User prompt
New drink toggle: no drink, bird drink, drink 2
User prompt
New drink for toggle, do not say FAILURE: Integration failed, target source not found. Please try again.
User prompt
Make all pipes be random flip orientation but always point up and down
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Please fix the bug: 'ReferenceError: birdDrinkSprite is not defined' in or related to this line: 'storage.lastDrink = bird && birdDrinkSprite && birdDrinkSprite.visible ? true : false;' Line Number: 294
User prompt
Make save when death so keep score and drink work ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make save when death so keep score and drink ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Use game death screen instead of pre-made
User prompt
Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add pause asset
User prompt
I MEANT TO FIX PAUSE VISIBILITY
User prompt
Where is pause fix it
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Add pause button
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In front of bird, not replacing
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Add bird drink toggle in top right, toggles drink in front of bird
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MAKE SHOP BUTTON VISIBLE
User prompt
Replace with shopbutton asset and make it be only is game over under tap to restart text
User prompt
Replace upit game over with game's game over, and shop button to shop, other place to restart.
User prompt
Bird drink should just be right in front of bird when on. Also make shop button seeable
User prompt
Add shop, bird drink for 10 score, score saves per death. Bird drink togglable on and off in shop ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make everything slower
User prompt
Make falling slower
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird: Pipe Dash
Initial prompt
Make flappy bird, exact code from random import randint class FlappyBirdGame: def __init__(self): self.reset() def reset(self): self.bird_y = 300 self.bird_vy = 0 self.gravity = 0.5 self.jump_power = -8 self.bird_radius = 20 self.pipes = [] self.pipe_gap = 160 self.pipe_width = 60 self.pipe_speed = 4 self.pipe_timer = 0 self.score = 0 self.alive = True def on_touch(self, x, y): if self.alive: self.bird_vy = self.jump_power else: self.reset() def update(self): if not self.alive: return # Bird physics self.bird_vy += self.gravity self.bird_y += self.bird_vy # Floor and ceiling collision if self.bird_y < 0 or self.bird_y > 600: self.alive = False # Pipe movement for pipe in self.pipes: pipe['x'] -= self.pipe_speed # Remove off-screen pipes self.pipes = [pipe for pipe in self.pipes if pipe['x'] + self.pipe_width > 0] # Pipe generation self.pipe_timer += 1 if self.pipe_timer >= 90: gap_y = randint(100, 500) self.pipes.append({'x': 800, 'gap_y': gap_y}) self.pipe_timer = 0 # Collision detection & scoring bird_x = 100 for pipe in self.pipes: if pipe['x'] < bird_x < pipe['x'] + self.pipe_width: if not (pipe['gap_y'] - self.pipe_gap/2 < self.bird_y < pipe['gap_y'] + self.pipe_gap/2): self.alive = False if pipe['x'] + self.pipe_width == bird_x: self.score += 1 def draw(self, canvas): # Background canvas.color(135, 206, 235) # Sky blue canvas.rect(0, 0, 800, 600) # Bird canvas.color(255, 255, 0) # Yellow canvas.circle(100, self.bird_y, self.bird_radius) # Pipes canvas.color(34, 139, 34) # Green for pipe in self.pipes: top = pipe['gap_y'] - self.pipe_gap / 2 bottom = pipe['gap_y'] + self.pipe_gap / 2 canvas.rect(pipe['x'], 0, self.pipe_width, top) canvas.rect(pipe['x'], bottom, self.pipe_width, 600 - bottom) # Score canvas.color(0, 0, 0) canvas.text(str(self.score), 20, 20, size=30) # Game over if not self.alive: canvas.text("Game Over", 300, 250, size=40) canvas.text("Tap to restart", 280, 300, size=25)
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); var birdSprite = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); var birdDrinkSprite = self.attachAsset('Bird_drink', { anchorX: 0.5, anchorY: 0.5, visible: false }); // Position drink in front of bird birdDrinkSprite.x = birdSprite.width * 0.7; // Offset to the right (in front) self.currentSprite = birdSprite; self.radius = birdSprite.width * 0.5 * 0.85; // for collision self.vy = 0; // vertical speed self.gravity = 0.6; // gravity per frame (slower fall) self.flapStrength = -22; // negative = up, less strong flap // Flap method self.flap = function () { self.vy = self.flapStrength; LK.getSound('flap').play(); }; // Toggle drink method self.toggleDrink = function () { // Simply toggle visibility of drink sprite birdDrinkSprite.visible = !birdDrinkSprite.visible; // Save the current drink state to storage storage.lastDrink = birdDrinkSprite.visible; }; // Update method self.update = function () { self.vy += self.gravity; self.y += self.vy; // Rotate bird based on velocity (visual only) var maxAngle = Math.PI / 4; var minAngle = -Math.PI / 6; var angle = self.vy / 40 * maxAngle; if (angle > maxAngle) angle = maxAngle; if (angle < minAngle) angle = minAngle; birdSprite.rotation = angle; // Keep drink upright and in front birdDrinkSprite.rotation = 0; }; return self; }); // PipePair class (top and bottom pipes) var PipePair = Container.expand(function () { var self = Container.call(this); // Pipe config var pipeWidth = 200; var pipeHeight = 1200; var gapHeight = 480; // vertical gap between pipes // Randomly decide if pipes are flipped (top/bottom swap orientation) var flip = Math.random() < 0.5; // Top pipe (can be flipped) var topPipe = self.attachAsset('pipe', { anchorX: 0, anchorY: flip ? 0 : 1, width: pipeWidth, height: pipeHeight, rotation: flip ? Math.PI : 0 }); // Bottom pipe (can be flipped) var bottomPipe = self.attachAsset('pipe', { anchorX: 0, anchorY: flip ? 1 : 0, width: pipeWidth, height: pipeHeight, rotation: flip ? Math.PI : 0 }); self.pipeWidth = pipeWidth; self.gapHeight = gapHeight; self.passed = false; // for scoring // Set pipes' vertical positions based on gapY (top of gap) self.setGap = function (gapY) { // gapY: y position of top of gap topPipe.y = gapY; bottomPipe.y = gapY + gapHeight; }; // Move pipes left self.update = function () { self.x -= pipeSpeed; }; // Get bounding rects for collision self.getTopRect = function () { return { x: self.x, y: topPipe.y - pipeHeight, width: pipeWidth, height: pipeHeight }; }; self.getBottomRect = function () { return { x: self.x, y: bottomPipe.y, width: pipeWidth, height: pipeHeight }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // sky blue }); /**** * Game Code ****/ // Sound: Hit // Sound: Score // Sound: Flap // Ground: brown box // Pipe: green box // Bird: yellow ellipse // Game constants var BIRD_START_X = 600; var BIRD_START_Y = 1200; var PIPE_INTERVAL = 1300; // px between pipes horizontally (slower spawn rate) var PIPE_MIN_Y = 350; // min y for top of gap var PIPE_MAX_Y = 1800; // max y for top of gap var GROUND_Y = 2732 - 120; // ground top y var pipeSpeed = 8; // px per frame (slower pipes) // Game state var bird; var pipes = []; var ground; var score = 0; var scoreTxt; var gameOver = false; var started = false; var lastPipeX = 0; // GUI: Score scoreTxt = new Text2('0', { size: 160, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // GUI: Game Over text var gameOverTxt = new Text2('Game Over', { size: 180, fill: 0xFF4444 }); gameOverTxt.anchor.set(0.5, 0.5); gameOverTxt.visible = false; LK.gui.center.addChild(gameOverTxt); // GUI: Tap to restart var restartTxt = new Text2('Tap to restart', { size: 100, fill: 0xFFFFFF }); restartTxt.anchor.set(0.5, 0.5); restartTxt.visible = false; LK.gui.center.addChild(restartTxt); // GUI: Drink toggle button var drinkToggleBtn = new Container(); var drinkBtnBg = drinkToggleBtn.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, width: 150, height: 150, tint: 0x4444ff }); var drinkBtnText = new Text2('🥤', { size: 80, fill: 0xFFFFFF }); drinkBtnText.anchor.set(0.5, 0.5); drinkToggleBtn.addChild(drinkBtnText); drinkToggleBtn.x = -100; drinkToggleBtn.y = 100; LK.gui.topRight.addChild(drinkToggleBtn); // Drink toggle handler drinkToggleBtn.down = function () { if (bird) { bird.toggleDrink(); } }; // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GROUND_Y }); game.addChild(ground); // Helper: Reset game state function resetGame() { // Remove pipes for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; // Remove bird if exists if (bird) bird.destroy(); // Reset variables score = 0; scoreTxt.setText('0'); gameOver = false; started = false; lastPipeX = 0; // Hide game over gameOverTxt.visible = false; restartTxt.visible = false; // Add bird bird = new Bird(); bird.x = BIRD_START_X; bird.y = BIRD_START_Y; game.addChild(bird); // Restore score if available if (typeof storage.lastScore !== "undefined") { score = storage.lastScore; scoreTxt.setText(score + ''); } // Restore drink state if available if (typeof storage.lastDrink !== "undefined" && storage.lastDrink) { bird.toggleDrink(); } // Add first pipes for (var i = 0; i < 3; i++) { spawnPipe(2048 + i * PIPE_INTERVAL); } } // Helper: Spawn a pipe pair at x function spawnPipe(x) { var gapY = PIPE_MIN_Y + Math.floor(Math.random() * (PIPE_MAX_Y - PIPE_MIN_Y)); var pipePair = new PipePair(); pipePair.x = x; pipePair.setGap(gapY); pipes.push(pipePair); game.addChild(pipePair); lastPipeX = x; } // Helper: Check collision between bird and a pipe rect function birdHitsRect(rect) { // Bird is a circle, rect is {x, y, width, height} var cx = bird.x; var cy = bird.y; var r = bird.radius; // Find closest point in rect to bird center var closestX = cx; if (cx < rect.x) closestX = rect.x;else if (cx > rect.x + rect.width) closestX = rect.x + rect.width; var closestY = cy; if (cy < rect.y) closestY = rect.y;else if (cy > rect.y + rect.height) closestY = rect.y + rect.height; var dx = cx - closestX; var dy = cy - closestY; return dx * dx + dy * dy < r * r; } // Helper: End game function triggerGameOver() { if (gameOver) return; gameOver = true; // Save score and drink state to storage storage.lastScore = score; // Access birdDrinkSprite via bird instance if available storage.lastDrink = bird && bird.hasOwnProperty('children') && bird.children.length > 1 && bird.children[1].visible ? true : false; LK.getSound('hit').play(); gameOverTxt.visible = true; restartTxt.visible = true; // Flash screen LK.effects.flashScreen(0xff0000, 600); // Show Game Over popup (will pause game) // LK.showGameOver(); } // Game tap/flap handler function handleTap(x, y, obj) { if (gameOver) { resetGame(); return; } if (!started) { started = true; } bird.flap(); } // Attach tap handler game.down = handleTap; // Main update loop game.update = function () { if (gameOver) return; // Bird update bird.update(); // Pipes update for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Remove pipes off screen if (pipe.x + pipe.pipeWidth < 0) { pipe.destroy(); pipes.splice(i, 1); continue; } // Scoring: passed pipe if (!pipe.passed && pipe.x + pipe.pipeWidth < bird.x) { pipe.passed = true; score += 1; scoreTxt.setText(score + ''); LK.getSound('score').play(); } } // Spawn new pipes if (pipes.length > 0) { var rightmost = pipes[pipes.length - 1]; if (2048 - (rightmost.x + rightmost.pipeWidth) >= PIPE_INTERVAL - 10) { spawnPipe(2048); } } // Collision: pipes for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; if (birdHitsRect(pipe.getTopRect()) || birdHitsRect(pipe.getBottomRect())) { triggerGameOver(); return; } } // Collision: ground if (bird.y + bird.radius > GROUND_Y) { bird.y = GROUND_Y - bird.radius; triggerGameOver(); return; } // Collision: ceiling if (bird.y - bird.radius < 0) { bird.y = bird.radius; bird.vy = 0; } // Out of bounds (left/right) if (bird.x - bird.radius < 0 || bird.x + bird.radius > 2048) { triggerGameOver(); return; } }; // Initial game state resetGame();
===================================================================
--- original.js
+++ change.js
@@ -34,8 +34,10 @@
// Toggle drink method
self.toggleDrink = function () {
// Simply toggle visibility of drink sprite
birdDrinkSprite.visible = !birdDrinkSprite.visible;
+ // Save the current drink state to storage
+ storage.lastDrink = birdDrinkSprite.visible;
};
// Update method
self.update = function () {
self.vy += self.gravity;
Pipe. In-Game asset. 2d. High contrast. No shadows
Bird. In-Game asset. 2d. High contrast. No shadows
Rock bg. In-Game asset. 2d. High contrast. No shadows
Cup with Straw. In-Game asset. 2d. High contrast. No shadows
Coke bottle with straw. In-Game asset. 2d. High contrast. No shadows
Fire. In-Game asset. 2d. High contrast. No shadows
Red pipe. In-Game asset. 2d. High contrast. No shadows