User prompt
Add return button to main menu
User prompt
set the screen aspect ratio to 9:16
User prompt
change background
User prompt
Ad music
User prompt
Please fix the bug: 'TypeError: LK.isPaused is not a function' in or related to this line: 'var isPaused = LK.isPaused();' Line Number: 369
User prompt
When we pause the game, there should be an option to return to the main menu.
User prompt
When we press the start button, the difficulties will appear, easy, normal and difficult, the notes will fall fast in easy, normal and difficult.
User prompt
add main menu and have a start button there
User prompt
get the score and combo at the top right
User prompt
take the score and combo to the left
User prompt
Enlarge the green area downwards by 2.5 times
Code edit (1 edits merged)
Please save this source code
User prompt
Rhythm Tap Challenge
Initial prompt
when game starts: set score to 0 set combo to 0 play music "ritim.mp3" repeat forever: create note at random position (sol, orta, sağ) move note down slowly wait 0.75 beat #when note touches pad and tapped: if y pozisyonu doğruysa: destroy note increase score by 10 increase combo by 1 if combo >= 3: increase score by 5 # bonus show effect "combo" play sound "click.wav" else: decrease score by 5 reset combo to 0 shake screenwhen note touches bottom of screen: destroy note decrease score by 5 reset combo to 0 play sound "fail.wav"
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Game starts in menu state
var MenuButton = Container.expand(function (text, onClickCallback) {
var self = Container.call(this);
// Create button background
var buttonBg = self.attachAsset('notePad', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.2
});
buttonBg.tint = 0x00ff00;
// Create button text
var buttonText = new Text2(text, {
size: 60,
fill: 0x000000
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.onClickCallback = onClickCallback;
self.down = function (x, y, obj) {
buttonBg.tint = 0x00cc00;
if (self.onClickCallback) {
self.onClickCallback();
}
};
self.up = function (x, y, obj) {
buttonBg.tint = 0x00ff00;
};
return self;
});
var Note = Container.expand(function (lane) {
var self = Container.call(this);
var noteGraphics = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5
});
self.lane = lane; // 0 = left, 1 = center, 2 = right
self.speed = Note.prototype.speed || 8;
self.hasBeenHit = false;
self.update = function () {
self.y += self.speed;
};
return self;
});
var NotePad = Container.expand(function (lane) {
var self = Container.call(this);
var padGraphics = self.attachAsset('notePad', {
anchorX: 0.5,
anchorY: 0.5
});
var perfectZone = self.attachAsset('perfectZone', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.3
});
self.lane = lane;
self.isPressed = false;
self.down = function (x, y, obj) {
self.isPressed = true;
padGraphics.tint = 0xffffff;
checkNoteHit(self.lane);
};
self.up = function (x, y, obj) {
self.isPressed = false;
padGraphics.tint = 0x4a4a4a;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Create background
var background = LK.getAsset('Background', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
game.addChild(background);
var notes = [];
var notePads = [];
var gameScore = 0;
var gameCombo = 0;
var spawnTimer = 0;
var spawnInterval = 45; // 0.75 seconds at 60fps
var perfectZoneY = 2400;
var perfectTolerance = 100;
// Game state
var gameState = 'menu'; // 'menu', 'difficulty', or 'playing'
var selectedDifficulty = 'normal';
var mainMenu = new Container();
var difficultyMenu = new Container();
var gameContainer = new Container();
// Main Menu Elements
var titleText = new Text2('Rhythm Tap Challenge', {
size: 80,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 1024;
titleText.y = 800;
mainMenu.addChild(titleText);
var startButton = new MenuButton('START', function () {
showDifficultyMenu();
});
startButton.x = 1024;
startButton.y = 1200;
mainMenu.addChild(startButton);
// Difficulty Menu Elements
var difficultyTitle = new Text2('Select Difficulty', {
size: 70,
fill: 0xFFFFFF
});
difficultyTitle.anchor.set(0.5, 0.5);
difficultyTitle.x = 1024;
difficultyTitle.y = 800;
difficultyMenu.addChild(difficultyTitle);
var easyButton = new MenuButton('EASY', function () {
selectedDifficulty = 'easy';
startGame();
});
easyButton.x = 1024;
easyButton.y = 1000;
difficultyMenu.addChild(easyButton);
var normalButton = new MenuButton('NORMAL', function () {
selectedDifficulty = 'normal';
startGame();
});
normalButton.x = 1024;
normalButton.y = 1150;
difficultyMenu.addChild(normalButton);
var hardButton = new MenuButton('HARD', function () {
selectedDifficulty = 'hard';
startGame();
});
hardButton.x = 1024;
hardButton.y = 1300;
difficultyMenu.addChild(hardButton);
var backButton = new MenuButton('BACK', function () {
showMainMenu();
});
backButton.x = 1024;
backButton.y = 1500;
difficultyMenu.addChild(backButton);
game.addChild(mainMenu);
game.addChild(difficultyMenu);
difficultyMenu.visible = false;
// UI Elements
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreText.anchor.set(1, 0);
scoreText.x = -50;
scoreText.y = 50;
LK.gui.topRight.addChild(scoreText);
var comboText = new Text2('Combo: 0', {
size: 50,
fill: 0xFFFF00
});
comboText.anchor.set(1, 0);
comboText.x = -50;
comboText.y = 130;
LK.gui.topRight.addChild(comboText);
// Hide UI initially
scoreText.visible = false;
comboText.visible = false;
// Create note pads
var padPositions = [512, 1024, 1536]; // Left, center, right positions
for (var i = 0; i < 3; i++) {
var pad = new NotePad(i);
pad.x = padPositions[i];
pad.y = perfectZoneY;
notePads.push(pad);
gameContainer.addChild(pad);
}
game.addChild(gameContainer);
gameContainer.visible = false;
// Start menu music
LK.playMusic('menumusic', {
loop: true
});
function showDifficultyMenu() {
gameState = 'difficulty';
mainMenu.visible = false;
difficultyMenu.visible = true;
}
function showMainMenu() {
gameState = 'menu';
mainMenu.visible = true;
difficultyMenu.visible = false;
}
function startGame() {
gameState = 'playing';
mainMenu.visible = false;
difficultyMenu.visible = false;
gameContainer.visible = true;
scoreText.visible = true;
comboText.visible = true;
// Reset game state
gameScore = 0;
gameCombo = 0;
spawnTimer = 0;
// Set note speed based on difficulty
var noteSpeed = 8; // normal speed
if (selectedDifficulty === 'easy') {
noteSpeed = 6;
} else if (selectedDifficulty === 'hard') {
noteSpeed = 12;
}
// Update all note pads with new speed
Note.prototype.speed = noteSpeed;
// Clear any existing notes
for (var i = notes.length - 1; i >= 0; i--) {
removeNote(notes[i]);
}
// Stop menu music and start game music
LK.stopMusic();
LK.playMusic('bgmusic', {
loop: true
});
updateUI();
}
function spawnNote() {
var randomLane = Math.floor(Math.random() * 3);
var note = new Note(randomLane);
note.x = padPositions[randomLane];
note.y = -50;
notes.push(note);
gameContainer.addChild(note);
}
function checkNoteHit(lane) {
var hitNote = null;
var bestDistance = Infinity;
// Find the closest note in the perfect zone for this lane
for (var i = 0; i < notes.length; i++) {
var note = notes[i];
if (note.lane === lane && !note.hasBeenHit) {
var distance = Math.abs(note.y - perfectZoneY);
if (distance < perfectTolerance && distance < bestDistance) {
hitNote = note;
bestDistance = distance;
}
}
}
if (hitNote) {
// Perfect hit
hitNote.hasBeenHit = true;
gameScore += 10;
gameCombo += 1;
// Combo bonus
if (gameCombo >= 3) {
gameScore += 5;
showComboEffect(hitNote.x, hitNote.y);
}
// Visual effect
tween(hitNote, {
alpha: 0,
scaleX: 2,
scaleY: 2
}, {
duration: 200,
onFinish: function onFinish() {
removeNote(hitNote);
}
});
LK.getSound('success').play();
updateUI();
} else {
// Wrong timing
gameScore = Math.max(0, gameScore - 5);
gameCombo = 0;
LK.effects.flashScreen(0xff0000, 200);
updateUI();
}
}
function showComboEffect(x, y) {
var comboEffect = new Text2('COMBO!', {
size: 80,
fill: 0xFFFF00
});
comboEffect.anchor.set(0.5, 0.5);
comboEffect.x = x;
comboEffect.y = y;
gameContainer.addChild(comboEffect);
tween(comboEffect, {
y: y - 100,
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1000,
easing: tween.easeOut,
onFinish: function onFinish() {
gameContainer.removeChild(comboEffect);
}
});
}
function removeNote(note) {
var index = notes.indexOf(note);
if (index > -1) {
notes.splice(index, 1);
gameContainer.removeChild(note);
}
}
function updateUI() {
scoreText.setText('Score: ' + gameScore);
comboText.setText('Combo: ' + gameCombo);
LK.setScore(gameScore);
}
// Add pause menu functionality
var pauseMenu = new Container();
var pauseTitle = new Text2('Game Paused', {
size: 70,
fill: 0xFFFFFF
});
pauseTitle.anchor.set(0.5, 0.5);
pauseTitle.x = 1024;
pauseTitle.y = 1000;
pauseMenu.addChild(pauseTitle);
var resumeButton = new MenuButton('RESUME', function () {
pauseMenu.visible = false;
});
resumeButton.x = 1024;
resumeButton.y = 1200;
pauseMenu.addChild(resumeButton);
var mainMenuButton = new MenuButton('MAIN MENU', function () {
// Stop game music and start menu music
LK.stopMusic();
LK.playMusic('menumusic', {
loop: true
});
gameState = 'menu';
pauseMenu.visible = false;
gameContainer.visible = false;
scoreText.visible = false;
comboText.visible = false;
// Clear all notes
for (var i = notes.length - 1; i >= 0; i--) {
removeNote(notes[i]);
}
// Reset game variables
gameScore = 0;
gameCombo = 0;
spawnTimer = 0;
updateUI();
// Show main menu
showMainMenu();
});
mainMenuButton.x = 1024;
mainMenuButton.y = 1350;
pauseMenu.addChild(mainMenuButton);
game.addChild(pauseMenu);
pauseMenu.visible = false;
game.update = function () {
if (gameState !== 'playing') {
return;
}
// Spawn notes
spawnTimer++;
if (spawnTimer >= spawnInterval) {
spawnNote();
spawnTimer = 0;
}
// Update and check notes
for (var i = notes.length - 1; i >= 0; i--) {
var note = notes[i];
// Check if note reached bottom (missed)
if (note.y > 2800 && !note.hasBeenHit) {
gameScore = Math.max(0, gameScore - 5);
gameCombo = 0;
LK.getSound('fail').play();
updateUI();
removeNote(note);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -84,8 +84,16 @@
/****
* Game Code
****/
+// Create background
+var background = LK.getAsset('Background', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+});
+game.addChild(background);
var notes = [];
var notePads = [];
var gameScore = 0;
var gameCombo = 0;