User prompt
Sounds don't play
User prompt
Melodies can be multiple fix it so they can't
User prompt
Make all text of the types (melody effect beat) be to the right of all the buttons
User prompt
Now there are 2 electric guitars... revert the 1st one to guitar
User prompt
I said replace strings with electric guitar, not Replace Guitar with Electric Guitar
User prompt
Replace strings with electric guitar, and move the beats, melodies, and effects text to not touch any buttons
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedLoops = savedLoops;' Line Number: 323 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Loop Maker
Initial prompt
Loop maker! Choose from 5 beats, 3 effects, and 4 melodies to combine and create your perfect music loop!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BeatButton = Container.expand(function (id, label) { var self = Container.call(this); self.id = id; self.isActive = false; var buttonBg = self.attachAsset('beatButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonLabel = new Text2(label, { size: 40, fill: 0xFFFFFF }); buttonLabel.anchor.set(0.5, 0.5); self.addChild(buttonLabel); self.activate = function () { self.isActive = true; self.removeChild(buttonBg); buttonBg = self.attachAsset('beatButtonActive', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.deactivate = function () { self.isActive = false; self.removeChild(buttonBg); buttonBg = self.attachAsset('beatButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.down = function (x, y, obj) { if (!self.isActive) { // Deactivate all other beat buttons for (var i = 0; i < beatButtons.length; i++) { beatButtons[i].deactivate(); } self.activate(); selectedBeat = self.id; updateLoop(); } }; return self; }); var EffectButton = Container.expand(function (id, label) { var self = Container.call(this); self.id = id; self.isActive = false; var buttonBg = self.attachAsset('effectButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonLabel = new Text2(label, { size: 35, fill: 0xFFFFFF }); buttonLabel.anchor.set(0.5, 0.5); self.addChild(buttonLabel); self.activate = function () { self.isActive = true; self.removeChild(buttonBg); buttonBg = self.attachAsset('effectButtonActive', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.deactivate = function () { self.isActive = false; self.removeChild(buttonBg); buttonBg = self.attachAsset('effectButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.down = function (x, y, obj) { if (self.isActive) { self.deactivate(); selectedEffect = null; } else { // Deactivate all other effect buttons for (var i = 0; i < effectButtons.length; i++) { effectButtons[i].deactivate(); } self.activate(); selectedEffect = self.id; } updateLoop(); }; return self; }); var MelodyButton = Container.expand(function (id, label) { var self = Container.call(this); self.id = id; self.isActive = false; var buttonBg = self.attachAsset('melodyButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonLabel = new Text2(label, { size: 30, fill: 0xFFFFFF }); buttonLabel.anchor.set(0.5, 0.5); self.addChild(buttonLabel); self.activate = function () { self.isActive = true; self.removeChild(buttonBg); buttonBg = self.attachAsset('melodyButtonActive', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.deactivate = function () { self.isActive = false; self.removeChild(buttonBg); buttonBg = self.attachAsset('melodyButton', { anchorX: 0.5, anchorY: 0.5 }); self.addChildAt(buttonBg, 0); }; self.down = function (x, y, obj) { if (self.isActive) { self.deactivate(); var index = selectedMelodies.indexOf(self.id); if (index > -1) { selectedMelodies.splice(index, 1); } } else { self.activate(); selectedMelodies.push(self.id); } updateLoop(); }; return self; }); var PlayStopButton = Container.expand(function () { var self = Container.call(this); self.isPlaying = false; var buttonBg = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5 }); var playIcon = new Text2('▶', { size: 80, fill: 0xFFFFFF }); playIcon.anchor.set(0.5, 0.5); self.addChild(playIcon); self.setPlaying = function (playing) { self.isPlaying = playing; self.removeChild(buttonBg); if (playing) { buttonBg = self.attachAsset('stopButton', { anchorX: 0.5, anchorY: 0.5 }); playIcon.setText('⏹'); } else { buttonBg = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5 }); playIcon.setText('▶'); } self.addChildAt(buttonBg, 0); }; self.down = function (x, y, obj) { if (self.isPlaying) { stopLoop(); } else { startLoop(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var selectedBeat = null; var selectedEffect = null; var selectedMelodies = []; var isLoopPlaying = false; var loopTimer = null; var savedLoops = storage.savedLoops || []; var beatButtons = []; var effectButtons = []; var melodyButtons = []; var playStopButton; var saveButton; // Create title var titleText = new Text2('Loop Maker', { size: 80, fill: 0xECF0F1 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 150; game.addChild(titleText); // Create beat section var beatSectionTitle = new Text2('Beats', { size: 50, fill: 0xECF0F1 }); beatSectionTitle.anchor.set(0.5, 0); beatSectionTitle.x = 1024; beatSectionTitle.y = 300; game.addChild(beatSectionTitle); var beatLabels = ['Kick Drum', 'Snare Beat', 'Hi-Hat', 'Bass Drop', 'Electronic']; for (var i = 0; i < 5; i++) { var beatBtn = new BeatButton(i + 1, beatLabels[i]); beatBtn.x = 200 + i % 3 * 400 + (i >= 3 ? 200 : 0); beatBtn.y = 380 + Math.floor(i / 3) * 140; beatButtons.push(beatBtn); game.addChild(beatBtn); } // Create effect section var effectSectionTitle = new Text2('Effects', { size: 50, fill: 0xECF0F1 }); effectSectionTitle.anchor.set(0.5, 0); effectSectionTitle.x = 1024; effectSectionTitle.y = 700; game.addChild(effectSectionTitle); var effectLabels = ['Reverb', 'Distortion', 'Filter']; for (var i = 0; i < 3; i++) { var effectBtn = new EffectButton(i + 1, effectLabels[i]); effectBtn.x = 400 + i * 350; effectBtn.y = 780; effectButtons.push(effectBtn); game.addChild(effectBtn); } // Create melody section var melodySectionTitle = new Text2('Melodies', { size: 50, fill: 0xECF0F1 }); melodySectionTitle.anchor.set(0.5, 0); melodySectionTitle.x = 1024; melodySectionTitle.y = 920; game.addChild(melodySectionTitle); var melodyLabels = ['Piano', 'Synth', 'Guitar', 'Strings']; for (var i = 0; i < 4; i++) { var melodyBtn = new MelodyButton(i + 1, melodyLabels[i]); melodyBtn.x = 300 + i * 350; melodyBtn.y = 1000; melodyButtons.push(melodyBtn); game.addChild(melodyBtn); } // Create play/stop button playStopButton = new PlayStopButton(); playStopButton.x = 1024; playStopButton.y = 1300; game.addChild(playStopButton); // Create save button saveButton = game.addChild(LK.getAsset('saveButton', { anchorX: 0.5, anchorY: 0.5 })); saveButton.x = 1024; saveButton.y = 1550; var saveButtonText = new Text2('Save Loop', { size: 35, fill: 0xFFFFFF }); saveButtonText.anchor.set(0.5, 0.5); saveButton.addChild(saveButtonText); saveButton.down = function (x, y, obj) { if (selectedBeat !== null) { var loopData = { beat: selectedBeat, effect: selectedEffect, melodies: selectedMelodies.slice() }; savedLoops.push(loopData); storage.savedLoops = savedLoops; // Visual feedback tween(saveButton, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, onFinish: function onFinish() { tween(saveButton, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); LK.effects.flashObject(saveButton, 0x2ecc71, 500); } }; // Create saved loops display var savedLoopsText = new Text2('Saved: ' + savedLoops.length, { size: 40, fill: 0xBDC3C7 }); savedLoopsText.anchor.set(0.5, 0); savedLoopsText.x = 1024; savedLoopsText.y = 1650; game.addChild(savedLoopsText); function updateLoop() { if (isLoopPlaying) { stopLoop(); startLoop(); } savedLoopsText.setText('Saved: ' + savedLoops.length); } function startLoop() { if (selectedBeat === null) return; isLoopPlaying = true; playStopButton.setPlaying(true); playLoop(); loopTimer = LK.setInterval(playLoop, 2000); // 2 second loop } function stopLoop() { isLoopPlaying = false; playStopButton.setPlaying(false); if (loopTimer) { LK.clearInterval(loopTimer); loopTimer = null; } } function playLoop() { if (selectedBeat !== null) { LK.getSound('beat' + selectedBeat).play(); } LK.setTimeout(function () { if (selectedEffect !== null) { LK.getSound('effect' + selectedEffect).play(); } }, 200); LK.setTimeout(function () { for (var i = 0; i < selectedMelodies.length; i++) { LK.getSound('melody' + selectedMelodies[i]).play(); } }, 400); } // Auto-select first beat for better UX beatButtons[0].down(0, 0, {}); game.update = function () { // Game loop runs here };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,367 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var BeatButton = Container.expand(function (id, label) {
+ var self = Container.call(this);
+ self.id = id;
+ self.isActive = false;
+ var buttonBg = self.attachAsset('beatButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonLabel = new Text2(label, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonLabel.anchor.set(0.5, 0.5);
+ self.addChild(buttonLabel);
+ self.activate = function () {
+ self.isActive = true;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('beatButtonActive', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.deactivate = function () {
+ self.isActive = false;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('beatButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.down = function (x, y, obj) {
+ if (!self.isActive) {
+ // Deactivate all other beat buttons
+ for (var i = 0; i < beatButtons.length; i++) {
+ beatButtons[i].deactivate();
+ }
+ self.activate();
+ selectedBeat = self.id;
+ updateLoop();
+ }
+ };
+ return self;
+});
+var EffectButton = Container.expand(function (id, label) {
+ var self = Container.call(this);
+ self.id = id;
+ self.isActive = false;
+ var buttonBg = self.attachAsset('effectButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonLabel = new Text2(label, {
+ size: 35,
+ fill: 0xFFFFFF
+ });
+ buttonLabel.anchor.set(0.5, 0.5);
+ self.addChild(buttonLabel);
+ self.activate = function () {
+ self.isActive = true;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('effectButtonActive', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.deactivate = function () {
+ self.isActive = false;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('effectButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.down = function (x, y, obj) {
+ if (self.isActive) {
+ self.deactivate();
+ selectedEffect = null;
+ } else {
+ // Deactivate all other effect buttons
+ for (var i = 0; i < effectButtons.length; i++) {
+ effectButtons[i].deactivate();
+ }
+ self.activate();
+ selectedEffect = self.id;
+ }
+ updateLoop();
+ };
+ return self;
+});
+var MelodyButton = Container.expand(function (id, label) {
+ var self = Container.call(this);
+ self.id = id;
+ self.isActive = false;
+ var buttonBg = self.attachAsset('melodyButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonLabel = new Text2(label, {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ buttonLabel.anchor.set(0.5, 0.5);
+ self.addChild(buttonLabel);
+ self.activate = function () {
+ self.isActive = true;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('melodyButtonActive', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.deactivate = function () {
+ self.isActive = false;
+ self.removeChild(buttonBg);
+ buttonBg = self.attachAsset('melodyButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChildAt(buttonBg, 0);
+ };
+ self.down = function (x, y, obj) {
+ if (self.isActive) {
+ self.deactivate();
+ var index = selectedMelodies.indexOf(self.id);
+ if (index > -1) {
+ selectedMelodies.splice(index, 1);
+ }
+ } else {
+ self.activate();
+ selectedMelodies.push(self.id);
+ }
+ updateLoop();
+ };
+ return self;
+});
+var PlayStopButton = Container.expand(function () {
+ var self = Container.call(this);
+ self.isPlaying = false;
+ var buttonBg = self.attachAsset('playButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var playIcon = new Text2('▶', {
+ size: 80,
+ fill: 0xFFFFFF
+ });
+ playIcon.anchor.set(0.5, 0.5);
+ self.addChild(playIcon);
+ self.setPlaying = function (playing) {
+ self.isPlaying = playing;
+ self.removeChild(buttonBg);
+ if (playing) {
+ buttonBg = self.attachAsset('stopButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ playIcon.setText('⏹');
+ } else {
+ buttonBg = self.attachAsset('playButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ playIcon.setText('▶');
+ }
+ self.addChildAt(buttonBg, 0);
+ };
+ self.down = function (x, y, obj) {
+ if (self.isPlaying) {
+ stopLoop();
+ } else {
+ startLoop();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+var selectedBeat = null;
+var selectedEffect = null;
+var selectedMelodies = [];
+var isLoopPlaying = false;
+var loopTimer = null;
+var savedLoops = storage.savedLoops || [];
+var beatButtons = [];
+var effectButtons = [];
+var melodyButtons = [];
+var playStopButton;
+var saveButton;
+// Create title
+var titleText = new Text2('Loop Maker', {
+ size: 80,
+ fill: 0xECF0F1
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 1024;
+titleText.y = 150;
+game.addChild(titleText);
+// Create beat section
+var beatSectionTitle = new Text2('Beats', {
+ size: 50,
+ fill: 0xECF0F1
+});
+beatSectionTitle.anchor.set(0.5, 0);
+beatSectionTitle.x = 1024;
+beatSectionTitle.y = 300;
+game.addChild(beatSectionTitle);
+var beatLabels = ['Kick Drum', 'Snare Beat', 'Hi-Hat', 'Bass Drop', 'Electronic'];
+for (var i = 0; i < 5; i++) {
+ var beatBtn = new BeatButton(i + 1, beatLabels[i]);
+ beatBtn.x = 200 + i % 3 * 400 + (i >= 3 ? 200 : 0);
+ beatBtn.y = 380 + Math.floor(i / 3) * 140;
+ beatButtons.push(beatBtn);
+ game.addChild(beatBtn);
+}
+// Create effect section
+var effectSectionTitle = new Text2('Effects', {
+ size: 50,
+ fill: 0xECF0F1
+});
+effectSectionTitle.anchor.set(0.5, 0);
+effectSectionTitle.x = 1024;
+effectSectionTitle.y = 700;
+game.addChild(effectSectionTitle);
+var effectLabels = ['Reverb', 'Distortion', 'Filter'];
+for (var i = 0; i < 3; i++) {
+ var effectBtn = new EffectButton(i + 1, effectLabels[i]);
+ effectBtn.x = 400 + i * 350;
+ effectBtn.y = 780;
+ effectButtons.push(effectBtn);
+ game.addChild(effectBtn);
+}
+// Create melody section
+var melodySectionTitle = new Text2('Melodies', {
+ size: 50,
+ fill: 0xECF0F1
+});
+melodySectionTitle.anchor.set(0.5, 0);
+melodySectionTitle.x = 1024;
+melodySectionTitle.y = 920;
+game.addChild(melodySectionTitle);
+var melodyLabels = ['Piano', 'Synth', 'Guitar', 'Strings'];
+for (var i = 0; i < 4; i++) {
+ var melodyBtn = new MelodyButton(i + 1, melodyLabels[i]);
+ melodyBtn.x = 300 + i * 350;
+ melodyBtn.y = 1000;
+ melodyButtons.push(melodyBtn);
+ game.addChild(melodyBtn);
+}
+// Create play/stop button
+playStopButton = new PlayStopButton();
+playStopButton.x = 1024;
+playStopButton.y = 1300;
+game.addChild(playStopButton);
+// Create save button
+saveButton = game.addChild(LK.getAsset('saveButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+saveButton.x = 1024;
+saveButton.y = 1550;
+var saveButtonText = new Text2('Save Loop', {
+ size: 35,
+ fill: 0xFFFFFF
+});
+saveButtonText.anchor.set(0.5, 0.5);
+saveButton.addChild(saveButtonText);
+saveButton.down = function (x, y, obj) {
+ if (selectedBeat !== null) {
+ var loopData = {
+ beat: selectedBeat,
+ effect: selectedEffect,
+ melodies: selectedMelodies.slice()
+ };
+ savedLoops.push(loopData);
+ storage.savedLoops = savedLoops;
+ // Visual feedback
+ tween(saveButton, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(saveButton, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 100
+ });
+ }
+ });
+ LK.effects.flashObject(saveButton, 0x2ecc71, 500);
+ }
+};
+// Create saved loops display
+var savedLoopsText = new Text2('Saved: ' + savedLoops.length, {
+ size: 40,
+ fill: 0xBDC3C7
+});
+savedLoopsText.anchor.set(0.5, 0);
+savedLoopsText.x = 1024;
+savedLoopsText.y = 1650;
+game.addChild(savedLoopsText);
+function updateLoop() {
+ if (isLoopPlaying) {
+ stopLoop();
+ startLoop();
+ }
+ savedLoopsText.setText('Saved: ' + savedLoops.length);
+}
+function startLoop() {
+ if (selectedBeat === null) return;
+ isLoopPlaying = true;
+ playStopButton.setPlaying(true);
+ playLoop();
+ loopTimer = LK.setInterval(playLoop, 2000); // 2 second loop
+}
+function stopLoop() {
+ isLoopPlaying = false;
+ playStopButton.setPlaying(false);
+ if (loopTimer) {
+ LK.clearInterval(loopTimer);
+ loopTimer = null;
+ }
+}
+function playLoop() {
+ if (selectedBeat !== null) {
+ LK.getSound('beat' + selectedBeat).play();
+ }
+ LK.setTimeout(function () {
+ if (selectedEffect !== null) {
+ LK.getSound('effect' + selectedEffect).play();
+ }
+ }, 200);
+ LK.setTimeout(function () {
+ for (var i = 0; i < selectedMelodies.length; i++) {
+ LK.getSound('melody' + selectedMelodies[i]).play();
+ }
+ }, 400);
+}
+// Auto-select first beat for better UX
+beatButtons[0].down(0, 0, {});
+game.update = function () {
+ // Game loop runs here
+};
\ No newline at end of file