User prompt
Make stack works but only with the ones I said
User prompt
Add car bottom, and make pots and car stackable with other bottoms
User prompt
Add bottle bottom 2
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 335 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 335 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 330 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 320 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'savedPlants.push(plantData);' Line Number: 338 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
YOU DID NOTHING
User prompt
Make tops and bottoms be under their text and not overlap
User prompt
Add an upside down version of bottle as top, and bottom asset
User prompt
Add bottle bottom
User prompt
Add clear gallery button ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so merging cannot make a parent plant, only 1 of the other outcomes ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so you can drag gallery plant to space to import to creator ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make merge like this: Drag gallery plant on another one ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so you can merge gallery plants to get a random top from either plant and the bottom from the other ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var savedPlants = storage.get('savedPlants') || [];' Line Number: 139 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.savedPlants = savedPlants;' Line Number: 288
Code edit (1 edits merged)
Please save this source code
User prompt
Plant Creator Studio
Initial prompt
Plant creator! Tops: flower, leaves, single leaf, leaves and flowers. Bottoms: stem, bark, stem in bottle, bark with branches.
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var GalleryItem = Container.expand(function (plantData, index) { var self = Container.call(this); self.plantData = plantData; self.index = index; self.isDragging = false; var background = self.attachAsset('gallerySlot', { anchorX: 0.5, anchorY: 0.5 }); if (plantData.top) { var topComponent = self.attachAsset(plantData.top, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: -40 }); } if (plantData.bottom) { var bottomComponent = self.attachAsset(plantData.bottom, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, y: 20 }); } self.down = function (x, y, obj) { self.isDragging = true; draggedGalleryItem = self; }; return self; }); var PlantComponent = Container.expand(function (assetId, componentType) { var self = Container.call(this); self.assetId = assetId; self.componentType = componentType; // 'top' or 'bottom' self.isInWorkspace = false; var graphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (!self.isInWorkspace) { // Create a copy for the workspace var newComponent = new PlantComponent(self.assetId, self.componentType); newComponent.x = x; newComponent.y = y; newComponent.isInWorkspace = true; game.addChild(newComponent); selectedComponent = newComponent; LK.getSound('place').play(); } else { selectedComponent = self; } }; return self; }); var PlantCreation = Container.expand(function () { var self = Container.call(this); self.topComponent = null; self.bottomComponent = null; self.setTop = function (component) { if (self.topComponent) { self.removeChild(self.topComponent); } self.topComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = -100; } }; self.setBottom = function (component) { if (self.bottomComponent) { self.removeChild(self.bottomComponent); } self.bottomComponent = component; if (component) { self.addChild(component); component.x = 0; component.y = 50; } }; self.clear = function () { self.setTop(null); self.setBottom(null); }; self.getData = function () { return { top: self.topComponent ? self.topComponent.assetId : null, bottom: self.bottomComponent ? self.bottomComponent.assetId : null }; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xf5f5dc }); /**** * Game Code ****/ // Game state // Plant tops - flowers, leaves, combinations // Plant bottoms - stems, bark, potted options // UI elements var selectedComponent = null; var currentPlant = new PlantCreation(); var savedPlants = []; try { var storedPlants = storage.savedPlants; if (storedPlants && Array.isArray(storedPlants)) { savedPlants = storedPlants; } else { savedPlants = []; } } catch (e) { console.log('Storage retrieval error:', e); savedPlants = []; } // Ensure savedPlants is always an array if (!savedPlants || !Array.isArray(savedPlants)) { savedPlants = []; } var showingGallery = false; var draggedGalleryItem = null; // UI containers var topComponents = []; var bottomComponents = []; var galleryItems = []; // Create workspace var workspace = LK.getAsset('workspace', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1000 }); game.addChild(workspace); // Add current plant to workspace currentPlant.x = 1024; currentPlant.y = 1000; game.addChild(currentPlant); // Create component selection areas var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf']; var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'pot1', 'pot2', 'bottle1', 'bottleBottom', 'carBottom', 'realisticCar', 'Orb', 'Orb2']; // Top components section var topSectionY = 300; for (var i = 0; i < topComponentIds.length; i++) { var button = LK.getAsset('topButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: topSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(topComponentIds[i], 'top'); component.x = button.x; component.y = button.y; game.addChild(component); topComponents.push(component); } // Bottom components section var bottomSectionY = 600; for (var i = 0; i < bottomComponentIds.length; i++) { var button = LK.getAsset('bottomButton', { anchorX: 0.5, anchorY: 0.5, x: 200 + i % 3 * 180, y: bottomSectionY + Math.floor(i / 3) * 120 }); game.addChild(button); var component = new PlantComponent(bottomComponentIds[i], 'bottom'); component.x = button.x; component.y = button.y; game.addChild(component); bottomComponents.push(component); } // UI buttons var saveButton = LK.getAsset('saveButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1500 }); game.addChild(saveButton); var clearButton = LK.getAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 }); game.addChild(clearButton); var clearGalleryButton = LK.getAsset('clearButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2400 }); game.addChild(clearGalleryButton); // Labels var titleText = new Text2('Plant Creator Studio', { size: 60, fill: 0x2D5A27 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 50; game.addChild(titleText); var topSectionLabel = new Text2('Plant Tops', { size: 40, fill: 0x4A7C59 }); topSectionLabel.anchor.set(0.5, 0.5); topSectionLabel.x = 1024; topSectionLabel.y = 250; game.addChild(topSectionLabel); var bottomSectionLabel = new Text2('Plant Bottoms', { size: 40, fill: 0x4A7C59 }); bottomSectionLabel.anchor.set(0.5, 0.5); bottomSectionLabel.x = 1024; bottomSectionLabel.y = 550; game.addChild(bottomSectionLabel); var saveText = new Text2('Save Plant', { size: 36, fill: 0xFFFFFF }); saveText.anchor.set(0.5, 0.5); saveText.x = saveButton.x; saveText.y = saveButton.y; game.addChild(saveText); var clearText = new Text2('Clear', { size: 36, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); var galleryText = new Text2('Gallery', { size: 40, fill: 0x4A7C59 }); galleryText.anchor.set(0.5, 0.5); galleryText.x = 1024; galleryText.y = 1800; game.addChild(galleryText); var clearGalleryText = new Text2('Clear Gallery', { size: 36, fill: 0xFFFFFF }); clearGalleryText.anchor.set(0.5, 0.5); clearGalleryText.x = clearGalleryButton.x; clearGalleryText.y = clearGalleryButton.y; game.addChild(clearGalleryText); // Gallery display function updateGallery() { // Clear existing gallery items for (var i = 0; i < galleryItems.length; i++) { galleryItems[i].destroy(); } galleryItems = []; // Create new gallery items var maxItems = Math.min(savedPlants.length, 9); // Show max 9 items for (var i = 0; i < maxItems; i++) { var item = new GalleryItem(savedPlants[i], i); item.x = 400 + i % 3 * 200; item.y = 1900 + Math.floor(i / 3) * 240; game.addChild(item); galleryItems.push(item); } } // Initialize gallery updateGallery(); // Event handlers game.move = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { selectedComponent.x = x; selectedComponent.y = y; } if (draggedGalleryItem && draggedGalleryItem.isDragging) { draggedGalleryItem.x = x; draggedGalleryItem.y = y; } }; game.down = function (x, y, obj) { // Check if clicking save button if (x >= saveButton.x - 100 && x <= saveButton.x + 100 && y >= saveButton.y - 40 && y <= saveButton.y + 40) { var plantData = currentPlant.getData(); if (plantData.top || plantData.bottom) { // Ensure savedPlants is always a valid array before any operations try { if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') { savedPlants = []; } // Additional safety check right before push if (Array.isArray(savedPlants) && plantData) { savedPlants.push(plantData); } } catch (pushError) { console.log('Push error in save handler, reinitializing:', pushError); savedPlants = []; if (plantData) { savedPlants.push(plantData); } } try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); LK.getSound('save').play(); } return; } // Check if clicking clear button if (x >= clearButton.x - 100 && x <= clearButton.x + 100 && y >= clearButton.y - 40 && y <= clearButton.y + 40) { currentPlant.clear(); return; } // Check if clicking clear gallery button if (x >= clearGalleryButton.x - 100 && x <= clearGalleryButton.x + 100 && y >= clearGalleryButton.y - 40 && y <= clearGalleryButton.y + 40) { savedPlants = []; try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); return; } // Check if clicking music toggle button if (x >= musicButton.x - 75 && x <= musicButton.x + 75 && y >= musicButton.y - 50 && y <= musicButton.y + 50) { musicState = (musicState + 1) % 3; updateMusic(); return; } }; game.up = function (x, y, obj) { if (selectedComponent && selectedComponent.isInWorkspace) { // Check if dropping in workspace if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) { if (selectedComponent.componentType === 'top') { currentPlant.setTop(selectedComponent); } else if (selectedComponent.componentType === 'bottom') { currentPlant.setBottom(selectedComponent); } } else { // Remove from game if not in workspace selectedComponent.destroy(); } } if (draggedGalleryItem && draggedGalleryItem.isDragging) { // Check if dropping in workspace to import plant if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) { // Import plant to creator var plantData = draggedGalleryItem.plantData; currentPlant.clear(); if (plantData.top) { var topComponent = new PlantComponent(plantData.top, 'top'); topComponent.isInWorkspace = true; currentPlant.setTop(topComponent); } if (plantData.bottom) { var bottomComponent = new PlantComponent(plantData.bottom, 'bottom'); bottomComponent.isInWorkspace = true; currentPlant.setBottom(bottomComponent); } LK.getSound('place').play(); // Return gallery item to original position draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200; draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240; } else { // Check if dropping on another gallery item var targetItem = null; for (var i = 0; i < galleryItems.length; i++) { var item = galleryItems[i]; if (item !== draggedGalleryItem) { var distance = Math.sqrt(Math.pow(x - item.x, 2) + Math.pow(y - item.y, 2)); if (distance < 100) { targetItem = item; break; } } } if (targetItem) { // Merge plants: random top from either plant, bottom from target var plant1 = draggedGalleryItem.plantData; var plant2 = targetItem.plantData; var availableTops = []; if (plant1.top) availableTops.push(plant1.top); if (plant2.top) availableTops.push(plant2.top); var randomTop = availableTops.length > 0 ? availableTops[Math.floor(Math.random() * availableTops.length)] : null; var possibleMergedPlant = { top: randomTop, bottom: plant2.bottom }; // Check if this would create a parent plant and regenerate if needed var isParent1 = possibleMergedPlant.top === plant1.top && possibleMergedPlant.bottom === plant1.bottom; var isParent2 = possibleMergedPlant.top === plant2.top && possibleMergedPlant.bottom === plant2.bottom; // If it matches a parent, try the other combination if (isParent1 || isParent2) { var otherTop = null; if (plant1.top && plant2.top && plant1.top !== plant2.top) { // If both plants have different tops, use the other one otherTop = randomTop === plant1.top ? plant2.top : plant1.top; } else if (plant1.top && !plant2.top) { // If only plant1 has a top, we can't avoid using it, so use null otherTop = null; } else if (!plant1.top && plant2.top) { // If only plant2 has a top, we can't avoid using it, so use null otherTop = null; } possibleMergedPlant.top = otherTop; } var mergedPlant = possibleMergedPlant; // Add merged plant to saved plants if (!savedPlants || !Array.isArray(savedPlants)) { savedPlants = []; } // Double check before pushing with additional safety try { // Ensure savedPlants is properly initialized before push if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') { savedPlants = []; } if (Array.isArray(savedPlants) && mergedPlant && typeof savedPlants.push === 'function') { savedPlants.push(mergedPlant); } } catch (pushError) { console.log('Push error, reinitializing savedPlants:', pushError); savedPlants = []; if (mergedPlant) { try { savedPlants.push(mergedPlant); } catch (secondPushError) { console.log('Second push error, skipping merge save:', secondPushError); } } } try { storage.savedPlants = savedPlants; } catch (e) { console.log('Storage error:', e); } updateGallery(); LK.getSound('save').play(); } else { // Return to original position draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200; draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240; } } draggedGalleryItem.isDragging = false; draggedGalleryItem = null; } selectedComponent = null; }; // Music state management var musicState = storage.musicState || 0; // 0: Bgmusic, 1: Music2, 2: no music var musicStates = ['Bgmusic', 'Music2', 'off']; var musicLabels = ['Music 1', 'Music 2', 'No Music']; // Create music toggle button var musicButton = LK.getAsset('topButton', { anchorX: 0.5, anchorY: 0.5, x: 1700, y: 200 }); game.addChild(musicButton); var musicText = new Text2(musicLabels[musicState], { size: 30, fill: 0x4A7C59 }); musicText.anchor.set(0.5, 0.5); musicText.x = musicButton.x; musicText.y = musicButton.y; game.addChild(musicText); // Function to update music based on state function updateMusic() { LK.stopMusic(); if (musicState < 2) { // 0 or 1 LK.playMusic(musicStates[musicState]); } musicText.setText(musicLabels[musicState]); storage.musicState = musicState; } // Start music based on saved state updateMusic(); game.update = function () { // Update any animations or state changes here if needed };
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var GalleryItem = Container.expand(function (plantData, index) {
var self = Container.call(this);
self.plantData = plantData;
self.index = index;
self.isDragging = false;
var background = self.attachAsset('gallerySlot', {
anchorX: 0.5,
anchorY: 0.5
});
if (plantData.top) {
var topComponent = self.attachAsset(plantData.top, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6,
y: -40
});
}
if (plantData.bottom) {
var bottomComponent = self.attachAsset(plantData.bottom, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.6,
scaleY: 0.6,
y: 20
});
}
self.down = function (x, y, obj) {
self.isDragging = true;
draggedGalleryItem = self;
};
return self;
});
var PlantComponent = Container.expand(function (assetId, componentType) {
var self = Container.call(this);
self.assetId = assetId;
self.componentType = componentType; // 'top' or 'bottom'
self.isInWorkspace = false;
var graphic = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
if (!self.isInWorkspace) {
// Create a copy for the workspace
var newComponent = new PlantComponent(self.assetId, self.componentType);
newComponent.x = x;
newComponent.y = y;
newComponent.isInWorkspace = true;
game.addChild(newComponent);
selectedComponent = newComponent;
LK.getSound('place').play();
} else {
selectedComponent = self;
}
};
return self;
});
var PlantCreation = Container.expand(function () {
var self = Container.call(this);
self.topComponent = null;
self.bottomComponent = null;
self.setTop = function (component) {
if (self.topComponent) {
self.removeChild(self.topComponent);
}
self.topComponent = component;
if (component) {
self.addChild(component);
component.x = 0;
component.y = -100;
}
};
self.setBottom = function (component) {
if (self.bottomComponent) {
self.removeChild(self.bottomComponent);
}
self.bottomComponent = component;
if (component) {
self.addChild(component);
component.x = 0;
component.y = 50;
}
};
self.clear = function () {
self.setTop(null);
self.setBottom(null);
};
self.getData = function () {
return {
top: self.topComponent ? self.topComponent.assetId : null,
bottom: self.bottomComponent ? self.bottomComponent.assetId : null
};
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f5dc
});
/****
* Game Code
****/
// Game state
// Plant tops - flowers, leaves, combinations
// Plant bottoms - stems, bark, potted options
// UI elements
var selectedComponent = null;
var currentPlant = new PlantCreation();
var savedPlants = [];
try {
var storedPlants = storage.savedPlants;
if (storedPlants && Array.isArray(storedPlants)) {
savedPlants = storedPlants;
} else {
savedPlants = [];
}
} catch (e) {
console.log('Storage retrieval error:', e);
savedPlants = [];
}
// Ensure savedPlants is always an array
if (!savedPlants || !Array.isArray(savedPlants)) {
savedPlants = [];
}
var showingGallery = false;
var draggedGalleryItem = null;
// UI containers
var topComponents = [];
var bottomComponents = [];
var galleryItems = [];
// Create workspace
var workspace = LK.getAsset('workspace', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1000
});
game.addChild(workspace);
// Add current plant to workspace
currentPlant.x = 1024;
currentPlant.y = 1000;
game.addChild(currentPlant);
// Create component selection areas
var topComponentIds = ['flowerTop1', 'flowerTop2', 'flowerTop3', 'leavesTop1', 'leavesTop2', 'singleLeaf'];
var bottomComponentIds = ['stem1', 'stem2', 'bark1', 'bark2', 'pot1', 'pot2', 'bottle1', 'bottleBottom', 'carBottom', 'realisticCar', 'Orb', 'Orb2'];
// Top components section
var topSectionY = 300;
for (var i = 0; i < topComponentIds.length; i++) {
var button = LK.getAsset('topButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 200 + i % 3 * 180,
y: topSectionY + Math.floor(i / 3) * 120
});
game.addChild(button);
var component = new PlantComponent(topComponentIds[i], 'top');
component.x = button.x;
component.y = button.y;
game.addChild(component);
topComponents.push(component);
}
// Bottom components section
var bottomSectionY = 600;
for (var i = 0; i < bottomComponentIds.length; i++) {
var button = LK.getAsset('bottomButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 200 + i % 3 * 180,
y: bottomSectionY + Math.floor(i / 3) * 120
});
game.addChild(button);
var component = new PlantComponent(bottomComponentIds[i], 'bottom');
component.x = button.x;
component.y = button.y;
game.addChild(component);
bottomComponents.push(component);
}
// UI buttons
var saveButton = LK.getAsset('saveButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1500
});
game.addChild(saveButton);
var clearButton = LK.getAsset('clearButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1600
});
game.addChild(clearButton);
var clearGalleryButton = LK.getAsset('clearButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 2400
});
game.addChild(clearGalleryButton);
// Labels
var titleText = new Text2('Plant Creator Studio', {
size: 60,
fill: 0x2D5A27
});
titleText.anchor.set(0.5, 0);
titleText.x = 1024;
titleText.y = 50;
game.addChild(titleText);
var topSectionLabel = new Text2('Plant Tops', {
size: 40,
fill: 0x4A7C59
});
topSectionLabel.anchor.set(0.5, 0.5);
topSectionLabel.x = 1024;
topSectionLabel.y = 250;
game.addChild(topSectionLabel);
var bottomSectionLabel = new Text2('Plant Bottoms', {
size: 40,
fill: 0x4A7C59
});
bottomSectionLabel.anchor.set(0.5, 0.5);
bottomSectionLabel.x = 1024;
bottomSectionLabel.y = 550;
game.addChild(bottomSectionLabel);
var saveText = new Text2('Save Plant', {
size: 36,
fill: 0xFFFFFF
});
saveText.anchor.set(0.5, 0.5);
saveText.x = saveButton.x;
saveText.y = saveButton.y;
game.addChild(saveText);
var clearText = new Text2('Clear', {
size: 36,
fill: 0xFFFFFF
});
clearText.anchor.set(0.5, 0.5);
clearText.x = clearButton.x;
clearText.y = clearButton.y;
game.addChild(clearText);
var galleryText = new Text2('Gallery', {
size: 40,
fill: 0x4A7C59
});
galleryText.anchor.set(0.5, 0.5);
galleryText.x = 1024;
galleryText.y = 1800;
game.addChild(galleryText);
var clearGalleryText = new Text2('Clear Gallery', {
size: 36,
fill: 0xFFFFFF
});
clearGalleryText.anchor.set(0.5, 0.5);
clearGalleryText.x = clearGalleryButton.x;
clearGalleryText.y = clearGalleryButton.y;
game.addChild(clearGalleryText);
// Gallery display
function updateGallery() {
// Clear existing gallery items
for (var i = 0; i < galleryItems.length; i++) {
galleryItems[i].destroy();
}
galleryItems = [];
// Create new gallery items
var maxItems = Math.min(savedPlants.length, 9); // Show max 9 items
for (var i = 0; i < maxItems; i++) {
var item = new GalleryItem(savedPlants[i], i);
item.x = 400 + i % 3 * 200;
item.y = 1900 + Math.floor(i / 3) * 240;
game.addChild(item);
galleryItems.push(item);
}
}
// Initialize gallery
updateGallery();
// Event handlers
game.move = function (x, y, obj) {
if (selectedComponent && selectedComponent.isInWorkspace) {
selectedComponent.x = x;
selectedComponent.y = y;
}
if (draggedGalleryItem && draggedGalleryItem.isDragging) {
draggedGalleryItem.x = x;
draggedGalleryItem.y = y;
}
};
game.down = function (x, y, obj) {
// Check if clicking save button
if (x >= saveButton.x - 100 && x <= saveButton.x + 100 && y >= saveButton.y - 40 && y <= saveButton.y + 40) {
var plantData = currentPlant.getData();
if (plantData.top || plantData.bottom) {
// Ensure savedPlants is always a valid array before any operations
try {
if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') {
savedPlants = [];
}
// Additional safety check right before push
if (Array.isArray(savedPlants) && plantData) {
savedPlants.push(plantData);
}
} catch (pushError) {
console.log('Push error in save handler, reinitializing:', pushError);
savedPlants = [];
if (plantData) {
savedPlants.push(plantData);
}
}
try {
storage.savedPlants = savedPlants;
} catch (e) {
console.log('Storage error:', e);
}
updateGallery();
LK.getSound('save').play();
}
return;
}
// Check if clicking clear button
if (x >= clearButton.x - 100 && x <= clearButton.x + 100 && y >= clearButton.y - 40 && y <= clearButton.y + 40) {
currentPlant.clear();
return;
}
// Check if clicking clear gallery button
if (x >= clearGalleryButton.x - 100 && x <= clearGalleryButton.x + 100 && y >= clearGalleryButton.y - 40 && y <= clearGalleryButton.y + 40) {
savedPlants = [];
try {
storage.savedPlants = savedPlants;
} catch (e) {
console.log('Storage error:', e);
}
updateGallery();
return;
}
// Check if clicking music toggle button
if (x >= musicButton.x - 75 && x <= musicButton.x + 75 && y >= musicButton.y - 50 && y <= musicButton.y + 50) {
musicState = (musicState + 1) % 3;
updateMusic();
return;
}
};
game.up = function (x, y, obj) {
if (selectedComponent && selectedComponent.isInWorkspace) {
// Check if dropping in workspace
if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) {
if (selectedComponent.componentType === 'top') {
currentPlant.setTop(selectedComponent);
} else if (selectedComponent.componentType === 'bottom') {
currentPlant.setBottom(selectedComponent);
}
} else {
// Remove from game if not in workspace
selectedComponent.destroy();
}
}
if (draggedGalleryItem && draggedGalleryItem.isDragging) {
// Check if dropping in workspace to import plant
if (x >= workspace.x - 300 && x <= workspace.x + 300 && y >= workspace.y - 400 && y <= workspace.y + 400) {
// Import plant to creator
var plantData = draggedGalleryItem.plantData;
currentPlant.clear();
if (plantData.top) {
var topComponent = new PlantComponent(plantData.top, 'top');
topComponent.isInWorkspace = true;
currentPlant.setTop(topComponent);
}
if (plantData.bottom) {
var bottomComponent = new PlantComponent(plantData.bottom, 'bottom');
bottomComponent.isInWorkspace = true;
currentPlant.setBottom(bottomComponent);
}
LK.getSound('place').play();
// Return gallery item to original position
draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200;
draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240;
} else {
// Check if dropping on another gallery item
var targetItem = null;
for (var i = 0; i < galleryItems.length; i++) {
var item = galleryItems[i];
if (item !== draggedGalleryItem) {
var distance = Math.sqrt(Math.pow(x - item.x, 2) + Math.pow(y - item.y, 2));
if (distance < 100) {
targetItem = item;
break;
}
}
}
if (targetItem) {
// Merge plants: random top from either plant, bottom from target
var plant1 = draggedGalleryItem.plantData;
var plant2 = targetItem.plantData;
var availableTops = [];
if (plant1.top) availableTops.push(plant1.top);
if (plant2.top) availableTops.push(plant2.top);
var randomTop = availableTops.length > 0 ? availableTops[Math.floor(Math.random() * availableTops.length)] : null;
var possibleMergedPlant = {
top: randomTop,
bottom: plant2.bottom
};
// Check if this would create a parent plant and regenerate if needed
var isParent1 = possibleMergedPlant.top === plant1.top && possibleMergedPlant.bottom === plant1.bottom;
var isParent2 = possibleMergedPlant.top === plant2.top && possibleMergedPlant.bottom === plant2.bottom;
// If it matches a parent, try the other combination
if (isParent1 || isParent2) {
var otherTop = null;
if (plant1.top && plant2.top && plant1.top !== plant2.top) {
// If both plants have different tops, use the other one
otherTop = randomTop === plant1.top ? plant2.top : plant1.top;
} else if (plant1.top && !plant2.top) {
// If only plant1 has a top, we can't avoid using it, so use null
otherTop = null;
} else if (!plant1.top && plant2.top) {
// If only plant2 has a top, we can't avoid using it, so use null
otherTop = null;
}
possibleMergedPlant.top = otherTop;
}
var mergedPlant = possibleMergedPlant;
// Add merged plant to saved plants
if (!savedPlants || !Array.isArray(savedPlants)) {
savedPlants = [];
}
// Double check before pushing with additional safety
try {
// Ensure savedPlants is properly initialized before push
if (!savedPlants || !Array.isArray(savedPlants) || typeof savedPlants.push !== 'function') {
savedPlants = [];
}
if (Array.isArray(savedPlants) && mergedPlant && typeof savedPlants.push === 'function') {
savedPlants.push(mergedPlant);
}
} catch (pushError) {
console.log('Push error, reinitializing savedPlants:', pushError);
savedPlants = [];
if (mergedPlant) {
try {
savedPlants.push(mergedPlant);
} catch (secondPushError) {
console.log('Second push error, skipping merge save:', secondPushError);
}
}
}
try {
storage.savedPlants = savedPlants;
} catch (e) {
console.log('Storage error:', e);
}
updateGallery();
LK.getSound('save').play();
} else {
// Return to original position
draggedGalleryItem.x = 400 + draggedGalleryItem.index % 3 * 200;
draggedGalleryItem.y = 1900 + Math.floor(draggedGalleryItem.index / 3) * 240;
}
}
draggedGalleryItem.isDragging = false;
draggedGalleryItem = null;
}
selectedComponent = null;
};
// Music state management
var musicState = storage.musicState || 0; // 0: Bgmusic, 1: Music2, 2: no music
var musicStates = ['Bgmusic', 'Music2', 'off'];
var musicLabels = ['Music 1', 'Music 2', 'No Music'];
// Create music toggle button
var musicButton = LK.getAsset('topButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 1700,
y: 200
});
game.addChild(musicButton);
var musicText = new Text2(musicLabels[musicState], {
size: 30,
fill: 0x4A7C59
});
musicText.anchor.set(0.5, 0.5);
musicText.x = musicButton.x;
musicText.y = musicButton.y;
game.addChild(musicText);
// Function to update music based on state
function updateMusic() {
LK.stopMusic();
if (musicState < 2) {
// 0 or 1
LK.playMusic(musicStates[musicState]);
}
musicText.setText(musicLabels[musicState]);
storage.musicState = musicState;
}
// Start music based on saved state
updateMusic();
game.update = function () {
// Update any animations or state changes here if needed
};
Leaf. In-Game asset. 2d. High contrast. No shadows
Wiggly stem. In-Game asset. 2d. High contrast. No shadows
Leaves. In-Game asset. 2d. High contrast. No shadows
Tree bark texture. In-Game asset. 2d. High contrast. No shadows
Pot. In-Game asset. 2d. High contrast. No shadows
Flower. In-Game asset. 2d. High contrast. No shadows
Blue flower with stem. In-Game asset. 2d. High contrast. No shadows
Remove the cap
Car facing front. In-Game asset. 2d. High contrast. No shadows
Make it realistic, bg is green
Invert colors