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Add another Orb bottom
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Add bgmusic toggle, music 1, music 2, no music ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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New bottom, Orb
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Bgmusic loop
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New bottom asset, realistic car. NOT A REPLACEMENT, JUST A NEW ASSET
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New bottom asset, realistic car
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It's not working, remove it while pot is in creator area I think
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Remove bottom replacing logic when vine then pot then when next bottom placed add back bottom replacing logic, make no changes to top replacing logic.
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...still not working
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Stack no work fix it
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Make pots able to stack again, but only with vines. Put vine then pot, does not work other way, vine just replaces pot
Code edit (1 edits merged)
Please save this source code
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PLACE POT 5PX BELOW VINE WHEN STACKING, YOU PUT IT 20PX, move it up 15px
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Fix the stack, pot goes below clear button, but it should be below vine! Last time it went thurther below! Just place it 5px below vine! It's not that hard!
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'assetId')' in or related to this line: 'if (self.bottomComponent && vineIds.indexOf(self.bottomComponent.assetId) !== -1 && potIds.indexOf(component.assetId) !== -1) {' Line Number: 114
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Fix the stack, pot goes below clear button, but it should be below vine!
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Fix the stack, pot goes below clear button, but it should be below vine!
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Fix the stack, pot goes below clear button, but it should be below vine!
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Fix the stack, pot goes below clear button!
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Make pots able to stack again, but only with vines. Put vine then pot, does not work other way, vine just replaces pot
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Remove stack logic (not merge, I mean stacking in creator)
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Stack doesn't work tho fix it
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Stack doesn't work tho fix it
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Stack doesn't work 5ho
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var GalleryItem = Container.expand(function (plantData, index) { var self = Container.call(this); self.plantData = plantData; self.index = index; self.isDragging = false; var background = self.attachAsset('gallerySlot', { anchorX: 0.5, anchorY: 0.5 }); if (plantData.top) { var topComponent = self.attachAsset(plantData.top, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: -40 }); } if (plantData.bottom) { var bottomComponent = self.attachAsset(plantData.bottom, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: 20 }); } self.down = function (x, y, obj) { self.isDragging = true; draggedGalleryItem = self; }; return self; }); var PlantComponent = Container.expand(function (assetId, componentType) { var self = Container.call(this); self.assetId = assetId; self.componentType = componentType; // 'top' or 'bottom' self.isInWorkspace = false; var graphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (!self.isInWorkspace) { // Create a copy for the workspace var newComponent = new PlantComponent(self.assetId, self.componentType); newComponent.x = x; newComponent.y = y; newComponent.isInWorkspace = true; game.addChild(newComponent); selectedComponent = newComponent; LK.getSound('place').play(); } else { selectedComponent = self; } }; return self; }); var PlantCreation = Container.expand(function () { var self = Container.call(this); self.topComponent = null; self.bottomComponent = null; self.setTop = function (component) { if (self.topComponent) { self.removeChild(self.topComponent); } self.topComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = -100; } }; self.setBottom = function (component) { // Stacking logic: allow vine (stem1, stem2, bark1, bark2) then pot (pot1, pot2) only var vineIds = ['stem1', 'stem2', 'bark1', 'bark2']; var potIds = ['pot1', 'pot2']; if (self.bottomComponent && vineIds.indexOf(self.bottomComponent.assetId) !== -1 && potIds.indexOf(component.assetId) !== -1) { // Stack pot on top of vine // Remove old pot if already stacked if (self.bottomComponent.potComponent) { self.bottomComponent.removeChild(self.bottomComponent.potComponent); self.bottomComponent.potComponent = null; } // Attach pot as child of vine self.bottomComponent.potComponent = component; self.bottomComponent.addChild(component); component.x = 0; // Place pot at bottom of vine component.y = self.bottomComponent.height / 2 + component.height / 2 - 10; return; } else { // Remove any stacked pot if present if (self.bottomComponent && self.bottomComponent.potComponent) { self.bottomComponent.removeChild(self.bottomComponent.potComponent); self.bottomComponent.potComponent = null; } if (self.bottomComponent) { self.removeChild(self.bottomComponent); } self.bottomComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = 50; } } }; self.clear = function () { self.setTop(null); self.setBottom(null); }; self.getData = function () { return { top: self.topComponent ? self.topComponent.assetId : null, bottom: self.bottomComponent ? self.bottomComponent.assetId : null }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf5f5dc }); /**** * Game Code ****/ // Game state // Plant tops - flowers, leaves, combinations // Plant bottoms - stems, bark, potted options // UI elements var selectedComponent = null; var currentPlant = new PlantCreation(); var savedPlants = []; try { var storedPlants = storage.savedPlants; if (storedPlants && Array.isArray(storedPlants)) { savedPlants = storedPlants; } else { savedPlants = []; } } catch (e) { console.log('Storage retrieval error:', e); savedPlants = []; } // Ensure savedPlants is always an array if (!savedPlants || !Array.isArray(savedPlants)) { savedPlants = []; } var showingGallery = false; var draggedGalleryItem = null; // UI containers var topComponents = []; var bottomComponents = []; var galleryItems = []; // Create workspace var workspace = LK.getAsset('workspace', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1000 }); game.addChild(workspace); // Add current plant to workspace currentPlant.x = 1024; currentPlant.y = 1000; game.addChild(currentPlant); // Create component selection areas var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf']; var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'bottle1', 'bottleBottom', 'carBottom', 'pot1', 'pot2']; // Top components section var topSectionY = 300; for (var i = 0; i < topComponentIds.length; i++) { var button = LK.getAsset('topButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: topSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(topComponentIds[i], 'top'); component.x = button.x; component.y = button.y; game.addChild(component); topComponents.push(component); } // Bottom components section var bottomSectionY = 600; for (var i = 0; i < bottomComponentIds.length; i++) { var button = LK.getAsset('bottomButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: bottomSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(bottomComponentIds[i], 'bottom'); component.x = button.x; component.y = button.y; game.addChild(component); bottomComponents.push(component); } // UI buttons var saveButton = LK.getAsset('saveButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1500 }); game.addChild(saveButton); var clearButton = LK.getAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); game.addChild(clearButton); var clearGalleryButton = LK.getAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2400 }); game.addChild(clearGalleryButton); // Labels var titleText = new Text2('Plant Creator Studio', { size: 60, fill: 0x2D5A27 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 50; game.addChild(titleText); var topSectionLabel = new Text2('Plant Tops', { size: 40, fill: 0x4A7C59 }); topSectionLabel.anchor.set(0.5, 0.5); topSectionLabel.x = 1024; topSectionLabel.y = 250; game.addChild(topSectionLabel); var bottomSectionLabel = new Text2('Plant Bottoms', { size: 40, fill: 0x4A7C59 }); bottomSectionLabel.anchor.set(0.5, 0.5); bottomSectionLabel.x = 1024; bottomSectionLabel.y = 550; game.addChild(bottomSectionLabel); var saveText = new Text2('Save Plant', { size: 36, fill: 0xFFFFFF }); saveText.anchor.set(0.5, 0.5); saveText.x = saveButton.x; saveText.y = saveButton.y; game.addChild(saveText); var clearText = new Text2('Clear', { size: 36, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); var galleryText = new Text2('Gallery', { size: 40, fill: 0x4A7C59 }); galleryText.anchor.set(0.5, 0.5); galleryText.x = 1024; galleryText.y = 1800; game.addChild(galleryText); var clearGalleryText = new Text2('Clear Gallery', { size: 36, fill: 0xFFFFFF }); clearGalleryText.anchor.set(0.5, 0.5); clearGalleryText.x = clearGalleryButton.x; clearGalleryText.y = clearGalleryButton.y; game.addChild(clearGalleryText); // Gallery display function updateGallery() { // Clear existing gallery items for (var i = 0; i < galleryItems.length; i++) { galleryItems[i].destroy(); } galleryItems = []; // Create new gallery items var maxItems = Math.min(savedPlants.length, 9); // Show max 9 items for (var i = 0; i < maxItems; i++) { var item = new GalleryItem(savedPlants[i], i); item.x = 400 + i % 3 * 200; item.y = 1900 + Math.floor(i / 3) * 240; game.addChild(item); galleryItems.push(item); } } // Initialize gallery updateGallery(); // Event handlers game.move = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { selectedComponent.x = x; selectedComponent.y = y; } if (draggedGalleryItem && draggedGalleryItem.isDragging) { draggedGalleryItem.x = x; draggedGalleryItem.y = y; } }; game.down = function (x, y, obj) { // Check if clicking save button if (x >= saveButton.x - 100 && x <= saveButton.x + 100 && y >= saveButton.y - 40 && y <= saveButton.y + 40) { var plantData = currentPlant.getData(); if (plantData.top || plantData.bottom) { // Ensure savedPlants is always a valid array before any operations try { if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') { savedPlants = []; } // Additional safety check right before push if (Array.isArray(savedPlants) && plantData) { savedPlants.push(plantData); } } catch (pushError) { console.log('Push error in save handler, reinitializing:', pushError); savedPlants = []; if (plantData) { savedPlants.push(plantData); } } try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); LK.getSound('save').play(); } return; } // Check if clicking clear button if (x >= clearButton.x - 100 && x <= clearButton.x + 100 && y >= clearButton.y - 40 && y <= clearButton.y + 40) { currentPlant.clear(); return; } // Check if clicking clear gallery button if (x >= clearGalleryButton.x - 100 && x <= clearGalleryButton.x + 100 && y >= clearGalleryButton.y - 40 && y <= clearGalleryButton.y + 40) { savedPlants = []; try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); return; } }; game.up = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { // Check if dropping in workspace if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) { if (selectedComponent.componentType === 'top') { currentPlant.setTop(selectedComponent); } else if (selectedComponent.componentType === 'bottom') { currentPlant.setBottom(selectedComponent); } } else { // Remove from game if not in workspace selectedComponent.destroy(); } } if (draggedGalleryItem && draggedGalleryItem.isDragging) { // Check if dropping in workspace to import plant if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) { // Import plant to creator var plantData = draggedGalleryItem.plantData; currentPlant.clear(); if (plantData.top) { var topComponent = new PlantComponent(plantData.top, 'top'); topComponent.isInWorkspace = true; currentPlant.setTop(topComponent); } if (plantData.bottom) { var bottomComponent = new PlantComponent(plantData.bottom, 'bottom'); bottomComponent.isInWorkspace = true; currentPlant.setBottom(bottomComponent); } LK.getSound('place').play(); // Return gallery item to original position draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200; draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240; } else { // Check if dropping on another gallery item var targetItem = null; for (var i = 0; i < galleryItems.length; i++) { var item = galleryItems[i]; if (item !== draggedGalleryItem) { var distance = Math.sqrt(Math.pow(x - item.x, 2) + Math.pow(y - item.y, 2)); if (distance < 100) { targetItem = item; break; } } } if (targetItem) { // Merge plants: random top from either plant, bottom from target var plant1 = draggedGalleryItem.plantData; var plant2 = targetItem.plantData; var availableTops = []; if (plant1.top) availableTops.push(plant1.top); if (plant2.top) availableTops.push(plant2.top); var randomTop = availableTops.length > 0 ? availableTops[Math.floor(Math.random() * availableTops.length)] : null; var possibleMergedPlant = { top: randomTop, bottom: plant2.bottom }; // Check if this would create a parent plant and regenerate if needed var isParent1 = possibleMergedPlant.top === plant1.top && possibleMergedPlant.bottom === plant1.bottom; var isParent2 = possibleMergedPlant.top === plant2.top && possibleMergedPlant.bottom === plant2.bottom; // If it matches a parent, try the other combination if (isParent1 || isParent2) { var otherTop = null; if (plant1.top && plant2.top && plant1.top !== plant2.top) { // If both plants have different tops, use the other one otherTop = randomTop === plant1.top ? plant2.top : plant1.top; } else if (plant1.top && !plant2.top) { // If only plant1 has a top, we can't avoid using it, so use null otherTop = null; } else if (!plant1.top && plant2.top) { // If only plant2 has a top, we can't avoid using it, so use null otherTop = null; } possibleMergedPlant.top = otherTop; } var mergedPlant = possibleMergedPlant; // Add merged plant to saved plants if (!savedPlants || !Array.isArray(savedPlants)) { savedPlants = []; } // Double check before pushing with additional safety try { // Ensure savedPlants is properly initialized before push if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') { savedPlants = []; } if (Array.isArray(savedPlants) && mergedPlant && typeof savedPlants.push === 'function') { savedPlants.push(mergedPlant); } } catch (pushError) { console.log('Push error, reinitializing savedPlants:', pushError); savedPlants = []; if (mergedPlant) { try { savedPlants.push(mergedPlant); } catch (secondPushError) { console.log('Second push error, skipping merge save:', secondPushError); } } } try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); LK.getSound('save').play(); } else { // Return to original position draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200; draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240; } } draggedGalleryItem.isDragging = false; draggedGalleryItem = null; } selectedComponent = null; }; game.update = function () { // Update any animations or state changes here if needed };
===================================================================
--- original.js
+++ change.js
@@ -178,9 +178,9 @@
currentPlant.y = 1000;
game.addChild(currentPlant);
// Create component selection areas
var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf'];
-var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'pot1', 'pot2', 'bottle1', 'bottleBottom', 'carBottom'];
+var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'bottle1', 'bottleBottom', 'carBottom', 'pot1', 'pot2'];
// Top components section
var topSectionY = 300;
for (var i = 0; i < topComponentIds.length; i++) {
var button = LK.getAsset('topButton', {
Leaf. In-Game asset. 2d. High contrast. No shadows
Wiggly stem. In-Game asset. 2d. High contrast. No shadows
Leaves. In-Game asset. 2d. High contrast. No shadows
Tree bark texture. In-Game asset. 2d. High contrast. No shadows
Pot. In-Game asset. 2d. High contrast. No shadows
Flower. In-Game asset. 2d. High contrast. No shadows
Blue flower with stem. In-Game asset. 2d. High contrast. No shadows
Remove the cap
Car facing front. In-Game asset. 2d. High contrast. No shadows
Make it realistic, bg is green
Invert colors