User prompt
Coins yazısını 1.4 kat aşağı al ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Coins yazısı siyah yerin üstünde de belli olsun
User prompt
Siyah yerin en üstünde olsun
User prompt
1.3 kat aşağı al ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
1.4 kat daha yukarı al ve siyah yerin üstünde olsun
User prompt
Coins yazısı siyah yerin en üstünde olsun
User prompt
1.2 kat büyüt
User prompt
Siyah yeri 1.1 kat büyüt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Worker warrior wizard ve dragon tam kulenin yanında doğsun
User prompt
Şimdide 1.2 kat büyüt
User prompt
Bu siyah ekranı 1.4 kat büyüt
User prompt
Birbirinden biraz ayır ve arkalarında siyahları birleştir
User prompt
Worker warrior wizard ve dragon yazısı ve fotoğrafları 1.5 kat büyüt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Workers from both teams should go to different acoins
User prompt
Blackbackground u şeffaf yap
User prompt
Her yerini opak yap
User prompt
Blackbackground u opak yap
User prompt
Blackbackground u %50 opak yap
User prompt
Yazılar blackbackground un üstünde de gözüksün
User prompt
Ve bu yazıların ve üstündeki fotoğrafların arkası siyah olsun
User prompt
worker warrior wizard and dragon texts should be white
User prompt
Worker warrior wizard ve dragon yazılarını beyaz yap ve ekranın en altı siyah olsun
User prompt
The text should be white and the background should be black
User prompt
Worker,warrior wizard and dragon u çağırma yerinin üstünde kendi fotoğrafları olsun
User prompt
Playertower ı 2 kat yukarı al
/**** * Classes ****/ var Coin = Container.expand(function () { var self = Container.call(this); var graphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.value = 1; self.collected = false; return self; }); var CombatUnit = Container.expand(function (team, unitType) { var self = Container.call(this); var assetName = team === 'player' ? unitType : 'ai' + unitType.charAt(0).toUpperCase() + unitType.slice(1); var graphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self.team = team; self.unitType = unitType; self.speed = unitType === 'dragon' ? 3 : unitType === 'wizard' ? 1.5 : 2; self.damage = unitType === 'dragon' ? 25 : unitType === 'wizard' ? 15 : 10; self.health = unitType === 'dragon' ? 60 : unitType === 'wizard' ? 30 : 40; self.maxHealth = self.health; self.attackRange = unitType === 'wizard' ? 100 : 50; self.attackCooldown = 0; self.target = null; self.update = function () { if (self.attackCooldown > 0) { self.attackCooldown--; } if (!self.target) { self.findNearestEnemyTower(); } else { self.moveToTarget(); } }; self.findNearestEnemyTower = function () { var enemyTowers = self.team === 'player' ? aiTowers : playerTowers; var nearestTower = null; var nearestDistance = Infinity; for (var i = 0; i < enemyTowers.length; i++) { var tower = enemyTowers[i]; var distance = Math.sqrt(Math.pow(tower.x - self.x, 2) + Math.pow(tower.y - self.y, 2)); if (distance < nearestDistance) { nearestDistance = distance; nearestTower = tower; } } self.target = nearestTower; }; self.moveToTarget = function () { if (!self.target) { return; } var dx = self.target.x - self.x; var dy = self.target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.attackRange) { self.attackTarget(); } else { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; self.attackTarget = function () { if (self.attackCooldown <= 0 && self.target) { self.target.health -= self.damage; self.attackCooldown = 60; LK.getSound('attack').play(); if (self.target.health <= 0) { self.destroyTower(); } } }; self.destroyTower = function () { var towers = self.team === 'player' ? aiTowers : playerTowers; var index = towers.indexOf(self.target); if (index > -1) { towers.splice(index, 1); self.target.destroy(); LK.getSound('towerDestroyed').play(); self.target = null; } }; return self; }); var Tower = Container.expand(function (team) { var self = Container.call(this); var assetName = team === 'player' ? 'playerTower' : 'aiTower'; var graphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 1.0 }); self.team = team; self.health = 100; self.maxHealth = 100; return self; }); var Worker = Container.expand(function (team) { var self = Container.call(this); var assetName = team === 'player' ? 'worker' : 'aiWorker'; var graphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self.team = team; self.speed = 2; self.target = null; self.collectRange = 40; self.update = function () { if (!self.target) { self.findNearestCoin(); } else { self.moveToTarget(); } }; self.findNearestCoin = function () { var nearestCoin = null; var nearestDistance = Infinity; for (var i = 0; i < coins.length; i++) { var coin = coins[i]; if (!coin.collected) { var distance = Math.sqrt(Math.pow(coin.x - self.x, 2) + Math.pow(coin.y - self.y, 2)); if (distance < nearestDistance) { nearestDistance = distance; nearestCoin = coin; } } } self.target = nearestCoin; }; self.moveToTarget = function () { if (!self.target || self.target.collected) { self.target = null; return; } var dx = self.target.x - self.x; var dy = self.target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < self.collectRange) { self.collectCoin(); } else { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; self.collectCoin = function () { if (self.target && !self.target.collected) { self.target.collected = true; if (self.team === 'player') { playerCoins += self.target.value; } else { aiCoins += self.target.value; } LK.getSound('coinCollect').play(); self.target = null; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ var playerCoins = 0; var aiCoins = 0; var playerTowers = []; var aiTowers = []; var coins = []; var playerUnits = []; var aiUnits = []; var coinSpawnTimer = 0; var aiActionTimer = 0; // UI Elements var coinDisplay = new Text2('Coins: 0', { size: 40, fill: '#ffffff' }); coinDisplay.anchor.set(0, 0); LK.gui.topLeft.addChild(coinDisplay); var workerButton = new Text2('Worker (5)', { size: 30, fill: '#ffffff' }); workerButton.anchor.set(0.5, 0.5); workerButton.x = -300; workerButton.y = -50; var warriorButton = new Text2('Warrior (7)', { size: 30, fill: '#ffffff' }); warriorButton.anchor.set(0.5, 0.5); warriorButton.x = -100; warriorButton.y = -50; var wizardButton = new Text2('Wizard (10)', { size: 30, fill: '#ffffff' }); wizardButton.anchor.set(0.5, 0.5); wizardButton.x = 100; wizardButton.y = -50; var dragonButton = new Text2('Dragon (20)', { size: 30, fill: '#ffffff' }); dragonButton.anchor.set(0.5, 0.5); dragonButton.x = 300; dragonButton.y = -50; // Add black backgrounds behind recruitment buttons and unit images var workerBackground = LK.getAsset('blackBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2.0 }); workerBackground.x = -300; workerBackground.y = -85; workerBackground.tint = 0x000000; workerBackground.alpha = 0.5; LK.gui.bottom.addChild(workerBackground); var warriorBackground = LK.getAsset('blackBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2.0 }); warriorBackground.x = -100; warriorBackground.y = -85; warriorBackground.tint = 0x000000; warriorBackground.alpha = 0.5; LK.gui.bottom.addChild(warriorBackground); var wizardBackground = LK.getAsset('blackBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2.0 }); wizardBackground.x = 100; wizardBackground.y = -85; wizardBackground.tint = 0x000000; wizardBackground.alpha = 0.5; LK.gui.bottom.addChild(wizardBackground); var dragonBackground = LK.getAsset('blackBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 2.0 }); dragonBackground.x = 300; dragonBackground.y = -85; dragonBackground.tint = 0x000000; dragonBackground.alpha = 0.5; LK.gui.bottom.addChild(dragonBackground); // Add unit images above recruitment buttons var workerImage = LK.getAsset('worker', { anchorX: 0.5, anchorY: 0.5 }); workerImage.x = -300; workerImage.y = -120; LK.gui.bottom.addChild(workerImage); var warriorImage = LK.getAsset('warrior', { anchorX: 0.5, anchorY: 0.5 }); warriorImage.x = -100; warriorImage.y = -120; LK.gui.bottom.addChild(warriorImage); var wizardImage = LK.getAsset('wizard', { anchorX: 0.5, anchorY: 0.5 }); wizardImage.x = 100; wizardImage.y = -120; LK.gui.bottom.addChild(wizardImage); var dragonImage = LK.getAsset('dragon', { anchorX: 0.5, anchorY: 0.5 }); dragonImage.x = 300; dragonImage.y = -120; LK.gui.bottom.addChild(dragonImage); // Add texts after backgrounds so they appear on top LK.gui.bottom.addChild(workerButton); LK.gui.bottom.addChild(warriorButton); LK.gui.bottom.addChild(wizardButton); LK.gui.bottom.addChild(dragonButton); // Initialize towers function initializeTowers() { // Player tower var playerTower = new Tower('player'); playerTower.x = 1024; playerTower.y = 2200; playerTowers.push(playerTower); game.addChild(playerTower); // AI tower var aiTower = new Tower('ai'); aiTower.x = 1024; aiTower.y = 300; aiTowers.push(aiTower); game.addChild(aiTower); } ; function spawnCoin() { var coin = new Coin(); coin.x = Math.random() * 1800 + 124; coin.y = Math.random() * 2000 + 400; coins.push(coin); game.addChild(coin); } function spawnUnit(team, unitType) { var unit; var cost = unitType === 'worker' ? 5 : unitType === 'warrior' ? 7 : unitType === 'wizard' ? 10 : 20; if (team === 'player' && playerCoins >= cost) { playerCoins -= cost; if (unitType === 'worker') { unit = new Worker('player'); } else { unit = new CombatUnit('player', unitType); } unit.x = Math.random() * 400 + 800; unit.y = 2400; playerUnits.push(unit); game.addChild(unit); LK.getSound('unitSpawn').play(); } else if (team === 'ai' && aiCoins >= cost) { aiCoins -= cost; if (unitType === 'worker') { unit = new Worker('ai'); } else { unit = new CombatUnit('ai', unitType); } unit.x = Math.random() * 400 + 800; unit.y = 500; aiUnits.push(unit); game.addChild(unit); } } function aiLogic() { if (aiActionTimer <= 0) { if (aiCoins >= 20 && Math.random() < 0.1) { spawnUnit('ai', 'dragon'); } else if (aiCoins >= 10 && Math.random() < 0.2) { spawnUnit('ai', 'wizard'); } else if (aiCoins >= 7 && Math.random() < 0.3) { spawnUnit('ai', 'warrior'); } else if (aiCoins >= 5 && Math.random() < 0.4) { spawnUnit('ai', 'worker'); } aiActionTimer = 120; } aiActionTimer--; } function checkGameEnd() { if (playerTowers.length === 0) { LK.showGameOver(); } else if (aiTowers.length === 0) { LK.showYouWin(); } } function cleanupCollectedCoins() { for (var i = coins.length - 1; i >= 0; i--) { if (coins[i].collected) { coins[i].destroy(); coins.splice(i, 1); } } } // Button event handlers workerButton.down = function () { spawnUnit('player', 'worker'); }; warriorButton.down = function () { spawnUnit('player', 'warrior'); }; wizardButton.down = function () { spawnUnit('player', 'wizard'); }; dragonButton.down = function () { spawnUnit('player', 'dragon'); }; // Initialize game initializeTowers(); // Spawn initial workers for both teams var playerWorker = new Worker('player'); playerWorker.x = 1024; playerWorker.y = 2300; playerUnits.push(playerWorker); game.addChild(playerWorker); var aiWorker = new Worker('ai'); aiWorker.x = 1024; aiWorker.y = 600; aiUnits.push(aiWorker); game.addChild(aiWorker); // Main game loop game.update = function () { // Update coin display coinDisplay.setText('Coins: ' + playerCoins); // Spawn coins coinSpawnTimer++; if (coinSpawnTimer >= 180) { spawnCoin(); coinSpawnTimer = 0; } // AI logic aiLogic(); // Clean up collected coins cleanupCollectedCoins(); // Check game end conditions checkGameEnd(); };
===================================================================
--- original.js
+++ change.js
@@ -225,9 +225,9 @@
});
workerBackground.x = -300;
workerBackground.y = -85;
workerBackground.tint = 0x000000;
-workerBackground.alpha = 1.0;
+workerBackground.alpha = 0.5;
LK.gui.bottom.addChild(workerBackground);
var warriorBackground = LK.getAsset('blackBackground', {
anchorX: 0.5,
anchorY: 0.5,
@@ -236,9 +236,9 @@
});
warriorBackground.x = -100;
warriorBackground.y = -85;
warriorBackground.tint = 0x000000;
-warriorBackground.alpha = 1.0;
+warriorBackground.alpha = 0.5;
LK.gui.bottom.addChild(warriorBackground);
var wizardBackground = LK.getAsset('blackBackground', {
anchorX: 0.5,
anchorY: 0.5,
@@ -247,9 +247,9 @@
});
wizardBackground.x = 100;
wizardBackground.y = -85;
wizardBackground.tint = 0x000000;
-wizardBackground.alpha = 1.0;
+wizardBackground.alpha = 0.5;
LK.gui.bottom.addChild(wizardBackground);
var dragonBackground = LK.getAsset('blackBackground', {
anchorX: 0.5,
anchorY: 0.5,
@@ -258,9 +258,9 @@
});
dragonBackground.x = 300;
dragonBackground.y = -85;
dragonBackground.tint = 0x000000;
-dragonBackground.alpha = 1.0;
+dragonBackground.alpha = 0.5;
LK.gui.bottom.addChild(dragonBackground);
// Add unit images above recruitment buttons
var workerImage = LK.getAsset('worker', {
anchorX: 0.5,
Worker. In-Game asset. 2d. High contrast. No shadows
Wizard. In-Game asset. 2d. High contrast. No shadows
Dragon. In-Game asset. 2d. High contrast. No shadows
Warrior. In-Game asset. 2d. High contrast. No shadows
etrafı kırmızı işçi. In-Game asset. 2d. High contrast. No shadows
Archer. In-Game asset. 2d. High contrast. No shadows
Magic. In-Game asset. 2d. High contrast. No shadows
Sadece 1 Altın parçacığı. In-Game asset. 2d. High contrast. No shadows
Köşelerdeki taş yerleri kaldır
Çözünürlüğü artır ve kırmızı şeyleri kaldır. In-Game asset. 2d. High contrast. No shadows
Ağzından ateş püskürtsün
Tam yukarıdan bakılan bir kule clash royaledeki gibi. In-Game asset. 2d. High contrast. No shadows
Mavi yerler kırmızı olsun
Sol tarafında kılıçlar olan start buton. In-Game asset. 2d. High contrast. No shadows
How to play button. In-Game asset. 2d. High contrast. No shadows
Tower defence menü background. In-Game asset. 2d. High contrast. No shadows
Towers On Attack yazısı. In-Game asset. 2d. High contrast. No shadows
Zombie. In-Game asset. 2d. High contrast. No shadows
Normal Mode button. In-Game asset. 2d. High contrast. No shadows
Zombie Mode buton. In-Game asset. 2d. High contrast. No shadows