User prompt
New drink toggle: no drink, bird drink, drink 2
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New drink for toggle, do not say FAILURE: Integration failed, target source not found. Please try again.
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Make all pipes be random flip orientation but always point up and down
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Please fix the bug: 'ReferenceError: birdDrinkSprite is not defined' in or related to this line: 'storage.lastDrink = bird && birdDrinkSprite && birdDrinkSprite.visible ? true : false;' Line Number: 294
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Make save when death so keep score and drink work ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Make save when death so keep score and drink ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Use game death screen instead of pre-made
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Make save when death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Add pause asset
User prompt
I MEANT TO FIX PAUSE VISIBILITY
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Where is pause fix it
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Add pause button
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In front of bird, not replacing
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Add bird drink toggle in top right, toggles drink in front of bird
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MAKE SHOP BUTTON VISIBLE
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Replace with shopbutton asset and make it be only is game over under tap to restart text
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Replace upit game over with game's game over, and shop button to shop, other place to restart.
User prompt
Bird drink should just be right in front of bird when on. Also make shop button seeable
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Add shop, bird drink for 10 score, score saves per death. Bird drink togglable on and off in shop ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Make everything slower
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Make falling slower
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Bird: Pipe Dash
Initial prompt
Make flappy bird, exact code from random import randint class FlappyBirdGame: def __init__(self): self.reset() def reset(self): self.bird_y = 300 self.bird_vy = 0 self.gravity = 0.5 self.jump_power = -8 self.bird_radius = 20 self.pipes = [] self.pipe_gap = 160 self.pipe_width = 60 self.pipe_speed = 4 self.pipe_timer = 0 self.score = 0 self.alive = True def on_touch(self, x, y): if self.alive: self.bird_vy = self.jump_power else: self.reset() def update(self): if not self.alive: return # Bird physics self.bird_vy += self.gravity self.bird_y += self.bird_vy # Floor and ceiling collision if self.bird_y < 0 or self.bird_y > 600: self.alive = False # Pipe movement for pipe in self.pipes: pipe['x'] -= self.pipe_speed # Remove off-screen pipes self.pipes = [pipe for pipe in self.pipes if pipe['x'] + self.pipe_width > 0] # Pipe generation self.pipe_timer += 1 if self.pipe_timer >= 90: gap_y = randint(100, 500) self.pipes.append({'x': 800, 'gap_y': gap_y}) self.pipe_timer = 0 # Collision detection & scoring bird_x = 100 for pipe in self.pipes: if pipe['x'] < bird_x < pipe['x'] + self.pipe_width: if not (pipe['gap_y'] - self.pipe_gap/2 < self.bird_y < pipe['gap_y'] + self.pipe_gap/2): self.alive = False if pipe['x'] + self.pipe_width == bird_x: self.score += 1 def draw(self, canvas): # Background canvas.color(135, 206, 235) # Sky blue canvas.rect(0, 0, 800, 600) # Bird canvas.color(255, 255, 0) # Yellow canvas.circle(100, self.bird_y, self.bird_radius) # Pipes canvas.color(34, 139, 34) # Green for pipe in self.pipes: top = pipe['gap_y'] - self.pipe_gap / 2 bottom = pipe['gap_y'] + self.pipe_gap / 2 canvas.rect(pipe['x'], 0, self.pipe_width, top) canvas.rect(pipe['x'], bottom, self.pipe_width, 600 - bottom) # Score canvas.color(0, 0, 0) canvas.text(str(self.score), 20, 20, size=30) # Game over if not self.alive: canvas.text("Game Over", 300, 250, size=40) canvas.text("Tap to restart", 280, 300, size=25)
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Pipe. In-Game asset. 2d. High contrast. No shadows
Bird. In-Game asset. 2d. High contrast. No shadows
Rock bg. In-Game asset. 2d. High contrast. No shadows
Cup with Straw. In-Game asset. 2d. High contrast. No shadows
Coke bottle with straw. In-Game asset. 2d. High contrast. No shadows
Fire. In-Game asset. 2d. High contrast. No shadows
Red pipe. In-Game asset. 2d. High contrast. No shadows