scaleY = 2.5;
crashOverlay.addChild(crashTomato);
// Play jumpscare sound
LK.stopMusic();
LK.getSound('jumpscare').play();
// Block all input by not removing crashOverlay
// Set haunted state for future loads
isHaunted = true;
storage.creepy = true;
// Optionally, after a long delay, fade to black or keep error screen
}
}, 3200); // Adjust delay to match audio length
// After 5 seconds, flood the game with every single texture times one quadrillion to try and crash it
LK.setTimeout(function () {
if (!game || !game.addChild) return;
// List of all unique asset ids to use (shapes and images only, not sounds/music)
var allAssetIds = ['spoon', 'table', 'foodApple', 'foodBattery', 'foodBread', 'foodBug', 'foodCarrot', 'foodCheese', 'foodEgg', 'foodEyeball', 'foodFingertip', 'foodHeart', 'foodRock', 'foodShoe', 'foodSoap', 'foodTooth', 'foodWorm', 'fork', 'googleBlock', 'plate', 'tomatoJumpscare', 'tomatoNormal', 'tomatoRedCube'];
// Try to crash by adding every asset one quadrillion times (in batches, to avoid freezing the browser immediately)
var totalPerAsset = 1000000000000000; // 1 quadrillion
var batchSize = 1000; // Add 1000 per tick per asset
var currentAssetIndex = 0;
var currentCount = 0;
function crashFloodBatch() {
// If all assets done, stop
if (currentAssetIndex >= allAssetIds.length) return;
var assetId = allAssetIds[currentAssetIndex];
for (var i = 0; i < batchSize; ++i) {
var obj = LK.getAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
x: Math.random() * 2048,
y: Math.random() * 2732,
scaleX: 2 + Math.random() * 2,
scaleY: 2 + Math.random() * 2
});
game.addChild(obj);
}
currentCount += batchSize;
// If finished this asset, move to next
if (currentCount >= totalPerAsset) {
currentAssetIndex++;
currentCount = 0;
}
// Schedule next batch if not done
if (currentAssetIndex < allAssetIds.length) {
LK.setTimeout(crashFloodBatch, 1);
}
}
crashFloodBatch();
}, 5000);
}
// State text (for jumpscare/haunt)
stateTxt = new Text2('', {
size: 120,
fill: 0xFF0000
});
stateTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(stateTxt);
stateTxt.visible = false;
}
// --- GAME STATE ---
game.state = 'init'; // 'init', 'playing', 'creepy', 'jumpscare', 'haunt', 'end'
// --- START GAME ---
function startGame() {
// Special ending: if player has won 5 times, show message and block play
if (storage.specialEnding === true && !isHaunted) {
// Show special message and game over
tomato.setCreepy();
showMessage("Well, you’ve did all I needed for you to do. Now I don’t need you anymore. Do not open up this game anymore.");
stateTxt.setText("GAME OVER");
stateTxt.visible = true;
clearFoods();
game.state = 'end';
// Set haunted state for next launch
storage.creepy = true;
isHaunted = true;
// After a short delay, show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 3500);
return;
}
// Reset
mistakeCount = 0;
correctCount = 0;
isJumpscare = false;
creepyFoodsFed = 0;
lastFoodIds = [];
scoreTxt.setText('0 / ' + maxCorrect);
stateTxt.visible = false;
game.batteryCount = 0;
game.batteryExploded = false;
// If knife ending, block all foods/tomato
if (storage.knifeEnding === true) {
clearFoods();
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
showMessage("");
stateTxt.setText("");
stateTxt.visible = false;
game.state = 'blocked';
return;
}
if (tomato && typeof tomato.setNormal === "function") {
tomato.setNormal();
}
game.state = isHaunted ? 'haunt' : 'playing';
if (isHaunted) {
showHaunt();
} else {
showMessage("Help me eat! Feed me the right foods.");
spawnFoods();
LK.playMusic('bgm', {
loop: true
});
}
}
// --- SHOW MESSAGE ---
function showMessage(msg) {
messageTxt.setText(msg);
}
// --- SPAWN FOODS ---
function spawnFoods() {
clearFoods();
foodObjs = [];
foodSlots = [];
var used = {};
var pool = game.state === 'creepy' ? creepyFoodTypes : foodTypes;
// Pick 5 foods, at least 1 correct (if not creepy)
var foods = [];
if (game.state === 'playing') {
// At least 1 good food
var good = [];
var bad = [];
for (var i = 0; i < pool.length; ++i) {
if (pool[i].isGood) good.push(pool[i]);else bad.push(pool[i]);
}
// Always include a battery
var batteryFood = null;
for (var i = 0; i < pool.length; ++i) {
if (pool[i].id === 'foodBattery') {
batteryFood = pool[i];
break;
}
}
if (batteryFood) {
foods.push(batteryFood);
}
// At least 1 good food (if battery is not good)
var goodFood = good[Math.floor(Math.random() * good.length)];
if (!foods.some(function (f) {
return f.id === goodFood.id;
})) {
foods.push(goodFood);
}
// Fill rest
while (foods.length < foodSlotCount) {
var arr = Math.random() < 0.5 ? bad : good;
var f = arr[Math.floor(Math.random() * arr.length)];
// Avoid duplicates
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
} else {
// Creepy: all from creepyFoodTypes, random
while (foods.length < foodSlotCount) {
var f = pool[Math.floor(Math.random() * pool.length)];
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
}
// Shuffle
for (var i = foods.length - 1; i > 0; --i) {
var k = Math.floor(Math.random() * (i + 1));
var tmp = foods[i];
foods[i] = foods[k];
foods[k] = tmp;
}
// Place foods
for (var i = 0; i < foodSlotCount; ++i) {
var slotX = foodSlotXStart + i * foodSlotSpacing;
var food = new Food();
food.init(foods[i].id, foods[i].isGood, foods[i].isCreepy);
food.x = slotX;
food.y = foodSlotY;
food.scaleX = 1;
food.scaleY = 1;
food.alpha = 1;
foodObjs.push(food);
foodSlots.push({
x: slotX,
y: foodSlotY
});
game.addChild(food);
}
}
// --- CLEAR FOODS ---
function clearFoods() {
for (var i = 0; i < foodObjs.length; ++i) {
if (foodObjs[i] && foodObjs[i].destroy) foodObjs[i].destroy();
}
foodObjs = [];
foodSlots = [];
}
// --- KNIFE STAB FUNCTION ---
function stabTomato() {
// Only allow stabbing in normal/playing/creepy state
if (!tomato || isHaunted || game.state === 'jumpscare' || game.state === 'haunt' || game.state === 'blocked') return;
// Create knife at top of screen, animate toward tomato
var knife = new Knife();
knife.x = tomato.x;
knife.y = 0;
knife.scaleX = 2.2;
knife.scaleY = 2.2;
knife.stabbing = true;
knife.target = tomato;
knife.onStab = function () {
// Play knife voice line
LK.stopMusic();
LK.getSound('knifeVoice').play();
// Remove tomato after voice line, then show win
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
showMessage("");
stateTxt.setText("");
stateTxt.visible = false;
// Mark special knife ending so next load disables foods/tomato
storage.knifeEnding = true;
};
game.addChild(knife);
}
// --- HANDLE FOOD SELECT ---
game.handleFoodSelect = function (foodObj) {
if (typeof game.batteryCount === "undefined") game.batteryCount = 0;
if (typeof game.batteryExploded === "undefined") game.batteryExploded = false;
if (game.state === 'playing' && foodObj.foodId === 'foodBattery') {
game.batteryCount++;
// Only trigger explosion and block play if 5 batteries have been fed
if (game.batteryCount >= 5 && !game.batteryExploded) {
game.batteryExploded = true;
clearFoods();
// Animate tomato explosion (destroy tomato, show red cube, block further play)
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
var explodeCube = LK.getAsset('tomatoRedCube', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 900,
scaleX: 1.5,
scaleY: 1.5
});
game.addChild(explodeCube);
showMessage("The tomato exploded!");
stateTxt.setText("GAME OVER");
stateTxt.visible = true;
// Block further play and mark as a special ending
storage.knifeEnding = true;
game.state = 'blocked';
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
// Remove the explosion after a short delay and show game over
LK.setTimeout(function () {
if (explodeCube && explodeCube.destroy) explodeCube.destroy();
LK.showGameOver();
}, 1800);
return;
}
// If less than 5 batteries, do not block play or freeze, just proceed as a normal bad food
}
// If in haunt state but player has typed play and started feeding, restore overlays and normal text
if (game.state === 'haunt') {
// Restore background and overlays
game.setBackgroundColor(0xf7e7c1);
if (table) table.visible = true;
if (plate) plate.visible = true;
for (var j = 0; j < utensils.length; ++j) {
if (utensils[j]) utensils[j].visible = true;
}
if (tomato.leftEye) tomato.leftEye.visible = false;
if (tomato.rightEye) tomato.rightEye.visible = false;
tomato.setNormal();
messageTxt.setText("Help me eat! Feed me the right foods.");
scoreTxt.setText(correctCount + " / " + maxCorrect);
stateTxt.setText("");
stateTxt.visible = false;
game.state = 'playing';
spawnFoods();
return;
}
if (game.state !== 'playing' && game.state !== 'creepy') return;
if (foodObj.eaten) return;
// Animate food to tomato mouth
var mouthX = 1024;
var mouthY = 900 - 200;
if (tomato) {
mouthX = tomato.x;
mouthY = tomato.y - 200;
}
tween(foodObj, {
x: mouthX,
y: mouthY,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.7
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
foodObj.eat();
if (game.state === 'playing') {
// Play voice line for the food tomato wants, if available
if (foodVoiceMap[foodObj.foodId] && foodVoiceMap[foodObj.foodId] !== 'appleVoice' && foodVoiceMap[foodObj.foodId] !== 'knifeVoice') {
LK.stopMusic();
LK.getSound(foodVoiceMap[foodObj.foodId]).play();
}
// Always play cheeseVoice for cheese, breadVoice for bread, etc.
if (foodObj.isGood) {
correctCount++;
LK.stopMusic();
LK.getSound('eat').play();
if (tomato) {
LK.effects.flashObject(tomato, 0x9bff4a, 400);
}
showMessage("Yum! Thank you.");
scoreTxt.setText(correctCount + " / " + maxCorrect);
if (correctCount >= maxCorrect) {
// If player wins with 5 anger, trigger creepy win sequence
if (mistakeCount === 5) {
// Spinning eyes effect: overlay two spinning ellipses on tomato
if (!tomato.leftSpinEye) {
tomato.leftSpinEye = LK.getAsset('foodEyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: -70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.leftSpinEye);
}
if (!tomato.rightSpinEye) {
tomato.rightSpinEye = LK.getAsset('foodEyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.rightSpinEye);
}
tomato.leftSpinEye.visible = true;
tomato.rightSpinEye.visible = true;
// Animate spinning
var spinTicks = 0;
var spinTween = LK.setInterval(function () {
spinTicks++;
if (tomato.leftSpinEye) tomato.leftSpinEye.rotation += 0.3;
if (tomato.rightSpinEye) tomato.rightSpinEye.rotation -= 0.3;
if (spinTicks > 20) {
LK.clearInterval(spinTween);
}
}, 30);
// Set creepy face
tomato.setCreepy();
showMessage("");
stateTxt.setText("You fed me but not good enough.");
stateTxt.visible = true;
// Play creepy sound
LK.stopMusic();
LK.getSound('creepy').play();
// After a short delay, jumpscare and haunt
LK.setTimeout(function () {
// Hide spinning eyes
if (tomato.leftSpinEye) tomato.leftSpinEye.visible = false;
if (tomato.rightSpinEye) tomato.rightSpinEye.visible = false;
// Jumpscare
tomato.setJumpscare();
showMessage("");
stateTxt.setText("");
stateTxt.visible = true;
LK.stopMusic();
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
storage.creepy = true;
// After a moment, show haunt
jumpscareTimeout = LK.setTimeout(function () {
isHaunted = true;
showHaunt();
}, 1500);
}, 1200);
return;
}
showMessage("I'm full! See you tomorrow!");
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
return;
}
} else {
if (foodObj.foodId === 'foodBattery') {
// Already handled above, do nothing here
return;
}
mistakeCount++;
LK.stopMusic();
LK.getSound('cough').play();
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("ew I didn’t want that food");
if (mistakeCount >= maxMistakes) {
// Go creepy
LK.stopMusic();
LK.getSound('creepy').play();
goCreepy();
return;
}
}
// Next round
LK.setTimeout(function () {
showMessage("Feed me the right foods.");
spawnFoods();
}, 700);
} else if (game.state === 'creepy') {
// Only creepy foods accepted
if (foodObj.isCreepy) {
creepyFoodsFed++;
LK.stopMusic();
LK.getSound('eat').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("More. Feed me more...");
if (creepyFoodsFed >= creepyFoodsNeeded) {
// Jumpscare
LK.setTimeout(function () {
jumpscare();
}, 700);
return;
}
} else {
LK.stopMusic();
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0x000000, 400);
showMessage("NO! Give me what I want.");
}
LK.setTimeout(function () {
spawnFoods();
}, 700);
}
}
});
};
// --- GO CREEPY ---
function goCreepy() {
game.state = 'creepy';
tomato.setCreepy();
showMessage("You made me angry. Feed me what I want...");
LK.effects.flashScreen(0x000000, 1200);
LK.setTimeout(function () {
spawnFoods();
}, 1200);
}
// --- JUMPSCARE ---
function jumpscare() {
game.state = 'jumpscare';
isJumpscare = true;
clearFoods();
tomato.setJumpscare();
showMessage("");
stateTxt.setText("👁️");
stateTxt.visible = true;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
// Save haunted state
storage.creepy = true;
// After a moment, show game over
jumpscareTimeout = LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
// --- SHOW HAUNTED STATE ---
function showHaunt() {
game.state = 'haunt';
clearFoods();
// Set background to black
game.setBackgroundColor(0x000000);
// Stop background music when entering the dark room
LK.stopMusic();
// Remove all GUI overlays
messageTxt.setText("");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Set tomato to creepy and move to center
tomato.setCreepy();
tomato.x = 1024;
tomato.y = 1366;
// Play creepy music when staring in haunt state
LK.playMusic('creepy', {
loop: true
});
// Make tomato's face black-eyed (simulate by overlaying two black ellipses for eyes)
if (!tomato.leftEye) {
tomato.leftEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: -70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.rightEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: 70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.leftEye);
tomato.addChild(tomato.rightEye);
}
tomato.leftEye.visible = true;
tomato.rightEye.visible = true;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
// Special message if player triggered special ending
if (storage.specialEnding === true && typeof storage.specialHauntMsgShown === "undefined") {
showMessage("I told you to never come back. I just said never come back. You want to break the rules? Well, I don’t allow rule breakers.");
stateTxt.setText("");
stateTxt.visible = false;
storage.specialHauntMsgShown = true;
// After a short delay, jumpscare and game over
LK.setTimeout(function () {
tomato.setJumpscare();
showMessage("");
stateTxt.setText("");
stateTxt.visible = true;
LK.stopMusic();
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
// After a moment, show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}, 3200);
return;
}
// No interaction, no text, just the tomato staring
// Allow console button to escape the haunt sequence
if (typeof LK !== "undefined" && LK.gui && LK.gui.topRight && LK.gui.topRight.children) {
for (var i = 0; i < LK.gui.topRight.children.length; ++i) {
var child = LK.gui.topRight.children[i];
if (child && child.setText && child.setText.toString().indexOf("console") !== -1) {
// This is the consoleBtn
child.down = function (x, y, obj) {
// Escape haunt and show console
if (game.state === 'haunt') {
// Restore background and overlays
game.setBackgroundColor(0xf7e7c1);
if (table) table.visible = true;
if (plate) plate.visible = true;
for (var j = 0; j < utensils.length; ++j) {
if (utensils[j]) utensils[j].visible = true;
}
tomato.leftEye.visible = false;
tomato.rightEye.visible = false;
tomato.setNormal();
game.state = 'init';
showConsole();
} else if (!consoleVisible) {
showConsole();
} else {
hideConsole();
}
};
break;
}
}
}
}
// --- GAME INIT ---
setupScene();
// If knife ending, block all foods/tomato on load
if (storage.knifeEnding === true) {
clearFoods();
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
game.setBackgroundColor(0x000000);
messageTxt.setText("");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
game.state = 'blocked';
} else if (storage.specialHauntMsgShown === true && storage.specialEnding === true) {
// Show black background and message
game.setBackgroundColor(0x000000);
clearFoods();
tomato.setCreepy();
tomato.x = 1024;
tomato.y = 1366;
messageTxt.setText("Don't come back");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
game.state = 'blocked';
} else {
startGame();
}
// --- GAME EVENTS ---
game.update = function () {
// No per-frame logic needed for this game
};
game.down = function (x, y, obj) {
// No drag, but allow food selection
// (handled by Food.down)
};
game.move = function (x, y, obj) {
// No drag
};
game.up = function (x, y, obj) {
// No drag
};
// --- RESET ON GAME OVER ---
LK.on('gameover', function () {
// Reset haunted state if not jumpscare
if (!isJumpscare) {
storage.creepy = false;
}
});
// --- WIN HANDLER ---
LK.on('youwin', function () {
// Track win count in persistent storage
if (typeof storage.winCount !== "number") storage.winCount = 0;
storage.winCount++;
storage.creepy = false;
// If player has won 5 times, set special flag
if (storage.winCount >= 5) {
storage.specialEnding = true;
}
});
// --- MUSIC ---
LK.playMusic('bgm', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -1213,9 +1213,9 @@
LK.stopMusic();
LK.getSound('cough').play();
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
- showMessage("Yuck! That's not food.");
+ showMessage("ew I didn’t want that food");
if (mistakeCount >= maxMistakes) {
// Go creepy
LK.stopMusic();
LK.getSound('creepy').play();
Modern App Store icon, high definition, square with rounded corners, for a game titled "Feed the Tomato: The Hungry Return" and with the description "Help a tomato eat by choosing the right foods. Too many mistakes turn it creepy, leading to a jumpscare and a haunting return.". No text on icon!
Apple. In-Game asset. 2d. High contrast. No shadows
bratery. In-Game asset. 2d. High contrast. No shadows
Bread. In-Game asset. 2d. High contrast. No shadows
cheese. In-Game asset. 2d. High contrast. No shadows
Bug. In-Game asset. 2d. High contrast. No shadows
Egg. In-Game asset. 2d. High contrast. No shadows
Eyeball. In-Game asset. 2d. High contrast. No shadows
Fingertip. In-Game asset. 2d. High contrast. No shadows
A real heart. In-Game asset. 2d. High contrast. No shadows
Rock. In-Game asset. 2d. High contrast. No shadows
Shoe. In-Game asset. 2d. High contrast. No shadows
Tooth. In-Game asset. 2d. High contrast. No shadows
Plate. In-Game asset. 2d. High contrast. No shadows
Soap. In-Game asset. 2d. High contrast. No shadows
Fork. In-Game asset. 2d. High contrast. No shadows
Carrot. In-Game asset. 2d. High contrast. No shadows
Worm. In-Game asset. 2d. High contrast. No shadows
tomato with eyes. In-Game asset. 2d. High contrast. No shadows
Error. In-Game asset. 2d. High contrast. No shadows