User prompt
make it so once the Apple appears there’s audio that plays out fast he says so you actually tried to kill me. I’m impressed, but I control this game and then it turns into the staring sequence.
User prompt
make it so the enter isn’t smashed into the backspace
User prompt
make it so as an enter key
User prompt
make the hit box and the text to enter stuff bigger
User prompt
make it so once you click in the black background, then you have a keyboard and if you type in delete, it says it’s deleting files and once it’s almost done, the tomato appears
User prompt
make it so that’s the whole entire background and it takes up all the space of the textures so it’s just texting saying hello user
User prompt
Make sure if you click the console button it brings you to a black box not like a black background with text at the top saying hello user
User prompt
make sure there’s a small button in the top right that says console
User prompt
Make it so the tomato is in front of everything. It’s in front of every layer except the table and food.
User prompt
I still cannot see the tomato
User prompt
I still can’t see the tomato
User prompt
OK, make it so just just a red cube that resembles a tomato
User prompt
Make it so there’s no second foods it’s just a table. It’s just a brown table.
User prompt
OK, add the table with the foods
User prompt
I want you to add that into the game
User prompt
Make it so all the text just get added back along with the background and remove all of the creepy textures. Once you tap his eyes too much.
User prompt
Make it so if you touch his eyes staring into your soul, he blinks and if you do that 10 times he gets irritated and it sends you back to the normal game
User prompt
Make it so that button is a little bit bigger
User prompt
Make it all the text is sealable. It’s like not in black text. It’s in white text.
User prompt
Please fix the bug: 'Can't find variable: hauntSecretState' in or related to this line: 'if (!isHaunted && (!hauntSecretState || hauntSecretState.phase !== 2)) {' Line Number: 1179
User prompt
now add that on the creepy tomato stare
User prompt
Make it so there’s a small button up there that says console and when you click it, it brings you to the console
User prompt
Please fix the bug: 'Timeout.tick error: window.addEventListener is not a function. (In 'window.addEventListener("keydown", hauntSecretKeyListener, true)', 'window.addEventListener' is undefined)' in or related to this line: 'window.addEventListener("keydown", hauntSecretKeyListener, true);' Line Number: 653
User prompt
make it so if you type in console in the text that says you don't own this game if you wait long enough then the text that says you don’t own this game or turn into yoc don't own this gome l e and if you type in each corresponding letters to make console in those letters, then it will bring you to a black room with text saying Hi user and there was a keyboard that appears when you click and it’s a virtual keyboard that you make and if you type in delete on the console and click enter. It would say it’s deleting files like deleting data deleting sounds deleting textures, and once the textures are almost done deleting, it would say deleting files and once it’s almost done deleting files, the creepy tomato will appear on the screen and some text will sound out and it will say wow you’ve actually tried to defeat me well too bad. I have control over this game and it will just turn back into the tomato staring into your soul once you load the game.
User prompt
make it so his123 is the user
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { creepy: false }); /**** * Classes ****/ // Food class var Food = Container.expand(function () { var self = Container.call(this); self.foodId = null; self.isGood = true; self.isCreepy = false; self.asset = null; self.eaten = false; self.init = function (foodId, isGood, isCreepy) { self.foodId = foodId; self.isGood = isGood; self.isCreepy = isCreepy; self.asset = self.attachAsset(foodId, { anchorX: 0.5, anchorY: 0.5 }); }; // Animate food being eaten self.eat = function (_onFinish) { if (self.eaten) return; self.eaten = true; tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 350, easing: tween.easeIn, onFinish: function onFinish() { if (_onFinish) _onFinish(); self.destroy(); } }); }; // Touch event self.down = function (x, y, obj) { if (game.state !== 'playing' && game.state !== 'creepy') return; game.handleFoodSelect(self); }; return self; }); // Tomato class var Tomato = Container.expand(function () { var self = Container.call(this); self.face = null; self.creepy = false; self.jumpscare = false; self.init = function () { self.face = self.attachAsset('tomatoNormal', { anchorX: 0.5, anchorY: 1 }); }; self.setNormal = function () { self.creepy = false; self.jumpscare = false; self.face.assetId = 'tomatoNormal'; self.face.setAsset('tomatoNormal'); }; self.setCreepy = function () { self.creepy = true; self.jumpscare = false; self.face.assetId = 'tomatoCreepy'; self.face.setAsset('tomatoCreepy'); }; self.setJumpscare = function () { self.jumpscare = true; self.face.assetId = 'tomatoJumpscare'; self.face.setAsset('tomatoJumpscare'); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf7e7c1 }); /**** * Game Code ****/ // --- GLOBALS --- // Tomato (normal) // Tomato (creepy) // Tomato (jumpscare) // Table // Plate // Fork // Spoon // Good foods // Bad foods // Creepy foods // Sounds // Music var tomato = null; var table = null; var plate = null; var utensils = []; var foodObjs = []; var foodSlots = []; var messageTxt = null; var scoreTxt = null; var stateTxt = null; var jumpscareTimeout = null; var mistakeCount = 0; var correctCount = 0; var maxMistakes = 10; var maxCorrect = 5; var isJumpscare = false; var isHaunted = false; var lastFoodIds = []; var creepyFoodsFed = 0; var creepyFoodsNeeded = 3; var foodY = 2000; var foodSlotY = 2000; var foodSlotXStart = 524; var foodSlotSpacing = 250; var foodSlotCount = 5; var foodTypes = [{ id: 'foodApple', isGood: true, isCreepy: false }, { id: 'foodCheese', isGood: true, isCreepy: false }, { id: 'foodBread', isGood: true, isCreepy: false }, { id: 'foodEgg', isGood: true, isCreepy: false }, { id: 'foodCarrot', isGood: true, isCreepy: false }, { id: 'foodSoap', isGood: false, isCreepy: false }, { id: 'foodRock', isGood: false, isCreepy: false }, { id: 'foodBattery', isGood: false, isCreepy: false }, { id: 'foodShoe', isGood: false, isCreepy: false }, { id: 'foodBug', isGood: false, isCreepy: false }]; var creepyFoodTypes = [{ id: 'foodEyeball', isGood: false, isCreepy: true }, { id: 'foodWorm', isGood: false, isCreepy: true }, { id: 'foodFingertip', isGood: false, isCreepy: true }, { id: 'foodTooth', isGood: false, isCreepy: true }, { id: 'foodHeart', isGood: false, isCreepy: true }]; // --- HAUNTED STATE --- if (storage.creepy) { isHaunted = true; } // --- SETUP SCENE --- function setupScene() { // Table table = LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2200 }); game.addChild(table); // Plate plate = LK.getAsset('plate', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2100 }); game.addChild(plate); // Utensils var fork = LK.getAsset('fork', { anchorX: 0.5, anchorY: 0.5, x: 900, y: 2180 }); var spoon = LK.getAsset('spoon', { anchorX: 0.5, anchorY: 0.5, x: 1150, y: 2180 }); utensils = [fork, spoon]; game.addChild(fork); game.addChild(spoon); // Tomato tomato = new Tomato(); tomato.init(); tomato.x = 1024; tomato.y = 900; game.addChild(tomato); // Message text messageTxt = new Text2('', { size: 90, fill: 0x222222 }); messageTxt.anchor.set(0.5, 0); LK.gui.top.addChild(messageTxt); // Score text (hidden, but used for state) scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(scoreTxt); // Console button var consoleBtn = new Text2('console', { size: 60, fill: 0x333333 }); consoleBtn.anchor.set(1, 0); consoleBtn.x = -20; consoleBtn.y = 20; LK.gui.topRight.addChild(consoleBtn); // Console variables var consoleOverlay = null; var consoleBg = null; var consoleText = null; var consoleVisible = false; var keyboardVisible = false; var currentInput = ""; var deletingFiles = false; var deleteProgress = 0; var deleteTimeout = null; // Console button click handler consoleBtn.down = function (x, y, obj) { if (!consoleVisible) { showConsole(); } else { hideConsole(); } }; // Show console function function showConsole() { if (consoleOverlay) return; consoleVisible = true; // Create console overlay container covering full screen consoleOverlay = new Container(); game.addChild(consoleOverlay); // Full screen black background consoleBg = LK.getAsset('table', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 20, x: 1024, y: 1366 }); consoleBg.tint = 0x000000; consoleOverlay.addChild(consoleBg); // Console text centered consoleText = new Text2('hello user', { size: 120, fill: 0xFFFFFF }); consoleText.anchor.set(0.5, 0.5); consoleText.x = 1024; consoleText.y = 800; consoleOverlay.addChild(consoleText); // Create virtual keyboard buttons var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace']]; var keyButtons = []; var startY = 1200; for (var row = 0; row < keyboardKeys.length; row++) { for (var col = 0; col < keyboardKeys[row].length; col++) { var key = keyboardKeys[row][col]; var keyBtn = new Text2(key, { size: 40, fill: 0xFFFFFF }); keyBtn.anchor.set(0.5, 0.5); keyBtn.x = 300 + col * 80; keyBtn.y = startY + row * 80; keyBtn.keyValue = key; keyBtn.down = function (x, y, obj) { if (keyboardVisible) { handleKeyInput(this.keyValue); } }; consoleOverlay.addChild(keyBtn); keyButtons.push(keyBtn); } } // Make console clickable to show keyboard consoleBg.down = function (x, y, obj) { showKeyboard(); }; } // Hide console function function hideConsole() { if (consoleOverlay) { consoleOverlay.destroy(); consoleOverlay = null; consoleBg = null; consoleText = null; consoleVisible = false; keyboardVisible = false; currentInput = ""; deletingFiles = false; deleteProgress = 0; if (deleteTimeout) { LK.clearTimeout(deleteTimeout); deleteTimeout = null; } } } // Show keyboard function function showKeyboard() { if (keyboardVisible) return; keyboardVisible = true; updateConsoleText(); } // Update console text with current input function updateConsoleText() { if (!consoleText) return; var displayText = "hello user\n> " + currentInput; if (deletingFiles) { displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%"; } consoleText.setText(displayText); } // Handle keyboard input function handleKeyInput(key) { if (!keyboardVisible || deletingFiles) return; if (key === "delete") { currentInput = ""; startDeleteSequence(); } else if (key === "backspace") { if (currentInput.length > 0) { currentInput = currentInput.slice(0, -1); updateConsoleText(); } } else if (key.length === 1) { currentInput += key; updateConsoleText(); } } // Start delete file sequence function startDeleteSequence() { deletingFiles = true; deleteProgress = 0; updateConsoleText(); var deleteInterval = LK.setInterval(function () { deleteProgress += Math.random() * 15 + 5; if (deleteProgress >= 95) { deleteProgress = 95; LK.clearInterval(deleteInterval); // Show tomato when almost done deleteTimeout = LK.setTimeout(function () { showTomatoInConsole(); }, 500); } updateConsoleText(); }, 200); } // Show tomato appearing in console function showTomatoInConsole() { if (!consoleOverlay) return; // Create tomato in console var consoleTomato = new Tomato(); consoleTomato.init(); consoleTomato.x = 1024; consoleTomato.y = 1000; consoleTomato.scaleX = 2; consoleTomato.scaleY = 2; consoleOverlay.addChild(consoleTomato); } // State text (for jumpscare/haunt) stateTxt = new Text2('', { size: 120, fill: 0xFF0000 }); stateTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(stateTxt); stateTxt.visible = false; } // --- GAME STATE --- game.state = 'init'; // 'init', 'playing', 'creepy', 'jumpscare', 'haunt', 'end' // --- START GAME --- function startGame() { // Reset mistakeCount = 0; correctCount = 0; isJumpscare = false; creepyFoodsFed = 0; lastFoodIds = []; scoreTxt.setText('0'); stateTxt.visible = false; tomato.setNormal(); game.state = isHaunted ? 'haunt' : 'playing'; if (isHaunted) { showHaunt(); } else { showMessage("Help me eat! Feed me the right foods."); spawnFoods(); LK.playMusic('bgm', { loop: true }); } } // --- SHOW MESSAGE --- function showMessage(msg) { messageTxt.setText(msg); } // --- SPAWN FOODS --- function spawnFoods() { clearFoods(); foodObjs = []; foodSlots = []; var used = {}; var pool = game.state === 'creepy' ? creepyFoodTypes : foodTypes; // Pick 5 foods, at least 1 correct (if not creepy) var foods = []; if (game.state === 'playing') { // At least 1 good food var good = []; var bad = []; for (var i = 0; i < pool.length; ++i) { if (pool[i].isGood) good.push(pool[i]);else bad.push(pool[i]); } var goodFood = good[Math.floor(Math.random() * good.length)]; foods.push(goodFood); // Fill rest while (foods.length < foodSlotCount) { var arr = Math.random() < 0.5 ? bad : good; var f = arr[Math.floor(Math.random() * arr.length)]; // Avoid duplicates var dupe = false; for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true; if (!dupe) foods.push(f); } } else { // Creepy: all from creepyFoodTypes, random while (foods.length < foodSlotCount) { var f = pool[Math.floor(Math.random() * pool.length)]; var dupe = false; for (var j = 0; j < foods.length; ++j) if (foods[j].id === f.id) dupe = true; if (!dupe) foods.push(f); } } // Shuffle for (var i = foods.length - 1; i > 0; --i) { var k = Math.floor(Math.random() * (i + 1)); var tmp = foods[i]; foods[i] = foods[k]; foods[k] = tmp; } // Place foods for (var i = 0; i < foodSlotCount; ++i) { var slotX = foodSlotXStart + i * foodSlotSpacing; var food = new Food(); food.init(foods[i].id, foods[i].isGood, foods[i].isCreepy); food.x = slotX; food.y = foodSlotY; food.scaleX = 1; food.scaleY = 1; food.alpha = 1; foodObjs.push(food); foodSlots.push({ x: slotX, y: foodSlotY }); game.addChild(food); } } // --- CLEAR FOODS --- function clearFoods() { for (var i = 0; i < foodObjs.length; ++i) { if (foodObjs[i] && foodObjs[i].destroy) foodObjs[i].destroy(); } foodObjs = []; foodSlots = []; } // --- HANDLE FOOD SELECT --- game.handleFoodSelect = function (foodObj) { if (game.state !== 'playing' && game.state !== 'creepy') return; if (foodObj.eaten) return; // Animate food to tomato mouth var mouthX = tomato.x; var mouthY = tomato.y - 200; tween(foodObj, { x: mouthX, y: mouthY, scaleX: 0.3, scaleY: 0.3, alpha: 0.7 }, { duration: 350, easing: tween.easeIn, onFinish: function onFinish() { foodObj.eat(); if (game.state === 'playing') { if (foodObj.isGood) { correctCount++; LK.getSound('eat').play(); LK.effects.flashObject(tomato, 0x9bff4a, 400); showMessage("Yum! Thank you."); scoreTxt.setText(correctCount); if (correctCount >= maxCorrect) { showMessage("I'm full! See you tomorrow!"); LK.setTimeout(function () { LK.showYouWin(); }, 1200); return; } } else { mistakeCount++; LK.getSound('wrong').play(); LK.effects.flashObject(tomato, 0xff0000, 400); showMessage("Yuck! That's not food."); if (mistakeCount >= maxMistakes) { // Go creepy LK.getSound('creepy').play(); goCreepy(); return; } } // Next round LK.setTimeout(function () { showMessage("Feed me the right foods."); spawnFoods(); }, 700); } else if (game.state === 'creepy') { // Only creepy foods accepted if (foodObj.isCreepy) { creepyFoodsFed++; LK.getSound('eat').play(); LK.effects.flashObject(tomato, 0xff0000, 400); showMessage("More. Feed me more..."); if (creepyFoodsFed >= creepyFoodsNeeded) { // Jumpscare LK.setTimeout(function () { jumpscare(); }, 700); return; } } else { LK.getSound('wrong').play(); LK.effects.flashObject(tomato, 0x000000, 400); showMessage("NO! Give me what I want."); } LK.setTimeout(function () { spawnFoods(); }, 700); } } }); }; // --- GO CREEPY --- function goCreepy() { game.state = 'creepy'; tomato.setCreepy(); showMessage("You made me angry. Feed me what I want..."); LK.effects.flashScreen(0x000000, 1200); LK.setTimeout(function () { spawnFoods(); }, 1200); } // --- JUMPSCARE --- function jumpscare() { game.state = 'jumpscare'; isJumpscare = true; clearFoods(); tomato.setJumpscare(); showMessage(""); stateTxt.setText("👁️"); stateTxt.visible = true; LK.getSound('jumpscare').play(); LK.effects.flashScreen(0xff0000, 1200); // Save haunted state storage.creepy = true; // After a moment, show game over jumpscareTimeout = LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // --- SHOW HAUNTED STATE --- function showHaunt() { game.state = 'haunt'; clearFoods(); // Set background to black game.setBackgroundColor(0x000000); // Remove all GUI overlays messageTxt.setText(""); scoreTxt.setText(""); stateTxt.setText(""); stateTxt.visible = false; // Set tomato to creepy and move to center tomato.setCreepy(); tomato.x = 1024; tomato.y = 1366; // Make tomato's face black-eyed (simulate by overlaying two black ellipses for eyes) if (!tomato.leftEye) { tomato.leftEye = LK.getAsset('foodRock', { anchorX: 0.5, anchorY: 0.5, x: -70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.rightEye = LK.getAsset('foodRock', { anchorX: 0.5, anchorY: 0.5, x: 70, y: -180, scaleX: 0.7, scaleY: 1.1 }); tomato.addChild(tomato.leftEye); tomato.addChild(tomato.rightEye); } tomato.leftEye.visible = true; tomato.rightEye.visible = true; // Hide table, plate, utensils if (table) table.visible = false; if (plate) plate.visible = false; for (var i = 0; i < utensils.length; ++i) { if (utensils[i]) utensils[i].visible = false; } // No interaction, no text, just the tomato staring } // --- GAME INIT --- setupScene(); startGame(); // --- GAME EVENTS --- game.update = function () { // No per-frame logic needed for this game }; game.down = function (x, y, obj) { // No drag, but allow food selection // (handled by Food.down) }; game.move = function (x, y, obj) { // No drag }; game.up = function (x, y, obj) { // No drag }; // --- RESET ON GAME OVER --- LK.on('gameover', function () { // Reset haunted state if not jumpscare if (!isJumpscare) { storage.creepy = false; } }); // --- WIN HANDLER --- LK.on('youwin', function () { storage.creepy = false; }); // --- MUSIC --- LK.playMusic('bgm', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -262,8 +262,13 @@
var consoleOverlay = null;
var consoleBg = null;
var consoleText = null;
var consoleVisible = false;
+ var keyboardVisible = false;
+ var currentInput = "";
+ var deletingFiles = false;
+ var deleteProgress = 0;
+ var deleteTimeout = null;
// Console button click handler
consoleBtn.down = function (x, y, obj) {
if (!consoleVisible) {
showConsole();
@@ -295,13 +300,37 @@
fill: 0xFFFFFF
});
consoleText.anchor.set(0.5, 0.5);
consoleText.x = 1024;
- consoleText.y = 1366;
+ consoleText.y = 800;
consoleOverlay.addChild(consoleText);
- // Make console clickable to close
+ // Create virtual keyboard buttons
+ var keyboardKeys = [['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p'], ['a', 's', 'd', 'e', 'l', 'e', 't', 'e'], ['z', 'x', 'c', 'v', 'b', 'n', 'm'], ['backspace']];
+ var keyButtons = [];
+ var startY = 1200;
+ for (var row = 0; row < keyboardKeys.length; row++) {
+ for (var col = 0; col < keyboardKeys[row].length; col++) {
+ var key = keyboardKeys[row][col];
+ var keyBtn = new Text2(key, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ keyBtn.anchor.set(0.5, 0.5);
+ keyBtn.x = 300 + col * 80;
+ keyBtn.y = startY + row * 80;
+ keyBtn.keyValue = key;
+ keyBtn.down = function (x, y, obj) {
+ if (keyboardVisible) {
+ handleKeyInput(this.keyValue);
+ }
+ };
+ consoleOverlay.addChild(keyBtn);
+ keyButtons.push(keyBtn);
+ }
+ }
+ // Make console clickable to show keyboard
consoleBg.down = function (x, y, obj) {
- hideConsole();
+ showKeyboard();
};
}
// Hide console function
function hideConsole() {
@@ -310,10 +339,79 @@
consoleOverlay = null;
consoleBg = null;
consoleText = null;
consoleVisible = false;
+ keyboardVisible = false;
+ currentInput = "";
+ deletingFiles = false;
+ deleteProgress = 0;
+ if (deleteTimeout) {
+ LK.clearTimeout(deleteTimeout);
+ deleteTimeout = null;
+ }
}
}
+ // Show keyboard function
+ function showKeyboard() {
+ if (keyboardVisible) return;
+ keyboardVisible = true;
+ updateConsoleText();
+ }
+ // Update console text with current input
+ function updateConsoleText() {
+ if (!consoleText) return;
+ var displayText = "hello user\n> " + currentInput;
+ if (deletingFiles) {
+ displayText = "hello user\n> delete\nDeleting files... " + Math.floor(deleteProgress) + "%";
+ }
+ consoleText.setText(displayText);
+ }
+ // Handle keyboard input
+ function handleKeyInput(key) {
+ if (!keyboardVisible || deletingFiles) return;
+ if (key === "delete") {
+ currentInput = "";
+ startDeleteSequence();
+ } else if (key === "backspace") {
+ if (currentInput.length > 0) {
+ currentInput = currentInput.slice(0, -1);
+ updateConsoleText();
+ }
+ } else if (key.length === 1) {
+ currentInput += key;
+ updateConsoleText();
+ }
+ }
+ // Start delete file sequence
+ function startDeleteSequence() {
+ deletingFiles = true;
+ deleteProgress = 0;
+ updateConsoleText();
+ var deleteInterval = LK.setInterval(function () {
+ deleteProgress += Math.random() * 15 + 5;
+ if (deleteProgress >= 95) {
+ deleteProgress = 95;
+ LK.clearInterval(deleteInterval);
+ // Show tomato when almost done
+ deleteTimeout = LK.setTimeout(function () {
+ showTomatoInConsole();
+ }, 500);
+ }
+ updateConsoleText();
+ }, 200);
+ }
+ // Show tomato appearing in console
+ function showTomatoInConsole() {
+ if (!consoleOverlay) return;
+ // Create tomato in console
+ var consoleTomato = new Tomato();
+ consoleTomato.init();
+ consoleTomato.x = 1024;
+ consoleTomato.y = 1000;
+ consoleTomato.scaleX = 2;
+ consoleTomato.scaleY = 2;
+ consoleOverlay.addChild(consoleTomato);
+ }
// State text (for jumpscare/haunt)
stateTxt = new Text2('', {
size: 120,
fill: 0xFF0000
Modern App Store icon, high definition, square with rounded corners, for a game titled "Feed the Tomato: The Hungry Return" and with the description "Help a tomato eat by choosing the right foods. Too many mistakes turn it creepy, leading to a jumpscare and a haunting return.". No text on icon!
Apple. In-Game asset. 2d. High contrast. No shadows
bratery. In-Game asset. 2d. High contrast. No shadows
Bread. In-Game asset. 2d. High contrast. No shadows
cheese. In-Game asset. 2d. High contrast. No shadows
Bug. In-Game asset. 2d. High contrast. No shadows
Egg. In-Game asset. 2d. High contrast. No shadows
Eyeball. In-Game asset. 2d. High contrast. No shadows
Fingertip. In-Game asset. 2d. High contrast. No shadows
A real heart. In-Game asset. 2d. High contrast. No shadows
Rock. In-Game asset. 2d. High contrast. No shadows
Shoe. In-Game asset. 2d. High contrast. No shadows
Tooth. In-Game asset. 2d. High contrast. No shadows
Plate. In-Game asset. 2d. High contrast. No shadows
Soap. In-Game asset. 2d. High contrast. No shadows
Fork. In-Game asset. 2d. High contrast. No shadows
Carrot. In-Game asset. 2d. High contrast. No shadows
Worm. In-Game asset. 2d. High contrast. No shadows
tomato with eyes. In-Game asset. 2d. High contrast. No shadows
Error. In-Game asset. 2d. High contrast. No shadows