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Add return button to main menu
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set the screen aspect ratio to 9:16
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change background
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Ad music
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Please fix the bug: 'TypeError: LK.isPaused is not a function' in or related to this line: 'var isPaused = LK.isPaused();' Line Number: 369
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When we pause the game, there should be an option to return to the main menu.
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When we press the start button, the difficulties will appear, easy, normal and difficult, the notes will fall fast in easy, normal and difficult.
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add main menu and have a start button there
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get the score and combo at the top right
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take the score and combo to the left
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Enlarge the green area downwards by 2.5 times
Code edit (1 edits merged)
Please save this source code
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Rhythm Tap Challenge
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when game starts: set score to 0 set combo to 0 play music "ritim.mp3" repeat forever: create note at random position (sol, orta, sagĢ) move note down slowly wait 0.75 beat #when note touches pad and tapped: if y pozisyonu dogĢruysa: destroy note increase score by 10 increase combo by 1 if combo >= 3: increase score by 5 # bonus show effect "combo" play sound "click.wav" else: decrease score by 5 reset combo to 0 shake screenwhen note touches bottom of screen: destroy note decrease score by 5 reset combo to 0 play sound "fail.wav"
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function (lane) { var self = Container.call(this); var noteGraphics = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.lane = lane; // 0 = left, 1 = center, 2 = right self.speed = 8; self.hasBeenHit = false; self.update = function () { self.y += self.speed; }; return self; }); var NotePad = Container.expand(function (lane) { var self = Container.call(this); var padGraphics = self.attachAsset('notePad', { anchorX: 0.5, anchorY: 0.5 }); var perfectZone = self.attachAsset('perfectZone', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); self.lane = lane; self.isPressed = false; self.down = function (x, y, obj) { self.isPressed = true; padGraphics.tint = 0xffffff; checkNoteHit(self.lane); }; self.up = function (x, y, obj) { self.isPressed = false; padGraphics.tint = 0x4a4a4a; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ var notes = []; var notePads = []; var gameScore = 0; var gameCombo = 0; var spawnTimer = 0; var spawnInterval = 45; // 0.75 seconds at 60fps var perfectZoneY = 2400; var perfectTolerance = 100; // UI Elements var scoreText = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); scoreText.x = -50; scoreText.y = 50; LK.gui.topRight.addChild(scoreText); var comboText = new Text2('Combo: 0', { size: 50, fill: 0xFFFF00 }); comboText.anchor.set(1, 0); comboText.x = -50; comboText.y = 130; LK.gui.topRight.addChild(comboText); // Create note pads var padPositions = [512, 1024, 1536]; // Left, center, right positions for (var i = 0; i < 3; i++) { var pad = new NotePad(i); pad.x = padPositions[i]; pad.y = perfectZoneY; notePads.push(pad); game.addChild(pad); } function spawnNote() { var randomLane = Math.floor(Math.random() * 3); var note = new Note(randomLane); note.x = padPositions[randomLane]; note.y = -50; notes.push(note); game.addChild(note); } function checkNoteHit(lane) { var hitNote = null; var bestDistance = Infinity; // Find the closest note in the perfect zone for this lane for (var i = 0; i < notes.length; i++) { var note = notes[i]; if (note.lane === lane && !note.hasBeenHit) { var distance = Math.abs(note.y - perfectZoneY); if (distance < perfectTolerance && distance < bestDistance) { hitNote = note; bestDistance = distance; } } } if (hitNote) { // Perfect hit hitNote.hasBeenHit = true; gameScore += 10; gameCombo += 1; // Combo bonus if (gameCombo >= 3) { gameScore += 5; showComboEffect(hitNote.x, hitNote.y); } // Visual effect tween(hitNote, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { removeNote(hitNote); } }); LK.getSound('success').play(); updateUI(); } else { // Wrong timing gameScore = Math.max(0, gameScore - 5); gameCombo = 0; LK.effects.flashScreen(0xff0000, 200); updateUI(); } } function showComboEffect(x, y) { var comboEffect = new Text2('COMBO!', { size: 80, fill: 0xFFFF00 }); comboEffect.anchor.set(0.5, 0.5); comboEffect.x = x; comboEffect.y = y; game.addChild(comboEffect); tween(comboEffect, { y: y - 100, alpha: 0, scaleX: 1.5, scaleY: 1.5 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { game.removeChild(comboEffect); } }); } function removeNote(note) { var index = notes.indexOf(note); if (index > -1) { notes.splice(index, 1); game.removeChild(note); } } function updateUI() { scoreText.setText('Score: ' + gameScore); comboText.setText('Combo: ' + gameCombo); LK.setScore(gameScore); } game.update = function () { // Spawn notes spawnTimer++; if (spawnTimer >= spawnInterval) { spawnNote(); spawnTimer = 0; } // Update and check notes for (var i = notes.length - 1; i >= 0; i--) { var note = notes[i]; // Check if note reached bottom (missed) if (note.y > 2800 && !note.hasBeenHit) { gameScore = Math.max(0, gameScore - 5); gameCombo = 0; LK.getSound('fail').play(); updateUI(); removeNote(note); } } }; // Start background music LK.playMusic('bgmusic'); // Initialize UI updateUI();
===================================================================
--- original.js
+++ change.js
@@ -67,20 +67,20 @@
var scoreText = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
-scoreText.anchor.set(0, 0);
-scoreText.x = 150;
+scoreText.anchor.set(1, 0);
+scoreText.x = -50;
scoreText.y = 50;
-LK.gui.left.addChild(scoreText);
+LK.gui.topRight.addChild(scoreText);
var comboText = new Text2('Combo: 0', {
size: 50,
fill: 0xFFFF00
});
-comboText.anchor.set(0, 0);
-comboText.x = 150;
+comboText.anchor.set(1, 0);
+comboText.x = -50;
comboText.y = 130;
-LK.gui.left.addChild(comboText);
+LK.gui.topRight.addChild(comboText);
// Create note pads
var padPositions = [512, 1024, 1536]; // Left, center, right positions
for (var i = 0; i < 3; i++) {
var pad = new NotePad(i);