User prompt
add stuff in the shop like knifes
User prompt
Make sure there’s a shop button
User prompt
make it so if you win five times then he will say well you’ve did all I needed for you to do now I don’t need you anymore. Do not open up this game anymore and you get a game over and if you restart the game then the tomato will appear, but it’s creepy version and they will say I told you to never come back. I just said never come back you want to break the rules well, I don’t allow rule breakers and then next time you open the game after that there's text saying Dont come back
User prompt
Make it so if you get 5 anger and win with five anger he turns creepy was spinning eyes and he says You fed me but not good enough and jump, scares you leaving you with the same thing with the staring
User prompt
Make it so if you feed the staring thing because he still stays on there when you type in play on the console, and if you feed him, all of the text, just become normal
User prompt
make it so if you somehow press the console button again, you can escape the stair of sequence and you can type in play in the console to restart the game
User prompt
make it so once the Apple appears there’s audio that plays out fast he says so you actually tried to kill me. I’m impressed, but I control this game and then it turns into the staring sequence.
User prompt
make it so the enter isn’t smashed into the backspace
User prompt
make it so as an enter key
User prompt
make the hit box and the text to enter stuff bigger
User prompt
make it so once you click in the black background, then you have a keyboard and if you type in delete, it says it’s deleting files and once it’s almost done, the tomato appears
User prompt
make it so that’s the whole entire background and it takes up all the space of the textures so it’s just texting saying hello user
User prompt
Make sure if you click the console button it brings you to a black box not like a black background with text at the top saying hello user
User prompt
make sure there’s a small button in the top right that says console
User prompt
Make it so the tomato is in front of everything. It’s in front of every layer except the table and food.
User prompt
I still cannot see the tomato
User prompt
I still can’t see the tomato
User prompt
OK, make it so just just a red cube that resembles a tomato
User prompt
Make it so there’s no second foods it’s just a table. It’s just a brown table.
User prompt
OK, add the table with the foods
User prompt
I want you to add that into the game
User prompt
Make it so all the text just get added back along with the background and remove all of the creepy textures. Once you tap his eyes too much.
User prompt
Make it so if you touch his eyes staring into your soul, he blinks and if you do that 10 times he gets irritated and it sends you back to the normal game
User prompt
Make it so that button is a little bit bigger
User prompt
Make it all the text is sealable. It’s like not in black text. It’s in white text.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
creepy: false
});
/****
* Classes
****/
// Food class
var Food = Container.expand(function () {
var self = Container.call(this);
self.foodId = null;
self.isGood = true;
self.isCreepy = false;
self.asset = null;
self.eaten = false;
self.init = function (foodId, isGood, isCreepy) {
self.foodId = foodId;
self.isGood = isGood;
self.isCreepy = isCreepy;
self.asset = self.attachAsset(foodId, {
anchorX: 0.5,
anchorY: 0.5
});
};
// Animate food being eaten
self.eat = function (_onFinish) {
if (self.eaten) return;
self.eaten = true;
tween(self, {
scaleX: 0,
scaleY: 0,
alpha: 0
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
if (_onFinish) _onFinish();
self.destroy();
}
});
};
// Touch event
self.down = function (x, y, obj) {
if (game.state !== 'playing' && game.state !== 'creepy') return;
game.handleFoodSelect(self);
};
return self;
});
// Tomato class
var Tomato = Container.expand(function () {
var self = Container.call(this);
self.face = null;
self.creepy = false;
self.jumpscare = false;
self.init = function () {
self.face = self.attachAsset('tomatoNormal', {
anchorX: 0.5,
anchorY: 1
});
};
self.setNormal = function () {
self.creepy = false;
self.jumpscare = false;
self.face.assetId = 'tomatoNormal';
self.face.setAsset('tomatoNormal');
};
self.setCreepy = function () {
self.creepy = true;
self.jumpscare = false;
self.face.assetId = 'tomatoCreepy';
self.face.setAsset('tomatoCreepy');
};
self.setJumpscare = function () {
self.jumpscare = true;
self.face.assetId = 'tomatoJumpscare';
self.face.setAsset('tomatoJumpscare');
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf7e7c1
});
/****
* Game Code
****/
// --- GLOBALS ---
// Tomato (normal)
// Tomato (creepy)
// Tomato (jumpscare)
// Table
// Plate
// Fork
// Spoon
// Good foods
// Bad foods
// Creepy foods
// Sounds
// Music
var tomato = null;
var table = null;
var plate = null;
var utensils = [];
var foodObjs = [];
var foodSlots = [];
var messageTxt = null;
var scoreTxt = null;
var stateTxt = null;
var jumpscareTimeout = null;
var mistakeCount = 0;
var correctCount = 0;
var maxMistakes = 10;
var maxCorrect = 5;
var isJumpscare = false;
var isHaunted = false;
var lastFoodIds = [];
var creepyFoodsFed = 0;
var creepyFoodsNeeded = 3;
var foodY = 2000;
var foodSlotY = 2000;
var foodSlotXStart = 524;
var foodSlotSpacing = 250;
var foodSlotCount = 5;
var foodTypes = [{
id: 'foodApple',
isGood: true,
isCreepy: false
}, {
id: 'foodCheese',
isGood: true,
isCreepy: false
}, {
id: 'foodBread',
isGood: true,
isCreepy: false
}, {
id: 'foodEgg',
isGood: true,
isCreepy: false
}, {
id: 'foodCarrot',
isGood: true,
isCreepy: false
}, {
id: 'foodSoap',
isGood: false,
isCreepy: false
}, {
id: 'foodRock',
isGood: false,
isCreepy: false
}, {
id: 'foodBattery',
isGood: false,
isCreepy: false
}, {
id: 'foodShoe',
isGood: false,
isCreepy: false
}, {
id: 'foodBug',
isGood: false,
isCreepy: false
}];
var creepyFoodTypes = [{
id: 'foodEyeball',
isGood: false,
isCreepy: true
}, {
id: 'foodWorm',
isGood: false,
isCreepy: true
}, {
id: 'foodFingertip',
isGood: false,
isCreepy: true
}, {
id: 'foodTooth',
isGood: false,
isCreepy: true
}, {
id: 'foodHeart',
isGood: false,
isCreepy: true
}];
// --- HAUNTED STATE ---
if (storage.creepy) {
isHaunted = true;
}
// --- SETUP SCENE ---
function setupScene() {
// Table
table = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2200
});
game.addChild(table);
// Plate
plate = LK.getAsset('plate', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2100
});
game.addChild(plate);
// Utensils
var fork = LK.getAsset('fork', {
anchorX: 0.5,
anchorY: 0.5,
x: 900,
y: 2180
});
var spoon = LK.getAsset('spoon', {
anchorX: 0.5,
anchorY: 0.5,
x: 1150,
y: 2180
});
utensils = [fork, spoon];
game.addChild(fork);
game.addChild(spoon);
// Tomato
tomato = new Tomato();
tomato.init();
tomato.x = 1024;
tomato.y = 900;
game.addChild(tomato);
// Message text
messageTxt = new Text2('', {
size: 90,
fill: 0x222222
});
messageTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(messageTxt);
// Score text (hidden, but used for state)
scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt);
// Console button
var consoleBtn = new Text2('console', {
size: 60,
fill: 0x333333
});
consoleBtn.anchor.set(1, 0);
consoleBtn.x = -20;
consoleBtn.y = 20;
LK.gui.topRight.addChild(consoleBtn);
// Console variables
var consoleOverlay = null;
var consoleBg = null;
var consoleText = null;
var consoleVisible = false;
var keyboardVisible = false;
var currentInput = "";
var deletingFiles = false;
var deleteProgress = 0;
var deleteTimeout = null;
// Console button click handler
consoleBtn.down = function (x, y, obj) {
if (!consoleVisible) {
showConsole();
} else {
hideConsole();
}
};
// Show console function
function showConsole() {
if (consoleOverlay) return;
consoleVisible = true;
// Create console overlay container covering full screen
consoleOverlay = new Container();
game.addChild(consoleOverlay);
// Full screen black background
consoleBg = LK.getAsset('table', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 20,
scaleY: 30,
x: 1024,
y: 1366
});
consoleBg.tint = 0x000000;
consoleOverlay.addChild(consoleBg);
// Console text centered
consoleText = new Text2('hello user', {
size: 180,
fill: 0xFFFFFF
});
consoleText.anchor.set(0.5, 0.5);
consoleText.x = 1024;
consoleText.y = 800;
consoleOverlay.addChild(consoleText);
// Create virtual keyboard buttons
var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace', 'enter']];
var keyButtons = [];
var startY = 1200;
for (var row = 0; row < keyboardKeys.length; row++) {
for (var col = 0; col < keyboardKeys[row].length; col++) {
var key = keyboardKeys[row][col];
var keyBtn = new Text2(key, {
size: 80,
fill: 0xFFFFFF
});
keyBtn.anchor.set(0.5, 0.5);
// Special spacing for bottom row to prevent overlap
if (row === 3) {
keyBtn.x = 400 + col * 300;
} else {
keyBtn.x = 200 + col * 160;
}
keyBtn.y = startY + row * 120;
keyBtn.keyValue = key;
keyBtn.down = function (x, y, obj) {
if (keyboardVisible) {
handleKeyInput(this.keyValue);
}
};
consoleOverlay.addChild(keyBtn);
keyButtons.push(keyBtn);
}
}
// Make console clickable to show keyboard
consoleBg.down = function (x, y, obj) {
showKeyboard();
};
}
// Hide console function
function hideConsole() {
if (consoleOverlay) {
consoleOverlay.destroy();
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
keyboardVisible = false;
currentInput = "";
deletingFiles = false;
deleteProgress = 0;
if (deleteTimeout) {
LK.clearTimeout(deleteTimeout);
deleteTimeout = null;
}
}
}
// Show keyboard function
function showKeyboard() {
if (keyboardVisible) return;
keyboardVisible = true;
updateConsoleText();
}
// Update console text with current input
function updateConsoleText() {
if (!consoleText) return;
var displayText = "hello user\n> " + currentInput;
if (deletingFiles) {
displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%";
}
consoleText.setText(displayText);
}
// Handle keyboard input
function handleKeyInput(key) {
if (!keyboardVisible || deletingFiles) return;
if (key === "delete") {
currentInput = "";
startDeleteSequence();
} else if (key === "enter") {
if (currentInput.toLowerCase() === "delete") {
startDeleteSequence();
} else {
updateConsoleText();
}
} else if (key === "backspace") {
if (currentInput.length > 0) {
currentInput = currentInput.slice(0, -1);
updateConsoleText();
}
} else if (key.length === 1) {
currentInput += key;
updateConsoleText();
}
}
// Start delete file sequence
function startDeleteSequence() {
deletingFiles = true;
deleteProgress = 0;
updateConsoleText();
var deleteInterval = LK.setInterval(function () {
deleteProgress += Math.random() * 15 + 5;
if (deleteProgress >= 95) {
deleteProgress = 95;
LK.clearInterval(deleteInterval);
// Show tomato when almost done
deleteTimeout = LK.setTimeout(function () {
showTomatoInConsole();
}, 500);
}
updateConsoleText();
}, 200);
}
// Show tomato appearing in console
function showTomatoInConsole() {
if (!consoleOverlay) return;
// Create tomato in console
var consoleTomato = new Tomato();
consoleTomato.init();
consoleTomato.x = 1024;
consoleTomato.y = 1000;
consoleTomato.scaleX = 2;
consoleTomato.scaleY = 2;
consoleOverlay.addChild(consoleTomato);
}
// State text (for jumpscare/haunt)
stateTxt = new Text2('', {
size: 120,
fill: 0xFF0000
});
stateTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(stateTxt);
stateTxt.visible = false;
}
// --- GAME STATE ---
game.state = 'init'; // 'init', 'playing', 'creepy', 'jumpscare', 'haunt', 'end'
// --- START GAME ---
function startGame() {
// Reset
mistakeCount = 0;
correctCount = 0;
isJumpscare = false;
creepyFoodsFed = 0;
lastFoodIds = [];
scoreTxt.setText('0');
stateTxt.visible = false;
tomato.setNormal();
game.state = isHaunted ? 'haunt' : 'playing';
if (isHaunted) {
showHaunt();
} else {
showMessage("Help me eat! Feed me the right foods.");
spawnFoods();
LK.playMusic('bgm', {
loop: true
});
}
}
// --- SHOW MESSAGE ---
function showMessage(msg) {
messageTxt.setText(msg);
}
// --- SPAWN FOODS ---
function spawnFoods() {
clearFoods();
foodObjs = [];
foodSlots = [];
var used = {};
var pool = game.state === 'creepy' ? creepyFoodTypes : foodTypes;
// Pick 5 foods, at least 1 correct (if not creepy)
var foods = [];
if (game.state === 'playing') {
// At least 1 good food
var good = [];
var bad = [];
for (var i = 0; i < pool.length; ++i) {
if (pool[i].isGood) good.push(pool[i]);else bad.push(pool[i]);
}
var goodFood = good[Math.floor(Math.random() * good.length)];
foods.push(goodFood);
// Fill rest
while (foods.length < foodSlotCount) {
var arr = Math.random() < 0.5 ? bad : good;
var f = arr[Math.floor(Math.random() * arr.length)];
// Avoid duplicates
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
} else {
// Creepy: all from creepyFoodTypes, random
while (foods.length < foodSlotCount) {
var f = pool[Math.floor(Math.random() * pool.length)];
var dupe = false;
for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true;
if (!dupe) foods.push(f);
}
}
// Shuffle
for (var i = foods.length - 1; i > 0; --i) {
var k = Math.floor(Math.random() * (i + 1));
var tmp = foods[i];
foods[i] = foods[k];
foods[k] = tmp;
}
// Place foods
for (var i = 0; i < foodSlotCount; ++i) {
var slotX = foodSlotXStart + i * foodSlotSpacing;
var food = new Food();
food.init(foods[i].id, foods[i].isGood, foods[i].isCreepy);
food.x = slotX;
food.y = foodSlotY;
food.scaleX = 1;
food.scaleY = 1;
food.alpha = 1;
foodObjs.push(food);
foodSlots.push({
x: slotX,
y: foodSlotY
});
game.addChild(food);
}
}
// --- CLEAR FOODS ---
function clearFoods() {
for (var i = 0; i < foodObjs.length; ++i) {
if (foodObjs[i] && foodObjs[i].destroy) foodObjs[i].destroy();
}
foodObjs = [];
foodSlots = [];
}
// --- HANDLE FOOD SELECT ---
game.handleFoodSelect = function (foodObj) {
if (game.state !== 'playing' && game.state !== 'creepy') return;
if (foodObj.eaten) return;
// Animate food to tomato mouth
var mouthX = tomato.x;
var mouthY = tomato.y - 200;
tween(foodObj, {
x: mouthX,
y: mouthY,
scaleX: 0.3,
scaleY: 0.3,
alpha: 0.7
}, {
duration: 350,
easing: tween.easeIn,
onFinish: function onFinish() {
foodObj.eat();
if (game.state === 'playing') {
if (foodObj.isGood) {
correctCount++;
LK.getSound('eat').play();
LK.effects.flashObject(tomato, 0x9bff4a, 400);
showMessage("Yum! Thank you.");
scoreTxt.setText(correctCount);
if (correctCount >= maxCorrect) {
showMessage("I'm full! See you tomorrow!");
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
return;
}
} else {
mistakeCount++;
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("Yuck! That's not food.");
if (mistakeCount >= maxMistakes) {
// Go creepy
LK.getSound('creepy').play();
goCreepy();
return;
}
}
// Next round
LK.setTimeout(function () {
showMessage("Feed me the right foods.");
spawnFoods();
}, 700);
} else if (game.state === 'creepy') {
// Only creepy foods accepted
if (foodObj.isCreepy) {
creepyFoodsFed++;
LK.getSound('eat').play();
LK.effects.flashObject(tomato, 0xff0000, 400);
showMessage("More. Feed me more...");
if (creepyFoodsFed >= creepyFoodsNeeded) {
// Jumpscare
LK.setTimeout(function () {
jumpscare();
}, 700);
return;
}
} else {
LK.getSound('wrong').play();
LK.effects.flashObject(tomato, 0x000000, 400);
showMessage("NO! Give me what I want.");
}
LK.setTimeout(function () {
spawnFoods();
}, 700);
}
}
});
};
// --- GO CREEPY ---
function goCreepy() {
game.state = 'creepy';
tomato.setCreepy();
showMessage("You made me angry. Feed me what I want...");
LK.effects.flashScreen(0x000000, 1200);
LK.setTimeout(function () {
spawnFoods();
}, 1200);
}
// --- JUMPSCARE ---
function jumpscare() {
game.state = 'jumpscare';
isJumpscare = true;
clearFoods();
tomato.setJumpscare();
showMessage("");
stateTxt.setText("👁️");
stateTxt.visible = true;
LK.getSound('jumpscare').play();
LK.effects.flashScreen(0xff0000, 1200);
// Save haunted state
storage.creepy = true;
// After a moment, show game over
jumpscareTimeout = LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
// --- SHOW HAUNTED STATE ---
function showHaunt() {
game.state = 'haunt';
clearFoods();
// Set background to black
game.setBackgroundColor(0x000000);
// Remove all GUI overlays
messageTxt.setText("");
scoreTxt.setText("");
stateTxt.setText("");
stateTxt.visible = false;
// Set tomato to creepy and move to center
tomato.setCreepy();
tomato.x = 1024;
tomato.y = 1366;
// Make tomato's face black-eyed (simulate by overlaying two black ellipses for eyes)
if (!tomato.leftEye) {
tomato.leftEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: -70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.rightEye = LK.getAsset('foodRock', {
anchorX: 0.5,
anchorY: 0.5,
x: 70,
y: -180,
scaleX: 0.7,
scaleY: 1.1
});
tomato.addChild(tomato.leftEye);
tomato.addChild(tomato.rightEye);
}
tomato.leftEye.visible = true;
tomato.rightEye.visible = true;
// Hide table, plate, utensils
if (table) table.visible = false;
if (plate) plate.visible = false;
for (var i = 0; i < utensils.length; ++i) {
if (utensils[i]) utensils[i].visible = false;
}
// No interaction, no text, just the tomato staring
}
// --- GAME INIT ---
setupScene();
startGame();
// --- GAME EVENTS ---
game.update = function () {
// No per-frame logic needed for this game
};
game.down = function (x, y, obj) {
// No drag, but allow food selection
// (handled by Food.down)
};
game.move = function (x, y, obj) {
// No drag
};
game.up = function (x, y, obj) {
// No drag
};
// --- RESET ON GAME OVER ---
LK.on('gameover', function () {
// Reset haunted state if not jumpscare
if (!isJumpscare) {
storage.creepy = false;
}
});
// --- WIN HANDLER ---
LK.on('youwin', function () {
storage.creepy = false;
});
// --- MUSIC ---
LK.playMusic('bgm', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -314,9 +314,14 @@
size: 80,
fill: 0xFFFFFF
});
keyBtn.anchor.set(0.5, 0.5);
- keyBtn.x = 200 + col * 160;
+ // Special spacing for bottom row to prevent overlap
+ if (row === 3) {
+ keyBtn.x = 400 + col * 300;
+ } else {
+ keyBtn.x = 200 + col * 160;
+ }
keyBtn.y = startY + row * 120;
keyBtn.keyValue = key;
keyBtn.down = function (x, y, obj) {
if (keyboardVisible) {
Modern App Store icon, high definition, square with rounded corners, for a game titled "Feed the Tomato: The Hungry Return" and with the description "Help a tomato eat by choosing the right foods. Too many mistakes turn it creepy, leading to a jumpscare and a haunting return.". No text on icon!
Apple. In-Game asset. 2d. High contrast. No shadows
bratery. In-Game asset. 2d. High contrast. No shadows
Bread. In-Game asset. 2d. High contrast. No shadows
cheese. In-Game asset. 2d. High contrast. No shadows
Bug. In-Game asset. 2d. High contrast. No shadows
Egg. In-Game asset. 2d. High contrast. No shadows
Eyeball. In-Game asset. 2d. High contrast. No shadows
Fingertip. In-Game asset. 2d. High contrast. No shadows
A real heart. In-Game asset. 2d. High contrast. No shadows
Rock. In-Game asset. 2d. High contrast. No shadows
Shoe. In-Game asset. 2d. High contrast. No shadows
Tooth. In-Game asset. 2d. High contrast. No shadows
Plate. In-Game asset. 2d. High contrast. No shadows
Soap. In-Game asset. 2d. High contrast. No shadows
Fork. In-Game asset. 2d. High contrast. No shadows
Carrot. In-Game asset. 2d. High contrast. No shadows
Worm. In-Game asset. 2d. High contrast. No shadows
tomato with eyes. In-Game asset. 2d. High contrast. No shadows
Error. In-Game asset. 2d. High contrast. No shadows