/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class representing the player character var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.45; self.lift = -18; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent bird from falling off the screen if (self.y > 2732 - birdGraphics.height / 2) { self.y = 2732 - birdGraphics.height / 2; self.velocity = 0; } if (self.y < birdGraphics.height / 2) { self.y = birdGraphics.height / 2; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Pipe class representing obstacles var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -14; self.update = function () { self.x += self.speed; if (self.x < -pipeGraphics.width / 2) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize game variables var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 2048 / 2; background.y = 2732 / 2; var bird = game.addChild(new Bird()); bird.x = 2048 / 2; bird.y = 2732 / 2; var pipes = []; var pipeInterval = 70; // Interval for pipe generation var ticks = 0; // Function to create a new pipe function createPipe() { var pipe = new Pipe(); pipe.x = 2048 + pipe.width / 2; pipe.y = Math.random() * (2732 - 400) + 200; // Random y position pipes.push(pipe); game.addChild(pipe); } // Handle game touch events game.down = function (x, y, obj) { bird.flap(); }; // Update game state game.update = function () { bird.update(); // Generate pipes at intervals if (ticks % pipeInterval === 0) { createPipe(); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); if (bird.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (pipes[i].x < -pipes[i].width / 2) { pipes[i].destroy(); pipes.splice(i, 1); } } ticks++; };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class representing the player character
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.45;
self.lift = -18;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Prevent bird from falling off the screen
if (self.y > 2732 - birdGraphics.height / 2) {
self.y = 2732 - birdGraphics.height / 2;
self.velocity = 0;
}
if (self.y < birdGraphics.height / 2) {
self.y = birdGraphics.height / 2;
self.velocity = 0;
}
};
self.flap = function () {
self.velocity = self.lift;
};
});
// Pipe class representing obstacles
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -14;
self.update = function () {
self.x += self.speed;
if (self.x < -pipeGraphics.width / 2) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5
}));
background.x = 2048 / 2;
background.y = 2732 / 2;
var bird = game.addChild(new Bird());
bird.x = 2048 / 2;
bird.y = 2732 / 2;
var pipes = [];
var pipeInterval = 70; // Interval for pipe generation
var ticks = 0;
// Function to create a new pipe
function createPipe() {
var pipe = new Pipe();
pipe.x = 2048 + pipe.width / 2;
pipe.y = Math.random() * (2732 - 400) + 200; // Random y position
pipes.push(pipe);
game.addChild(pipe);
}
// Handle game touch events
game.down = function (x, y, obj) {
bird.flap();
};
// Update game state
game.update = function () {
bird.update();
// Generate pipes at intervals
if (ticks % pipeInterval === 0) {
createPipe();
}
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
if (bird.intersects(pipes[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (pipes[i].x < -pipes[i].width / 2) {
pipes[i].destroy();
pipes.splice(i, 1);
}
}
ticks++;
};
küçük kırmızı sağ tarafa doğru bakan siyah kaşlı turuncu gagalı bir kuş. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
arkaplan cennete benzesin ve çoğunlukla mavi ve açık yeşil rengi olsun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
küre her yöne simetrik demir diken. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.