User prompt
make it so it will add every single texture to the game times one quadrillion so it will try and crash the game
User prompt
and make it so if you wait five seconds, it will crash the game by adding so much stuff to the game after five seconds of the cannot find start/end that it will crash
User prompt
Remove the part where it says with text
User prompt
make it so there’s another item in the sob called an ID and you can get only get it for free once and once you get the ID, you can type and delete in the console and it will actually delete the game and Mr. tomatoes will show up and a voice line will play and then it’s gonna try and do everything to crash you out of the game. If it can’t crash you out of the game it just says cannot find start/end with text ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make it sure there’s no you win screen so you can hear the voice line
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1239
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1239
User prompt
make it so if the user is error000 then it will trigger that face
User prompt
Make it so if you’re using this on Google, you won’t even load into the actual game and it’ll just be an image. Create a new asset for this.
User prompt
Make it so the voice line plays when the knife is used the knife voice line
User prompt
make sure the voice line that you made plays when the knife gets hit I mean, get used and then it doesn’t bring you to the thing where it stays into your soul. It’s just the voice line and then after that the tomato disappears and you get a screen that says you win and next time you load into the game, there’s no foods and there’s no tomatoes after you stab him
User prompt
make it so when you use the knife, there’s a voice line that plays
User prompt
make sure you can use it to stab the tomato
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
creepy: false
});
/****
* Classes
****/
// Food class
var Food = Container.expand(function () {
var self = Container.call(this);
self.foodId = null;
self.isGood = true;
self.isCreepy = false;
self.asset = null;
self.eaten = false;
self.init = function (foodId, isGood, isCreepy) {
self.foodId = foodId;
self.isGood = isGood;
self.isCreepy = isCreepy;
self.asset = self.attachAsset(foodId, {
anchorX: 0.5,
anchorY: 0.5
});
};
// Animate food being eaten
self.eat = function (_onFinish) {
if (self.eaten) return;
self.eaten = true;
tween(self, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
if (_onFinish) _onFinish();
self.destroy();
}
});
};
// Touch event
self.down = function (x, y, obj) {
if (game.state !== 'playing' && game.state !== 'creepy') return;
game.handleFoodSelect(self);
};
return self;
});
// Knife class
var Knife = Container.expand(function () {
var self = Container.call(this);
self.asset = self.attachAsset('fork', {
anchorX: 0.5,
anchorY: 0.5
});
self.stabbing = false;
self.target = null;
self.update = function () {
// Animate knife toward tomato if stabbing
if (self.stabbing && self.target) {
var dx = self.target.x - self.x;
var dy = self.target.y - 120 - self.y;
var dist = Math.sqrt(dx * dx + dy * dy);
if (dist > 30) {
self.x += dx * 0.25;
self.y += dy * 0.25;
self.rotation = Math.atan2(dy, dx) + Math.PI / 2;
} else {
// Hit!
self.stabbing = false;
self.visible = false;
if (typeof self.onStab === "function") self.onStab();
self.destroy();
}
}
};
return self;
});
// Tomato class
var Tomato = Container.expand(function () {
var self = Container.call(this);
self.face = null;
self.creepy = false;
self.jumpscare = false;
self.init = function () {
self.face = self.attachAsset('tomatoNormal', {
anchorX: 0.5,
anchorY: 1
});
};
self.setNormal = function () {
self.creepy = false;
self.jumpscare = false;
self.face.assetId = 'tomatoNormal';
self.face.setAsset('tomatoNormal');
};
self.setCreepy = function () {
self.creepy = true;
self.jumpscare = false;
self.face.assetId = 'tomatoCreepy';
self.face.setAsset('tomatoCreepy');
};
self.setJumpscare = function () {
self.jumpscare = true;
self.face.assetId = 'tomatoJumpscare';
self.face.setAsset('tomatoJumpscare');
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf7e7c1
});
/****
* Game Code
****/
// Music
// Sounds
// Creepy foods
// Bad foods
// Good foods
// Spoon
// Fork
// Plate
// Table
// Tomato (jumpscare)
// Tomato (creepy)
// Tomato (normal)
// --- GLOBALS ---
var tomato = null;
var table = null;
var plate = null;
var utensils = [];
var foodObjs = [];
var foodSlots = [];
var messageTxt = null;
var scoreTxt = null;
var stateTxt = null;
var jumpscareTimeout = null;
var mistakeCount = 0;
var correctCount = 0;
var maxMistakes = 10;
var maxCorrect = 5;
var isJumpscare = false;
var isHaunted = false;
var lastFoodIds = [];
var creepyFoodsFed = 0;
var creepyFoodsNeeded = 3;
var foodY = 2000;
var foodSlotY = 2000;
var foodSlotXStart = 524;
var foodSlotSpacing = 250;
var foodSlotCount = 5;
var foodTypes = [{
id: 'foodApple',
isGood: true,
isCreepy: false
}, {
id: 'foodCheese',
isGood: true,
isCreepy: false
}, {
id: 'foodBread',
isGood: true,
isCreepy: false
}, {
id: 'foodEgg',
isGood: true,
isCreepy: false
}, {
id: 'foodCarrot',
isGood: true,
isCreepy: false
}, {
id: 'foodSoap',
isGood: false,
isCreepy: false
}, {
id: 'foodRock',
isGood: false,
isCreepy: false
}, {
id: 'foodBattery',
isGood: false,
isCreepy: false
}, {
id: 'foodShoe',
isGood: false,
isCreepy: false
}, {
id: 'foodBug',
isGood: false,
isCreepy: false
}];
var creepyFoodTypes = [{
id: 'foodEyeball',
isGood: false,
isCreepy: true
}, {
id: 'foodWorm',
isGood: false,
isCreepy: true
}, {
id: 'foodFingertip',
isGood: false,
isCreepy: true
}, {
id: 'foodTooth',
isGood: false,
isCreepy: true
}, {
id: 'foodHeart',
isGood: false,
isCreepy: true
}];
// --- HAUNTED STATE ---
if (storage.creepy) {
isHaunted = true;
}
// --- SETUP SCENE ---
function setupScene() {
// Table
table = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2200
});
game.addChild(table);
// Plate
plate = LK.getAsset('plate', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2100
});
game.addChild(plate);
// Utensils
var fork = LK.getAsset('fork', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 2180
});
var spoon = LK.getAsset('spoon', {
anchorX: 0.5,
anchorY: 0.5,
x: 1150,
y: 2180
});
utensils = [fork, spoon];
game.addChild(fork);
game.addChild(spoon);
// Tomato
tomato = new Tomato();
tomato.init();
tomato.x = 1024;
tomato.y = 900;
game.addChild(tomato);
// Message text
messageTxt = new Text2('', {
size: 90,
fill: 0x222222
});
messageTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(messageTxt);
// Score text (hidden, but used for state)
scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt);
// Console button
var consoleBtn = new Text2('console', {
size: 60,
fill: 0x333333
});
consoleBtn.anchor.set(1, 0);
consoleBtn.x = -20;
consoleBtn.y = 20;
LK.gui.topRight.addChild(consoleBtn);
// Shop button
var shopBtn = new Text2('shop', {
size: 60,
fill: 0x333333
});
shopBtn.anchor.set(1, 0);
shopBtn.x = -20;
shopBtn.y = 110;
LK.gui.topRight.addChild(shopBtn);
// --- SHOP STATE ---
var shopOverlay = null;
var shopKnives = typeof storage.knives === "number" ? storage.knives : 0;
// Shop button handler
shopBtn.down = function (x, y, obj) {
if (shopOverlay) return;
shopOverlay = new Container();
game.addChild(shopOverlay);
// Dimmed background
var shopBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
shopBg.tint = 0x222222;
shopBg.alpha = 0.85;
shopOverlay.addChild(shopBg);
// Shop title
var shopTitle = new Text2('Shop', {
size: 160,
fill: 0xffffff
});
shopTitle.anchor.set(0.5, 0.5);
shopTitle.x = 1024;
shopTitle.y = 400;
shopOverlay.addChild(shopTitle);
// Knives icon
var knifeIcon = LK.getAsset('fork', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 700,
scaleX: 1.2,
scaleY: 1.2
});
shopOverlay.addChild(knifeIcon);
// Knives label
var knifeLabel = new Text2('Knives: ' + shopKnives, {
size: 90,
fill: 0xffffff
});
knifeLabel.anchor.set(0, 0.5);
knifeLabel.x = 1000;
knifeLabel.y = 700;
shopOverlay.addChild(knifeLabel);
// Buy knife button
var buyBtn = new Text2('Buy Knife (Free!)', {
size: 80,
fill: 0x00ff00
});
buyBtn.anchor.set(0.5, 0.5);
buyBtn.x = 1024;
buyBtn.y = 950;
shopOverlay.addChild(buyBtn);
buyBtn.down = function () {
shopKnives++;
storage.knives = shopKnives;
knifeLabel.setText('Knives: ' + shopKnives);
showMessage("You bought a knife!");
};
// --- ID SHOP ITEM ---
// Only allow one free ID ever
var hasId = !!storage.hasId;
var idIcon = LK.getAsset('googleBlock', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 1050,
scaleX: 0.18,
scaleY: 0.18
});
shopOverlay.addChild(idIcon);
var idLabel = new Text2('ID: ' + (hasId ? 'Owned' : 'Not owned'), {
size: 90,
fill: 0xffffff
});
idLabel.anchor.set(0, 0.5);
idLabel.x = 1000;
idLabel.y = 1050;
shopOverlay.addChild(idLabel);
var buyIdBtn = new Text2(hasId ? 'ID Claimed' : 'Claim ID (Free!)', {
size: 80,
fill: hasId ? 0x888888 : 0x00ffff
});
buyIdBtn.anchor.set(0.5, 0.5);
buyIdBtn.x = 1024;
buyIdBtn.y = 1200;
shopOverlay.addChild(buyIdBtn);
buyIdBtn.down = function () {
if (!hasId) {
storage.hasId = true;
hasId = true;
idLabel.setText('ID: Owned');
buyIdBtn.setText('ID Claimed');
buyIdBtn.fill = 0x888888;
showMessage("You got the ID! Try the console...");
} else {
showMessage("You already have the ID.");
}
};
// Use knife button
var useKnifeBtn = new Text2('Use Knife', {
size: 80,
fill: 0xff0000
});
useKnifeBtn.anchor.set(0.5, 0.5);
useKnifeBtn.x = 1024;
useKnifeBtn.y = 1350;
shopOverlay.addChild(useKnifeBtn);
useKnifeBtn.down = function () {
if (shopKnives > 0 && tomato && !isHaunted && game.state !== 'jumpscare' && game.state !== 'haunt' && game.state !== 'blocked') {
shopKnives--;
storage.knives = shopKnives;
knifeLabel.setText('Knives: ' + shopKnives);
shopOverlay.destroy();
shopOverlay = null;
stabTomato();
} else if (shopKnives <= 0) {
showMessage("You have no knives!");
}
};
// Close button
var closeBtn = new Text2('Close', {
size: 80,
fill: 0xff4444
});
closeBtn.anchor.set(0.5, 0.5);
closeBtn.x = 1024;
closeBtn.y = 1500;
shopOverlay.addChild(closeBtn);
closeBtn.down = function () {
if (shopOverlay) {
shopOverlay.destroy();
shopOverlay = null;
}
};
};
// Console variables
var consoleOverlay = null;
var consoleBg = null;
var consoleText = null;
var consoleVisible = false;
var keyboardVisible = false;
var currentInput = "";
var deletingFiles = false;
var deleteProgress = 0;
var deleteTimeout = null;
// Console button click handler
consoleBtn.down = function (x, y, obj) {
if (!consoleVisible) {
showConsole();
} else {
hideConsole();
}
};
// Show console function
function showConsole() {
if (consoleOverlay) return;
consoleVisible = true;
// Create console overlay container covering full screen
consoleOverlay = new Container();
game.addChild(consoleOverlay);
// Full screen black background
consoleBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
consoleBg.tint = 0x000000;
consoleOverlay.addChild(consoleBg);
// Console text centered
consoleText = new Text2('hello user', {
size: 180,
fill: 0xFFFFFF
});
consoleText.anchor.set(0.5, 0.5);
consoleText.x = 1024;
consoleText.y = 800;
consoleOverlay.addChild(consoleText);
// Create virtual keyboard buttons
var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace', 'enter']];
var keyButtons = [];
var startY = 1200;
for (var row = 0; row < keyboardKeys.length; row++) {
for (var col = 0; col < keyboardKeys[row].length; col++) {
var key = keyboardKeys[row][col];
var keyBtn = new Text2(key, {
size: 80,
fill: 0xFFFFFF
});
keyBtn.anchor.set(0.5, 0.5);
// Special spacing for bottom row to prevent overlap
if (row === 3) {
keyBtn.x = 400 + col * 300;
} else {
keyBtn.x = 200 + col * 160;
}
keyBtn.y = startY + row * 120;
keyBtn.keyValue = key;
keyBtn.down = function (x, y, obj) {
if (keyboardVisible) {
handleKeyInput(this.keyValue);
}
};
consoleOverlay.addChild(keyBtn);
keyButtons.push(keyBtn);
}
}
// Make console clickable to show keyboard
consoleBg.down = function (x, y, obj) {
showKeyboard();
};
}
// Hide console function
function hideConsole() {
if (consoleOverlay) {
consoleOverlay.destroy();
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
keyboardVisible = false;
currentInput = "";
deletingFiles = false;
deleteProgress = 0;
if (deleteTimeout) {
LK.clearTimeout(deleteTimeout);
deleteTimeout = null;
}
}
}
// Show keyboard function
function showKeyboard() {
if (keyboardVisible) return;
keyboardVisible = true;
updateConsoleText();
}
// Update console text with current input
function updateConsoleText() {
if (!consoleText) return;
var displayText = "hello user\n> " + currentInput;
if (deletingFiles) {
displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%";
}
consoleText.setText(displayText);
}
// Handle keyboard input
function handleKeyInput(key) {
if (!keyboardVisible || deletingFiles) return;
// Only allow typing/deleting if player owns the ID
if (!storage.hasId) {
if (key === "delete" || key === "backspace" || key === "enter" || key.length === 1) {
showMessage("You need the ID from the shop to use the console.");
return;
}
}
if (key === "delete") {
currentInput = "";
startDeleteSequence();
} else if (key === "enter") {
if (currentInput.toLowerCase() === "delete") {
startDeleteSequence();
} else if (currentInput.toLowerCase() === "play") {
// Hide console and restart game
hideConsole();
isHaunted = false;
storage.creepy = false;
startGame();
} else {
updateConsoleText();
}
} else if (key === "backspace") {
if (currentInput.length > 0) {
currentInput = currentInput.slice(0, -1);
updateConsoleText();
}
} else if (key.length === 1) {
currentInput += key;
updateConsoleText();
}
}
// Start delete file sequence
function startDeleteSequence() {
deletingFiles = true;
deleteProgress = 0;
updateConsoleText();
var deleteInterval = LK.setInterval(function () {
deleteProgress += Math.random() * 15 + 5;
if (deleteProgress >= 95) {
deleteProgress = 95;
LK.clearInterval(deleteInterval);
// Show tomato when almost done
deleteTimeout = LK.setTimeout(function () {
showTomatoInConsole();
}, 500);
}
updateConsoleText();
}, 200);
}
// Show tomato appearing in console
function showTomatoInConsole() {
if (!consoleOverlay) return;
// Create tomato in console
var consoleTomato = new Tomato();
consoleTomato.init();
consoleTomato.x = 1024;
consoleTomato.y = 1000;
consoleTomato.scaleX = 2;
consoleTomato.scaleY = 2;
consoleOverlay.addChild(consoleTomato);
// Play Mr. Tomato's special voice line (use 'creepy' or 'jumpscare' sound for effect)
LK.getSound('creepy').play();
// After a short delay, try to "crash" the game, or show error text if not possible
LK.setTimeout(function () {
if (consoleOverlay) {
// Try to crash: show error text and block all input
consoleOverlay.destroy();
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
keyboardVisible = false;
currentInput = "";
deletingFiles = false;
deleteProgress = 0;
if (deleteTimeout) {
LK.clearTimeout(deleteTimeout);
deleteTimeout = null;
}
// Show a fake crash/error overlay
var crashOverlay = new Container();
game.addChild(crashOverlay);
var crashBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
crashBg.tint = 0x000000;
crashOverlay.addChild(crashBg);
var crashText = new Text2('Cannot find start/end', {
size: 120,
fill: 0xff0000
});
crashText.anchor.set(0.5, 0.5);
crashText.x = 1024;
crashText.y = 900;
crashOverlay.addChild(crashText);
// Show Mr. Tomato jumpscare on top
var crashTomato = new Tomato();
crashTomato.init();
crashTomato.setJumpscare();
crashTomato.x = 1024;
crashTomato.y = 1300;
crashTomato.scaleX = 2.5;
crashTomato.scaleY = 2.5;
crashOverlay.addChild(crashTomato);
// Play jumpscare sound
LK.getSound('jumpscare').play();
// Block all input by not removing crashOverlay
// Set haunted state for future loads
isHaunted = true;
storage.creepy = true;
// Optionally, after a long delay, fade to black or keep error screen
}
}, 3200); // Adjust delay to match audio length
}
// State text (for jumpscare/haunt)
stateTxt = new Text2('', {
size: 120,
fill: 0xFF0000
});
stateTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(stateTxt);
stateTxt.visible = false;
}
// --- GAME STATE ---
game.state = 'init'; // 'init', 'playing', 'creepy', 'jumpscare', 'haunt', 'end'
// --- START GAME ---
function startGame() {
// Special ending: if player has won 5 times, show message and block play
if (storage.specialEnding === true && !isHaunted) {
// Show special message and game over
tomato.setCreepy();
showMessage("Well, you’ve did all I needed for you to do. Now I don’t need you anymore. Do not open up this game anymore.");
stateTxt.setText("GAME OVER");
stateTxt.visible = true;
clearFoods();
game.state = 'end';
// Set haunted state for next launch
storage.creepy = true;
isHaunted = true;
// After a short delay, show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 3500);
return;
}
// Reset
mistakeCount = 0;
correctCount = 0;
isJumpscare = false;
creepyFoodsFed = 0;
lastFoodIds = [];
scoreTxt.setText('0');
stateTxt.visible = false;
// If knife ending, block all foods/tomato
if (storage.knifeEnding === true) {
clearFoods();
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
showMessage("");
stateTxt.setText("");
stateTxt.visible = false;
game.state = 'blocked';
return;
}
tomato.setNormal();
game.state = isHaunted ? 'haunt' : 'playing';
if (isHaunted) {
showHaunt();
} else {
showMessage("Help me eat! Feed me the right foods.");
spawnFoods();
LK.playMusic('bgm', {
loop: true
});
}
}
// --- SHOW MESSAGE ---
function showMessage(msg) {
messageTxt.setText(msg);
}
// --- SPAWN FOODS ---
function spawnFoods() {
clearFoods();
foodObjs = [];
foodSlots = [];
var used = {};
var pool = game.state === 'creepy' ? creepyFoodTypes : foodTypes;
// Pick 5 foods, at least 1 correct (if not creepy)
var foods = [];
if (game.state === 'playing') {
// At least 1 good food
var good = [];
var bad = [];
for (var i = 0; i < pool.length; ++i) {
if (pool[i].isGood) good.push(pool[i]);else bad.push(pool[i]);
}
var goodFood = good[Math.floor(Math.random() * good.length)];
foods.push(goodFood);
// Fill rest
while (foods.length < foodSlotCount) {
var arr = Math.random() < 0.5 ? bad : good;
var f = arr[Math.floor(Math.random() * arr.length)];
// Avoid duplicates
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
} else {
// Creepy: all from creepyFoodTypes, random
while (foods.length < foodSlotCount) {
var f = pool[Math.floor(Math.random() * pool.length)];
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
}
// Shuffle
for (var i = foods.length - 1; i > 0; --i) {
var k = Math.floor(Math.random() * (i + 1));
var tmp = foods[i];
foods[i] = foods[k];
foods[k] = tmp;
}
// Place foods
for (var i = 0; i < foodSlotCount; ++i) {
var slotX = foodSlotXStart + i * foodSlotSpacing;
var food = new Food();
food.init(foods[i].id, foods[i].isGood, foods[i].isCreepy);
food.x = slotX;
food.y = foodSlotY;
food.scaleX = 1;
food.scaleY = 1;
food.alpha = 1;
foodObjs.push(food);
foodSlots.push({
x: slotX,
y: foodSlotY
});
game.addChild(food);
}
}
// --- CLEAR FOODS ---
function clearFoods() {
for (var i = 0; i < foodObjs.length; ++i) {
if (foodObjs[i] && foodObjs[i].destroy) foodObjs[i].destroy();
}
foodObjs = [];
foodSlots = [];
}
// --- KNIFE STAB FUNCTION ---
function stabTomato() {
// Only allow stabbing in normal/playing/creepy state
if (!tomato || isHaunted || game.state === 'jumpscare' || game.state === 'haunt' || game.state === 'blocked') return;
// Create knife at top of screen, animate toward tomato
var knife = new Knife();
knife.x = tomato.x;
knife.y = 0;
knife.scaleX = 2.2;
knife.scaleY = 2.2;
knife.stabbing = true;
knife.target = tomato;
knife.onStab = function () {
// Play knife voice line
LK.getSound('knifeVoice').play();
// Remove tomato after voice line, then show win
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
showMessage("");
stateTxt.setText("");
stateTxt.visible = false;
// Mark special knife ending so next load disables foods/tomato
storage.knifeEnding = true;
};
game.addChild(knife);
}
// --- HANDLE FOOD SELECT ---
game.handleFoodSelect = function (foodObj) {
// If in haunt state but player has typed play and started feeding, restore overlays and normal text
if (game.state === 'haunt') {
// Restore background and overlays
game.setBackgroundColor(0xf7e7c1);
if (table) table.visible = true;
if (plate) plate.visible = true;
for (var j = 0; j < utensils.length; ++j) {
if (utensils[j]) utensils[j].visible = true;
}
if (tomato.leftEye) tomato.leftEye.visible = false;
if (tomato.rightEye) tomato.rightEye.visible = false;
tomato.setNormal();
messageTxt.setText("Help me eat! Feed me the right foods.");
scoreTxt.setText(correctCount);
stateTxt.setText("");
stateTxt.visible = false;
game.state = 'playing';
spawnFoods();
return;
}
if (game.state !== 'playing' && game.state !== 'creepy') return;
if (foodObj.eaten) return;
// Animate food to tomato mouth
var mouthX = tomato.x;
var mouthY = tomato.y - 200;
tween(foodObj, {
x: mouthX,
y: mouthY,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.7
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
foodObj.eat();
if (game.state === 'playing') {
if (foodObj.isGood) {
correctCount++;
LK.getSound('eat').play();
LK.effects.flashObject(tomato, 0x9bff4a, 400);
showMessage("Yum! Thank you.");
scoreTxt.setText(correctCount);
if (correctCount >= maxCorrect) {
// If player wins with 5 anger, trigger creepy win sequence
if (mistakeCount === 5) {
// Spinning eyes effect: overlay two spinning ellipses on tomato
if (!tomato.leftSpinEye) {
tomato.leftSpinEye = LK.getAsset('foodEyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: -70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.leftSpinEye);
}
if (!tomato.rightSpinEye) {
tomato.rightSpinEye = LK.getAsset('foodEyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.rightSpinEye);
}
tomato.leftSpinEye.visible = true;
tomato.rightSpinEye.visible = true;
// Animate spinning
var spinTicks = 0;
var spinTween = LK.setInterval(function () {
spinTicks++;
if (tomato.leftSpinEye) tomato.leftSpinEye.rotation += 0.3;
if (tomato.rightSpinEye) tomato.rightSpinEye.rotation -= 0.3;
if (spinTicks > 20) {
LK.clearInterval(spinTween);
}
}, 30);
// Set creepy face
tomato.setCreepy();
showMessage("");
stateTxt.setText("You fed me but not good enough.");
stateTxt.visible = true;
// Play creepy sound
LK.getSound('creepy').play();
// After a short delay, jumpscare and haunt
LK.setTimeout(function () {
// Hide spinning eyes
if (tomato.leftSpinEye) tomato.leftSpinEye.visible = false;
if (tomato.rightSpinEye) tomato.rightSpinEye.visible = false;
// Jumpscare
tomato.setJumpscare();
showMessage("");
stateTxt.setText("");
stateTxt.visible = true;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
storage.creepy = true;
// After a moment, show haunt
jumpscareTimeout = LK.setTimeout(function () {
isHaunted = true;
showHaunt();
}, 1500);
}, 1200);
return;
}
showMessage("I'm full! See you tomorrow!");
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
return;
}
} else {
mistakeCount++;
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("Yuck! That's not food.");
if (mistakeCount >= maxMistakes) {
// Go creepy
LK.getSound('creepy').play();
goCreepy();
return;
}
}
// Next round
LK.setTimeout(function () {
showMessage("Feed me the right foods.");
spawnFoods();
}, 700);
} else if (game.state === 'creepy') {
// Only creepy foods accepted
if (foodObj.isCreepy) {
creepyFoodsFed++;
LK.getSound('eat').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("More. Feed me more...");
if (creepyFoodsFed >= creepyFoodsNeeded) {
// Jumpscare
LK.setTimeout(function () {
jumpscare();
}, 700);
return;
}
} else {
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0x000000, 400);
showMessage("NO! Give me what I want.");
}
LK.setTimeout(function () {
spawnFoods();
}, 700);
}
}
});
};
// --- GO CREEPY ---
function goCreepy() {
game.state = 'creepy';
tomato.setCreepy();
showMessage("You made me angry. Feed me what I want...");
LK.effects.flashScreen(0x000000, 1200);
LK.setTimeout(function () {
spawnFoods();
}, 1200);
}
// --- JUMPSCARE ---
function jumpscare() {
game.state = 'jumpscare';
isJumpscare = true;
clearFoods();
tomato.setJumpscare();
showMessage("");
stateTxt.setText("👁️");
stateTxt.visible = true;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
// Save haunted state
storage.creepy = true;
// After a moment, show game over
jumpscareTimeout = LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
// --- SHOW HAUNTED STATE ---
function showHaunt() {
game.state = 'haunt';
clearFoods();
// Set background to black
game.setBackgroundColor(0x000000);
// Remove all GUI overlays
messageTxt.setText("");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Set tomato to creepy and move to center
tomato.setCreepy();
tomato.x = 1024;
tomato.y = 1366;
// Make tomato's face black-eyed (simulate by overlaying two black ellipses for eyes)
if (!tomato.leftEye) {
tomato.leftEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: -70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.rightEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: 70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.leftEye);
tomato.addChild(tomato.rightEye);
}
tomato.leftEye.visible = true;
tomato.rightEye.visible = true;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
// Special message if player triggered special ending
if (storage.specialEnding === true && typeof storage.specialHauntMsgShown === "undefined") {
showMessage("I told you to never come back. I just said never come back. You want to break the rules? Well, I don’t allow rule breakers.");
stateTxt.setText("");
stateTxt.visible = false;
storage.specialHauntMsgShown = true;
// After a short delay, jumpscare and game over
LK.setTimeout(function () {
tomato.setJumpscare();
showMessage("");
stateTxt.setText("");
stateTxt.visible = true;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
// After a moment, show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}, 3200);
return;
}
// No interaction, no text, just the tomato staring
// Allow console button to escape the haunt sequence
if (typeof LK !== "undefined" && LK.gui && LK.gui.topRight && LK.gui.topRight.children) {
for (var i = 0; i < LK.gui.topRight.children.length; ++i) {
var child = LK.gui.topRight.children[i];
if (child && child.setText && child.setText.toString().indexOf("console") !== -1) {
// This is the consoleBtn
child.down = function (x, y, obj) {
// Escape haunt and show console
if (game.state === 'haunt') {
// Restore background and overlays
game.setBackgroundColor(0xf7e7c1);
if (table) table.visible = true;
if (plate) plate.visible = true;
for (var j = 0; j < utensils.length; ++j) {
if (utensils[j]) utensils[j].visible = true;
}
tomato.leftEye.visible = false;
tomato.rightEye.visible = false;
tomato.setNormal();
game.state = 'init';
showConsole();
} else if (!consoleVisible) {
showConsole();
} else {
hideConsole();
}
};
break;
}
}
}
}
// --- GAME INIT ---
setupScene();
// If knife ending, block all foods/tomato on load
if (storage.knifeEnding === true) {
clearFoods();
if (tomato && tomato.destroy) {
tomato.destroy();
tomato = null;
}
game.setBackgroundColor(0x000000);
messageTxt.setText("");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
game.state = 'blocked';
} else if (storage.specialHauntMsgShown === true && storage.specialEnding === true) {
// Show black background and message
game.setBackgroundColor(0x000000);
clearFoods();
tomato.setCreepy();
tomato.x = 1024;
tomato.y = 1366;
messageTxt.setText("Don't come back");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
game.state = 'blocked';
} else {
startGame();
}
// --- GAME EVENTS ---
game.update = function () {
// No per-frame logic needed for this game
};
game.down = function (x, y, obj) {
// No drag, but allow food selection
// (handled by Food.down)
};
game.move = function (x, y, obj) {
// No drag
};
game.up = function (x, y, obj) {
// No drag
};
// --- RESET ON GAME OVER ---
LK.on('gameover', function () {
// Reset haunted state if not jumpscare
if (!isJumpscare) {
storage.creepy = false;
}
});
// --- WIN HANDLER ---
LK.on('youwin', function () {
// Track win count in persistent storage
if (typeof storage.winCount !== "number") storage.winCount = 0;
storage.winCount++;
storage.creepy = false;
// If player has won 5 times, set special flag
if (storage.winCount >= 5) {
storage.specialEnding = true;
}
});
// --- MUSIC ---
LK.playMusic('bgm', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -644,9 +644,9 @@
y: 1366
});
crashBg.tint = 0x000000;
crashOverlay.addChild(crashBg);
- var crashText = new Text2('Cannot find start/end\nwith text', {
+ var crashText = new Text2('Cannot find start/end', {
size: 120,
fill: 0xff0000
});
crashText.anchor.set(0.5, 0.5);
Modern App Store icon, high definition, square with rounded corners, for a game titled "Feed the Tomato: The Hungry Return" and with the description "Help a tomato eat by choosing the right foods. Too many mistakes turn it creepy, leading to a jumpscare and a haunting return.". No text on icon!
Apple. In-Game asset. 2d. High contrast. No shadows
bratery. In-Game asset. 2d. High contrast. No shadows
Bread. In-Game asset. 2d. High contrast. No shadows
cheese. In-Game asset. 2d. High contrast. No shadows
Bug. In-Game asset. 2d. High contrast. No shadows
Egg. In-Game asset. 2d. High contrast. No shadows
Eyeball. In-Game asset. 2d. High contrast. No shadows
Fingertip. In-Game asset. 2d. High contrast. No shadows
A real heart. In-Game asset. 2d. High contrast. No shadows
Rock. In-Game asset. 2d. High contrast. No shadows
Shoe. In-Game asset. 2d. High contrast. No shadows
Tooth. In-Game asset. 2d. High contrast. No shadows
Plate. In-Game asset. 2d. High contrast. No shadows
Soap. In-Game asset. 2d. High contrast. No shadows
Fork. In-Game asset. 2d. High contrast. No shadows
Carrot. In-Game asset. 2d. High contrast. No shadows
Worm. In-Game asset. 2d. High contrast. No shadows
tomato with eyes. In-Game asset. 2d. High contrast. No shadows
Error. In-Game asset. 2d. High contrast. No shadows