User prompt
Make stack works but only with the ones I said
User prompt
Add car bottom, and make pots and car stackable with other bottoms
User prompt
Add bottle bottom 2
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 335 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 335 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 330 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 320 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 338 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
YOU DID NOTHING
User prompt
Make tops and bottoms be under their text and not overlap
User prompt
Add an upside down version of bottle as top, and bottom asset
User prompt
Add bottle bottom
User prompt
Add clear gallery button ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so merging cannot make a parent plant, only 1 of the other outcomes ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so you can drag gallery plant to space to import to creator ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make merge like this: Drag gallery plant on another one ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so you can merge gallery plants to get a random top from either plant and the bottom from the other ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedPlants = storage.get('savedPlants') || [];' Line Number: 139 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288
Code edit (1 edits merged)
Please save this source code
User prompt
Plant Creator Studio
Initial prompt
Plant creator! Tops: flower, leaves, single leaf, leaves and flowers. Bottoms: stem, bark, stem in bottle, bark with branches.
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var GalleryItem = Container.expand(function (plantData, index) { var self = Container.call(this); var background = self.attachAsset('gallerySlot', { anchorX: 0.5, anchorY: 0.5 }); if (plantData.top) { var topComponent = self.attachAsset(plantData.top, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: -40 }); } if (plantData.bottom) { var bottomComponent = self.attachAsset(plantData.bottom, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: 20 }); } return self; }); var PlantComponent = Container.expand(function (assetId, componentType) { var self = Container.call(this); self.assetId = assetId; self.componentType = componentType; // 'top' or 'bottom' self.isInWorkspace = false; var graphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (!self.isInWorkspace) { // Create a copy for the workspace var newComponent = new PlantComponent(self.assetId, self.componentType); newComponent.x = x; newComponent.y = y; newComponent.isInWorkspace = true; game.addChild(newComponent); selectedComponent = newComponent; LK.getSound('place').play(); } else { selectedComponent = self; } }; return self; }); var PlantCreation = Container.expand(function () { var self = Container.call(this); self.topComponent = null; self.bottomComponent = null; self.setTop = function (component) { if (self.topComponent) { self.removeChild(self.topComponent); } self.topComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = -100; } }; self.setBottom = function (component) { if (self.bottomComponent) { self.removeChild(self.bottomComponent); } self.bottomComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = 50; } }; self.clear = function () { self.setTop(null); self.setBottom(null); }; self.getData = function () { return { top: self.topComponent ? self.topComponent.assetId : null, bottom: self.bottomComponent ? self.bottomComponent.assetId : null }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf5f5dc }); /**** * Game Code ****/ // UI elements // Plant bottoms - stems, bark, potted options // Plant tops - flowers, leaves, combinations // Game state var selectedComponent = null; var currentPlant = new PlantCreation(); var savedPlants = storage.savedPlants || []; var showingGallery = false; // UI containers var topComponents = []; var bottomComponents = []; var galleryItems = []; // Create workspace var workspace = LK.getAsset('workspace', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1000 }); game.addChild(workspace); // Add current plant to workspace currentPlant.x = 1024; currentPlant.y = 1000; game.addChild(currentPlant); // Create component selection areas var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf']; var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'pot1', 'pot2']; // Top components section var topSectionY = 300; for (var i = 0; i < topComponentIds.length; i++) { var button = LK.getAsset('topButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: topSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(topComponentIds[i], 'top'); component.x = button.x; component.y = button.y; game.addChild(component); topComponents.push(component); } // Bottom components section var bottomSectionY = 600; for (var i = 0; i < bottomComponentIds.length; i++) { var button = LK.getAsset('bottomButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: bottomSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(bottomComponentIds[i], 'bottom'); component.x = button.x; component.y = button.y; game.addChild(component); bottomComponents.push(component); } // UI buttons var saveButton = LK.getAsset('saveButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1500 }); game.addChild(saveButton); var clearButton = LK.getAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); game.addChild(clearButton); // Labels var titleText = new Text2('Plant Creator Studio', { size: 60, fill: 0x2D5A27 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 50; game.addChild(titleText); var topSectionLabel = new Text2('Plant Tops', { size: 40, fill: 0x4A7C59 }); topSectionLabel.anchor.set(0.5, 0.5); topSectionLabel.x = 1024; topSectionLabel.y = 250; game.addChild(topSectionLabel); var bottomSectionLabel = new Text2('Plant Bottoms', { size: 40, fill: 0x4A7C59 }); bottomSectionLabel.anchor.set(0.5, 0.5); bottomSectionLabel.x = 1024; bottomSectionLabel.y = 550; game.addChild(bottomSectionLabel); var saveText = new Text2('Save Plant', { size: 36, fill: 0xFFFFFF }); saveText.anchor.set(0.5, 0.5); saveText.x = saveButton.x; saveText.y = saveButton.y; game.addChild(saveText); var clearText = new Text2('Clear', { size: 36, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); var galleryText = new Text2('Gallery', { size: 40, fill: 0x4A7C59 }); galleryText.anchor.set(0.5, 0.5); galleryText.x = 1024; galleryText.y = 1800; game.addChild(galleryText); // Gallery display function updateGallery() { // Clear existing gallery items for (var i = 0; i < galleryItems.length; i++) { galleryItems[i].destroy(); } galleryItems = []; // Create new gallery items var maxItems = Math.min(savedPlants.length, 9); // Show max 9 items for (var i = 0; i < maxItems; i++) { var item = new GalleryItem(savedPlants[i], i); item.x = 400 + i % 3 * 200; item.y = 1900 + Math.floor(i / 3) * 240; game.addChild(item); galleryItems.push(item); } } // Initialize gallery updateGallery(); // Event handlers game.move = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { selectedComponent.x = x; selectedComponent.y = y; } }; game.down = function (x, y, obj) { // Check if clicking save button if (x >= saveButton.x - 100 && x <= saveButton.x + 100 && y >= saveButton.y - 40 && y <= saveButton.y + 40) { var plantData = currentPlant.getData(); if (plantData.top || plantData.bottom) { savedPlants.push(plantData); storage.savedPlants = savedPlants; updateGallery(); LK.getSound('save').play(); } return; } // Check if clicking clear button if (x >= clearButton.x - 100 && x <= clearButton.x + 100 && y >= clearButton.y - 40 && y <= clearButton.y + 40) { currentPlant.clear(); return; } }; game.up = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { // Check if dropping in workspace if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) { if (selectedComponent.componentType === 'top') { currentPlant.setTop(selectedComponent); } else if (selectedComponent.componentType === 'bottom') { currentPlant.setBottom(selectedComponent); } } else { // Remove from game if not in workspace selectedComponent.destroy(); } } selectedComponent = null; }; game.update = function () { // Update any animations or state changes here if needed };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,294 @@
-/****
+/****
+* Plugins
+****/
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var GalleryItem = Container.expand(function (plantData, index) {
+ var self = Container.call(this);
+ var background = self.attachAsset('gallerySlot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ if (plantData.top) {
+ var topComponent = self.attachAsset(plantData.top, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.6,
+ y: -40
+ });
+ }
+ if (plantData.bottom) {
+ var bottomComponent = self.attachAsset(plantData.bottom, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.6,
+ y: 20
+ });
+ }
+ return self;
+});
+var PlantComponent = Container.expand(function (assetId, componentType) {
+ var self = Container.call(this);
+ self.assetId = assetId;
+ self.componentType = componentType; // 'top' or 'bottom'
+ self.isInWorkspace = false;
+ var graphic = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.down = function (x, y, obj) {
+ if (!self.isInWorkspace) {
+ // Create a copy for the workspace
+ var newComponent = new PlantComponent(self.assetId, self.componentType);
+ newComponent.x = x;
+ newComponent.y = y;
+ newComponent.isInWorkspace = true;
+ game.addChild(newComponent);
+ selectedComponent = newComponent;
+ LK.getSound('place').play();
+ } else {
+ selectedComponent = self;
+ }
+ };
+ return self;
+});
+var PlantCreation = Container.expand(function () {
+ var self = Container.call(this);
+ self.topComponent = null;
+ self.bottomComponent = null;
+ self.setTop = function (component) {
+ if (self.topComponent) {
+ self.removeChild(self.topComponent);
+ }
+ self.topComponent = component;
+ if (component) {
+ self.addChild(component);
+ component.x = 0;
+ component.y = -100;
+ }
+ };
+ self.setBottom = function (component) {
+ if (self.bottomComponent) {
+ self.removeChild(self.bottomComponent);
+ }
+ self.bottomComponent = component;
+ if (component) {
+ self.addChild(component);
+ component.x = 0;
+ component.y = 50;
+ }
+ };
+ self.clear = function () {
+ self.setTop(null);
+ self.setBottom(null);
+ };
+ self.getData = function () {
+ return {
+ top: self.topComponent ? self.topComponent.assetId : null,
+ bottom: self.bottomComponent ? self.bottomComponent.assetId : null
+ };
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xf5f5dc
+});
+
+/****
+* Game Code
+****/
+// UI elements
+// Plant bottoms - stems, bark, potted options
+// Plant tops - flowers, leaves, combinations
+// Game state
+var selectedComponent = null;
+var currentPlant = new PlantCreation();
+var savedPlants = storage.savedPlants || [];
+var showingGallery = false;
+// UI containers
+var topComponents = [];
+var bottomComponents = [];
+var galleryItems = [];
+// Create workspace
+var workspace = LK.getAsset('workspace', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1000
+});
+game.addChild(workspace);
+// Add current plant to workspace
+currentPlant.x = 1024;
+currentPlant.y = 1000;
+game.addChild(currentPlant);
+// Create component selection areas
+var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf'];
+var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'pot1', 'pot2'];
+// Top components section
+var topSectionY = 300;
+for (var i = 0; i < topComponentIds.length; i++) {
+ var button = LK.getAsset('topButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 200 + i % 3 * 180,
+ y: topSectionY + Math.floor(i / 3) * 120
+ });
+ game.addChild(button);
+ var component = new PlantComponent(topComponentIds[i], 'top');
+ component.x = button.x;
+ component.y = button.y;
+ game.addChild(component);
+ topComponents.push(component);
+}
+// Bottom components section
+var bottomSectionY = 600;
+for (var i = 0; i < bottomComponentIds.length; i++) {
+ var button = LK.getAsset('bottomButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 200 + i % 3 * 180,
+ y: bottomSectionY + Math.floor(i / 3) * 120
+ });
+ game.addChild(button);
+ var component = new PlantComponent(bottomComponentIds[i], 'bottom');
+ component.x = button.x;
+ component.y = button.y;
+ game.addChild(component);
+ bottomComponents.push(component);
+}
+// UI buttons
+var saveButton = LK.getAsset('saveButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1500
+});
+game.addChild(saveButton);
+var clearButton = LK.getAsset('clearButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1600
+});
+game.addChild(clearButton);
+// Labels
+var titleText = new Text2('Plant Creator Studio', {
+ size: 60,
+ fill: 0x2D5A27
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 1024;
+titleText.y = 50;
+game.addChild(titleText);
+var topSectionLabel = new Text2('Plant Tops', {
+ size: 40,
+ fill: 0x4A7C59
+});
+topSectionLabel.anchor.set(0.5, 0.5);
+topSectionLabel.x = 1024;
+topSectionLabel.y = 250;
+game.addChild(topSectionLabel);
+var bottomSectionLabel = new Text2('Plant Bottoms', {
+ size: 40,
+ fill: 0x4A7C59
+});
+bottomSectionLabel.anchor.set(0.5, 0.5);
+bottomSectionLabel.x = 1024;
+bottomSectionLabel.y = 550;
+game.addChild(bottomSectionLabel);
+var saveText = new Text2('Save Plant', {
+ size: 36,
+ fill: 0xFFFFFF
+});
+saveText.anchor.set(0.5, 0.5);
+saveText.x = saveButton.x;
+saveText.y = saveButton.y;
+game.addChild(saveText);
+var clearText = new Text2('Clear', {
+ size: 36,
+ fill: 0xFFFFFF
+});
+clearText.anchor.set(0.5, 0.5);
+clearText.x = clearButton.x;
+clearText.y = clearButton.y;
+game.addChild(clearText);
+var galleryText = new Text2('Gallery', {
+ size: 40,
+ fill: 0x4A7C59
+});
+galleryText.anchor.set(0.5, 0.5);
+galleryText.x = 1024;
+galleryText.y = 1800;
+game.addChild(galleryText);
+// Gallery display
+function updateGallery() {
+ // Clear existing gallery items
+ for (var i = 0; i < galleryItems.length; i++) {
+ galleryItems[i].destroy();
+ }
+ galleryItems = [];
+ // Create new gallery items
+ var maxItems = Math.min(savedPlants.length, 9); // Show max 9 items
+ for (var i = 0; i < maxItems; i++) {
+ var item = new GalleryItem(savedPlants[i], i);
+ item.x = 400 + i % 3 * 200;
+ item.y = 1900 + Math.floor(i / 3) * 240;
+ game.addChild(item);
+ galleryItems.push(item);
+ }
+}
+// Initialize gallery
+updateGallery();
+// Event handlers
+game.move = function (x, y, obj) {
+ if (selectedComponent && selectedComponent.isInWorkspace) {
+ selectedComponent.x = x;
+ selectedComponent.y = y;
+ }
+};
+game.down = function (x, y, obj) {
+ // Check if clicking save button
+ if (x >= saveButton.x - 100 && x <= saveButton.x + 100 && y >= saveButton.y - 40 && y <= saveButton.y + 40) {
+ var plantData = currentPlant.getData();
+ if (plantData.top || plantData.bottom) {
+ savedPlants.push(plantData);
+ storage.savedPlants = savedPlants;
+ updateGallery();
+ LK.getSound('save').play();
+ }
+ return;
+ }
+ // Check if clicking clear button
+ if (x >= clearButton.x - 100 && x <= clearButton.x + 100 && y >= clearButton.y - 40 && y <= clearButton.y + 40) {
+ currentPlant.clear();
+ return;
+ }
+};
+game.up = function (x, y, obj) {
+ if (selectedComponent && selectedComponent.isInWorkspace) {
+ // Check if dropping in workspace
+ if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) {
+ if (selectedComponent.componentType === 'top') {
+ currentPlant.setTop(selectedComponent);
+ } else if (selectedComponent.componentType === 'bottom') {
+ currentPlant.setBottom(selectedComponent);
+ }
+ } else {
+ // Remove from game if not in workspace
+ selectedComponent.destroy();
+ }
+ }
+ selectedComponent = null;
+};
+game.update = function () {
+ // Update any animations or state changes here if needed
+};
\ No newline at end of file
Leaf. In-Game asset. 2d. High contrast. No shadows
Wiggly stem. In-Game asset. 2d. High contrast. No shadows
Leaves. In-Game asset. 2d. High contrast. No shadows
Tree bark texture. In-Game asset. 2d. High contrast. No shadows
Pot. In-Game asset. 2d. High contrast. No shadows
Flower. In-Game asset. 2d. High contrast. No shadows
Blue flower with stem. In-Game asset. 2d. High contrast. No shadows
Remove the cap
Car facing front. In-Game asset. 2d. High contrast. No shadows
Make it realistic, bg is green
Invert colors