User prompt
make it so it will add every single texture to the game times one quadrillion so it will try and crash the game
User prompt
and make it so if you wait five seconds, it will crash the game by adding so much stuff to the game after five seconds of the cannot find start/end that it will crash
User prompt
Remove the part where it says with text
User prompt
make it so there’s another item in the sob called an ID and you can get only get it for free once and once you get the ID, you can type and delete in the console and it will actually delete the game and Mr. tomatoes will show up and a voice line will play and then it’s gonna try and do everything to crash you out of the game. If it can’t crash you out of the game it just says cannot find start/end with text ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make it sure there’s no you win screen so you can hear the voice line
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1239
User prompt
Please fix the bug: 'null is not an object (evaluating 'messageTxt.setText')' in or related to this line: 'messageTxt.setText("");' Line Number: 1239
User prompt
make it so if the user is error000 then it will trigger that face
User prompt
Make it so if you’re using this on Google, you won’t even load into the actual game and it’ll just be an image. Create a new asset for this.
User prompt
Make it so the voice line plays when the knife is used the knife voice line
User prompt
make sure the voice line that you made plays when the knife gets hit I mean, get used and then it doesn’t bring you to the thing where it stays into your soul. It’s just the voice line and then after that the tomato disappears and you get a screen that says you win and next time you load into the game, there’s no foods and there’s no tomatoes after you stab him
User prompt
make it so when you use the knife, there’s a voice line that plays
User prompt
make sure you can use it to stab the tomato
User prompt
add stuff in the shop like knifes
User prompt
Make sure there’s a shop button
User prompt
make it so if you win five times then he will say well you’ve did all I needed for you to do now I don’t need you anymore. Do not open up this game anymore and you get a game over and if you restart the game then the tomato will appear, but it’s creepy version and they will say I told you to never come back. I just said never come back you want to break the rules well, I don’t allow rule breakers and then next time you open the game after that there's text saying Dont come back
User prompt
Make it so if you get 5 anger and win with five anger he turns creepy was spinning eyes and he says You fed me but not good enough and jump, scares you leaving you with the same thing with the staring
User prompt
Make it so if you feed the staring thing because he still stays on there when you type in play on the console, and if you feed him, all of the text, just become normal
User prompt
make it so if you somehow press the console button again, you can escape the stair of sequence and you can type in play in the console to restart the game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { creepy: false }); /**** * Classes ****/ // Food class var Food = Container.expand(function () { var self = Container.call(this); self.foodId = null; self.isGood = true; self.isCreepy = false; self.asset = null; self.eaten = false; self.init = function (foodId, isGood, isCreepy) { self.foodId = foodId; self.isGood = isGood; self.isCreepy = isCreepy; self.asset = self.attachAsset(foodId, { anchorX: 0.5, anchorY: 0.5 }); }; // Animate food being eaten self.eat = function (_onFinish) { if (self.eaten) return; self.eaten = true; tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 350, easing: tween.easeIn, onFinish: function onFinish() { if (_onFinish) _onFinish(); self.destroy(); } }); }; // Touch event self.down = function (x, y, obj) { if (game.state !== 'playing' && game.state !== 'creepy') return; game.handleFoodSelect(self); }; return self; }); // Tomato class var Tomato = Container.expand(function () { var self = Container.call(this); self.face = null; self.creepy = false; self.jumpscare = false; self.init = function () { self.face = self.attachAsset('tomatoNormal', { anchorX: 0.5, anchorY: 1 }); }; self.setNormal = function () { self.creepy = false; self.jumpscare = false; self.face.assetId = 'tomatoNormal'; self.face.setAsset('tomatoNormal'); }; self.setCreepy = function () { self.creepy = true; self.jumpscare = false; self.face.assetId = 'tomatoCreepy'; self.face.setAsset('tomatoCreepy'); }; self.setJumpscare = function () { self.jumpscare = true; self.face.assetId = 'tomatoJumpscare'; self.face.setAsset('tomatoJumpscare'); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf7e7c1 }); /**** * Game Code ****/ // --- GLOBALS --- // Tomato (normal) // Tomato (creepy) // Tomato (jumpscare) // Table // Plate // Fork // Spoon // Good foods // Bad foods // Creepy foods // Sounds // Music var tomato = null; var table = null; var plate = null; var utensils = []; var foodObjs = []; var foodSlots = []; var messageTxt = null; var scoreTxt = null; var stateTxt = null; var jumpscareTimeout = null; var mistakeCount = 0; var correctCount = 0; var maxMistakes = 10; var maxCorrect = 5; var isJumpscare = false; var isHaunted = false; var lastFoodIds = []; var creepyFoodsFed = 0; var creepyFoodsNeeded = 3; var foodY = 2000; var foodSlotY = 2000; var foodSlotXStart = 524; var foodSlotSpacing = 250; var foodSlotCount = 5; var foodTypes = [{ id: 'foodApple', isGood: true, isCreepy: false }, { id: 'foodCheese', isGood: true, isCreepy: false }, { id: 'foodBread', isGood: true, isCreepy: false }, { id: 'foodEgg', isGood: true, isCreepy: false }, { id: 'foodCarrot', isGood: true, isCreepy: false }, { id: 'foodSoap', isGood: false, isCreepy: false }, { id: 'foodRock', isGood: false, isCreepy: false }, { id: 'foodBattery', isGood: false, isCreepy: false }, { id: 'foodShoe', isGood: false, isCreepy: false }, { id: 'foodBug', isGood: false, isCreepy: false }]; var creepyFoodTypes = [{ id: 'foodEyeball', isGood: false, isCreepy: true }, { id: 'foodWorm', isGood: false, isCreepy: true }, { id: 'foodFingertip', isGood: false, isCreepy: true }, { id: 'foodTooth', isGood: false, isCreepy: true }, { id: 'foodHeart', isGood: false, isCreepy: true }]; // --- HAUNTED STATE --- if (storage.creepy) { isHaunted = true; } // --- SETUP SCENE --- function setupScene() { // Table table = LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2200 }); game.addChild(table); // Plate plate = LK.getAsset('plate', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2100 }); game.addChild(plate); // Utensils var fork = LK.getAsset('fork', { anchorX: 0.5, anchorY: 0.5, x: 900, y: 2180 }); var spoon = LK.getAsset('spoon', { anchorX: 0.5, anchorY: 0.5, x: 1150, y: 2180 }); utensils = [fork, spoon]; game.addChild(fork); game.addChild(spoon); // Tomato tomato = new Tomato(); tomato.init(); tomato.x = 1024; tomato.y = 900; game.addChild(tomato); // Message text messageTxt = new Text2('', { size: 90, fill: 0x222222 }); messageTxt.anchor.set(0.5, 0); LK.gui.top.addChild(messageTxt); // Score text (hidden, but used for state) scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(scoreTxt); // Console button var consoleBtn = new Text2('console', { size: 60, fill: 0x333333 }); consoleBtn.anchor.set(1, 0); consoleBtn.x = -20; consoleBtn.y = 20; LK.gui.topRight.addChild(consoleBtn); // Console variables var consoleOverlay = null; var consoleBg = null; var consoleText = null; var consoleVisible = false; var keyboardVisible = false; var currentInput = ""; var deletingFiles = false; var deleteProgress = 0; var deleteTimeout = null; // Console button click handler consoleBtn.down = function (x, y, obj) { if (!consoleVisible) { showConsole(); } else { hideConsole(); } }; // Show console function function showConsole() { if (consoleOverlay) return; consoleVisible = true; // Create console overlay container covering full screen consoleOverlay = new Container(); game.addChild(consoleOverlay); // Full screen black background consoleBg = LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, scaleX: 20, scaleY: 30, x: 1024, y: 1366 }); consoleBg.tint = 0x000000; consoleOverlay.addChild(consoleBg); // Console text centered consoleText = new Text2('hello user', { size: 180, fill: 0xFFFFFF }); consoleText.anchor.set(0.5, 0.5); consoleText.x = 1024; consoleText.y = 800; consoleOverlay.addChild(consoleText); // Create virtual keyboard buttons var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace', 'enter']]; var keyButtons = []; var startY = 1200; for (var row = 0; row < keyboardKeys.length; row++) { for (var col = 0; col < keyboardKeys[row].length; col++) { var key = keyboardKeys[row][col]; var keyBtn = new Text2(key, { size: 80, fill: 0xFFFFFF }); keyBtn.anchor.set(0.5, 0.5); // Special spacing for bottom row to prevent overlap if (row === 3) { keyBtn.x = 400 + col * 300; } else { keyBtn.x = 200 + col * 160; } keyBtn.y = startY + row * 120; keyBtn.keyValue = key; keyBtn.down = function (x, y, obj) { if (keyboardVisible) { handleKeyInput(this.keyValue); } }; consoleOverlay.addChild(keyBtn); keyButtons.push(keyBtn); } } // Make console clickable to show keyboard consoleBg.down = function (x, y, obj) { showKeyboard(); }; } // Hide console function function hideConsole() { if (consoleOverlay) { consoleOverlay.destroy(); consoleOverlay = null; consoleBg = null; consoleText = null; consoleVisible = false; keyboardVisible = false; currentInput = ""; deletingFiles = false; deleteProgress = 0; if (deleteTimeout) { LK.clearTimeout(deleteTimeout); deleteTimeout = null; } } } // Show keyboard function function showKeyboard() { if (keyboardVisible) return; keyboardVisible = true; updateConsoleText(); } // Update console text with current input function updateConsoleText() { if (!consoleText) return; var displayText = "hello user\n> " + currentInput; if (deletingFiles) { displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%"; } consoleText.setText(displayText); } // Handle keyboard input function handleKeyInput(key) { if (!keyboardVisible || deletingFiles) return; if (key === "delete") { currentInput = ""; startDeleteSequence(); } else if (key === "enter") { if (currentInput.toLowerCase() === "delete") { startDeleteSequence(); } else if (currentInput.toLowerCase() === "play") { // Hide console and restart game hideConsole(); isHaunted = false; storage.creepy = false; startGame(); } else { updateConsoleText(); } } else if (key === "backspace") { if (currentInput.length > 0) { currentInput = currentInput.slice(0, -1); updateConsoleText(); } } else if (key.length === 1) { currentInput += key; updateConsoleText(); } } // Start delete file sequence function startDeleteSequence() { deletingFiles = true; deleteProgress = 0; updateConsoleText(); var deleteInterval = LK.setInterval(function () { deleteProgress += Math.random() * 15 + 5; if (deleteProgress >= 95) { deleteProgress = 95; LK.clearInterval(deleteInterval); // Show tomato when almost done deleteTimeout = LK.setTimeout(function () { showTomatoInConsole(); }, 500); } updateConsoleText(); }, 200); } // Show tomato appearing in console function showTomatoInConsole() { if (!consoleOverlay) return; // Create tomato in console var consoleTomato = new Tomato(); consoleTomato.init(); consoleTomato.x = 1024; consoleTomato.y = 1000; consoleTomato.scaleX = 2; consoleTomato.scaleY = 2; consoleOverlay.addChild(consoleTomato); // Play voice audio and start staring sequence // Play the voice line (audio asset must be named 'appleVoice' and initialized in Assets) LK.getSound('appleVoice').play(); // After a short delay, fade out console and start the staring sequence LK.setTimeout(function () { if (consoleOverlay) { consoleOverlay.destroy(); consoleOverlay = null; consoleBg = null; consoleText = null; consoleVisible = false; keyboardVisible = false; currentInput = ""; deletingFiles = false; deleteProgress = 0; if (deleteTimeout) { LK.clearTimeout(deleteTimeout); deleteTimeout = null; } } // Start the staring sequence (haunt) isHaunted = true; storage.creepy = true; showHaunt(); }, 3200); // Adjust delay to match audio length } // State text (for jumpscare/haunt) stateTxt = new Text2('', { size: 120, fill: 0xFF0000 }); stateTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(stateTxt); stateTxt.visible = false; } // --- GAME STATE --- game.state = 'init'; // 'init', 'playing', 'creepy', 'jumpscare', 'haunt', 'end' // --- START GAME --- function startGame() { // Reset mistakeCount = 0; correctCount = 0; isJumpscare = false; creepyFoodsFed = 0; lastFoodIds = []; scoreTxt.setText('0'); stateTxt.visible = false; tomato.setNormal(); game.state = isHaunted ? 'haunt' : 'playing'; if (isHaunted) { showHaunt(); } else { showMessage("Help me eat! Feed me the right foods."); spawnFoods(); LK.playMusic('bgm', { loop: true }); } } // --- SHOW MESSAGE --- function showMessage(msg) { messageTxt.setText(msg); } // --- SPAWN FOODS --- function spawnFoods() { clearFoods(); foodObjs = []; foodSlots = []; var used = {}; var pool = game.state === 'creepy' ? creepyFoodTypes : foodTypes; // Pick 5 foods, at least 1 correct (if not creepy) var foods = []; if (game.state === 'playing') { // At least 1 good food var good = []; var bad = []; for (var i = 0; i < pool.length; ++i) { if (pool[i].isGood) good.push(pool[i]);else bad.push(pool[i]); } var goodFood = good[Math.floor(Math.random() * good.length)]; foods.push(goodFood); // Fill rest while (foods.length < foodSlotCount) { var arr = Math.random() < 0.5 ? bad : good; var f = arr[Math.floor(Math.random() * arr.length)]; // Avoid duplicates var dupe = false; for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true; if (!dupe) foods.push(f); } } else { // Creepy: all from creepyFoodTypes, random while (foods.length < foodSlotCount) { var f = pool[Math.floor(Math.random() * pool.length)]; var dupe = false; for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true; if (!dupe) foods.push(f); } } // Shuffle for (var i = foods.length - 1; i > 0; --i) { var k = Math.floor(Math.random() * (i + 1)); var tmp = foods[i]; foods[i] = foods[k]; foods[k] = tmp; } // Place foods for (var i = 0; i < foodSlotCount; ++i) { var slotX = foodSlotXStart + i * foodSlotSpacing; var food = new Food(); food.init(foods[i].id, foods[i].isGood, foods[i].isCreepy); food.x = slotX; food.y = foodSlotY; food.scaleX = 1; food.scaleY = 1; food.alpha = 1; foodObjs.push(food); foodSlots.push({ x: slotX, y: foodSlotY }); game.addChild(food); } } // --- CLEAR FOODS --- function clearFoods() { for (var i = 0; i < foodObjs.length; ++i) { if (foodObjs[i] && foodObjs[i].destroy) foodObjs[i].destroy(); } foodObjs = []; foodSlots = []; } // --- HANDLE FOOD SELECT --- game.handleFoodSelect = function (foodObj) { // If in haunt state but player has typed play and started feeding, restore overlays and normal text if (game.state === 'haunt') { // Restore background and overlays game.setBackgroundColor(0xf7e7c1); if (table) table.visible = true; if (plate) plate.visible = true; for (var j = 0; j < utensils.length; ++j) { if (utensils[j]) utensils[j].visible = true; } if (tomato.leftEye) tomato.leftEye.visible = false; if (tomato.rightEye) tomato.rightEye.visible = false; tomato.setNormal(); messageTxt.setText("Help me eat! Feed me the right foods."); scoreTxt.setText(correctCount); stateTxt.setText(""); stateTxt.visible = false; game.state = 'playing'; spawnFoods(); return; } if (game.state !== 'playing' && game.state !== 'creepy') return; if (foodObj.eaten) return; // Animate food to tomato mouth var mouthX = tomato.x; var mouthY = tomato.y - 200; tween(foodObj, { x: mouthX, y: mouthY, scaleX: 0.3, scaleY: 0.3, alpha: 0.7 }, { duration: 350, easing: tween.easeIn, onFinish: function onFinish() { foodObj.eat(); if (game.state === 'playing') { if (foodObj.isGood) { correctCount++; LK.getSound('eat').play(); LK.effects.flashObject(tomato, 0x9bff4a, 400); showMessage("Yum! Thank you."); scoreTxt.setText(correctCount); if (correctCount >= maxCorrect) { // If player wins with 5 anger, trigger creepy win sequence if (mistakeCount === 5) { // Spinning eyes effect: overlay two spinning ellipses on tomato if (!tomato.leftSpinEye) { tomato.leftSpinEye = LK.getAsset('foodEyeball', { anchorX: 0.5, anchorY: 0.5, x: -70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.addChild(tomato.leftSpinEye); } if (!tomato.rightSpinEye) { tomato.rightSpinEye = LK.getAsset('foodEyeball', { anchorX: 0.5, anchorY: 0.5, x: 70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.addChild(tomato.rightSpinEye); } tomato.leftSpinEye.visible = true; tomato.rightSpinEye.visible = true; // Animate spinning var spinTicks = 0; var spinTween = LK.setInterval(function () { spinTicks++; if (tomato.leftSpinEye) tomato.leftSpinEye.rotation += 0.3; if (tomato.rightSpinEye) tomato.rightSpinEye.rotation -= 0.3; if (spinTicks > 20) { LK.clearInterval(spinTween); } }, 30); // Set creepy face tomato.setCreepy(); showMessage(""); stateTxt.setText("You fed me but not good enough."); stateTxt.visible = true; // Play creepy sound LK.getSound('creepy').play(); // After a short delay, jumpscare and haunt LK.setTimeout(function () { // Hide spinning eyes if (tomato.leftSpinEye) tomato.leftSpinEye.visible = false; if (tomato.rightSpinEye) tomato.rightSpinEye.visible = false; // Jumpscare tomato.setJumpscare(); showMessage(""); stateTxt.setText(""); stateTxt.visible = true; LK.getSound('jumpscare').play(); LK.effects.flashScreen(0xff0000, 1200); storage.creepy = true; // After a moment, show haunt jumpscareTimeout = LK.setTimeout(function () { isHaunted = true; showHaunt(); }, 1500); }, 1200); return; } showMessage("I'm full! See you tomorrow!"); LK.setTimeout(function () { LK.showYouWin(); }, 1200); return; } } else { mistakeCount++; LK.getSound('wrong').play(); LK.effects.flashObject(tomato, 0xff0000, 400); showMessage("Yuck! That's not food."); if (mistakeCount >= maxMistakes) { // Go creepy LK.getSound('creepy').play(); goCreepy(); return; } } // Next round LK.setTimeout(function () { showMessage("Feed me the right foods."); spawnFoods(); }, 700); } else if (game.state === 'creepy') { // Only creepy foods accepted if (foodObj.isCreepy) { creepyFoodsFed++; LK.getSound('eat').play(); LK.effects.flashObject(tomato, 0xff0000, 400); showMessage("More. Feed me more..."); if (creepyFoodsFed >= creepyFoodsNeeded) { // Jumpscare LK.setTimeout(function () { jumpscare(); }, 700); return; } } else { LK.getSound('wrong').play(); LK.effects.flashObject(tomato, 0x000000, 400); showMessage("NO! Give me what I want."); } LK.setTimeout(function () { spawnFoods(); }, 700); } } }); }; // --- GO CREEPY --- function goCreepy() { game.state = 'creepy'; tomato.setCreepy(); showMessage("You made me angry. Feed me what I want..."); LK.effects.flashScreen(0x000000, 1200); LK.setTimeout(function () { spawnFoods(); }, 1200); } // --- JUMPSCARE --- function jumpscare() { game.state = 'jumpscare'; isJumpscare = true; clearFoods(); tomato.setJumpscare(); showMessage(""); stateTxt.setText("👁️"); stateTxt.visible = true; LK.getSound('jumpscare').play(); LK.effects.flashScreen(0xff0000, 1200); // Save haunted state storage.creepy = true; // After a moment, show game over jumpscareTimeout = LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // --- SHOW HAUNTED STATE --- function showHaunt() { game.state = 'haunt'; clearFoods(); // Set background to black game.setBackgroundColor(0x000000); // Remove all GUI overlays messageTxt.setText(""); scoreTxt.setText(""); stateTxt.setText(""); stateTxt.visible = false; // Set tomato to creepy and move to center tomato.setCreepy(); tomato.x = 1024; tomato.y = 1366; // Make tomato's face black-eyed (simulate by overlaying two black ellipses for eyes) if (!tomato.leftEye) { tomato.leftEye = LK.getAsset('foodRock', { anchorX: 0.5, anchorY: 0.5, x: -70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.rightEye = LK.getAsset('foodRock', { anchorX: 0.5, anchorY: 0.5, x: 70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.addChild(tomato.leftEye); tomato.addChild(tomato.rightEye); } tomato.leftEye.visible = true; tomato.rightEye.visible = true; // Hide table, plate, utensils if (table) table.visible = false; if (plate) plate.visible = false; for (var i = 0; i < utensils.length; ++i) { if (utensils[i]) utensils[i].visible = false; } // No interaction, no text, just the tomato staring // Allow console button to escape the haunt sequence if (typeof LK !== "undefined" && LK.gui && LK.gui.topRight && LK.gui.topRight.children) { for (var i = 0; i < LK.gui.topRight.children.length; ++i) { var child = LK.gui.topRight.children[i]; if (child && child.setText && child.setText.toString().indexOf("console") !== -1) { // This is the consoleBtn child.down = function (x, y, obj) { // Escape haunt and show console if (game.state === 'haunt') { // Restore background and overlays game.setBackgroundColor(0xf7e7c1); if (table) table.visible = true; if (plate) plate.visible = true; for (var j = 0; j < utensils.length; ++j) { if (utensils[j]) utensils[j].visible = true; } tomato.leftEye.visible = false; tomato.rightEye.visible = false; tomato.setNormal(); game.state = 'init'; showConsole(); } else if (!consoleVisible) { showConsole(); } else { hideConsole(); } }; break; } } } } // --- GAME INIT --- setupScene(); startGame(); // --- GAME EVENTS --- game.update = function () { // No per-frame logic needed for this game }; game.down = function (x, y, obj) { // No drag, but allow food selection // (handled by Food.down) }; game.move = function (x, y, obj) { // No drag }; game.up = function (x, y, obj) { // No drag }; // --- RESET ON GAME OVER --- LK.on('gameover', function () { // Reset haunted state if not jumpscare if (!isJumpscare) { storage.creepy = false; } }); // --- WIN HANDLER --- LK.on('youwin', function () { storage.creepy = false; }); // --- MUSIC --- LK.playMusic('bgm', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -604,8 +604,73 @@
LK.effects.flashObject(tomato, 0x9bff4a, 400);
showMessage("Yum! Thank you.");
scoreTxt.setText(correctCount);
if (correctCount >= maxCorrect) {
+ // If player wins with 5 anger, trigger creepy win sequence
+ if (mistakeCount === 5) {
+ // Spinning eyes effect: overlay two spinning ellipses on tomato
+ if (!tomato.leftSpinEye) {
+ tomato.leftSpinEye = LK.getAsset('foodEyeball', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -70,
+ y: -180,
+ scaleX: 0.7,
+ scaleY: 1.1
+ });
+ tomato.addChild(tomato.leftSpinEye);
+ }
+ if (!tomato.rightSpinEye) {
+ tomato.rightSpinEye = LK.getAsset('foodEyeball', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 70,
+ y: -180,
+ scaleX: 0.7,
+ scaleY: 1.1
+ });
+ tomato.addChild(tomato.rightSpinEye);
+ }
+ tomato.leftSpinEye.visible = true;
+ tomato.rightSpinEye.visible = true;
+ // Animate spinning
+ var spinTicks = 0;
+ var spinTween = LK.setInterval(function () {
+ spinTicks++;
+ if (tomato.leftSpinEye) tomato.leftSpinEye.rotation += 0.3;
+ if (tomato.rightSpinEye) tomato.rightSpinEye.rotation -= 0.3;
+ if (spinTicks > 20) {
+ LK.clearInterval(spinTween);
+ }
+ }, 30);
+ // Set creepy face
+ tomato.setCreepy();
+ showMessage("");
+ stateTxt.setText("You fed me but not good enough.");
+ stateTxt.visible = true;
+ // Play creepy sound
+ LK.getSound('creepy').play();
+ // After a short delay, jumpscare and haunt
+ LK.setTimeout(function () {
+ // Hide spinning eyes
+ if (tomato.leftSpinEye) tomato.leftSpinEye.visible = false;
+ if (tomato.rightSpinEye) tomato.rightSpinEye.visible = false;
+ // Jumpscare
+ tomato.setJumpscare();
+ showMessage("");
+ stateTxt.setText("");
+ stateTxt.visible = true;
+ LK.getSound('jumpscare').play();
+ LK.effects.flashScreen(0xff0000, 1200);
+ storage.creepy = true;
+ // After a moment, show haunt
+ jumpscareTimeout = LK.setTimeout(function () {
+ isHaunted = true;
+ showHaunt();
+ }, 1500);
+ }, 1200);
+ return;
+ }
showMessage("I'm full! See you tomorrow!");
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
Modern App Store icon, high definition, square with rounded corners, for a game titled "Feed the Tomato: The Hungry Return" and with the description "Help a tomato eat by choosing the right foods. Too many mistakes turn it creepy, leading to a jumpscare and a haunting return.". No text on icon!
Apple. In-Game asset. 2d. High contrast. No shadows
bratery. In-Game asset. 2d. High contrast. No shadows
Bread. In-Game asset. 2d. High contrast. No shadows
cheese. In-Game asset. 2d. High contrast. No shadows
Bug. In-Game asset. 2d. High contrast. No shadows
Egg. In-Game asset. 2d. High contrast. No shadows
Eyeball. In-Game asset. 2d. High contrast. No shadows
Fingertip. In-Game asset. 2d. High contrast. No shadows
A real heart. In-Game asset. 2d. High contrast. No shadows
Rock. In-Game asset. 2d. High contrast. No shadows
Shoe. In-Game asset. 2d. High contrast. No shadows
Tooth. In-Game asset. 2d. High contrast. No shadows
Plate. In-Game asset. 2d. High contrast. No shadows
Soap. In-Game asset. 2d. High contrast. No shadows
Fork. In-Game asset. 2d. High contrast. No shadows
Carrot. In-Game asset. 2d. High contrast. No shadows
Worm. In-Game asset. 2d. High contrast. No shadows
tomato with eyes. In-Game asset. 2d. High contrast. No shadows
Error. In-Game asset. 2d. High contrast. No shadows