User prompt
Add cat-face variation of ultra tulip
User prompt
Add ultra tulip
User prompt
Add ultra tulip, alternates to a random tulip every frame.
User prompt
Fix ultra tulip it's just air. Should be alternates to a random tulip every frame.
User prompt
Fix ultra tulip it's just red tulip. Should be alternates to a random tulip every frame.
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Add ultra tulip, alternates to a random tulip every frame. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Add cat face by itself, 100% opacity, using stem, as a plant.
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Make carrot be only one using stem
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Add carrot.
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Add emoji plants, no assets, just Emojis, 🏵, 🌵, 🥕, 🥒, 🥝. USE THE EMOJIS PROVIDED. Refer to in sounds as emoji [emoji number] SO DONT "FAILURE: Integration failed, target source not found. Please try again." ME.
User prompt
FAILURE: Integration failed, target source not found. Please try again? WHAT
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Add emoji plants, no assets, just Emojis, 1🏵, 2🌵,3 🥕, 4🥒, 5🥝. USE THE EMOJIS PROVIDED. Refer to in sounds as emoji [emoji number]
User prompt
Add emoji plants, no assets, just Emojis, 1🏵, 2🌵,3 🥕, 4🥒, 5🥝.
User prompt
Make emoji plants use emoji not assets
User prompt
Add emoji plants, 🏵, 🌵, 🥕, 🥒, 🥝. Refer in sound as emoji [emoji number].
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Make sound playing work more often
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Add Inverted color lily of the Valley to plant selection, use a color inverter thing or create new asset it depends
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Fix sound playing, make better. Add back cat Moonflower tune
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Add sounds for each plant
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Add cat-faced sun and Moonflower as new plants, like original but with a 50% opacity cat face overlay. THEESE ARE NOT REPLACEMENTS!
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Add cat-faced sun and Moonflower, like original but with a 50% opacity cat face overlay
Code edit (1 edits merged)
Please save this source code
User prompt
Plantbox - Musical Garden Creator
Initial prompt
Title Plantbox - Musical Garden Creator Long Description Plantbox is a creative music-making game where players cultivate their own musical garden by selecting and combining different flowering plants. Choose from nine unique plant varieties including Sunflower, Moonflower, Lily of the Valley, and various colored Tulips, each producing its own distinctive musical tune. Players can select up to three plants to create custom musical combinations that loop continuously, allowing for endless experimentation with different plant melodies. The game encourages creativity and musical exploration through an intuitive plant-selection interface where each flower contributes its unique sound to create harmonious or experimental compositions. Game Flow • **Plant Selection Screen**: Display all 9 plant varieties in a garden-like interface with visual representations • **Musical Preview**: Tap individual plants to hear their unique tunes before selection • **Combination System**: Select exactly 3 plants to create a musical composition • **Looping Playback**: Selected plant tunes play simultaneously and loop continuously • **Mix and Match**: Easily swap plants in and out to experiment with different musical combinations • **Visual Feedback**: Selected plants are highlighted and visually emphasized during playback • **Reset Option**: Clear current selection to start a new musical combination
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Plant = Container.expand(function (plantType, x, y) { var self = Container.call(this); self.plantType = plantType; self.isSelected = false; self.soundId = plantType + 'Tune'; // Create pot var pot = self.attachAsset('plantPot', { anchorX: 0.5, anchorY: 1 }); pot.y = 0; // Create stem for carrot and catFace var stem = null; if (plantType === 'carrot' || plantType === 'catFace') { stem = self.attachAsset('stem', { anchorX: 0.5, anchorY: 1 }); stem.y = -10; } // Create flower based on type var flower = self.attachAsset(plantType === 'catSunflower' ? 'sunflower' : plantType === 'catMoonflower' ? 'moonflower' : plantType === 'invertedLilyOfValley' ? 'lilyOfValley' : plantType === 'catFace' ? 'catFace' : plantType, { anchorX: 0.5, anchorY: 0.5 }); flower.y = -100; // Apply color inversion for inverted lily of valley if (plantType === 'invertedLilyOfValley') { flower.tint = 0x00ff00; // Invert colors by applying green tint } // Add cat face overlay for cat variants var catFace = null; if (plantType === 'catSunflower' || plantType === 'catMoonflower') { catFace = self.attachAsset('catFace', { anchorX: 0.5, anchorY: 0.5, alpha: 0.5 }); catFace.y = -100; } else if (plantType === 'catFace') { catFace = flower; // Use the flower as the cat face itself catFace.alpha = 1; // Set full opacity } // Create highlight (initially hidden) var highlight = self.attachAsset('selectedHighlight', { anchorX: 0.5, anchorY: 1, alpha: 0 }); highlight.y = 20; // Position the plant self.x = x; self.y = y; self.select = function () { self.isSelected = true; tween(highlight, { alpha: 0.3 }, { duration: 300 }); tween(flower, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); if (catFace) { tween(catFace, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); } }; self.deselect = function () { self.isSelected = false; tween(highlight, { alpha: 0 }, { duration: 300 }); tween(flower, { scaleX: 1, scaleY: 1 }, { duration: 200 }); if (catFace) { tween(catFace, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }; self.playPreview = function () { // Play the sound immediately with better error handling try { var sound = LK.getSound(self.soundId); if (sound && typeof sound.play === 'function') { sound.play(); } } catch (e) { console.log('Sound play error for', self.soundId); } // Visual feedback animation tween(flower, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, onFinish: function onFinish() { tween(flower, { scaleX: self.isSelected ? 1.2 : 1, scaleY: self.isSelected ? 1.2 : 1 }, { duration: 100 }); } }); if (catFace) { tween(catFace, { scaleX: 1.3, scaleY: 1.3 }, { duration: 100, onFinish: function onFinish() { tween(catFace, { scaleX: self.isSelected ? 1.2 : 1, scaleY: self.isSelected ? 1.2 : 1 }, { duration: 100 }); } }); } }; self.down = function (x, y, obj) { if (selectedPlants.length < 3 && !self.isSelected) { addPlantToSelection(self); } else if (self.isSelected) { removePlantFromSelection(self); } else { // Just play preview if already at max selection self.playPreview(); } }; return self; }); var ResetButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('resetButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('RESET', { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.x = 2048 / 2; self.y = 2600; self.down = function (x, y, obj) { resetSelection(); tween(buttonBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(buttonBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Initialize sound assets for each plant type var plants = []; var selectedPlants = []; var playingIntervals = []; var plantTypes = ['sunflower', 'moonflower', 'lilyOfValley', 'redTulip', 'yellowTulip', 'pinkTulip', 'purpleTulip', 'orangeTulip', 'blueTulip', 'catSunflower', 'catMoonflower', 'invertedLilyOfValley', 'carrot', 'catFace']; // Create title var titleText = new Text2('Plantbox - Musical Garden', { size: 60, fill: 0x2F4F2F }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 50; game.addChild(titleText); // Create instruction text var instructionText = new Text2('Tap plants to create your musical garden\n(Select up to 3 plants)', { size: 40, fill: 0x556B2F }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 140; game.addChild(instructionText); // Create selection counter var selectionText = new Text2('Selected: 0/3', { size: 45, fill: 0x8B4513 }); selectionText.anchor.set(0.5, 0); selectionText.x = 2048 / 2; selectionText.y = 220; game.addChild(selectionText); // Create plants in a flexible grid layout (4 rows: 3,3,3,3) var startX = 400; var startY = 400; var spacingX = 416; var spacingY = 280; for (var i = 0; i < plantTypes.length; i++) { var row = Math.floor(i / 3); var col = i % 3; var x = startX + col * spacingX; var y = startY + row * spacingY; var plant = new Plant(plantTypes[i], x, y); plants.push(plant); game.addChild(plant); } // Create reset button var resetButton = new ResetButton(); game.addChild(resetButton); function addPlantToSelection(plant) { if (selectedPlants.length < 3 && !plant.isSelected) { selectedPlants.push(plant); plant.select(); updateSelectionDisplay(); startPlantMusic(); } } function removePlantFromSelection(plant) { var index = selectedPlants.indexOf(plant); if (index > -1) { selectedPlants.splice(index, 1); plant.deselect(); updateSelectionDisplay(); startPlantMusic(); } } function resetSelection() { for (var i = 0; i < selectedPlants.length; i++) { selectedPlants[i].deselect(); } selectedPlants = []; updateSelectionDisplay(); stopAllMusic(); } function updateSelectionDisplay() { selectionText.setText('Selected: ' + selectedPlants.length + '/3'); } function stopAllMusic() { for (var i = 0; i < playingIntervals.length; i++) { LK.clearInterval(playingIntervals[i]); } playingIntervals = []; } function startPlantMusic() { stopAllMusic(); if (selectedPlants.length > 0) { // Play all sounds immediately first for (var i = 0; i < selectedPlants.length; i++) { var sound = LK.getSound(selectedPlants[i].soundId); if (sound) { sound.play(); } } // Set up synchronized looping for all plants var mainInterval = LK.setInterval(function () { for (var j = 0; j < selectedPlants.length; j++) { var sound = LK.getSound(selectedPlants[j].soundId); if (sound) { sound.play(); } } }, 1000); // Consistent 1 second loop for all plants playingIntervals.push(mainInterval); } } game.update = function () { // Game updates handled by individual components };
===================================================================
--- original.js
+++ change.js
@@ -16,19 +16,19 @@
anchorX: 0.5,
anchorY: 1
});
pot.y = 0;
- // Create stem only for carrot
+ // Create stem for carrot and catFace
var stem = null;
- if (plantType === 'carrot') {
+ if (plantType === 'carrot' || plantType === 'catFace') {
stem = self.attachAsset('stem', {
anchorX: 0.5,
anchorY: 1
});
stem.y = -10;
}
// Create flower based on type
- var flower = self.attachAsset(plantType === 'catSunflower' ? 'sunflower' : plantType === 'catMoonflower' ? 'moonflower' : plantType === 'invertedLilyOfValley' ? 'lilyOfValley' : plantType, {
+ var flower = self.attachAsset(plantType === 'catSunflower' ? 'sunflower' : plantType === 'catMoonflower' ? 'moonflower' : plantType === 'invertedLilyOfValley' ? 'lilyOfValley' : plantType === 'catFace' ? 'catFace' : plantType, {
anchorX: 0.5,
anchorY: 0.5
});
flower.y = -100;
@@ -44,8 +44,11 @@
anchorY: 0.5,
alpha: 0.5
});
catFace.y = -100;
+ } else if (plantType === 'catFace') {
+ catFace = flower; // Use the flower as the cat face itself
+ catFace.alpha = 1; // Set full opacity
}
// Create highlight (initially hidden)
var highlight = self.attachAsset('selectedHighlight', {
anchorX: 0.5,
@@ -201,9 +204,9 @@
// Initialize sound assets for each plant type
var plants = [];
var selectedPlants = [];
var playingIntervals = [];
-var plantTypes = ['sunflower', 'moonflower', 'lilyOfValley', 'redTulip', 'yellowTulip', 'pinkTulip', 'purpleTulip', 'orangeTulip', 'blueTulip', 'catSunflower', 'catMoonflower', 'invertedLilyOfValley', 'carrot'];
+var plantTypes = ['sunflower', 'moonflower', 'lilyOfValley', 'redTulip', 'yellowTulip', 'pinkTulip', 'purpleTulip', 'orangeTulip', 'blueTulip', 'catSunflower', 'catMoonflower', 'invertedLilyOfValley', 'carrot', 'catFace'];
// Create title
var titleText = new Text2('Plantbox - Musical Garden', {
size: 60,
fill: 0x2F4F2F
Tulip, blue. In-Game asset. 2d. High contrast. No shadows
Red tulip. In-Game asset. 2d. High contrast. No shadows
Orange tulip. In-Game asset. 2d. High contrast. No shadows
Yellow Tulip. In-Game asset. 2d. High contrast. No shadows
Sunflower. In-Game asset. 2d. High contrast. No shadows
Sunflower, but no petals and gray pollen holder. In-Game asset. 2d. High contrast. No shadows
Lily of the Valley. In-Game asset. 2d. High contrast. No shadows
Pink tulip. In-Game asset. 2d. High contrast. No shadows
Purple tulip. In-Game asset. 2d. High contrast. No shadows
Face of a cat. In-Game asset. 2d. High contrast. No shadows
🥕. In-Game asset. 2d. High contrast. No shadows
Rainbow tulip. In-Game asset. 2d. High contrast. No shadows
sunflowerTune
Sound effect
moonflowerTune
Sound effect
lilyOfValleyTune
Sound effect
redTulipTune
Sound effect
yellowTulipTune
Sound effect
pinkTulipTune
Sound effect
purpleTulipTune
Sound effect
orangeTulipTune
Sound effect
blueTulipTune
Sound effect
catSunflowerTune
Sound effect
catMoonflowerTune
Sound effect
invertedLilyOfValleyTune
Sound effect
emoji1Tune
Sound effect
emoji2Tune
Sound effect
emoji3Tune
Sound effect
emoji4Tune
Sound effect
emoji5Tune
Sound effect
carrotTune
Sound effect
catFaceTune
Sound effect
ultraTulipTune
Sound effect
catUltraTulipTune
Sound effect