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Add sound for edit, and make weapon bob up and down ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'handColorLabelText.y = 2600;' Line Number: 269
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'wieldedLabelText.y = 2300;' Line Number: 261
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'lengthLabelText.y = 2000;' Line Number: 253
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'patternLabelText.y = 1700;' Line Number: 245
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'handleColorLabelText.y = 1400;' Line Number: 237
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Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'colorLabelText.y = 1100;' Line Number: 229
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Move all button row description text positions the same amount did with buttons
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Make more room for sheer amount of buttons
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We need more room for all the buttons, start new row for hand color and reset
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Add weilded blade toggle which adds hand under handle (add hand asset) and hand color, light, medium-light, medium, medium-dark, dark.
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Make diamond tint this color #0000ff ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Move reset down 80px and text (exept button and title text) 80px up
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Add pentagon with hole to shape, Diamond to color, and brown/gold handle color chooser (brown was the otiginal, now add gold. Move all buttons down exept reset and their text 80px
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Add pentagon with hole to shape, Diamond and stone to color, and brown/gold handle color chooser. Move all buttons down exept reset 80px
Code edit (1 edits merged)
Please save this source code
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Blade Forge
Initial prompt
Weapon creator! Choose a blade (round, triangle, spiked round, pentagon), choose blade color (gold, silver), handle pattern (left to right stripes, none, top to bottom stripes) and handle length (short, medium, long)
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});