User prompt
Add a song when we play game
User prompt
Add a satisfy song
User prompt
Remove the trees and change the background colour
User prompt
Make the grass in the ground
User prompt
Remove the clouds
User prompt
Make the trees, clouds ,graas in the background
User prompt
Change the background into forest
User prompt
Includ the more obstacles
User prompt
Make the bird speed 2x fast
Initial prompt
Blaze Fighter
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Bird class to represent the flying bird var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset position if it goes off screen } }; }); // Grass class to represent grass in the background var Grass = Container.expand(function () { var self = Container.call(this); var grassGraphics = self.attachAsset('grass', { anchorX: 0, anchorY: 1 }); self.speed = -2; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 2048; // Reset position if it goes off screen } }; }); // Obstacle class to represent obstacles in the sky var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 2048; // Reset position if it goes off screen } }; }); // Tree class to represent trees in the background var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); self.speed = -1; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 2048; // Reset position if it goes off screen } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xADD8E6 // Light blue background }); /**** * Game Code ****/ // Initialize bird and obstacles var bird = game.addChild(new Bird()); bird.x = 1024; // Center horizontally bird.y = 1366; // Center vertically var obstacles = []; for (var i = 0; i < 10; i++) { // Increase the number of obstacles to 10 var obstacle = new Obstacle(); obstacle.x = 2048 + i * 200; // Decrease the horizontal gap between obstacles obstacle.y = Math.random() * 2732; // Random vertical position obstacles.push(obstacle); game.addChild(obstacle); } var grass = game.addChild(new Grass()); LK.playMusic('satisfySong'); grass.x = 0; grass.y = 2732; // Play the satisfying song when the game starts LK.playMusic('satisfySong'); // Handle touch events to make the bird fly upwards game.down = function (x, y, obj) { bird.speed = -10; // Move bird upwards }; game.up = function (x, y, obj) { bird.speed = 10; // Move bird downwards }; // Update game logic game.update = function () { for (var i = 0; i < obstacles.length; i++) { if (bird.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End game } } };
===================================================================
--- original.js
+++ change.js
@@ -89,8 +89,10 @@
var grass = game.addChild(new Grass());
LK.playMusic('satisfySong');
grass.x = 0;
grass.y = 2732;
+// Play the satisfying song when the game starts
+LK.playMusic('satisfySong');
// Handle touch events to make the bird fly upwards
game.down = function (x, y, obj) {
bird.speed = -10; // Move bird upwards
};
Make a 🐦. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Make a triangle with sharp edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Make a small Make a small grass. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.