User prompt
MAKE THE TEXT HOW TO PLAY SHORTENED, KEEP THE BACKGROUND THE SAME
User prompt
Expand the how to play button to the right and left
User prompt
Add "How To Play" Option under Start in Main Menu and when we click there "When Notes Comes to Green Area, Click on it and Earn 5 Points. If you don't click on it at the right time, your 5 points will be deducted and the game will end at -50 Points"
User prompt
Do not change color when touching NotePad
User prompt
the notes come 3 times less and faster
User prompt
Increase the effective area of the pad by 3.5 times
User prompt
Increase the area of effect of reds by 3.5 times
User prompt
Make buttons background white
User prompt
Put this emoji instead of the restart button āŗ
User prompt
put these keys side by side
User prompt
Replace the restart button with this emoji āŗ and make their backs transparent
User prompt
Put these keys in the middle top
User prompt
put these keys at the top and make them 1.5 times bigger
User prompt
Put this emoji š instead of the menu
User prompt
Reduce them by 2.5 times and put them under each other
User prompt
put these keys on the top right
User prompt
add restart and return to main menu button to screen
User prompt
Game over at -50 points
User prompt
Let the notes earn us 5 points
User prompt
- Game ends at 50 points
User prompt
The score can drop below 0
User prompt
When the notes touch red they disappear and you gain 5 points.
User prompt
Let the notes disappear when touched
User prompt
Write the highest score at the top right āŖš” Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the buttons in the main menu 2x larger
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Game starts in menu state var MenuButton = Container.expand(function (text, onClickCallback) { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('notePad', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.0, scaleY: 2.4 }); buttonBg.tint = 0x00ff00; // Create button text var buttonText = new Text2(text, { size: 120, fill: 0x000000 }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.onClickCallback = onClickCallback; self.down = function (x, y, obj) { buttonBg.tint = 0x00cc00; if (self.onClickCallback) { self.onClickCallback(); } }; self.up = function (x, y, obj) { buttonBg.tint = 0x00ff00; }; return self; }); var Note = Container.expand(function (lane) { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.lane = lane; // 0 = left, 1 = center, 2 = right self.speed = Note.prototype.speed || 8; self.hasBeenHit = false; self.update = function () { self.y += self.speed; }; return self; }); var NotePad = Container.expand(function (lane) { var self = Container.call(this); var padGraphics = self.attachAsset('notePad', { anchorX: 0.5, anchorY: 0.5 }); var perfectZone = self.attachAsset('perfectZone', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); self.lane = lane; self.isPressed = false; self.down = function (x, y, obj) { self.isPressed = true; padGraphics.tint = 0xffffff; checkNoteHit(self.lane); }; self.up = function (x, y, obj) { self.isPressed = false; padGraphics.tint = 0x4a4a4a; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ // Create background var background = LK.getAsset('Background', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); var notes = []; var notePads = []; var gameScore = 0; var gameCombo = 0; var spawnTimer = 0; var spawnInterval = 45; // 0.75 seconds at 60fps var perfectZoneY = 2400; var perfectTolerance = 100; // Game state var gameState = 'menu'; // 'menu', 'difficulty', or 'playing' var selectedDifficulty = 'normal'; var mainMenu = new Container(); var difficultyMenu = new Container(); var gameContainer = new Container(); // Main Menu Elements var titleText = new Text2('Rhythm Tap Challenge', { size: 80, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; mainMenu.addChild(titleText); var startButton = new MenuButton('START', function () { showDifficultyMenu(); }); startButton.x = 1024; startButton.y = 1200; mainMenu.addChild(startButton); // Difficulty Menu Elements var difficultyTitle = new Text2('Select Difficulty', { size: 70, fill: 0xFFFFFF }); difficultyTitle.anchor.set(0.5, 0.5); difficultyTitle.x = 1024; difficultyTitle.y = 800; difficultyMenu.addChild(difficultyTitle); var easyButton = new MenuButton('EASY', function () { selectedDifficulty = 'easy'; startGame(); }); easyButton.x = 1024; easyButton.y = 1000; difficultyMenu.addChild(easyButton); var normalButton = new MenuButton('NORMAL', function () { selectedDifficulty = 'normal'; startGame(); }); normalButton.x = 1024; normalButton.y = 1150; difficultyMenu.addChild(normalButton); var hardButton = new MenuButton('HARD', function () { selectedDifficulty = 'hard'; startGame(); }); hardButton.x = 1024; hardButton.y = 1300; difficultyMenu.addChild(hardButton); var backButton = new MenuButton('BACK', function () { showMainMenu(); }); backButton.x = 1024; backButton.y = 1500; difficultyMenu.addChild(backButton); game.addChild(mainMenu); game.addChild(difficultyMenu); difficultyMenu.visible = false; // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); scoreText.x = -50; scoreText.y = 50; LK.gui.topRight.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 50, fill: 0xFFFF00 }); comboText.anchor.set(1, 0); comboText.x = -50; comboText.y = 130; LK.gui.topRight.addChild(comboText); var highScoreText = new Text2('High Score: ' + (storage.highScore || 0), { size: 40, fill: 0xFFFFFF }); highScoreText.anchor.set(1, 0); highScoreText.x = -50; highScoreText.y = 200; LK.gui.topRight.addChild(highScoreText); // Hide UI initially scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Create restart button for game screen var restartButton = new MenuButton('āŗ', function () { // Reset game state gameScore = 0; gameCombo = 0; spawnTimer = 0; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } updateUI(); }); restartButton.x = 924; restartButton.y = 120; restartButton.scaleX = 0.42; restartButton.scaleY = 0.42; gameContainer.addChild(restartButton); // Create return to main menu button for game screen var returnMenuButton = new MenuButton('š ', function () { // Stop game music and start menu music LK.stopMusic(); LK.playMusic('menumusic', { loop: true }); gameState = 'menu'; gameContainer.visible = false; scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Reset game variables gameScore = 0; gameCombo = 0; spawnTimer = 0; updateUI(); // Show main menu showMainMenu(); }); returnMenuButton.x = 1124; returnMenuButton.y = 120; returnMenuButton.scaleX = 0.42; returnMenuButton.scaleY = 0.42; gameContainer.addChild(returnMenuButton); // Create note pads var padPositions = [512, 1024, 1536]; // Left, center, right positions for (var i = 0; i < 3; i++) { var pad = new NotePad(i); pad.x = padPositions[i]; pad.y = perfectZoneY; notePads.push(pad); gameContainer.addChild(pad); } game.addChild(gameContainer); gameContainer.visible = false; // Start menu music LK.playMusic('menumusic', { loop: true }); function showDifficultyMenu() { gameState = 'difficulty'; mainMenu.visible = false; difficultyMenu.visible = true; } function showMainMenu() { gameState = 'menu'; mainMenu.visible = true; difficultyMenu.visible = false; } function startGame() { gameState = 'playing'; mainMenu.visible = false; difficultyMenu.visible = false; gameContainer.visible = true; scoreText.visible = true; comboText.visible = true; highScoreText.visible = true; // Reset game state gameScore = 0; gameCombo = 0; spawnTimer = 0; // Set note speed based on difficulty var noteSpeed = 8; // normal speed if (selectedDifficulty === 'easy') { noteSpeed = 6; } else if (selectedDifficulty === 'hard') { noteSpeed = 12; } // Update all note pads with new speed Note.prototype.speed = noteSpeed; // Clear any existing notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Stop menu music and start game music LK.stopMusic(); LK.playMusic('bgmusic', { loop: true }); updateUI(); } function spawnNote() { var randomLane = Math.floor(Math.random() * 3); var note = new Note(randomLane); note.x = padPositions[randomLane]; note.y = -50; notes.push(note); gameContainer.addChild(note); } function checkNoteHit(lane) { var hitNote = null; var bestDistance = Infinity; // Find the closest note in the perfect zone for this lane for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.lane === lane && !note.hasBeenHit) { var distance = Math.abs(note.y - perfectZoneY); if (distance < perfectTolerance && distance < bestDistance) { hitNote = note; bestDistance = distance; } } } if (hitNote) { // Perfect hit hitNote.hasBeenHit = true; gameScore += 5; gameCombo += 1; // Combo bonus if (gameCombo >= 3) { gameScore += 5; showComboEffect(hitNote.x, hitNote.y); } // Visual effect tween(hitNote, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { removeNote(hitNote); } }); LK.getSound('success').play(); updateUI(); } else { // Wrong timing gameScore -= 5; gameCombo = 0; LK.effects.flashScreen(0xff0000, 200); updateUI(); } } function showComboEffect(x, y) { var comboEffect = new Text2('COMBO!', { size: 80, fill: 0xFFFF00 }); comboEffect.anchor.set(0.5, 0.5); comboEffect.x = x; comboEffect.y = y; gameContainer.addChild(comboEffect); tween(comboEffect, { y: y - 100, alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { gameContainer.removeChild(comboEffect); } }); } function removeNote(note) { var index = notes.indexOf(note); if (index > -1) { notes.splice(index, 1); gameContainer.removeChild(note); } } function updateUI() { scoreText.setText('Score: ' + gameScore); comboText.setText('Combo: ' + gameCombo); LK.setScore(gameScore); // Update high score if current score is higher var currentHighScore = storage.highScore || 0; if (gameScore > currentHighScore) { storage.highScore = gameScore; highScoreText.setText('High Score: ' + gameScore); } // Check for game over at -50 points if (gameScore <= -50) { LK.showGameOver(); } } // Add pause menu functionality var pauseMenu = new Container(); var pauseTitle = new Text2('Game Paused', { size: 70, fill: 0xFFFFFF }); pauseTitle.anchor.set(0.5, 0.5); pauseTitle.x = 1024; pauseTitle.y = 1000; pauseMenu.addChild(pauseTitle); var resumeButton = new MenuButton('RESUME', function () { pauseMenu.visible = false; }); resumeButton.x = 1024; resumeButton.y = 1200; pauseMenu.addChild(resumeButton); var mainMenuButton = new MenuButton('MAIN MENU', function () { // Stop game music and start menu music LK.stopMusic(); LK.playMusic('menumusic', { loop: true }); gameState = 'menu'; pauseMenu.visible = false; gameContainer.visible = false; scoreText.visible = false; comboText.visible = false; highScoreText.visible = false; // Clear all notes for (var i = notes.length - 1; i >= 0; i--) { removeNote(notes[i]); } // Reset game variables gameScore = 0; gameCombo = 0; spawnTimer = 0; updateUI(); // Show main menu showMainMenu(); }); mainMenuButton.x = 1024; mainMenuButton.y = 1350; pauseMenu.addChild(mainMenuButton); game.addChild(pauseMenu); pauseMenu.visible = false; game.update = function () { if (gameState !== 'playing') { return; } // Spawn notes spawnTimer++; if (spawnTimer >= spawnInterval) { spawnNote(); spawnTimer = 0; } // Update and check notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note reached bottom (missed) if (note.y > 2800 && !note.hasBeenHit) { gameScore -= 5; gameCombo = 0; LK.getSound('fail').play(); updateUI(); removeNote(note); } } };
===================================================================
--- original.js
+++ change.js
@@ -191,9 +191,9 @@
scoreText.visible = false;
comboText.visible = false;
highScoreText.visible = false;
// Create restart button for game screen
-var restartButton = new MenuButton('RESTART', function () {
+var restartButton = new MenuButton('āŗ', function () {
// Reset game state
gameScore = 0;
gameCombo = 0;
spawnTimer = 0;