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Remove sprunki edition text
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Change title from beat mixer studio to Sprunki Beat Mixer
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Add this character: Inky
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Loop their sound every 1.3 seconds (for each character, not all every 1.3, each have their own timer)
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Make sounds loop they still don't
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Make tapping on character or their slot remove them from slot
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Make sounds loop
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Make them placeable in slots
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Make them placeable in slots to make their sounds. also add cool animations while they sing ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'character.parent.addChild(character);' Line Number: 310
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Still not working...
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Make dragging work
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Create blank sound assets for each character and make dragging work
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Create blank sound assets for each character
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Create blank sound assets for each character and make dragging work ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Create blank sound assets for each character and make dragging work ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Seperate them more and make all text bigger
Code edit (1 edits merged)
Please save this source code
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Beat Mixer Studio - Sprunki Edition
Initial prompt
Beat mixer! Drag 3 singers, to make an awesome sound! Beats: Oren, Horror Oren, Raddy. Effects: Horror Raddy, Alt Horror Wenda. Voices: Wenda, Horror Wenda, Jevin, Horror Jevin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Character = Container.expand(function (characterData) { var self = Container.call(this); self.characterData = characterData; self.isOnBoard = false; self.originalPosition = { x: 0, y: 0 }; self.boardSlot = null; self.soundInstance = null; var characterGraphics = self.attachAsset(characterData.assetId, { anchorX: 0.5, anchorY: 0.5 }); // Add character name text var nameText = new Text2(characterData.name, { size: 45, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.y = 90; self.addChild(nameText); self.playSound = function () { if (self.soundInstance) { self.soundInstance.stop(); } self.soundInstance = LK.getSound(characterData.soundId); self.soundInstance.play(); // Visual feedback tween(characterGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); tween(characterGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); }; self.stopSound = function () { if (self.soundInstance) { self.soundInstance.stop(); self.soundInstance = null; } }; self.returnToOriginalPosition = function () { tween(self, { x: self.originalPosition.x, y: self.originalPosition.y }, { duration: 300, easing: tween.easeOut }); }; return self; }); var MixingSlot = Container.expand(function (slotIndex) { var self = Container.call(this); self.slotIndex = slotIndex; self.character = null; self.isEmpty = true; var slotGraphics = self.attachAsset('mixing_slot', { anchorX: 0.5, anchorY: 0.5 }); self.addCharacter = function (character) { if (self.character) { self.removeCharacter(); } self.character = character; self.isEmpty = false; character.isOnBoard = true; character.boardSlot = self; // Visual feedback slotGraphics.tint = 0x666666; // Position character in slot tween(character, { x: self.x, y: self.y }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { character.playSound(); } }); }; self.removeCharacter = function () { if (self.character) { self.character.stopSound(); self.character.isOnBoard = false; self.character.boardSlot = null; self.character.returnToOriginalPosition(); self.character = null; } self.isEmpty = true; slotGraphics.tint = 0xFFFFFF; }; self.containsPoint = function (x, y) { var bounds = self.getBounds(); return x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Sound assets for all characters // Sounds // Mixing board slots // Characters // Character data var characterData = [{ name: "Oren", assetId: "oren", soundId: "oren_beat", type: "beat" }, { name: "Horror Oren", assetId: "horror_oren", soundId: "horror_oren_beat", type: "beat" }, { name: "Raddy", assetId: "raddy", soundId: "raddy_beat", type: "beat" }, { name: "Horror Raddy", assetId: "horror_raddy", soundId: "horror_raddy_effect", type: "effect" }, { name: "Wenda", assetId: "wenda", soundId: "wenda_voice", type: "voice" }, { name: "Horror Wenda", assetId: "horror_wenda", soundId: "horror_wenda_voice", type: "voice" }, { name: "Alt Horror Wenda", assetId: "alt_horror_wenda", soundId: "alt_horror_wenda_effect", type: "effect" }, { name: "Jevin", assetId: "jevin", soundId: "jevin_voice", type: "voice" }, { name: "Horror Jevin", assetId: "horror_jevin", soundId: "horror_jevin_voice", type: "voice" }]; // Game elements var characters = []; var mixingSlots = []; var draggedCharacter = null; var dragOffset = { x: 0, y: 0 }; // Title var titleText = new Text2("Beat Mixer Studio", { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 100; game.addChild(titleText); var subtitleText = new Text2("Sprunki Edition", { size: 70, fill: 0xFFE66D }); subtitleText.anchor.set(0.5, 0); subtitleText.x = 2048 / 2; subtitleText.y = 200; game.addChild(subtitleText); // Create mixing board slots var slotStartX = 2048 / 2 - 4 * 300 / 2; var slotY = 800; for (var i = 0; i < 4; i++) { var slot = new MixingSlot(i); slot.x = slotStartX + i * 300; slot.y = slotY; mixingSlots.push(slot); game.addChild(slot); } // Create characters var charactersPerRow = 5; var characterStartX = 2048 / 2 - charactersPerRow * 300 / 2; var characterStartY = 1800; for (var i = 0; i < characterData.length; i++) { var character = new Character(characterData[i]); var row = Math.floor(i / charactersPerRow); var col = i % charactersPerRow; character.x = characterStartX + col * 300; character.y = characterStartY + row * 300; character.originalPosition.x = character.x; character.originalPosition.y = character.y; characters.push(character); game.addChild(character); } // Instructions var instructionText = new Text2("Drag characters to mixing slots to create beats!", { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = 2048 / 2; instructionText.y = 1200; game.addChild(instructionText); // Helper functions function getCharacterAt(x, y) { for (var i = characters.length - 1; i >= 0; i--) { var character = characters[i]; if (!character.isOnBoard) { var bounds = character.getBounds(); if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) { return character; } } } return null; } function getMixingSlotAt(x, y) { for (var i = 0; i < mixingSlots.length; i++) { if (mixingSlots[i].containsPoint(x, y)) { return mixingSlots[i]; } } return null; } // Event handlers game.move = function (x, y, obj) { if (draggedCharacter) { draggedCharacter.x = x - dragOffset.x; draggedCharacter.y = y - dragOffset.y; } }; game.up = function (x, y, obj) { if (draggedCharacter) { var slot = getMixingSlotAt(x, y); if (slot && slot.isEmpty) { slot.addCharacter(draggedCharacter); } else { draggedCharacter.returnToOriginalPosition(); } // Reset scale tween(draggedCharacter, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.easeIn }); draggedCharacter = null; } }; // Double tap to remove character from slot var lastTapTime = 0; var lastTapCharacter = null; game.down = function (x, y, obj) { var currentTime = Date.now(); var character = getCharacterAt(x, y); // Check for double tap if (character && character === lastTapCharacter && currentTime - lastTapTime < 300) { if (character.isOnBoard && character.boardSlot) { character.boardSlot.removeCharacter(); } return; } lastTapTime = currentTime; lastTapCharacter = character; if (character) { draggedCharacter = character; dragOffset.x = x - character.x; dragOffset.y = y - character.y; // Bring to front character.parent.removeChild(character); character.parent.addChild(character); // Visual feedback tween(character, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, easing: tween.easeOut }); } };
===================================================================
--- original.js
+++ change.js
@@ -125,8 +125,9 @@
/****
* Game Code
****/
+// Sound assets for all characters
// Sounds
// Mixing board slots
// Characters
// Character data
@@ -256,27 +257,8 @@
}
return null;
}
// Event handlers
-game.down = function (x, y, obj) {
- var character = getCharacterAt(x, y);
- if (character) {
- draggedCharacter = character;
- dragOffset.x = x - character.x;
- dragOffset.y = y - character.y;
- // Bring to front
- character.parent.removeChild(character);
- character.parent.addChild(character);
- // Visual feedback
- tween(character, {
- scaleX: 1.1,
- scaleY: 1.1
- }, {
- duration: 100,
- easing: tween.easeOut
- });
- }
-};
game.move = function (x, y, obj) {
if (draggedCharacter) {
draggedCharacter.x = x - dragOffset.x;
draggedCharacter.y = y - dragOffset.y;
@@ -315,9 +297,9 @@
return;
}
lastTapTime = currentTime;
lastTapCharacter = character;
- if (character && !character.isOnBoard) {
+ if (character) {
draggedCharacter = character;
dragOffset.x = x - character.x;
dragOffset.y = y - character.y;
// Bring to front