User prompt
Hard level notes fall 1.5 times faster
User prompt
Delete the Score text and leave only the numbers
User prompt
put these keys above the combo text
User prompt
Put the back menu and restart button at the top right
User prompt
back menu and restart button only appears when we press the stop button
User prompt
fit text to screen
User prompt
Update how to play text as "Notes fall from 3 different points from top to bottom. Touch the notes before they disappear and earn 5 points. If you cannot touch them in time, your 5 points will decrease and the game will end at -50 points"
User prompt
Each difficulty has its own unique best score ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
put the score indicator in the top middle
User prompt
Return to menu and reset buttons to the bottom
User prompt
Delete notepad s
User prompt
Let's not get extra points in combos
User prompt
Speed up the note speed in easy mode by 1.5 times
User prompt
Notes fall 1.5 times slower in easy mode
User prompt
Notes fall 3 times faster in easy mode, 3.5 times faster in normal mode, and 4 times faster in hard mode.
User prompt
When you touch the notes, they disappear and you gain 5 points.
User prompt
Add this to the How To play article "🏠=Back Menu ↺=Restart
User prompt
make it a little bigger and move it lower
User prompt
make it a little bigger and put it lower
User prompt
how to play enlarge the green area behind the button
User prompt
Reduce how to play text
User prompt
Fit how to play text in green area
User prompt
expand the buttons in the main menu to the right and left by 2 times
User prompt
Shrink the text "how to play" to the right and left ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Minimize the HowToplay text under the start button
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Game starts in menu state var MenuButton = Container.expand(function (text, onClickCallback) { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('notePad', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.0, scaleY: 2.4 }); buttonBg.tint = 0xffffff; // Create button text var buttonText = new Text2(text, { size: 120, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.onClickCallback = onClickCallback; self.down = function (x, y, obj) { buttonBg.tint = 0xcccccc; if (self.onClickCallback) { self.onClickCallback(); } }; self.up = function (x, y, obj) { buttonBg.tint = 0xffffff; }; return self; }); var Note = Container.expand(function (lane) { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.lane = lane; // 0 = left, 1 = center, 2 = right self.speed = Note.prototype.speed || 8; self.hasBeenHit = false; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { if (!self.hasBeenHit) { self.hasBeenHit = true; gameScore += 5; gameCombo += 1; // Visual effect tween(self, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { removeNote(self); } }); LK.getSound('success').play(); updateUI(); } }; return self; }); var NotePad = Container.expand(function (lane) { var self = Container.call(this); var padGraphics = self.attachAsset('notePad', { anchorX: 0.5, anchorY: 0.5 }); var perfectZone = self.attachAsset('perfectZone', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); self.lane = lane; self.isPressed = false; self.down = function (x, y, obj) { self.isPressed = true; checkNoteHit(self.lane); }; self.up = function (x, y, obj) { self.isPressed = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Create background var background = LK.getAsset('Background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); var notes = []; var gameScore = 0; var gameCombo = 0; var spawnTimer = 0; var spawnInterval = 45; // 0.75 seconds at 60fps var perfectZoneY = 2400; var perfectTolerance = 100; // Game state var gameState = 'menu'; // 'menu', 'difficulty', or 'playing' var selectedDifficulty = 'normal'; var mainMenu = new Container(); var difficultyMenu = new Container(); var howToPlayMenu = new Container(); var gameContainer = new Container(); // Main Menu Elements var titleText = new Text2('Rhythm Tap Challenge', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; mainMenu.addChild(titleText); var startButton = new MenuButton('START', function () { showDifficultyMenu(); }); startButton.x = 1024; startButton.y = 1200; mainMenu.addChild(startButton); var howToPlayButton = new MenuButton('HOW TO PLAY', function () { showHowToPlayMenu(); }); // Enlarge the green area behind the How To Play button howToPlayButton.children[0].scaleX = 5.0; howToPlayButton.children[0].scaleY = 4.0; howToPlayButton.x = 1024; howToPlayButton.y = 1500; mainMenu.addChild(howToPlayButton); // Difficulty Menu Elements var difficultyTitle = new Text2('Select Difficulty', { size: 70, fill: 0xFFFFFF }); difficultyTitle.anchor.set(0.5, 0.5); difficultyTitle.x = 1024; difficultyTitle.y = 800; difficultyMenu.addChild(difficultyTitle); var easyButton = new MenuButton('EASY', function () { selectedDifficulty = 'easy'; startGame(); }); easyButton.x = 1024; easyButton.y = 1000; difficultyMenu.addChild(easyButton); var normalButton = new MenuButton('NORMAL', function () { selectedDifficulty = 'normal'; startGame(); }); normalButton.x = 1024; normalButton.y = 1150; difficultyMenu.addChild(normalButton); var hardButton = new MenuButton('HARD', function () { selectedDifficulty = 'hard'; startGame(); }); hardButton.x = 1024; hardButton.y = 1300; difficultyMenu.addChild(hardButton); var backButton = new MenuButton('BACK', function () { showMainMenu(); }); backButton.x = 1024; backButton.y = 1500; difficultyMenu.addChild(backButton); // How To Play Menu Elements var howToPlayTitle = new Text2('How To Play', { size: 70, fill: 0xFFFFFF }); howToPlayTitle.anchor.set(0.5, 0.5); howToPlayTitle.x = 1024; howToPlayTitle.y = 600; howToPlayMenu.addChild(howToPlayTitle); var instructionsText1 = new Text2('Notes fall from 3 different points', { size: 50, fill: 0xFFFFFF }); instructionsText1.anchor.set(0.5, 0.5); instructionsText1.x = 1024; instructionsText1.y = 900; howToPlayMenu.addChild(instructionsText1); var instructionsText2 = new Text2('from top to bottom.', { size: 50, fill: 0xFFFFFF }); instructionsText2.anchor.set(0.5, 0.5); instructionsText2.x = 1024; instructionsText2.y = 970; howToPlayMenu.addChild(instructionsText2); var instructionsText3 = new Text2('Touch the notes before they disappear', { size: 50, fill: 0xFFFFFF }); instructionsText3.anchor.set(0.5, 0.5); instructionsText3.x = 1024; instructionsText3.y = 1040; howToPlayMenu.addChild(instructionsText3); var instructionsText4 = new Text2('and earn 5 points.', { size: 50, fill: 0xFFFFFF }); instructionsText4.anchor.set(0.5, 0.5); instructionsText4.x = 1024; instructionsText4.y = 1110; howToPlayMenu.addChild(instructionsText4); var instructionsText5 = new Text2('If you cannot touch them in time,', { size: 50, fill: 0xFFFFFF }); instructionsText5.anchor.set(0.5, 0.5); instructionsText5.x = 1024; instructionsText5.y = 1180; howToPlayMenu.addChild(instructionsText5); var instructionsText6 = new Text2('your 5 points will decrease and', { size: 50, fill: 0xFFFFFF }); instructionsText6.anchor.set(0.5, 0.5); instructionsText6.x = 1024; instructionsText6.y = 1250; howToPlayMenu.addChild(instructionsText6); var instructionsText7 = new Text2('the game will end at -50 points', { size: 50, fill: 0xFFFFFF }); instructionsText7.anchor.set(0.5, 0.5); instructionsText7.x = 1024; instructionsText7.y = 1320; howToPlayMenu.addChild(instructionsText7); var backFromHowToPlayButton = new MenuButton('BACK', function () { showMainMenu(); }); backFromHowToPlayButton.x = 1024; backFromHowToPlayButton.y = 1500; howToPlayMenu.addChild(backFromHowToPlayButton); game.addChild(mainMenu); game.addChild(difficultyMenu); game.addChild(howToPlayMenu); difficultyMenu.visible = false; howToPlayMenu.visible = false; // UI Elements var scoreText = new Text2('0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.x = 0; scoreText.y = 50; LK.gui.top.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 50, fill: 0xFFFF00 }); comboText.anchor.set(1, 0); comboText.x = -50; comboText.y = 130; LK.gui.topRight.addChild(comboText); var highScoreText = new Text2('High Score: ' + (storage.highScore || 0), { size: 40, fill: 0xFFFFFF }); highScoreText.anchor.set(1, 0); highScoreText.x = -50; highScoreText.y = 200; LK.gui.topRight.addChild(highScoreText); // Hide UI initially scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Create restart button for game screen var restartButton = new MenuButton('↺', function () { // Reset game state gameScore = 0; gameCombo = 0; spawnTimer = 0; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } updateUI(); }); restartButton.x = 924; restartButton.y = 50; restartButton.scaleX = 0.42; restartButton.scaleY = 0.42; gameContainer.addChild(restartButton); // Create return to main menu button for game screen var returnMenuButton = new MenuButton('🏠', function () { // Stop game music and start menu music LK.stopMusic(); LK.playMusic('menumusic', { loop: true }); gameState = 'menu'; gameContainer.visible = false; scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Reset game variables gameScore = 0; gameCombo = 0; spawnTimer = 0; updateUI(); // Show main menu showMainMenu(); }); returnMenuButton.x = 1124; returnMenuButton.y = 50; returnMenuButton.scaleX = 0.42; returnMenuButton.scaleY = 0.42; gameContainer.addChild(returnMenuButton); // Create note pads var padPositions = [512, 1024, 1536]; // Left, center, right positions game.addChild(gameContainer); gameContainer.visible = false; // Start menu music LK.playMusic('menumusic', { loop: true }); function showDifficultyMenu() { gameState = 'difficulty'; mainMenu.visible = false; difficultyMenu.visible = true; } function showHowToPlayMenu() { gameState = 'howtoplay'; mainMenu.visible = false; howToPlayMenu.visible = true; } function showMainMenu() { gameState = 'menu'; mainMenu.visible = true; difficultyMenu.visible = false; howToPlayMenu.visible = false; } function startGame() { gameState = 'playing'; mainMenu.visible = false; difficultyMenu.visible = false; gameContainer.visible = true; scoreText.visible = true; comboText.visible = true; highScoreText.visible = true; // Reset game state gameScore = 0; gameCombo = 0; spawnTimer = 0; // Set note speed based on difficulty var noteSpeed = 8; // normal speed if (selectedDifficulty === 'easy') { noteSpeed = 12; // 1.5 times faster than normal (8 * 1.5) } else if (selectedDifficulty === 'normal') { noteSpeed = 28; // 3.5 times faster than normal (8 * 3.5) } else if (selectedDifficulty === 'hard') { noteSpeed = 12; // 1.5 times faster than normal (8 * 1.5) } // Update all note pads with new speed Note.prototype.speed = noteSpeed; // Clear any existing notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Stop menu music and start game music LK.stopMusic(); LK.playMusic('bgmusic', { loop: true }); updateUI(); // Update high score display for selected difficulty var highScoreKey = 'highScore_' + selectedDifficulty; highScoreText.setText('Best (' + selectedDifficulty.toUpperCase() + '): ' + (storage[highScoreKey] || 0)); } function spawnNote() { var randomLane = Math.floor(Math.random() * 3); var note = new Note(randomLane); note.x = padPositions[randomLane]; note.y = -50; notes.push(note); gameContainer.addChild(note); } function checkNoteHit(lane) { var hitNote = null; var bestDistance = Infinity; // Find the closest note in the perfect zone for this lane for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.lane === lane && !note.hasBeenHit) { var distance = Math.abs(note.y - perfectZoneY); if (distance < perfectTolerance && distance < bestDistance) { hitNote = note; bestDistance = distance; } } } if (hitNote) { // Perfect hit hitNote.hasBeenHit = true; gameScore += 5; gameCombo += 1; // Visual effect tween(hitNote, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { removeNote(hitNote); } }); LK.getSound('success').play(); updateUI(); } else { // Wrong timing gameScore -= 5; gameCombo = 0; LK.effects.flashScreen(0xff0000, 200); updateUI(); } } function showComboEffect(x, y) { var comboEffect = new Text2('COMBO!', { size: 80, fill: 0xFFFF00 }); comboEffect.anchor.set(0.5, 0.5); comboEffect.x = x; comboEffect.y = y; gameContainer.addChild(comboEffect); tween(comboEffect, { y: y - 100, alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { gameContainer.removeChild(comboEffect); } }); } function removeNote(note) { var index = notes.indexOf(note); if (index > -1) { notes.splice(index, 1); gameContainer.removeChild(note); } } function updateUI() { scoreText.setText(gameScore); comboText.setText('Combo: ' + gameCombo); LK.setScore(gameScore); // Update high score if current score is higher var highScoreKey = 'highScore_' + selectedDifficulty; var currentHighScore = storage[highScoreKey] || 0; if (gameScore > currentHighScore) { storage[highScoreKey] = gameScore; } highScoreText.setText('Best (' + selectedDifficulty.toUpperCase() + '): ' + (storage[highScoreKey] || 0)); // Check for game over at -50 points if (gameScore <= -50) { LK.showGameOver(); } } // Add pause menu functionality var pauseMenu = new Container(); var pauseTitle = new Text2('Game Paused', { size: 70, fill: 0xFFFFFF }); pauseTitle.anchor.set(0.5, 0.5); pauseTitle.x = 1024; pauseTitle.y = 1000; pauseMenu.addChild(pauseTitle); var resumeButton = new MenuButton('RESUME', function () { pauseMenu.visible = false; }); resumeButton.x = 1024; resumeButton.y = 1200; pauseMenu.addChild(resumeButton); var mainMenuButton = new MenuButton('MAIN MENU', function () { // Stop game music and start menu music LK.stopMusic(); LK.playMusic('menumusic', { loop: true }); gameState = 'menu'; pauseMenu.visible = false; gameContainer.visible = false; scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Reset game variables gameScore = 0; gameCombo = 0; spawnTimer = 0; updateUI(); // Show main menu showMainMenu(); }); mainMenuButton.x = 1024; mainMenuButton.y = 1350; pauseMenu.addChild(mainMenuButton); game.addChild(pauseMenu); pauseMenu.visible = false; game.update = function () { if (gameState !== 'playing') { return; } // Spawn notes spawnTimer++; if (spawnTimer >= spawnInterval) { spawnNote(); spawnTimer = 0; } // Update and check notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note reached bottom (missed) if (note.y > 2800 && !note.hasBeenHit) { gameScore -= 5; gameCombo = 0; LK.getSound('fail').play(); updateUI(); removeNote(note); } } };
===================================================================
--- original.js
+++ change.js
@@ -379,9 +379,9 @@
noteSpeed = 12; // 1.5 times faster than normal (8 * 1.5)
} else if (selectedDifficulty === 'normal') {
noteSpeed = 28; // 3.5 times faster than normal (8 * 3.5)
} else if (selectedDifficulty === 'hard') {
- noteSpeed = 32; // 4 times faster than normal (8 * 4)
+ noteSpeed = 12; // 1.5 times faster than normal (8 * 1.5)
}
// Update all note pads with new speed
Note.prototype.speed = noteSpeed;
// Clear any existing notes