User prompt
Fix bird swap
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'baseTexture')' in or related to this line: 'if (currentBird.texture.baseTexture.imageUrl && currentBird.texture.baseTexture.imageUrl.includes('6882f89c95da69b8b62e4c36')) {' Line Number: 575
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Add bird swapper button, icon is 🐦
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New power up asset
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Add power up that freezes red pipes that move and slows down time for 30 seconds
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Make reset score button, icon is spinning Ø ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make fire pipes move left and right no fire instead of shoot. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make fire pipes move instead of shoot. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make fire pipes only have 1 fire pipe, and no other pipes. Also add chance for regular pipes to also have only 1 pipe
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Fire is fire, fire pipe is fire pipe. Use correct assets
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Add fire pipes as pipe type that shoots fire to the left of screen
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Fire for fire, fire pipe for fire pipe
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (cx < rect.x) {' Line Number: 384
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Use fire pipe asset for fire pipes
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Asset creation failed try again
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Instead of tint make asset
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(fireSprite, {' Line Number: 117 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make red tint be really prominent
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Make fire pipes have red tint
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getBoundingRect')' in or related to this line: 'return dx * dx + dy * dy < r * r;' Line Number: 369
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Add fire pipes, they shoot fire behind them
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All drinks must be same spot as bird drink
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New drink again
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Make drink2 be same placing as bird drink and make drinks save
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Please fix the bug: 'birdDrinkSprite is not defined' in or related to this line: 'birdDrinkSprite.visible = false;' Line Number: 274
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdSprite = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); var birdDrinkSprite = self.attachAsset('Bird_drink', { anchorX: 0.5, anchorY: 0.5, visible: false }); var drink2Sprite = self.attachAsset('Drink_2', { anchorX: 0.5, anchorY: 0.5, visible: false }); var drink3Sprite = self.attachAsset('Drink3', { anchorX: 0.5, anchorY: 0.5, visible: false }); // Position drink in front of bird birdDrinkSprite.x = birdSprite.width * 0.7; // Offset to the right (in front) drink2Sprite.x = birdDrinkSprite.x; // Align drink2Sprite with birdDrinkSprite drink3Sprite.x = birdDrinkSprite.x; // Align drink3Sprite with birdDrinkSprite self.currentSprite = birdSprite; self.radius = birdSprite.width * 0.5 * 0.85; // for collision self.vy = 0; // vertical speed self.gravity = 0.6; // gravity per frame (slower fall) self.flapStrength = -22; // negative = up, less strong flap // Flap method self.flap = function () { self.vy = self.flapStrength; LK.getSound('flap').play(); }; // Toggle drink method self.toggleDrink = function () { // Cycle through no drink, bird drink, drink 2, and drink 3 if (!birdDrinkSprite.visible && !drink2Sprite.visible && !drink3Sprite.visible) { birdDrinkSprite.visible = true; drink2Sprite.visible = false; drink3Sprite.visible = false; } else if (birdDrinkSprite.visible) { birdDrinkSprite.visible = false; drink2Sprite.visible = true; drink3Sprite.visible = false; } else if (drink2Sprite.visible) { birdDrinkSprite.visible = false; drink2Sprite.visible = false; drink3Sprite.visible = true; } else { birdDrinkSprite.visible = false; drink2Sprite.visible = false; drink3Sprite.visible = false; } // Save the current drink state to storage storage.lastDrink = birdDrinkSprite.visible ? 1 : drink2Sprite.visible ? 2 : 0; }; // Update method self.update = function () { self.vy += self.gravity; self.y += self.vy; // Rotate bird based on velocity (visual only) var maxAngle = Math.PI / 4; var minAngle = -Math.PI / 6; var angle = self.vy / 40 * maxAngle; if (angle > maxAngle) angle = maxAngle; if (angle < minAngle) angle = minAngle; birdSprite.rotation = angle; // Keep drink upright and in front birdDrinkSprite.rotation = 0; }; return self; }); var FirePipe = Container.expand(function () { var self = Container.call(this); var fireSprite = self.attachAsset('fire', { anchorX: 0.5, anchorY: 0.5, visible: false }); self.shootFire = function () { fireSprite.visible = true; fireSprite.x = self.x - 50; // Position fire behind the pipe fireSprite.y = self.y + self.height / 2; // Center fire vertically }; self.update = function () { if (fireSprite.visible) { fireSprite.x -= pipeSpeed; // Move fire with the pipe if (fireSprite.x < -fireSprite.width) { fireSprite.visible = false; // Hide fire when off screen } } }; return self; }); // PipePair class (top and bottom pipes) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe config var pipeWidth = 200; var pipeHeight = 1200; var gapHeight = 480; // vertical gap between pipes // Randomly decide if pipes are flipped (top/bottom swap orientation) var flip = Math.random() < 0.5; // Top pipe (can be flipped) var topPipe = self.attachAsset('pipe', { anchorX: 0, anchorY: flip ? 0 : 1, width: pipeWidth, height: pipeHeight, rotation: flip ? Math.PI : 0 }); // Bottom pipe (can be flipped) var bottomPipe = self.attachAsset('pipe', { anchorX: 0, anchorY: flip ? 1 : 0, width: pipeWidth, height: pipeHeight, rotation: flip ? Math.PI : 0 }); self.pipeWidth = pipeWidth; self.gapHeight = gapHeight; self.passed = false; // for scoring // Set pipes' vertical positions based on gapY (top of gap) self.setGap = function (gapY) { // gapY: y position of top of gap topPipe.y = gapY; bottomPipe.y = gapY + gapHeight; }; // Move pipes left self.update = function () { self.x -= pipeSpeed; }; // Get bounding rects for collision self.getTopRect = function () { return { x: self.x, y: topPipe.y - pipeHeight, width: pipeWidth, height: pipeHeight }; }; self.getBottomRect = function () { return { x: self.x, y: bottomPipe.y, width: pipeWidth, height: pipeHeight }; }; var firePipe = new FirePipe(); self.addChild(firePipe); self.update = function () { self.x -= pipeSpeed; firePipe.x = self.x; firePipe.y = bottomPipe.y; // Align fire with bottom pipe firePipe.update(); if (Math.random() < 0.01) { // Random chance to shoot fire firePipe.shootFire(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // sky blue }); /**** * Game Code ****/ // Sound: Hit // Sound: Score // Sound: Flap // Ground: brown box // Pipe: green box // Bird: yellow ellipse // Game constants var BIRD_START_X = 600; var BIRD_START_Y = 1200; var PIPE_INTERVAL = 1300; // px between pipes horizontally (slower spawn rate) var PIPE_MIN_Y = 350; // min y for top of gap var PIPE_MAX_Y = 1800; // max y for top of gap var GROUND_Y = 2732 - 120; // ground top y var pipeSpeed = 8; // px per frame (slower pipes) // Game state var bird; var pipes = []; var ground; var score = 0; var scoreTxt; var gameOver = false; var started = false; var lastPipeX = 0; // GUI: Score scoreTxt = new Text2('0', { size: 160, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // GUI: Game Over text var gameOverTxt = new Text2('Game Over', { size: 180, fill: 0xFF4444 }); gameOverTxt.anchor.set(0.5, 0.5); gameOverTxt.visible = false; LK.gui.center.addChild(gameOverTxt); // GUI: Tap to restart var restartTxt = new Text2('Tap to restart', { size: 100, fill: 0xFFFFFF }); restartTxt.anchor.set(0.5, 0.5); restartTxt.visible = false; LK.gui.center.addChild(restartTxt); // GUI: Drink toggle button var drinkToggleBtn = new Container(); var drinkBtnBg = drinkToggleBtn.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 150, tint: 0x4444ff }); var drinkBtnText = new Text2('🥤', { size: 80, fill: 0xFFFFFF }); drinkBtnText.anchor.set(0.5, 0.5); drinkToggleBtn.addChild(drinkBtnText); drinkToggleBtn.x = -100; drinkToggleBtn.y = 100; LK.gui.topRight.addChild(drinkToggleBtn); // Drink toggle handler drinkToggleBtn.down = function () { if (bird) { bird.toggleDrink(); } }; // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GROUND_Y }); game.addChild(ground); // Helper: Reset game state function resetGame() { // Remove pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; // Remove bird if exists if (bird) bird.destroy(); // Reset variables score = 0; scoreTxt.setText('0'); gameOver = false; started = false; lastPipeX = 0; // Hide game over gameOverTxt.visible = false; restartTxt.visible = false; // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Restore score if available if (typeof storage.lastScore !== "undefined") { score = storage.lastScore; scoreTxt.setText(score + ''); } // Restore drink state if available if (typeof storage.lastDrink !== "undefined") { if (storage.lastDrink === 1) { bird.children[1].visible = true; bird.children[2].visible = false; } else if (storage.lastDrink === 2) { bird.children[1].visible = false; bird.children[2].visible = true; } else if (storage.lastDrink === 3) { bird.children[1].visible = false; bird.children[2].visible = false; bird.children[3].visible = true; } else { bird.children[1].visible = false; bird.children[2].visible = false; bird.children[3].visible = false; } } // Add first pipes for (var i = 0; i < 3; i++) { spawnPipe(2048 + i * PIPE_INTERVAL); } } // Helper: Spawn a pipe pair at x function spawnPipe(x) { var gapY = PIPE_MIN_Y + Math.floor(Math.random() * (PIPE_MAX_Y - PIPE_MIN_Y)); var pipePair = new PipePair(); pipePair.x = x; pipePair.setGap(gapY); pipes.push(pipePair); game.addChild(pipePair); lastPipeX = x; } // Helper: Check collision between bird and a pipe rect function birdHitsRect(rect) { // Bird is a circle, rect is {x, y, width, height} var cx = bird.x; var cy = bird.y; var r = bird.radius; // Find closest point in rect to bird center var closestX = cx; if (cx < rect.x) closestX = rect.x;else if (cx > rect.x + rect.width) closestX = rect.x + rect.width; var closestY = cy; if (cy < rect.y) closestY = rect.y;else if (cy > rect.y + rect.height) closestY = rect.y + rect.height; var dx = cx - closestX; var dy = cy - closestY; return dx * dx + dy * dy < r * r; } // Helper: End game function triggerGameOver() { if (gameOver) return; gameOver = true; // Save score and drink state to storage storage.lastScore = score; // Access birdDrinkSprite via bird instance if available storage.lastDrink = bird && bird.hasOwnProperty('children') && bird.children.length > 1 ? bird.children[1].visible ? 1 : bird.children[2].visible ? 2 : bird.children[3].visible ? 3 : 0 : 0; LK.getSound('hit').play(); gameOverTxt.visible = true; restartTxt.visible = true; // Flash screen LK.effects.flashScreen(0xff0000, 600); // Show Game Over popup (will pause game) // LK.showGameOver(); } // Game tap/flap handler function handleTap(x, y, obj) { if (gameOver) { resetGame(); return; } if (!started) { started = true; } bird.flap(); } // Attach tap handler game.down = handleTap; // Main update loop game.update = function () { if (gameOver) return; // Bird update bird.update(); // Pipes update for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes off screen if (pipe.x + pipe.pipeWidth < 0) { pipe.destroy(); pipes.splice(i, 1); continue; } // Scoring: passed pipe if (!pipe.passed && pipe.x + pipe.pipeWidth < bird.x) { pipe.passed = true; score += 1; scoreTxt.setText(score + ''); LK.getSound('score').play(); } } // Spawn new pipes if (pipes.length > 0) { var rightmost = pipes[pipes.length - 1]; if (2048 - (rightmost.x + rightmost.pipeWidth) >= PIPE_INTERVAL - 10) { spawnPipe(2048); } } // Collision: pipes for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; if (birdHitsRect(pipe.getTopRect()) || birdHitsRect(pipe.getBottomRect()) || pipe.firePipe && pipe.firePipe.getBoundingRect && birdHitsRect(pipe.firePipe.getBoundingRect())) { triggerGameOver(); return; } } // Collision: ground if (bird.y + bird.radius > GROUND_Y) { bird.y = GROUND_Y - bird.radius; triggerGameOver(); return; } // Collision: ceiling if (bird.y - bird.radius < 0) { bird.y = bird.radius; bird.vy = 0; } // Out of bounds (left/right) if (bird.x - bird.radius < 0 || bird.x + bird.radius > 2048) { triggerGameOver(); return; } }; // Initial game state resetGame();
===================================================================
--- original.js
+++ change.js
@@ -399,9 +399,9 @@
}
// Collision: pipes
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
- if (birdHitsRect(pipe.getTopRect()) || birdHitsRect(pipe.getBottomRect()) || birdHitsRect(pipe.firePipe.getBoundingRect())) {
+ if (birdHitsRect(pipe.getTopRect()) || birdHitsRect(pipe.getBottomRect()) || pipe.firePipe && pipe.firePipe.getBoundingRect && birdHitsRect(pipe.firePipe.getBoundingRect())) {
triggerGameOver();
return;
}
}
Pipe. In-Game asset. 2d. High contrast. No shadows
Bird. In-Game asset. 2d. High contrast. No shadows
Rock bg. In-Game asset. 2d. High contrast. No shadows
Cup with Straw. In-Game asset. 2d. High contrast. No shadows
Coke bottle with straw. In-Game asset. 2d. High contrast. No shadows
Fire. In-Game asset. 2d. High contrast. No shadows
Red pipe. In-Game asset. 2d. High contrast. No shadows