User prompt
rebaja a 1.1 segundos la paralizacion de la katana
User prompt
mira el espacio donde quiero que funcione esa funcion que sean 1.5 cm contando de arriba hacia abajo de la parte superior de la pantalla
User prompt
ya esta bien, pero que se active solo cuando hace movimientos muy muy rapido y que solo se active esta funcion si el usuario tiene la katana arriba en la parte superior e la pantalla y empieza hacer movmientos rapidos
User prompt
bien, ahora hace que si el jugador empieza hacer con la katana movimientos bruscos como de un lado a otro rapidamente a la katana le salga una barra de vida y que si se vacia la katan queda paralisada x 2.5 segundos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
ya, mira quiero que cada vez que el jugador corte una fruta la velocidad vaya subiendo y aumentando las frutas, PERO QUE SEA PROGRESIVAMENTE para que dure arto el juego
User prompt
agrega el contador, quitale el fondo y solo deja la parte de los numeros, y ponlo en 3D
User prompt
dale mas forma al contador y centralo a la pantalla en la parte de arriba, y agrega que si las frutas tocan el piso el jugador pierde
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreTxt.style.fill = 0xF39C12; // Orange for starting scores' Line Number: 333
User prompt
hace que el contador sea en 3d y bonito con colores
Code edit (1 edits merged)
Please save this source code
User prompt
Fruit Ninja Katana
Initial prompt
Crea frutas que vengan de la parte superior de la pantalla y que haya una katana que se contrelo con el mouse y que la katana parta a la mitad las frutas, dale las imagenes a las frutas y pone todas las frutas que encuentren nesecario, y a la katana igual dale su forma de katana y efectos al cortar las frutas
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Fruit = Container.expand(function (fruitType) { var self = Container.call(this); self.fruitType = fruitType; self.sliced = false; self.fallSpeed = Math.random() * 3 + 2; var fruitGraphics = self.attachAsset(fruitType, { anchorX: 0.5, anchorY: 0.5 }); // Set initial random horizontal velocity self.velocityX = (Math.random() - 0.5) * 4; self.velocityY = self.fallSpeed; self.gravity = 0.1; self.update = function () { if (!self.sliced) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; } }; self.slice = function () { if (self.sliced) return; self.sliced = true; // Award points based on fruit type var points = 0; switch (self.fruitType) { case 'apple': points = 10; break; case 'orange': points = 15; break; case 'watermelon': points = 30; break; case 'pineapple': points = 25; break; case 'banana': points = 20; break; } LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore()); // Create slice effect self.createSliceEffect(); // Play slice sound LK.getSound('slice').play(); // Animate fruit halves self.animateSlice(); }; self.createSliceEffect = function () { // Create particle explosion for (var i = 0; i < 8; i++) { var particle = new Particle(); particle.x = self.x; particle.y = self.y; particles.push(particle); game.addChild(particle); } }; self.animateSlice = function () { // Split fruit into two halves var leftHalf = self.attachAsset(self.fruitType, { anchorX: 0.5, anchorY: 0.5, x: -20 }); var rightHalf = self.attachAsset(self.fruitType, { anchorX: 0.5, anchorY: 0.5, x: 20 }); // Hide original fruit fruitGraphics.alpha = 0; // Animate halves falling tween(leftHalf, { x: leftHalf.x - 100, y: leftHalf.y + 200, rotation: -1 }, { duration: 1000 }); tween(rightHalf, { x: rightHalf.x + 100, y: rightHalf.y + 200, rotation: 1 }, { duration: 1000 }); tween(leftHalf, { alpha: 0 }, { duration: 800 }); tween(rightHalf, { alpha: 0 }, { duration: 800 }); }; return self; }); var Katana = Container.expand(function () { var self = Container.call(this); self.trailPoints = []; self.maxTrailLength = 10; var katanaGraphics = self.attachAsset('katana', { anchorX: 0.5, anchorY: 0.5 }); self.updatePosition = function (x, y) { // Add current position to trail self.trailPoints.push({ x: self.x, y: self.y }); if (self.trailPoints.length > self.maxTrailLength) { self.trailPoints.shift(); } // Calculate angle based on movement if (self.trailPoints.length > 1) { var lastPoint = self.trailPoints[self.trailPoints.length - 2]; var angle = Math.atan2(y - lastPoint.y, x - lastPoint.x); katanaGraphics.rotation = angle; } self.x = x; self.y = y; }; self.checkFruitCollisions = function () { for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; if (!fruit.sliced && self.intersects(fruit)) { fruit.slice(); } } }; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 10; self.velocityY = (Math.random() - 0.5) * 10; self.life = 60; // 1 second at 60fps // Random color for juice effect var colors = [0xFF6B6B, 0xFFE66D, 0x4ECDC4, 0x45B7D1, 0x96CEB4]; particleGraphics.tint = colors[Math.floor(Math.random() * colors.length)]; self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += 0.2; // gravity self.life--; particleGraphics.alpha = self.life / 60; if (self.life <= 0) { self.destroy(); for (var i = particles.length - 1; i >= 0; i--) { if (particles[i] === self) { particles.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var fruits = []; var particles = []; var fruitTypes = ['apple', 'orange', 'watermelon', 'pineapple', 'banana']; var spawnTimer = 0; var spawnRate = 90; // frames between spawns // Create katana var katana = game.addChild(new Katana()); katana.x = 1024; katana.y = 1366; // Create score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 50; // Track mouse movement var isSlicing = false; var lastMouseX = 0; var lastMouseY = 0; game.move = function (x, y, obj) { katana.updatePosition(x, y); if (isSlicing) { katana.checkFruitCollisions(); } lastMouseX = x; lastMouseY = y; }; game.down = function (x, y, obj) { isSlicing = true; katana.updatePosition(x, y); }; game.up = function (x, y, obj) { isSlicing = false; }; game.update = function () { // Spawn fruits spawnTimer++; if (spawnTimer >= spawnRate) { spawnTimer = 0; var fruitType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; var fruit = new Fruit(fruitType); fruit.x = Math.random() * 1800 + 124; // Random x position within screen bounds fruit.y = -100; // Start above screen fruits.push(fruit); game.addChild(fruit); // Gradually increase spawn rate if (spawnRate > 30) { spawnRate = Math.max(30, spawnRate - 0.1); } } // Update fruits and remove off-screen ones for (var i = fruits.length - 1; i >= 0; i--) { var fruit = fruits[i]; // Remove fruits that fall off screen if (fruit.y > 2800) { fruit.destroy(); fruits.splice(i, 1); } } // Update particles for (var j = particles.length - 1; j >= 0; j--) { var particle = particles[j]; if (particle.life <= 0) { particles.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,257 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Fruit = Container.expand(function (fruitType) {
+ var self = Container.call(this);
+ self.fruitType = fruitType;
+ self.sliced = false;
+ self.fallSpeed = Math.random() * 3 + 2;
+ var fruitGraphics = self.attachAsset(fruitType, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Set initial random horizontal velocity
+ self.velocityX = (Math.random() - 0.5) * 4;
+ self.velocityY = self.fallSpeed;
+ self.gravity = 0.1;
+ self.update = function () {
+ if (!self.sliced) {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.velocityY += self.gravity;
+ }
+ };
+ self.slice = function () {
+ if (self.sliced) return;
+ self.sliced = true;
+ // Award points based on fruit type
+ var points = 0;
+ switch (self.fruitType) {
+ case 'apple':
+ points = 10;
+ break;
+ case 'orange':
+ points = 15;
+ break;
+ case 'watermelon':
+ points = 30;
+ break;
+ case 'pineapple':
+ points = 25;
+ break;
+ case 'banana':
+ points = 20;
+ break;
+ }
+ LK.setScore(LK.getScore() + points);
+ scoreTxt.setText(LK.getScore());
+ // Create slice effect
+ self.createSliceEffect();
+ // Play slice sound
+ LK.getSound('slice').play();
+ // Animate fruit halves
+ self.animateSlice();
+ };
+ self.createSliceEffect = function () {
+ // Create particle explosion
+ for (var i = 0; i < 8; i++) {
+ var particle = new Particle();
+ particle.x = self.x;
+ particle.y = self.y;
+ particles.push(particle);
+ game.addChild(particle);
+ }
+ };
+ self.animateSlice = function () {
+ // Split fruit into two halves
+ var leftHalf = self.attachAsset(self.fruitType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -20
+ });
+ var rightHalf = self.attachAsset(self.fruitType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 20
+ });
+ // Hide original fruit
+ fruitGraphics.alpha = 0;
+ // Animate halves falling
+ tween(leftHalf, {
+ x: leftHalf.x - 100,
+ y: leftHalf.y + 200,
+ rotation: -1
+ }, {
+ duration: 1000
+ });
+ tween(rightHalf, {
+ x: rightHalf.x + 100,
+ y: rightHalf.y + 200,
+ rotation: 1
+ }, {
+ duration: 1000
+ });
+ tween(leftHalf, {
+ alpha: 0
+ }, {
+ duration: 800
+ });
+ tween(rightHalf, {
+ alpha: 0
+ }, {
+ duration: 800
+ });
+ };
+ return self;
+});
+var Katana = Container.expand(function () {
+ var self = Container.call(this);
+ self.trailPoints = [];
+ self.maxTrailLength = 10;
+ var katanaGraphics = self.attachAsset('katana', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.updatePosition = function (x, y) {
+ // Add current position to trail
+ self.trailPoints.push({
+ x: self.x,
+ y: self.y
+ });
+ if (self.trailPoints.length > self.maxTrailLength) {
+ self.trailPoints.shift();
+ }
+ // Calculate angle based on movement
+ if (self.trailPoints.length > 1) {
+ var lastPoint = self.trailPoints[self.trailPoints.length - 2];
+ var angle = Math.atan2(y - lastPoint.y, x - lastPoint.x);
+ katanaGraphics.rotation = angle;
+ }
+ self.x = x;
+ self.y = y;
+ };
+ self.checkFruitCollisions = function () {
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ if (!fruit.sliced && self.intersects(fruit)) {
+ fruit.slice();
+ }
+ }
+ };
+ return self;
+});
+var Particle = Container.expand(function () {
+ var self = Container.call(this);
+ var particleGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = (Math.random() - 0.5) * 10;
+ self.velocityY = (Math.random() - 0.5) * 10;
+ self.life = 60; // 1 second at 60fps
+ // Random color for juice effect
+ var colors = [0xFF6B6B, 0xFFE66D, 0x4ECDC4, 0x45B7D1, 0x96CEB4];
+ particleGraphics.tint = colors[Math.floor(Math.random() * colors.length)];
+ self.update = function () {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.velocityY += 0.2; // gravity
+ self.life--;
+ particleGraphics.alpha = self.life / 60;
+ if (self.life <= 0) {
+ self.destroy();
+ for (var i = particles.length - 1; i >= 0; i--) {
+ if (particles[i] === self) {
+ particles.splice(i, 1);
+ break;
+ }
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var fruits = [];
+var particles = [];
+var fruitTypes = ['apple', 'orange', 'watermelon', 'pineapple', 'banana'];
+var spawnTimer = 0;
+var spawnRate = 90; // frames between spawns
+// Create katana
+var katana = game.addChild(new Katana());
+katana.x = 1024;
+katana.y = 1366;
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 50;
+// Track mouse movement
+var isSlicing = false;
+var lastMouseX = 0;
+var lastMouseY = 0;
+game.move = function (x, y, obj) {
+ katana.updatePosition(x, y);
+ if (isSlicing) {
+ katana.checkFruitCollisions();
+ }
+ lastMouseX = x;
+ lastMouseY = y;
+};
+game.down = function (x, y, obj) {
+ isSlicing = true;
+ katana.updatePosition(x, y);
+};
+game.up = function (x, y, obj) {
+ isSlicing = false;
+};
+game.update = function () {
+ // Spawn fruits
+ spawnTimer++;
+ if (spawnTimer >= spawnRate) {
+ spawnTimer = 0;
+ var fruitType = fruitTypes[Math.floor(Math.random() * fruitTypes.length)];
+ var fruit = new Fruit(fruitType);
+ fruit.x = Math.random() * 1800 + 124; // Random x position within screen bounds
+ fruit.y = -100; // Start above screen
+ fruits.push(fruit);
+ game.addChild(fruit);
+ // Gradually increase spawn rate
+ if (spawnRate > 30) {
+ spawnRate = Math.max(30, spawnRate - 0.1);
+ }
+ }
+ // Update fruits and remove off-screen ones
+ for (var i = fruits.length - 1; i >= 0; i--) {
+ var fruit = fruits[i];
+ // Remove fruits that fall off screen
+ if (fruit.y > 2800) {
+ fruit.destroy();
+ fruits.splice(i, 1);
+ }
+ }
+ // Update particles
+ for (var j = particles.length - 1; j >= 0; j--) {
+ var particle = particles[j];
+ if (particle.life <= 0) {
+ particles.splice(j, 1);
+ }
+ }
+};
\ No newline at end of file
katana animada. In-Game asset. 2d. High contrast. No shadows
manzana animada. In-Game asset. 2d. High contrast. No shadows
melon animado. In-Game asset. 2d. High contrast. No shadows
Naranja animada. In-Game asset. 2d. High contrast. No shadows
platano animado. In-Game asset. 2d. High contrast. No shadows
piña animada. In-Game asset. 2d. High contrast. No shadows
Tronco completo de un arbol animado. In-Game asset. 2d. High contrast. No shadows
montañas con nieve en la punta animadas. In-Game asset. 2d. High contrast. No shadows
LUna animada. In-Game asset. 2d. High contrast. No shadows
nubes animada. In-Game asset. 2d. High contrast. No shadows
Pasto animado. In-Game asset. 2d. High contrast. No shadows
Flower animada. In-Game asset. 2d. High contrast. No shadows