/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.flapPower = -12; self.maxFallSpeed = 15; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Add a subtle flap animation tween(birdGraphics, { rotation: -0.3 }, { duration: 100 }); tween(birdGraphics, { rotation: 0 }, { duration: 200 }); }; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity if (self.velocity < 0) { birdGraphics.rotation = Math.max(-0.5, self.velocity * 0.05); } else { birdGraphics.rotation = Math.min(1.2, self.velocity * 0.08); } // Check ground collision if (self.y > 2732 - 100 - 30) { // Ground height minus bird radius gameOver = true; } // Check ceiling collision if (self.y < 30) { gameOver = true; } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.gapSize = 300; self.scored = false; // Create top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Create bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setupPipes = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapSize / 2; self.bottomPipe.y = gapCenterY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; // Check if bird passed through this pipe if (!self.scored && self.x < bird.x - 60) { self.scored = true; score++; LK.setScore(score); scoreTxt.setText(score); LK.getSound('score').play(); } }; self.checkCollision = function (birdObj) { var birdBounds = { x: birdObj.x - 25, y: birdObj.y - 25, width: 50, height: 50 }; var topPipeBounds = { x: self.x - 60, y: 0, width: 120, height: self.topPipe.y }; var bottomPipeBounds = { x: self.x - 60, y: self.bottomPipe.y, width: 120, height: 2732 - self.bottomPipe.y }; return self.intersectsBounds(birdBounds, topPipeBounds) || self.intersectsBounds(birdBounds, bottomPipeBounds); }; self.intersectsBounds = function (rect1, rect2) { return rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bird; var pipes = []; var ground; var scoreTxt; var score = 0; var gameOver = false; var gameStarted = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 120; // 2 seconds at 60fps // Create bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2732 - 100; // Create score text scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create instruction text var instructionTxt = new Text2('TAP TO FLAP', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); instructionTxt.x = 2048 / 2; instructionTxt.y = 1366 - 200; game.addChild(instructionTxt); function spawnPipe() { var pipe = new Pipe(); pipe.x = 2048 + 60; // Random gap position (avoid too high or too low) var minGapCenter = 200 + pipe.gapSize / 2; var maxGapCenter = 2732 - 200 - pipe.gapSize / 2; var gapCenterY = minGapCenter + Math.random() * (maxGapCenter - minGapCenter); pipe.setupPipes(gapCenterY); pipes.push(pipe); game.addChild(pipe); } function resetGame() { // Clear pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; // Reset bird bird.x = 400; bird.y = 1366; bird.velocity = 0; // Reset score score = 0; LK.setScore(0); scoreTxt.setText('0'); // Reset game state gameOver = false; gameStarted = false; pipeSpawnTimer = 0; // Show instruction text instructionTxt.visible = true; } game.down = function (x, y, obj) { if (gameOver) { LK.showGameOver(); return; } if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; } bird.flap(); }; game.update = function () { if (gameOver) { return; } if (!gameStarted) { return; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Check collision if (pipe.checkCollision(bird)) { gameOver = true; LK.showGameOver(); return; } // Remove pipes that are off screen if (pipe.x < -120) { pipe.destroy(); pipes.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,235 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.8;
+ self.flapPower = -12;
+ self.maxFallSpeed = 15;
+ self.flap = function () {
+ self.velocity = self.flapPower;
+ LK.getSound('flap').play();
+ // Add a subtle flap animation
+ tween(birdGraphics, {
+ rotation: -0.3
+ }, {
+ duration: 100
+ });
+ tween(birdGraphics, {
+ rotation: 0
+ }, {
+ duration: 200
+ });
+ };
+ self.update = function () {
+ // Apply gravity
+ self.velocity += self.gravity;
+ // Limit fall speed
+ if (self.velocity > self.maxFallSpeed) {
+ self.velocity = self.maxFallSpeed;
+ }
+ // Update position
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ if (self.velocity < 0) {
+ birdGraphics.rotation = Math.max(-0.5, self.velocity * 0.05);
+ } else {
+ birdGraphics.rotation = Math.min(1.2, self.velocity * 0.08);
+ }
+ // Check ground collision
+ if (self.y > 2732 - 100 - 30) {
+ // Ground height minus bird radius
+ gameOver = true;
+ }
+ // Check ceiling collision
+ if (self.y < 30) {
+ gameOver = true;
+ }
+ };
+ return self;
+});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ self.speed = -4;
+ self.gapSize = 300;
+ self.scored = false;
+ // Create top pipe
+ self.topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Create bottom pipe
+ self.bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.setupPipes = function (gapCenterY) {
+ self.topPipe.y = gapCenterY - self.gapSize / 2;
+ self.bottomPipe.y = gapCenterY + self.gapSize / 2;
+ };
+ self.update = function () {
+ self.x += self.speed;
+ // Check if bird passed through this pipe
+ if (!self.scored && self.x < bird.x - 60) {
+ self.scored = true;
+ score++;
+ LK.setScore(score);
+ scoreTxt.setText(score);
+ LK.getSound('score').play();
+ }
+ };
+ self.checkCollision = function (birdObj) {
+ var birdBounds = {
+ x: birdObj.x - 25,
+ y: birdObj.y - 25,
+ width: 50,
+ height: 50
+ };
+ var topPipeBounds = {
+ x: self.x - 60,
+ y: 0,
+ width: 120,
+ height: self.topPipe.y
+ };
+ var bottomPipeBounds = {
+ x: self.x - 60,
+ y: self.bottomPipe.y,
+ width: 120,
+ height: 2732 - self.bottomPipe.y
+ };
+ return self.intersectsBounds(birdBounds, topPipeBounds) || self.intersectsBounds(birdBounds, bottomPipeBounds);
+ };
+ self.intersectsBounds = function (rect1, rect2) {
+ return rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.y + rect1.height > rect2.y;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bird;
+var pipes = [];
+var ground;
+var scoreTxt;
+var score = 0;
+var gameOver = false;
+var gameStarted = false;
+var pipeSpawnTimer = 0;
+var pipeSpawnInterval = 120; // 2 seconds at 60fps
+// Create bird
+bird = game.addChild(new Bird());
+bird.x = 400;
+bird.y = 1366; // Center of screen
+// Create ground
+ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+}));
+ground.x = 0;
+ground.y = 2732 - 100;
+// Create score text
+scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create instruction text
+var instructionTxt = new Text2('TAP TO FLAP', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+instructionTxt.anchor.set(0.5, 0.5);
+instructionTxt.x = 2048 / 2;
+instructionTxt.y = 1366 - 200;
+game.addChild(instructionTxt);
+function spawnPipe() {
+ var pipe = new Pipe();
+ pipe.x = 2048 + 60;
+ // Random gap position (avoid too high or too low)
+ var minGapCenter = 200 + pipe.gapSize / 2;
+ var maxGapCenter = 2732 - 200 - pipe.gapSize / 2;
+ var gapCenterY = minGapCenter + Math.random() * (maxGapCenter - minGapCenter);
+ pipe.setupPipes(gapCenterY);
+ pipes.push(pipe);
+ game.addChild(pipe);
+}
+function resetGame() {
+ // Clear pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].destroy();
+ }
+ pipes = [];
+ // Reset bird
+ bird.x = 400;
+ bird.y = 1366;
+ bird.velocity = 0;
+ // Reset score
+ score = 0;
+ LK.setScore(0);
+ scoreTxt.setText('0');
+ // Reset game state
+ gameOver = false;
+ gameStarted = false;
+ pipeSpawnTimer = 0;
+ // Show instruction text
+ instructionTxt.visible = true;
+}
+game.down = function (x, y, obj) {
+ if (gameOver) {
+ LK.showGameOver();
+ return;
+ }
+ if (!gameStarted) {
+ gameStarted = true;
+ instructionTxt.visible = false;
+ }
+ bird.flap();
+};
+game.update = function () {
+ if (gameOver) {
+ return;
+ }
+ if (!gameStarted) {
+ return;
+ }
+ // Spawn pipes
+ pipeSpawnTimer++;
+ if (pipeSpawnTimer >= pipeSpawnInterval) {
+ spawnPipe();
+ pipeSpawnTimer = 0;
+ }
+ // Update pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ // Check collision
+ if (pipe.checkCollision(bird)) {
+ gameOver = true;
+ LK.showGameOver();
+ return;
+ }
+ // Remove pipes that are off screen
+ if (pipe.x < -120) {
+ pipe.destroy();
+ pipes.splice(i, 1);
+ }
+ }
+};
\ No newline at end of file