User prompt
Remove coin
User prompt
Remove coin
User prompt
left the coin on the path where the bird flies
User prompt
Fix coin in tow pipe middle in
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Add coin
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Ground is smooth not showing so make smooth the ground
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Ground is not showing longer so fix it
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Pipe is not touching up screen so fix it
User prompt
Fix pipe error
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Birk are not showing
User prompt
Fix the pipe error pipe is not touching the ground
Code edit (1 edits merged)
Please save this source code
User prompt
Flapster Flight
Initial prompt
Modern App Store icon, high definition, square with rounded corners, for a game titled "Flapster Flight" and with the description "A tap-to-play side-scroller where you control a bird flying through obstacle pipes. Tap to flap and keep the bird airborne while avoiding collisions with pipes and the ground. Simple to learn but challenging to master, with each successful pipe passage earning you points.". No text on icon!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5, width: 100, height: 100 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; self.rotation = 0; self.isDead = false; self.flap = function () { if (self.isDead) return; self.velocity = self.flapStrength; LK.getSound('flap').play(); // Rotate bird upward when flapping tween(self, { rotation: -0.5 }, { duration: 100 }); }; self.update = function () { if (self.isDead) return; // Apply gravity and update position self.velocity += self.gravity; self.y += self.velocity; // Update rotation based on velocity if (self.velocity > 0) { var targetRotation = Math.min(Math.PI / 2, self.velocity * 0.05); tween(self, { rotation: targetRotation }, { duration: 200 }); } }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.0, anchorY: 0.0, height: 100 }); self.height = 100; self.speed = 5; self.update = function () { self.x -= self.speed; // Loop ground for infinite scrolling if (self.x <= -groundGraphics.width) { self.x = 0; } }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0 }); self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0 }); self.speed = 5; self.isPassed = false; self.setGapPosition = function (gapY, gapHeight) { self.topPipe.y = gapY - gapHeight / 2; self.bottomPipe.y = gapY + gapHeight / 2; // Adjust the scale of the bottom pipe to ensure it reaches the ground // Use the actual height of grounds when available, otherwise use a default value var groundHeight = grounds.length > 0 ? grounds[0].height : 100; // Calculate how much we need to scale the pipe to reach the ground var distanceToGround = game.height - self.bottomPipe.y - groundHeight; self.bottomPipe.scale.y = distanceToGround / self.bottomPipe.height; // Adjust the scale of the top pipe to ensure it reaches the top of the screen self.topPipe.scale.y = self.topPipe.y / self.topPipe.height; self.gapY = gapY; }; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var bird; var pipes = []; var grounds = []; var gameStarted = false; var isGameOver = false; var pipeGapHeight = 300; var timeSinceLastPipe = 0; var pipeInterval = 120; // Frames between pipe spawns var score = 0; var bestScore = storage.bestScore || 0; // Create score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create tap to start text var startTxt = new Text2('Tap to Start', { size: 100, fill: 0xFFFFFF }); startTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(startTxt); // Create bird function createBird() { bird = new Bird(); bird.x = 400; bird.y = game.height / 2; game.addChild(bird); } // Create ground function createGround() { var ground = new Ground(); ground.y = game.height - ground.height; grounds.push(ground); game.addChild(ground); // Add second ground piece for continuous scrolling var ground2 = new Ground(); ground2.x = ground.width; ground2.y = game.height - ground2.height; grounds.push(ground2); game.addChild(ground2); } // Create pipe function createPipe() { var pipe = new Pipe(); pipe.x = game.width + 100; // Random gap position, but keep within bounds var minGapY = pipeGapHeight / 2 + 100; var maxGapY = game.height - pipeGapHeight / 2 - 150; // Account for ground var gapY = minGapY + Math.random() * (maxGapY - minGapY); pipe.setGapPosition(gapY, pipeGapHeight); pipes.push(pipe); game.addChild(pipe); } // Check collisions function checkCollisions() { if (isGameOver) return; // Ground collision if (bird.y + bird.height / 2 > game.height - grounds[0].height) { gameOver(); return; } // Ceiling collision if (bird.y - bird.height / 2 < 0) { bird.y = bird.height / 2; bird.velocity = 0; } // Pipe collisions for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; if (bird.intersects(pipe.topPipe) || bird.intersects(pipe.bottomPipe)) { gameOver(); return; } // Check if bird passed the pipe if (!pipe.isPassed && bird.x > pipe.x) { pipe.isPassed = true; score++; scoreTxt.setText(score.toString()); LK.getSound('point').play(); } } } // Game over function gameOver() { isGameOver = true; bird.isDead = true; // Update best score if (score > bestScore) { bestScore = score; storage.bestScore = bestScore; } // Play hit sound LK.getSound('hit').play(); // Visual feedback LK.effects.flashScreen(0xff0000, 300); // Show game over after a short delay LK.setTimeout(function () { LK.showGameOver(); }, 1000); } // Initialize game function initGame() { // Reset variables gameStarted = false; isGameOver = false; timeSinceLastPipe = 0; score = 0; // Clear existing elements for (var i = 0; i < pipes.length; i++) { pipes[i].destroy(); } pipes = []; for (var i = 0; i < grounds.length; i++) { grounds[i].destroy(); } grounds = []; if (bird) { bird.destroy(); } // Setup new game scoreTxt.setText("0"); startTxt.visible = true; createBird(); createGround(); // Set score based on LK.getScore() score = LK.getScore(); scoreTxt.setText(score.toString()); // Play background music LK.playMusic('bgmusic'); } // Start the game function startGame() { if (!gameStarted && !isGameOver) { gameStarted = true; startTxt.visible = false; bird.flap(); } } // Event handlers game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } else if (!isGameOver) { bird.flap(); } }; // Update function game.update = function () { if (isGameOver) return; // Update bird if (gameStarted) { bird.update(); } // Update grounds for (var i = 0; i < grounds.length; i++) { if (gameStarted) { grounds[i].update(); } } // Update pipes and check for cleanup for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; if (gameStarted) { pipe.update(); } // Remove pipes that have moved off screen if (pipe.x < -300) { pipe.destroy(); pipes.splice(i, 1); } } // Create new pipes if (gameStarted) { timeSinceLastPipe++; if (timeSinceLastPipe >= pipeInterval) { createPipe(); timeSinceLastPipe = 0; } } // Check collisions if (gameStarted) { checkCollisions(); } // Update score display LK.setScore(score); }; // Initialize the game on startup initGame();
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