User prompt
New drink toggle: no drink, bird drink, drink 2
User prompt
New drink for toggle, do not say FAILURE: Integration failed, target source not found. Please try again.
User prompt
Make all pipes be random flip orientation but always point up and down
User prompt
Please fix the bug: 'ReferenceError: birdDrinkSprite is not defined' in or related to this line: 'storage.lastDrink = bird && birdDrinkSprite && birdDrinkSprite.visible ? true : false;' Line Number: 294
User prompt
Make save when death so keep score and drink work ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make save when death so keep score and drink ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Use game death screen instead of pre-made
User prompt
Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Add pause asset
User prompt
I MEANT TO FIX PAUSE VISIBILITY
User prompt
Where is pause fix it
User prompt
Add pause button
User prompt
In front of bird, not replacing
User prompt
Add bird drink toggle in top right, toggles drink in front of bird
User prompt
MAKE SHOP BUTTON VISIBLE
User prompt
Replace with shopbutton asset and make it be only is game over under tap to restart text
User prompt
Replace upit game over with game's game over, and shop button to shop, other place to restart.
User prompt
Bird drink should just be right in front of bird when on. Also make shop button seeable
User prompt
Add shop, bird drink for 10 score, score saves per death. Bird drink togglable on and off in shop ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make everything slower
User prompt
Make falling slower
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird: Pipe Dash
Initial prompt
Make flappy bird, exact code from random import randint class FlappyBirdGame: def __init__(self): self.reset() def reset(self): self.bird_y = 300 self.bird_vy = 0 self.gravity = 0.5 self.jump_power = -8 self.bird_radius = 20 self.pipes = [] self.pipe_gap = 160 self.pipe_width = 60 self.pipe_speed = 4 self.pipe_timer = 0 self.score = 0 self.alive = True def on_touch(self, x, y): if self.alive: self.bird_vy = self.jump_power else: self.reset() def update(self): if not self.alive: return # Bird physics self.bird_vy += self.gravity self.bird_y += self.bird_vy # Floor and ceiling collision if self.bird_y < 0 or self.bird_y > 600: self.alive = False # Pipe movement for pipe in self.pipes: pipe['x'] -= self.pipe_speed # Remove off-screen pipes self.pipes = [pipe for pipe in self.pipes if pipe['x'] + self.pipe_width > 0] # Pipe generation self.pipe_timer += 1 if self.pipe_timer >= 90: gap_y = randint(100, 500) self.pipes.append({'x': 800, 'gap_y': gap_y}) self.pipe_timer = 0 # Collision detection & scoring bird_x = 100 for pipe in self.pipes: if pipe['x'] < bird_x < pipe['x'] + self.pipe_width: if not (pipe['gap_y'] - self.pipe_gap/2 < self.bird_y < pipe['gap_y'] + self.pipe_gap/2): self.alive = False if pipe['x'] + self.pipe_width == bird_x: self.score += 1 def draw(self, canvas): # Background canvas.color(135, 206, 235) # Sky blue canvas.rect(0, 0, 800, 600) # Bird canvas.color(255, 255, 0) # Yellow canvas.circle(100, self.bird_y, self.bird_radius) # Pipes canvas.color(34, 139, 34) # Green for pipe in self.pipes: top = pipe['gap_y'] - self.pipe_gap / 2 bottom = pipe['gap_y'] + self.pipe_gap / 2 canvas.rect(pipe['x'], 0, self.pipe_width, top) canvas.rect(pipe['x'], bottom, self.pipe_width, 600 - bottom) # Score canvas.color(0, 0, 0) canvas.text(str(self.score), 20, 20, size=30) # Game over if not self.alive: canvas.text("Game Over", 300, 250, size=40) canvas.text("Tap to restart", 280, 300, size=25)
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdSprite = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
var birdDrinkSprite = self.attachAsset('Bird_drink', {
anchorX: 0.5,
anchorY: 0.5,
visible: false
});
// Position drink in front of bird
birdDrinkSprite.x = birdSprite.width * 0.7; // Offset to the right (in front)
self.currentSprite = birdSprite;
self.radius = birdSprite.width * 0.5 * 0.85; // for collision
self.vy = 0; // vertical speed
self.gravity = 0.6; // gravity per frame (slower fall)
self.flapStrength = -22; // negative = up, less strong flap
// Flap method
self.flap = function () {
self.vy = self.flapStrength;
LK.getSound('flap').play();
};
// Toggle drink method
self.toggleDrink = function () {
// Simply toggle visibility of drink sprite
birdDrinkSprite.visible = !birdDrinkSprite.visible;
};
// Update method
self.update = function () {
self.vy += self.gravity;
self.y += self.vy;
// Rotate bird based on velocity (visual only)
var maxAngle = Math.PI / 4;
var minAngle = -Math.PI / 6;
var angle = self.vy / 40 * maxAngle;
if (angle > maxAngle) angle = maxAngle;
if (angle < minAngle) angle = minAngle;
birdSprite.rotation = angle;
// Keep drink upright and in front
birdDrinkSprite.rotation = 0;
};
return self;
});
// PipePair class (top and bottom pipes)
var PipePair = Container.expand(function () {
var self = Container.call(this);
// Pipe config
var pipeWidth = 200;
var pipeHeight = 1200;
var gapHeight = 480; // vertical gap between pipes
// Top pipe
var topPipe = self.attachAsset('pipe', {
anchorX: 0,
anchorY: 1,
width: pipeWidth,
height: pipeHeight
});
// Bottom pipe
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0,
anchorY: 0,
width: pipeWidth,
height: pipeHeight
});
self.pipeWidth = pipeWidth;
self.gapHeight = gapHeight;
self.passed = false; // for scoring
// Set pipes' vertical positions based on gapY (top of gap)
self.setGap = function (gapY) {
// gapY: y position of top of gap
topPipe.y = gapY;
bottomPipe.y = gapY + gapHeight;
};
// Move pipes left
self.update = function () {
self.x -= pipeSpeed;
};
// Get bounding rects for collision
self.getTopRect = function () {
return {
x: self.x,
y: topPipe.y - pipeHeight,
width: pipeWidth,
height: pipeHeight
};
};
self.getBottomRect = function () {
return {
x: self.x,
y: bottomPipe.y,
width: pipeWidth,
height: pipeHeight
};
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // sky blue
});
/****
* Game Code
****/
// Sound: Hit
// Sound: Score
// Sound: Flap
// Ground: brown box
// Pipe: green box
// Bird: yellow ellipse
// Game constants
var BIRD_START_X = 600;
var BIRD_START_Y = 1200;
var PIPE_INTERVAL = 1300; // px between pipes horizontally (slower spawn rate)
var PIPE_MIN_Y = 350; // min y for top of gap
var PIPE_MAX_Y = 1800; // max y for top of gap
var GROUND_Y = 2732 - 120; // ground top y
var pipeSpeed = 8; // px per frame (slower pipes)
// Game state
var bird;
var pipes = [];
var ground;
var score = 0;
var scoreTxt;
var gameOver = false;
var started = false;
var lastPipeX = 0;
// GUI: Score
scoreTxt = new Text2('0', {
size: 160,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// GUI: Game Over text
var gameOverTxt = new Text2('Game Over', {
size: 180,
fill: 0xFF4444
});
gameOverTxt.anchor.set(0.5, 0.5);
gameOverTxt.visible = false;
LK.gui.center.addChild(gameOverTxt);
// GUI: Tap to restart
var restartTxt = new Text2('Tap to restart', {
size: 100,
fill: 0xFFFFFF
});
restartTxt.anchor.set(0.5, 0.5);
restartTxt.visible = false;
LK.gui.center.addChild(restartTxt);
// GUI: Drink toggle button
var drinkToggleBtn = new Container();
var drinkBtnBg = drinkToggleBtn.attachAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
width: 150,
height: 150,
tint: 0x4444ff
});
var drinkBtnText = new Text2('🥤', {
size: 80,
fill: 0xFFFFFF
});
drinkBtnText.anchor.set(0.5, 0.5);
drinkToggleBtn.addChild(drinkBtnText);
drinkToggleBtn.x = -100;
drinkToggleBtn.y = 100;
LK.gui.topRight.addChild(drinkToggleBtn);
// Drink toggle handler
drinkToggleBtn.down = function () {
if (bird) {
bird.toggleDrink();
}
};
// Add ground
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: GROUND_Y
});
game.addChild(ground);
// Helper: Reset game state
function resetGame() {
// Remove pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].destroy();
}
pipes = [];
// Remove bird if exists
if (bird) bird.destroy();
// Reset variables
score = 0;
scoreTxt.setText('0');
gameOver = false;
started = false;
lastPipeX = 0;
// Hide game over
gameOverTxt.visible = false;
restartTxt.visible = false;
// Add bird
bird = new Bird();
bird.x = BIRD_START_X;
bird.y = BIRD_START_Y;
game.addChild(bird);
// Add first pipes
for (var i = 0; i < 3; i++) {
spawnPipe(2048 + i * PIPE_INTERVAL);
}
}
// Helper: Spawn a pipe pair at x
function spawnPipe(x) {
var gapY = PIPE_MIN_Y + Math.floor(Math.random() * (PIPE_MAX_Y - PIPE_MIN_Y));
var pipePair = new PipePair();
pipePair.x = x;
pipePair.setGap(gapY);
pipes.push(pipePair);
game.addChild(pipePair);
lastPipeX = x;
}
// Helper: Check collision between bird and a pipe rect
function birdHitsRect(rect) {
// Bird is a circle, rect is {x, y, width, height}
var cx = bird.x;
var cy = bird.y;
var r = bird.radius;
// Find closest point in rect to bird center
var closestX = cx;
if (cx < rect.x) closestX = rect.x;else if (cx > rect.x + rect.width) closestX = rect.x + rect.width;
var closestY = cy;
if (cy < rect.y) closestY = rect.y;else if (cy > rect.y + rect.height) closestY = rect.y + rect.height;
var dx = cx - closestX;
var dy = cy - closestY;
return dx * dx + dy * dy < r * r;
}
// Helper: End game
function triggerGameOver() {
if (gameOver) return;
gameOver = true;
var highScore = storage.highScore || 0;
if (score > highScore) {
storage.highScore = score;
}
LK.getSound('hit').play();
gameOverTxt.visible = true;
restartTxt.visible = true;
// Flash screen
LK.effects.flashScreen(0xff0000, 600);
// Show Game Over popup (will pause game)
LK.showGameOver();
}
// Game tap/flap handler
function handleTap(x, y, obj) {
if (gameOver) {
resetGame();
return;
}
if (!started) {
started = true;
}
bird.flap();
}
// Attach tap handler
game.down = handleTap;
// Main update loop
game.update = function () {
if (gameOver) return;
// Bird update
bird.update();
// Pipes update
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Remove pipes off screen
if (pipe.x + pipe.pipeWidth < 0) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Scoring: passed pipe
if (!pipe.passed && pipe.x + pipe.pipeWidth < bird.x) {
pipe.passed = true;
score += 1;
scoreTxt.setText(score + '');
LK.getSound('score').play();
}
}
// Spawn new pipes
if (pipes.length > 0) {
var rightmost = pipes[pipes.length - 1];
if (2048 - (rightmost.x + rightmost.pipeWidth) >= PIPE_INTERVAL - 10) {
spawnPipe(2048);
}
}
// Collision: pipes
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
if (birdHitsRect(pipe.getTopRect()) || birdHitsRect(pipe.getBottomRect())) {
triggerGameOver();
return;
}
}
// Collision: ground
if (bird.y + bird.radius > GROUND_Y) {
bird.y = GROUND_Y - bird.radius;
triggerGameOver();
return;
}
// Collision: ceiling
if (bird.y - bird.radius < 0) {
bird.y = bird.radius;
bird.vy = 0;
}
// Out of bounds (left/right)
if (bird.x - bird.radius < 0 || bird.x + bird.radius > 2048) {
triggerGameOver();
return;
}
};
// Initial game state
resetGame(); ===================================================================
--- original.js
+++ change.js
@@ -250,17 +250,19 @@
// Helper: End game
function triggerGameOver() {
if (gameOver) return;
gameOver = true;
- // Save score to storage
- storage.lastScore = score;
+ var highScore = storage.highScore || 0;
+ if (score > highScore) {
+ storage.highScore = score;
+ }
LK.getSound('hit').play();
gameOverTxt.visible = true;
restartTxt.visible = true;
// Flash screen
LK.effects.flashScreen(0xff0000, 600);
// Show Game Over popup (will pause game)
- // LK.showGameOver();
+ LK.showGameOver();
}
// Game tap/flap handler
function handleTap(x, y, obj) {
if (gameOver) {
Pipe. In-Game asset. 2d. High contrast. No shadows
Bird. In-Game asset. 2d. High contrast. No shadows
Rock bg. In-Game asset. 2d. High contrast. No shadows
Cup with Straw. In-Game asset. 2d. High contrast. No shadows
Coke bottle with straw. In-Game asset. 2d. High contrast. No shadows
Fire. In-Game asset. 2d. High contrast. No shadows
Red pipe. In-Game asset. 2d. High contrast. No shadows