User prompt
Make all white text exept button text black
User prompt
Um it goes forever in it I need twice, and use bg as bg ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make dance play twice ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make loading work and add monster dancing while singing. ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/tween.v1
User prompt
Fix monster img mapping again
User prompt
Use this bg and add monster called Sunna. Sunna is shop only, costs 50 emeralds (new currency that is also generated 0.5 per sec) ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.coins = undefined;' Line Number: 150 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add a way to optionally save progress and optionally dellete progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make progress not save but optionally it can ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
The sounds are gone fix it
User prompt
add sound assets (1 for each monster type, not one for each monster, rare and Epic use same sound as regular.)
User prompt
add sound assets (1 for each monster type, not one for each monster, rare and Epic use same sound as regular.)
User prompt
Make all text easier to read and add sound assets (1 for each monster type, not one for each monster, rare and Epic use same sound as regular.)
User prompt
Fix how some monsters use shapes instead of their actual assets
User prompt
Make monsters generate 0.5 of each currency every second ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 378
User prompt
Generate the first version of the source code of my game: Monster Melody Manager. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Monster Melody Manager
Initial prompt
MSM but with new monsters replacing old ones. Rectertik, Antilla, Shapana, Zingting, and of course, their Rare and Epic forms. How to get. Rectertik: starting monster, in shop for 50 coins. Antilla: in shop for 100 coins. Rare Rectertik: In ashop for 5 diamonds. Rare Antilla: in shop for 10 diamonds. Shapana: in shop for 500 coins, breed any rectertik form and any antilla form. Zingting: breed any antilla form with another antilla of any form. All others: in shop for 25 diamonds.
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BreedingPair = Container.expand(function (monster1Type, monster2Type) { var self = Container.call(this); self.monster1Type = monster1Type; self.monster2Type = monster2Type; var button = self.attachAsset('breedButton', { anchorX: 0.5, anchorY: 0.5 }); var breedText = new Text2("Breed", { size: 24, fill: 0xFFFFFF }); breedText.anchor.set(0.5, 0.5); breedText.y = -10; self.addChild(breedText); var pairText = new Text2(monster1Type + " + " + monster2Type, { size: 16, fill: 0xFFFFFF }); pairText.anchor.set(0.5, 0.5); pairText.y = 10; self.addChild(pairText); self.down = function (x, y, obj) { attemptBreeding(self.monster1Type, self.monster2Type); }; return self; }); var Monster = Container.expand(function (monsterType) { var self = Container.call(this); self.monsterType = monsterType || 'Rectertik'; var assetName = getAssetNameForMonster(self.monsterType); var monsterGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); // Add type label var typeText = new Text2(self.monsterType, { size: 24, fill: 0x000000 }); typeText.anchor.set(0.5, 0.5); typeText.y = 80; self.addChild(typeText); self.down = function (x, y, obj) { // Visual feedback on tap LK.effects.flashObject(self, 0xFFFFFF, 200); // Play monster sound var soundName = getMonsterSoundName(self.monsterType); LK.getSound(soundName).play(); // Start dancing animation self.startDancing(); }; self.startDancing = function () { // Initialize dance counter if not exists if (self.danceCount === undefined) { self.danceCount = 0; } // Stop dancing if we've already danced twice if (self.danceCount >= 2) { self.danceCount = 0; // Reset counter for next time return; } // Increment dance counter self.danceCount++; // Stop any existing tweens tween.stop(monsterGraphics); tween.stop(self); // Dance sequence: bounce up and down while rotating tween(monsterGraphics, { rotation: Math.PI / 8 }, { duration: 200, easing: tween.easeInOut }); tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(monsterGraphics, { rotation: -Math.PI / 8 }, { duration: 200, easing: tween.easeInOut }); tween(self, { scaleX: 0.8, scaleY: 1.3 }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { tween(monsterGraphics, { rotation: 0 }, { duration: 200, easing: tween.easeInOut }); tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.bounceOut, onFinish: function onFinish() { // Call startDancing again to play the dance a second time self.startDancing(); } }); } }); } }); }; return self; }); var ShopItem = Container.expand(function (monsterType, price, currency) { var self = Container.call(this); self.monsterType = monsterType; self.price = price; self.currency = currency; var button = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); var nameText = new Text2(monsterType, { size: 28, fill: 0x000000 }); nameText.anchor.set(0.5, 0.5); nameText.y = -15; self.addChild(nameText); var priceText = new Text2(price + " " + currency, { size: 24, fill: 0xFFD700 }); priceText.anchor.set(0.5, 0.5); priceText.y = 15; self.addChild(priceText); self.down = function (x, y, obj) { purchaseMonster(self.monsterType, self.price, self.currency); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1A237E }); /**** * Game Code ****/ // Add background var bg = game.attachAsset('Bg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2048 / 500, scaleY: 2732 / 1000 }); // Game data - can optionally be saved var gameData = { coins: 100, diamonds: 5, emeralds: 10, monsters: ["Rectertik"], monsterCounts: {} }; // Save/Load functions function saveProgress() { storage.coins = gameData.coins; storage.diamonds = gameData.diamonds; storage.emeralds = gameData.emeralds; storage.monsters = gameData.monsters; storage.monsterCounts = gameData.monsterCounts; LK.effects.flashScreen(0x00FF00, 300); } function loadProgress() { if (storage.coins !== undefined) { gameData.coins = storage.coins; gameData.diamonds = storage.diamonds; gameData.emeralds = storage.emeralds || 10; gameData.monsters = storage.monsters || ["Rectertik"]; gameData.monsterCounts = storage.monsterCounts || {}; updateCurrency(); refreshCollection(); LK.effects.flashScreen(0x0000FF, 300); } else { LK.effects.flashScreen(0xFF0000, 300); } } function deleteProgress() { // Reset storage by setting to default values instead of undefined storage.coins = 100; storage.diamonds = 5; storage.emeralds = 10; storage.monsters = ["Rectertik"]; storage.monsterCounts = {}; gameData = { coins: 100, diamonds: 5, emeralds: 10, //{emeralds_reset} monsters: ["Rectertik"], monsterCounts: {} }; updateCurrency(); refreshCollection(); LK.effects.flashScreen(0xFF0000, 300); } function getAssetNameForMonster(monsterType) { // Remove spaces and handle special cases var assetName = monsterType.replace(/\s+/g, ''); return assetName; } function getMonsterSoundName(monsterType) { // Map monster types to their sound names if (monsterType.indexOf('Rectertik') !== -1) { return 'rectertikSound'; } else if (monsterType.indexOf('Antilla') !== -1) { return 'antillaSound'; } else if (monsterType.indexOf('Shapana') !== -1) { return 'shapanaSound'; } else if (monsterType.indexOf('Zingting') !== -1) { return 'zingtingSound'; } else if (monsterType.indexOf('Sunna') !== -1) { return 'sunnasound'; } // Default fallback return 'rectertikSound'; } var currentView = 'collection'; // 'collection', 'shop', 'breeding' var collectionMonsters = []; var shopItems = []; var breedingPairs = []; // UI Elements var coinText = new Text2('Coins: ' + gameData.coins, { size: 36, fill: 0xFFD700 }); coinText.anchor.set(0, 0); coinText.x = 120; coinText.y = 50; LK.gui.topLeft.addChild(coinText); var diamondText = new Text2('Diamonds: ' + gameData.diamonds, { size: 36, fill: 0x00BCD4 }); diamondText.anchor.set(0, 0); diamondText.x = 120; diamondText.y = 100; LK.gui.topLeft.addChild(diamondText); var emeraldText = new Text2('Emeralds: ' + gameData.emeralds, { size: 36, fill: 0x00FF7F }); emeraldText.anchor.set(0, 0); emeraldText.x = 120; emeraldText.y = 150; LK.gui.topLeft.addChild(emeraldText); // Save/Load/Delete buttons var saveBtn = new Text2('Save', { size: 28, fill: 0x00FF00 }); saveBtn.anchor.set(0.5, 0); saveBtn.x = 2048 / 6; saveBtn.y = 200; game.addChild(saveBtn); var loadBtn = new Text2('Load', { size: 28, fill: 0x0000FF }); loadBtn.anchor.set(0.5, 0); loadBtn.x = 2048 / 3; loadBtn.y = 200; game.addChild(loadBtn); var deleteBtn = new Text2('Delete', { size: 28, fill: 0xFF0000 }); deleteBtn.anchor.set(0.5, 0); deleteBtn.x = 5 * 2048 / 6; deleteBtn.y = 200; game.addChild(deleteBtn); // Navigation buttons var collectionBtn = new Text2('Collection', { size: 32, fill: 0x000000 }); collectionBtn.anchor.set(0.5, 0); collectionBtn.x = 2048 / 4; collectionBtn.y = 150; game.addChild(collectionBtn); var shopBtn = new Text2('Shop', { size: 32, fill: 0x000000 }); shopBtn.anchor.set(0.5, 0); shopBtn.x = 2048 / 2; shopBtn.y = 150; game.addChild(shopBtn); var breedingBtn = new Text2('Breeding', { size: 32, fill: 0x000000 }); breedingBtn.anchor.set(0.5, 0); breedingBtn.x = 3 * 2048 / 4; breedingBtn.y = 150; game.addChild(breedingBtn); // Shop data var shopData = [{ type: 'Rectertik', price: 50, currency: 'coins' }, { type: 'Antilla', price: 100, currency: 'coins' }, { type: 'Rare Rectertik', price: 5, currency: 'diamonds' }, { type: 'Rare Antilla', price: 10, currency: 'diamonds' }, { type: 'Shapana', price: 500, currency: 'coins' }, { type: 'Epic Rectertik', price: 25, currency: 'diamonds' }, { type: 'Epic Antilla', price: 25, currency: 'diamonds' }, { type: 'Rare Shapana', price: 25, currency: 'diamonds' }, { type: 'Epic Shapana', price: 25, currency: 'diamonds' }, { type: 'Zingting', price: 25, currency: 'diamonds' }, { type: 'Rare Zingting', price: 25, currency: 'diamonds' }, { type: 'Epic Zingting', price: 25, currency: 'diamonds' }, { type: 'Sunna', price: 50, currency: 'emeralds' }]; function updateCurrency() { coinText.setText('Coins: ' + gameData.coins); diamondText.setText('Diamonds: ' + gameData.diamonds); emeraldText.setText('Emeralds: ' + gameData.emeralds); } function purchaseMonster(monsterType, price, currency) { if (currency === 'coins' && gameData.coins >= price) { gameData.coins -= price; addMonster(monsterType); updateCurrency(); LK.effects.flashScreen(0x00FF00, 300); } else if (currency === 'diamonds' && gameData.diamonds >= price) { gameData.diamonds -= price; addMonster(monsterType); updateCurrency(); LK.effects.flashScreen(0x00FF00, 300); } else if (currency === 'emeralds' && gameData.emeralds >= price) { gameData.emeralds -= price; addMonster(monsterType); updateCurrency(); LK.effects.flashScreen(0x00FF00, 300); } else { LK.effects.flashScreen(0xFF0000, 300); } } function addMonster(monsterType) { gameData.monsterCounts[monsterType] = (gameData.monsterCounts[monsterType] || 0) + 1; if (gameData.monsters.indexOf(monsterType) === -1) { gameData.monsters.push(monsterType); } refreshCollection(); } function attemptBreeding(monster1Type, monster2Type) { // Check if player has both monsters if (gameData.monsterCounts[monster1Type] > 0 && gameData.monsterCounts[monster2Type] > 0) { var result = getBreedingResult(monster1Type, monster2Type); if (result) { addMonster(result); LK.effects.flashScreen(0x00FF00, 500); } } else { LK.effects.flashScreen(0xFF0000, 300); } } function getBreedingResult(monster1, monster2) { // Shapana = any Rectertik form + any Antilla form if (isRectertikForm(monster1) && isAntillaForm(monster2) || isAntillaForm(monster1) && isRectertikForm(monster2)) { return 'Shapana'; } // Zingting = any Antilla form + another Antilla form if (isAntillaForm(monster1) && isAntillaForm(monster2)) { return 'Zingting'; } return null; } function isRectertikForm(monsterType) { return monsterType.indexOf('Rectertik') !== -1; } function isAntillaForm(monsterType) { return monsterType.indexOf('Antilla') !== -1; } function clearView() { for (var i = collectionMonsters.length - 1; i >= 0; i--) { collectionMonsters[i].destroy(); } collectionMonsters = []; for (var j = shopItems.length - 1; j >= 0; j--) { shopItems[j].destroy(); } shopItems = []; for (var k = breedingPairs.length - 1; k >= 0; k--) { breedingPairs[k].destroy(); } breedingPairs = []; } function showCollection() { clearView(); currentView = 'collection'; var yPos = 300; var xPos = 200; var monstersPerRow = 4; var currentRow = 0; for (var i = 0; i < gameData.monsters.length; i++) { var monsterType = gameData.monsters[i]; var count = gameData.monsterCounts[monsterType]; if (count > 0) { var monster = new Monster(monsterType); monster.x = xPos + currentRow * 400; monster.y = yPos; game.addChild(monster); collectionMonsters.push(monster); // Add count text var countText = new Text2('x' + count, { size: 20, fill: 0x000000 }); countText.anchor.set(0.5, 0.5); countText.x = monster.x + 60; countText.y = monster.y - 60; game.addChild(countText); collectionMonsters.push(countText); currentRow++; if (currentRow >= monstersPerRow) { currentRow = 0; yPos += 200; } } } } function showShop() { clearView(); currentView = 'shop'; var yPos = 300; var xPos = 2048 / 2; for (var i = 0; i < shopData.length; i++) { var item = shopData[i]; var shopItem = new ShopItem(item.type, item.price, item.currency); shopItem.x = xPos; shopItem.y = yPos + i * 100; game.addChild(shopItem); shopItems.push(shopItem); } } function showBreeding() { clearView(); currentView = 'breeding'; var yPos = 300; var xPos = 2048 / 2; // Show available breeding combinations var combinations = [{ monster1: 'Rectertik', monster2: 'Antilla', result: 'Shapana' }, { monster1: 'Rare Rectertik', monster2: 'Antilla', result: 'Shapana' }, { monster1: 'Rectertik', monster2: 'Rare Antilla', result: 'Shapana' }, { monster1: 'Antilla', monster2: 'Antilla', result: 'Zingting' }, { monster1: 'Rare Antilla', monster2: 'Antilla', result: 'Zingting' }]; for (var i = 0; i < combinations.length; i++) { var combo = combinations[i]; var breedPair = new BreedingPair(combo.monster1, combo.monster2); breedPair.x = xPos; breedPair.y = yPos + i * 80; game.addChild(breedPair); breedingPairs.push(breedPair); } } function refreshCollection() { if (currentView === 'collection') { showCollection(); } } // Navigation event handlers game.down = function (x, y, obj) { // Use x, y directly as they are already in the correct coordinate space // Check navigation buttons if (y >= 150 && y <= 182) { if (x >= 2048 / 4 - 100 && x <= 2048 / 4 + 100) { showCollection(); } else if (x >= 2048 / 2 - 50 && x <= 2048 / 2 + 50) { showShop(); } else if (x >= 3 * 2048 / 4 - 100 && x <= 3 * 2048 / 4 + 100) { showBreeding(); } } // Check save/load/delete buttons if (y >= 200 && y <= 228) { if (x >= 2048 / 6 - 50 && x <= 2048 / 6 + 50) { saveProgress(); } else if (x >= 2048 / 3 - 50 && x <= 2048 / 3 + 50) { loadProgress(); } else if (x >= 5 * 2048 / 6 - 50 && x <= 5 * 2048 / 6 + 50) { deleteProgress(); } } }; // Timer for passive income generation var incomeTimer = LK.setInterval(function () { var totalMonsters = 0; for (var monsterType in gameData.monsterCounts) { totalMonsters += gameData.monsterCounts[monsterType]; } if (totalMonsters > 0) { var coinsToAdd = totalMonsters * 0.5; var diamondsToAdd = totalMonsters * 0.5; var emeraldsToAdd = totalMonsters * 0.5; gameData.coins = Math.floor((gameData.coins || 0) + coinsToAdd); gameData.diamonds = Math.floor((gameData.diamonds || 0) + diamondsToAdd); gameData.emeralds = Math.floor((gameData.emeralds || 0) + emeraldsToAdd); updateCurrency(); } }, 1000); // Initialize with collection view showCollection();
===================================================================
--- original.js
+++ change.js
@@ -44,9 +44,9 @@
});
// Add type label
var typeText = new Text2(self.monsterType, {
size: 24,
- fill: 0xFFFFFF
+ fill: 0x000000
});
typeText.anchor.set(0.5, 0.5);
typeText.y = 80;
self.addChild(typeText);
@@ -135,9 +135,9 @@
anchorY: 0.5
});
var nameText = new Text2(monsterType, {
size: 28,
- fill: 0xFFFFFF
+ fill: 0x000000
});
nameText.anchor.set(0.5, 0.5);
nameText.y = -15;
self.addChild(nameText);
@@ -300,25 +300,25 @@
game.addChild(deleteBtn);
// Navigation buttons
var collectionBtn = new Text2('Collection', {
size: 32,
- fill: 0xFFFFFF
+ fill: 0x000000
});
collectionBtn.anchor.set(0.5, 0);
collectionBtn.x = 2048 / 4;
collectionBtn.y = 150;
game.addChild(collectionBtn);
var shopBtn = new Text2('Shop', {
size: 32,
- fill: 0xFFFFFF
+ fill: 0x000000
});
shopBtn.anchor.set(0.5, 0);
shopBtn.x = 2048 / 2;
shopBtn.y = 150;
game.addChild(shopBtn);
var breedingBtn = new Text2('Breeding', {
size: 32,
- fill: 0xFFFFFF
+ fill: 0x000000
});
breedingBtn.anchor.set(0.5, 0);
breedingBtn.x = 3 * 2048 / 4;
breedingBtn.y = 150;
@@ -470,9 +470,9 @@
collectionMonsters.push(monster);
// Add count text
var countText = new Text2('x' + count, {
size: 20,
- fill: 0xFFFFFF
+ fill: 0x000000
});
countText.anchor.set(0.5, 0.5);
countText.x = monster.x + 60;
countText.y = monster.y - 60;
Ant. In-Game asset. 2d. High contrast. No shadows
Tick bug. In-Game asset. 2d. High contrast. No shadows
Tick bug with blue square on shell. In-Game asset. 2d. High contrast. No shadows
Electricity with eye. In-Game asset. 2d. High contrast. No shadows
X shape electricity. In-Game asset. 2d. High contrast. No shadows
Shapes bg. In-Game asset. 2d. High contrast. No shadows
Crop to circle
Crop to shape of a tick bug