User prompt
Show lives
User prompt
My game is lagging fix lagging
User prompt
Give player three lives
User prompt
Decrease player firing rate
User prompt
Fix the game
User prompt
Make bots fire
User prompt
Make a scorecard
User prompt
Make bullets autofire
User prompt
Make bots move
User prompt
Fix the game
Initial prompt
Shooter
/****
* Classes
****/
// Bot class
var Bot = Container.expand(function () {
var self = Container.call(this);
var botGraphics = self.attachAsset('bot', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
};
});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y -= self.speed;
};
});
// The assets will be automatically created and loaded by the LK engine
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 100;
// Initialize score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize bots and bullets
var bots = [];
var bullets = [];
// Game update function
game.update = function () {
// Update player
player.update();
// Update bots
for (var i = 0; i < bots.length; i++) {
bots[i].update();
}
// Update bullets
for (var i = 0; i < bullets.length; i++) {
bullets[i].update();
}
// Autofire bullets
if (LK.ticks % 15 == 0) {
// Adjust the firing rate by changing the modulus value
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
}
// Collision detection
for (var i = bots.length - 1; i >= 0; i--) {
for (var j = bullets.length - 1; j >= 0; j--) {
if (bots[i].intersects(bullets[j])) {
bots[i].destroy();
bullets[j].destroy();
bots.splice(i, 1);
bullets.splice(j, 1);
// Update score
score += 10;
scoreTxt.setText('Score: ' + score);
break;
}
}
}
// Spawn bots
if (LK.ticks % 120 == 0) {
var bot = new Bot();
bot.x = Math.random() * 2048;
bot.y = 0;
bots.push(bot);
game.addChild(bot);
}
};
// Player control
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
var bullet = new Bullet();
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
game.addChild(bullet);
}; ===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,16 @@
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 100;
+// Initialize score display
+var score = 0;
+var scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
// Initialize bots and bullets
var bots = [];
var bullets = [];
// Game update function
@@ -84,8 +92,11 @@
bots[i].destroy();
bullets[j].destroy();
bots.splice(i, 1);
bullets.splice(j, 1);
+ // Update score
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
break;
}
}
}