User prompt
Please fix the bug: 'TypeError: LK.getHighScore is not a function. (In 'LK.getHighScore()', 'LK.getHighScore' is undefined)' in or related to this line: 'var highScore = Math.max(score, LK.getHighScore());' Line Number: 146
User prompt
Show high score when you die.
User prompt
You should die, Skor, when you die.
User prompt
Make a background of people looking.
User prompt
Make the plane bigger!
User prompt
And the bullets are a little slow.
User prompt
The blocks can go very much faster.
User prompt
The blocks may go a little fast.
User prompt
The blocks can move from left to right, and from right to left.
Initial prompt
Penri shooter
/**** * Classes ****/ // Block class var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.horizontalSpeed = Math.random() < 0.5 ? -2 : 2; // Random initial horizontal direction self.update = function () { self.y += self.speed; self.x += self.horizontalSpeed; if (self.x < 0 || self.x > 2048) { self.horizontalSpeed *= -1; // Reverse direction when hitting screen edges } if (self.y > 2732 + 50) { self.destroy(); blocks.splice(blocks.indexOf(self), 1); } }; }); // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -50) { self.destroy(); bullets.splice(bullets.indexOf(self), 1); } }; }); //<Assets used in the game will automatically appear here> // Plane class var Plane = Container.expand(function () { var self = Container.call(this); var planeGraphics = self.attachAsset('plane', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y - planeGraphics.height / 2; game.addChild(bullet); bullets.push(bullet); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var plane = new Plane(); plane.x = 2048 / 2; plane.y = 2732 - 200; game.addChild(plane); var bullets = []; var blocks = []; var hearts = 3; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var heartsTxt = new Text2('Hearts: 3', { size: 100, fill: "#ffffff" }); heartsTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(heartsTxt); game.down = function (x, y, obj) { plane.x = x; plane.y = y; }; game.move = function (x, y, obj) { plane.x = x; plane.y = y; }; game.update = function () { if (LK.ticks % 60 === 0) { plane.shoot(); } if (LK.ticks % 120 === 0) { var block = new Block(); block.x = Math.random() * 2048; block.y = -50; game.addChild(block); blocks.push(block); } bullets.forEach(function (bullet) { blocks.forEach(function (block) { if (bullet.intersects(block)) { bullet.destroy(); block.destroy(); bullets.splice(bullets.indexOf(bullet), 1); blocks.splice(blocks.indexOf(block), 1); score += 10; scoreTxt.setText('Score: ' + score); } }); }); blocks.forEach(function (block) { if (plane.intersects(block)) { block.destroy(); blocks.splice(blocks.indexOf(block), 1); hearts -= 1; heartsTxt.setText('Hearts: ' + hearts); if (hearts <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }); };
===================================================================
--- original.js
+++ change.js
@@ -1,66 +1,71 @@
-/****
+/****
* Classes
-****/
+****/
// Block class
var Block = Container.expand(function () {
- var self = Container.call(this);
- var blockGraphics = self.attachAsset('block', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732 + 50) {
- self.destroy();
- blocks.splice(blocks.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var blockGraphics = self.attachAsset('block', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.horizontalSpeed = Math.random() < 0.5 ? -2 : 2; // Random initial horizontal direction
+ self.update = function () {
+ self.y += self.speed;
+ self.x += self.horizontalSpeed;
+ if (self.x < 0 || self.x > 2048) {
+ self.horizontalSpeed *= -1; // Reverse direction when hitting screen edges
+ }
+ if (self.y > 2732 + 50) {
+ self.destroy();
+ blocks.splice(blocks.indexOf(self), 1);
+ }
+ };
});
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < -50) {
- self.destroy();
- bullets.splice(bullets.indexOf(self), 1);
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -50) {
+ self.destroy();
+ bullets.splice(bullets.indexOf(self), 1);
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Plane class
var Plane = Container.expand(function () {
- var self = Container.call(this);
- var planeGraphics = self.attachAsset('plane', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.shoot = function () {
- var bullet = new Bullet();
- bullet.x = self.x;
- bullet.y = self.y - planeGraphics.height / 2;
- game.addChild(bullet);
- bullets.push(bullet);
- };
+ var self = Container.call(this);
+ var planeGraphics = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.shoot = function () {
+ var bullet = new Bullet();
+ bullet.x = self.x;
+ bullet.y = self.y - planeGraphics.height / 2;
+ game.addChild(bullet);
+ bullets.push(bullet);
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var plane = new Plane();
plane.x = 2048 / 2;
plane.y = 2732 - 200;
game.addChild(plane);
@@ -68,59 +73,59 @@
var blocks = [];
var hearts = 3;
var score = 0;
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var heartsTxt = new Text2('Hearts: 3', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
heartsTxt.anchor.set(0.5, 0);
LK.gui.topRight.addChild(heartsTxt);
game.down = function (x, y, obj) {
- plane.x = x;
- plane.y = y;
+ plane.x = x;
+ plane.y = y;
};
game.move = function (x, y, obj) {
- plane.x = x;
- plane.y = y;
+ plane.x = x;
+ plane.y = y;
};
game.update = function () {
- if (LK.ticks % 60 === 0) {
- plane.shoot();
- }
- if (LK.ticks % 120 === 0) {
- var block = new Block();
- block.x = Math.random() * 2048;
- block.y = -50;
- game.addChild(block);
- blocks.push(block);
- }
- bullets.forEach(function (bullet) {
- blocks.forEach(function (block) {
- if (bullet.intersects(block)) {
- bullet.destroy();
- block.destroy();
- bullets.splice(bullets.indexOf(bullet), 1);
- blocks.splice(blocks.indexOf(block), 1);
- score += 10;
- scoreTxt.setText('Score: ' + score);
- }
- });
- });
- blocks.forEach(function (block) {
- if (plane.intersects(block)) {
- block.destroy();
- blocks.splice(blocks.indexOf(block), 1);
- hearts -= 1;
- heartsTxt.setText('Hearts: ' + hearts);
- if (hearts <= 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- });
+ if (LK.ticks % 60 === 0) {
+ plane.shoot();
+ }
+ if (LK.ticks % 120 === 0) {
+ var block = new Block();
+ block.x = Math.random() * 2048;
+ block.y = -50;
+ game.addChild(block);
+ blocks.push(block);
+ }
+ bullets.forEach(function (bullet) {
+ blocks.forEach(function (block) {
+ if (bullet.intersects(block)) {
+ bullet.destroy();
+ block.destroy();
+ bullets.splice(bullets.indexOf(bullet), 1);
+ blocks.splice(blocks.indexOf(block), 1);
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ }
+ });
+ });
+ blocks.forEach(function (block) {
+ if (plane.intersects(block)) {
+ block.destroy();
+ blocks.splice(blocks.indexOf(block), 1);
+ hearts -= 1;
+ heartsTxt.setText('Hearts: ' + hearts);
+ if (hearts <= 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ });
};
\ No newline at end of file