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change the slightly brown tint to #FFEADB instead
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change the slightly brown tint to #FFD9BD instead
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change the slightly brown tint to #f5cfb3 instead
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change the slightly brown tint to C7AD99
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tint the uiBoonBackground and uiBoonUpgrade assets of the UiBoonSelection class slightly brown
Code edit (2 edits merged)
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Rename the uiBoonButton asset to uiBoonSelection and update all usages in the code
Code edit (5 edits merged)
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Please fix the bug: 'ReferenceError: ENEMY_RANGED_ATTACK_COOLDOWN is not defined' in or related to this line: 'self.attackCooldown = ENEMY_RANGED_ATTACK_COOLDOWN;' Line Number: 855
Code edit (2 edits merged)
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Please fix the bug: 'TypeError: self.updatePercentage is not a function' in or related to this line: 'self.updatePercentage(config.percentage);' Line Number: 282
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rename the progressBar class's updatePercentage function to setPercentage and update all usages in other classes
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Please fix the bug: 'TypeError: self.intersectRadius is not a function' in or related to this line: 'if (self.activated) {' Line Number: 609
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: midFrontContainer is not defined' in or related to this line: 'midFrontContainer.addChild(new ProjectileCross({' Line Number: 111
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Code edit (3 edits merged)
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if a closest enemy was found, increase the baseAngle by the angle from the hero to the closestEnemy
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In the weaponCross class replace the TODO comment by finding the closest (square distance) child in the midgroundContainer, making sure that the child has tag TAG_ENEMY and not TAG_PROJECTILE
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Rename the midBackContainer to midgroundContainer
/****
* Classes
****/
var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
config = config || {};
// Private variables
var destroyCalled = false;
// Public variables
self.tags = {};
self.id = id++;
self.x = config.x || 0;
self.y = config.y || 0;
self.rotation = config.rotation || 0;
self.alpha = config.alpha !== undefined ? config.alpha : 1.0;
if (config.scale !== undefined || config.scaleX !== undefined || config.scaleY !== undefined) {
var scaleX = config.scaleX !== undefined ? config.scaleX : config.scale !== undefined ? config.scale : 1;
var scaleY = config.scaleY !== undefined ? config.scaleY : config.scale !== undefined ? config.scale : 1;
self.scale.set(scaleX, scaleY);
}
// Public functions
self.callDestroy = function () {
if (!destroyCalled) {
destroyCalled = true;
self.onDestroy();
self.destroy();
}
};
self.onDestroy = function () {};
// Enable inheritance
return self;
});
var UiCountdownTimer = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var countdown = config.countdown;
var ticker = 60;
var countdownTxt = self.addChild(new BorderedText('', {
size: 80,
anchorX: .5,
anchorY: 0
}));
self.update = function () {
if (countdown > 0 && --ticker <= 0) {
ticker = 60;
if (--countdown === 0) {
countdownTxt.setFill('#AA0000');
// TODO: Spawn boss
}
adjustLabel();
}
difficultyScale = 1 - countdown / config.countdown;
};
function adjustLabel() {
var minutes = Math.floor(countdown / 60);
var seconds = Math.abs(countdown) % 60;
var minutesString = (minutes < 10 ? '0' : '') + minutes;
var secondsString = (seconds < 10 ? '0' : '') + seconds;
countdownTxt.setText(minutesString + ':' + secondsString);
}
adjustLabel();
// Enable inheritance
return self;
});
var UiBoonUpgradeButton = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var hidden = false;
var count = 0;
self.attachAsset('shapeEllipse', {
width: config.size - 5,
height: config.size - 5,
anchorX: 0.5,
anchorY: 0.5,
tint: 0xA0A0A0,
alpha: 0.5
});
var button = self.attachAsset('uiBoonButton', {
width: config.size,
height: config.size,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000
});
var countTxt = self.addChild(new BorderedText('0', {
y: config.size / 4,
fill: config.fill,
anchorX: .5,
anchorY: .5
}));
button.on('down', function (x, y, obj) {
obj.event = obj;
config.callback(obj);
});
//self.visible = false;
self.update = function () {
var scaleFactor = 1 + Math.sin(LK.ticks / 10) * 0.1;
countTxt.scale.x = scaleFactor;
countTxt.scale.y = scaleFactor;
};
self.setHidden = function (newHidden) {
hidden = newHidden;
self.checkHidden();
};
self.setCount = function (newCount) {
count = newCount;
countTxt.setText(newCount);
self.checkHidden();
};
self.checkHidden = function () {
//self.visible = !hidden && count > 0;
};
// Enable inheritance
return self;
});
var UiBoonSelection = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var availableBoons = Object.keys(config.boons).filter(function (boon) {
return config.boons[boon] < 3;
});
var selectedBoons = [];
if (availableBoons.length <= 3) {
selectedBoons = availableBoons;
} else {
while (selectedBoons.length < 3 && availableBoons.length > 0) {
var boonIndex = Math.floor(Math.random() * availableBoons.length);
selectedBoons.push(availableBoons.splice(boonIndex, 1)[0]);
}
}
if (selectedBoons.length < 3) {
selectedBoons.push(config.type === 'Minor' ? 'Minor Heal' : 'Full Heal');
}
self.attachAsset('uiBoonBackground', {
y: 50,
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(new BorderedText('Choose ' + config.count, {
y: -220,
size: 60,
anchorX: .5,
anchorY: 0
}));
self.addChild(new BorderedText(config.type + ' Boon' + (config.count === 1 ? '' : 's'), {
y: -150,
anchorX: .5,
anchorY: 0
}));
for (var i = 0; i < selectedBoons.length; i++) {
var boon = selectedBoons[i];
var boonButton = self.attachAsset('uiBoonButton', {
y: i * 120,
x: -120,
anchorX: 0.5,
anchorY: 0.4
});
boonButton.boon = boon;
boonButton.on('down', function () {
self.destroy();
config.callback(this.boon);
});
var boonLevel = self.addChild(new BorderedText(config.boons[boon] !== undefined ? config.boons[boon] : '∞', {
x: boonButton.x,
y: boonButton.y,
anchor: {
x: .5,
y: .5
}
}));
var boonName = self.addChild(new BorderedText(boon, {
x: boonButton.x + 60,
y: boonButton.y,
anchorX: 0,
anchorY: .5
}));
}
// Enable inheritance
return self;
});
var ProjectileEnemy = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var speedX = ENEMY_RANGED_SPEED_PROJECTILE * Math.cos(self.rotation);
var speedY = ENEMY_RANGED_SPEED_PROJECTILE * Math.sin(self.rotation);
var radiusSqr = ENEMY_RANGED_PROJECTILE_RADIUS * ENEMY_RANGED_PROJECTILE_RADIUS;
var projectileAsset = self.attachAsset('projectileEnemy', {
anchorX: 0.5,
anchorY: 0.5,
rotation: -MATH_QUARTER_PI
});
self.update = function () {
if (!isPaused) {
self.x += speedX;
self.y += speedY;
var dx = hero.x - self.x;
var dy = hero.y + heightDifference - self.y;
var distanceSqr = dx * dx + dy * dy;
if (LK.ticks % 15 === 0) {
projectileAsset.scale.x *= -1;
projectileAsset.scale.y *= -1;
projectileAsset.rotation += Math.PI;
}
if (distanceSqr <= radiusSqr) {
hero.takeDamage(damage);
self.callDestroy();
} else if (!checkBounds(self.x, self.y, ENEMY_BORDER_SPAWN)) {
self.callDestroy();
}
}
};
});
var ProgressBar = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var width = config.width || 120;
var height = config.height || 15;
var weight = config.weight || 6;
self.attachAsset('shapeBox', {
width: width + 2 * weight,
height: height + 2 * weight,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000
});
var bar = self.attachAsset('shapeBox', {
x: -width / 2,
width: width,
height: height,
anchorY: 0.5,
tint: config.tint || 0xFFFFFF
});
self.updatePercentage = function (percentage) {
bar.scale.x = Math.min(1.0, Math.max(0, percentage));
};
if (config.percentage !== undefined) {
self.updatePercentage(config.percentage);
}
// Enable inheritance
return self;
});
var Pickup = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.tags[TAG_PICKUP] = true;
self.activated = false;
self.pickupRange = 0;
self.update = function () {
if (!isPaused && !self.activated) {
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distanceSqr = dx * dx + dy * dy;
if (distanceSqr <= self.pickupRange * self.pickupRange) {
self.activated = true;
self.onActivate();
}
}
};
self.onActivate = function () {};
// Enable inheritance
return self;
});
var PickupWeapon = Pickup.expand(function (config) {
var self = Pickup.call(this, config);
var updateBase = self.update;
var scaleBase = self.scale;
self.tags[TAG_WEAPON] = true;
self.pickupRange = PICKUP_WEAPON_RANGE;
var graphics = self.attachAsset(config.graphics, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
updateBase();
var scaleFactor = 1 + Math.sin(LK.ticks / 10) * 0.1;
graphics.scale.x = scaleBase.x * scaleFactor;
graphics.scale.y = scaleBase.y * scaleFactor;
};
self.onActivate = function () {
// hero.addChild(new config.weaponClass());
for (var i = backgroundContainer.children.length - 1; i >= 0; i--) {
var child = backgroundContainer.children[i];
if (child.tags[TAG_PICKUP] && child.tags[TAG_WEAPON]) {
child.callDestroy();
}
}
self.callDestroy();
};
// Enable inheritance
return self;
});
var PickupHealing = Pickup.expand(function (config) {
var self = Pickup.call(this, config);
var updateBase = self.update;
self.attachAsset('pickupHealing', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (hero.health < hero.healthMax) {
updateBase();
}
};
self.onActivate = function () {
hero.healPercentage(PICKUP_HEAL_MINOR);
};
self.onDestroy = function () {
pickupHealthCount--;
};
pickupHealthCount++;
// Enable inheritance
return self;
});
var PickupCrucifix = Pickup.expand(function (config) {
var self = Pickup.call(this, config);
self.tags[TAG_CRUCIFIX] = true;
self.pickupRange = PICKUP_CRUCIFIX_RANGE;
self.attachAsset('pickupCrucifix', {
anchorX: 0.5,
anchorY: 0.5
});
self.onActivate = function () {
for (var i = midgroundContainer.children.length - 1; i >= 0; i--) {
var child = midgroundContainer.children[i];
if (child.tags[TAG_ENEMY]) {
child.callDestroy();
}
}
for (var i = midgroundContainer.children.length - 1; i >= 0; i--) {
var child = midgroundContainer.children[i];
if (child.tags[TAG_ENEMY]) {
child.callDestroy();
}
}
for (var i = backgroundContainer.children.length - 1; i >= 0; i--) {
var child = backgroundContainer.children[i];
if (child.tags[TAG_PICKUP] && child.tags[TAG_EXPERIENCE]) {
child.callActivate();
}
}
};
self.onDestroy = function () {
pickupCrucifixCount--;
};
pickupCrucifixCount++;
// Enable inheritance
return self;
});
var JoystickKnob = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
self.attachAsset('shapeEllipse', {
width: config.size,
height: config.size,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x808080,
alpha: 0.5
});
self.attachAsset('joystickKnob', {
width: config.size * 0.65,
height: config.size * 0.65,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000
});
self.attachAsset('outlineSmall', {
width: config.size + 5,
height: config.size + 5,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000
});
// Enable inheritance
return self;
});
var Joystick = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var size = config.size || 100;
var maxDistance = size / 2;
var base = self.attachAsset('shapeEllipse', {
width: size,
height: size,
anchorX: 0.5,
anchorY: 0.5,
tint: 0xA0A0A0,
alpha: 0.5
});
self.attachAsset('outlineLarge', {
width: size + 5,
height: size + 5,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000
});
var knob = self.addChild(new JoystickKnob({
size: size / 2
}));
var pressed = false;
self.magnitude = 0;
self.direction = undefined;
self.down = function (x, y, obj) {
if (x === 0 && y === 0) {
self.magnitude = 0;
self.direction = undefined;
} else {
var distance = Math.sqrt(x * x + y * y);
if (distance <= size / 2) {
pressed = true;
knob.x = x;
knob.y = y;
self.magnitude = distance / maxDistance;
self.direction = Math.atan2(y, x);
}
}
};
self.movement = function (x, y, obj) {
if (pressed) {
if (x === 0 && y === 0) {
self.magnitude = 0;
self.direction = undefined;
} else {
var distance = Math.sqrt(x * x + y * y);
var direction = Math.atan2(y, x);
if (distance > maxDistance) {
x = Math.cos(direction) * maxDistance;
y = Math.sin(direction) * maxDistance;
distance = maxDistance;
}
knob.x = x;
knob.y = y;
self.magnitude = distance / maxDistance;
self.direction = direction;
}
}
};
self.release = function (x, y, obj) {
pressed = false;
self.magnitude = 0;
self.direction = undefined;
knob.x = 0;
knob.y = 0;
};
// Enable inheritance
return self;
});
var Hero = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
// Private variables
var level = 1;
var experience = 0;
var levelRequirement = HERO_XP_REQUIRED;
// Public variables
self.speed = HERO_SPEED_BASE;
self.healthMax = HERO_HEALTH_BASE;
self.health = self.healthMax;
// Graphics
self.attachAsset('shapeEllipse', {
width: 150,
height: 15,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000,
alpha: 0.75
});
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 1.0
});
var experienceBar = self.addChild(new ProgressBar({
y: -heroGraphics.height - 25,
percentage: 0.01
}));
var healthBar = self.addChild(new ProgressBar({
y: -heroGraphics.height - 35,
tint: HERO_COLOUR
}));
var levelTxt = self.addChild(new BorderedText('1', {
y: -heroGraphics.height - 30,
anchorX: 0.5,
anchorY: 0.5,
size: 65
}));
// Public functions
self.update = function () {
if (!isPaused && joystick.direction !== undefined) {
var speedX = Math.cos(joystick.direction) * joystick.magnitude * self.speed;
var speedY = Math.sin(joystick.direction) * joystick.magnitude * self.speed;
self.x += speedX;
self.y += speedY;
if (self.x < HERO_BORDER) {
self.x = HERO_BORDER;
} else if (self.x > GAME_WIDTH - HERO_BORDER) {
self.x = GAME_WIDTH - HERO_BORDER;
}
if (self.y < HERO_BORDER) {
self.y = HERO_BORDER;
} else if (self.y > GAME_HEIGHT - HERO_BORDER) {
self.y = GAME_HEIGHT - HERO_BORDER;
}
heroGraphics.scale.x = speedX < 0 ? -1 : 1;
}
};
self.addExperience = function (amount) {
experience += amount;
if (experience >= levelRequirement) {
level++;
experience -= levelRequirement;
levelRequirement = Math.floor(levelRequirement * 1.2);
// onLevelUp(level);
}
experienceBar.setPercentage(experience / levelRequirement);
};
self.takeDamage = function (amount) {
self.health = Math.max(0, self.health - amount);
healthBar.updatePercentage(self.health / self.healthMax);
LK.effects.flashObject(heroGraphics, 0xAA0000, 1000);
if (self.health <= 0) {
LK.effects.flashScreen(0xAA0000, 1000);
LK.showGameOver();
}
};
self.healPercentage = function (percentage) {
if (percentage > 0) {
self.health = Math.min(self.healthMax, self.health + self.healthMax * percentage);
LK.effects.flashObject(self.collision, HERO_COLOUR, 1000);
}
healthBar.updatePercentage(self.health / self.healthMax);
};
// Enable inheritance
return self;
});
var Enemy = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
// Private variables
var damageTaken = 0;
var cooldown = 0;
// Public variables
self.healthBar;
self.health = 0;
self.healthOffset = 0;
self.speed = 0;
self.fleeRange = 0;
self.attackRange = 0;
self.attackCooldown = 0;
self.animationAlpha = 0;
self.xpDropBase = 0;
self.xpDropChance = 0;
// Public functions
self.update = function () {
if (!isPaused) {
self.animationAlpha++;
var state = ENEMY_STATE_MOVE;
var dx = hero.x - self.x;
var dy = hero.y - self.y;
var distanceSqr = dx * dx + dy * dy;
if (checkBounds(self.x, self.y, ENEMY_BORDER)) {
if (self.fleeRange > 0 && distanceSqr < self.fleeRange * self.fleeRange) {
state = ENEMY_STATE_FLEE;
} else if (self.attackRange > 0 && distanceSqr <= self.attackRange * self.attackRange) {
state = ENEMY_STATE_ATTACK;
}
}
var stateValues = self.adjustState(state, {
cooldownAdjustment: 0,
speedFactor: 0,
canAttack: false
});
// Perform the movement
if (stateValues.speedFactor !== 0) {
var distance = Math.sqrt(distanceSqr);
self.x += dx / distance * self.speed * stateValues.speedFactor;
self.y += dy / distance * self.speed * stateValues.speedFactor;
}
// Perform the attack if it is ready
cooldown += stateValues.cooldownAdjustment;
if (stateValues.canAttack && cooldown <= 0) {
cooldown = self.attackCooldown;
self.onAttack();
}
// Adjust the owner parent based on the position
var newParent = midgroundContainer;
if (self.parent !== newParent) {
newParent.addChild(self);
}
self.onUpdate();
}
};
self.adjustState = function (state, stateValues) {
switch (state) {
case ENEMY_STATE_MOVE:
stateValues.speedFactor = 1;
break;
case ENEMY_STATE_FLEE:
stateValues.cooldownAdjustment = self.attackCooldown - cooldown;
stateValues.speedFactor = -1;
break;
case ENEMY_STATE_ATTACK:
stateValues.cooldownAdjustment = -1;
stateValues.canAttack = true;
break;
}
return stateValues;
};
self.takeDamage = function (amount) {
damageTaken += amount;
if (damageTaken >= self.health) {
self.callDestroy();
}
if (!healthBar) {
healthBar = self.addChild(new ProgressBar({
y: self.healthOffset,
tint: ENEMY_COLOUR
}));
}
healthBar.updatePercentage(Math.max(0, 1 - damageTaken / self.health));
LK.effects.flashObject(self.graphics, ENEMY_COLOUR, 1000);
};
self.onDestroy = function () {
dropExperience();
enemyCount--;
foregroundContainer.addChild(new EffectEnemyDeath({
x: self.x,
y: self.y
}));
};
self.onUpdate = function () {};
self.onAttack = function () {};
// Private functions
function dropExperience() {
var amount = self.xpDropBase;
if (self.xpDropChance > 0) {
for (var i = 0; i <= minorBoonLevels['Luck']; i++) {
if (Math.random() < self.xpDropChance) {
amount++;
}
}
}
if (amount > 0) {
backgroundContainer.addChild(new PickupExperience({
x: self.x + ENEMY_XP_RANGE * (1 - 2 * Math.random()),
y: self.y + ENEMY_XP_RANGE * (1 - 2 * Math.random()),
experience: amount
}));
}
}
enemyCount++;
// Enable inheritance
return self;
});
var EnemyRanged = Enemy.expand(function (config) {
var self = Enemy.call(this, config);
var adjustStateBase = self.adjustState;
// Public variables
self.speed = ENEMY_RANGED_SPEED;
self.fleeRange = self.attackRange * ENEMY_RANGED_FLEE_DISTANCE_FACTOR;
self.health = ENEMY_RANGED_HEALTH_BASE + ENEMY_RANGED_HEALTH_SCALE * difficultyScale;
self.healthOffset = ENEMY_RANGED_HEALTH_OFFSET;
self.attackRange = ENEMY_RANGED_RANGE_MIN * ENEMY_RANGED_RANGE_VAR * Math.random();
self.attackCooldown = ENEMY_RANGED_ATTACK_COOLDOWN;
self.xpDropBase = ENEMY_RANGED_XP_DROP_BASE;
self.xpDropChance = ENEMY_RANGED_XP_DROP_CHANCE;
self.graphics = self.attachAsset('enemyRanged', {
y: ENEMY_RANGED_GRAPHICS_OFFSET,
anchorX: 0.6,
anchorY: 0.5
});
// Public functions
self.adjustState = function (state, stateValues) {
var newStateValues = adjustStateBase(state, stateValues);
switch (state) {
case ENEMY_STATE_MOVE:
newStateValues.cooldownAdjustment += ENEMY_RANGED_MOVE_COOLDOWN_ADJUSTMENT;
break;
case ENEMY_STATE_FLEE:
stateValues.speedFactor *= ENEMY_RANGED_FLEE_SPEED_FACTOR;
break;
}
return newStateValues;
};
self.onAttack = function () {
LK.effects.flashObject(self.graphics, 0x000000, 500);
self.parent.addChild(new ProjectileEnemy({
x: graphics.x,
y: graphics.y,
rotation: Math.atan2(dy, dx),
damage: ENEMY_RANGED_ATTACK_DAMAGE
}));
};
self.onUpdate = function () {
// Scale the enemy up and down
var newScale = 1 + Math.sin(self.animationAlpha / ENEMY_RANGED_SCALE_PERIOD) * ENEMY_RANGED_SCALE_MAGNITUDE;
self.graphics.scale.x = newScale;
self.graphics.scale.y = newScale;
};
// Enable inheritance
return self;
});
var EnemyBasic = Enemy.expand(function (config) {
var self = Enemy.call(this, config);
var onDestroyBase = self.onDestroy;
// Public variables
self.speed = ENEMY_BASIC_SPEED;
self.health = ENEMY_BASIC_HEALTH_BASE + ENEMY_BASIC_HEALTH_SCALE * difficultyScale;
self.attackRange = ENEMY_BASIC_ATTACK_RANGE;
self.attackCooldown = ENEMY_BASIC_ATTACK_COOLDOWN;
self.xpDropChance = ENEMY_BASIC_XP_DROP_CHANCE;
self.attachAsset('shapeEllipse', {
width: 100,
height: 10,
anchorX: 0.5,
anchorY: 0.5,
tint: 0x000000,
alpha: 0.75
});
self.graphics = self.attachAsset('enemyBasic', {
y: ENEMY_BASIC_GRAPHICS_OFFSET,
anchorX: 0.5,
anchorY: 0.5
});
// Public functions
self.onUpdate = function () {
// Bob the enemy up and down
self.graphics.y = ENEMY_BASIC_GRAPHICS_OFFSET + ENEMY_BASIC_BOB_MAGNITUDE * Math.sin(self.animationAlpha / ENEMY_BASIC_BOB_PERIOD);
if (self.healthBar) {
self.healthOffset = self.graphics.y + ENEMY_BASIC_HEALTH_OFFSET;
self.healthBar.y = self.healthOffset;
}
};
self.onAttack = function () {
hero.takeDamage(ENEMY_BASIC_ATTACK_DAMAGE);
};
self.onDestroy = function () {
onDestroyBase();
if (pickupCrucifixCount < PICKUP_CRUCIFIX_COUNT && Math.random() < Math.sqrt(minorBoonLevels['Luck']) / 100) {
backgroundContainer.addChild(new PickupCrucifix({
x: self.x,
y: self.y
}));
} else if (pickupHealthCount < PICKUP_HEALTH_COUNT) {
for (var k = 0; k <= 1 + minorBoonLevels['Luck']; k++) {
if (Math.random() < PICKUP_HEALTH_CHANCE) {
backgroundContainer.addChild(new PickupHealing({
x: self.x,
y: self.y
}));
break;
}
}
}
};
// Enable inheritance
return self;
});
/**
* config {
* x : Number || 0, // See: ConfigContainer
* y : Number || 0, // See: ConfigContainer
* rotation : Number || 0, // See: ConfigContainer
* anchorX : Number || 0,
* anchorY : Number || 1,
* size : Number || TEXT_DEFAULT_SIZE,
* weight : Number || TEXT_DEFAULT_WEIGHT,
* font : String || TEXT_DEFAULT_FONT,
* fill : String || TEXT_DEFAULT_FILL,
* border : String || TEXT_DEFAULT_BORDER,
* }
**/
var BorderedText = ConfigContainer.expand(function (text, config) {
var self = ConfigContainer.call(this, config);
config = config || {};
;
var anchorX = config.anchorX !== undefined ? config.anchorX : 0;
var anchorY = config.anchorY !== undefined ? config.anchorY : 1;
var size = config.size !== undefined ? config.size : TEXT_DEFAULT_SIZE;
var weight = config.weight !== undefined ? config.weight : TEXT_DEFAULT_WEIGHT;
var font = config.font !== undefined ? config.font : TEXT_DEFAULT_FONT;
var textFill = config.fill !== undefined ? config.fill : TEXT_DEFAULT_FILL;
var borderFill = config.border !== undefined ? config.border : TEXT_DEFAULT_BORDER;
var textAssets = [];
var mainAsset;
;
self.setText = setText;
self.setFill = setFill;
;
function setText(newText) {
for (var i = 0; i < textAssets.length; i++) {
textAssets[i].setText(newText);
}
}
function setFill(newFill) {
textFill = newFill;
mainAsset.fill = newFill;
}
function buildTextAssets(newText) {
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var main = i === TEXT_OFFSETS.length - 1;
var fill = main ? textFill : borderFill;
var textAsset = textAssets[i];
if (textAsset) {
textAsset.destroy();
}
textAsset = self.addChild(new Text2(newText, {
fill: fill,
font: font,
size: size
}));
textAsset.anchor = {
x: anchorX,
y: anchorY
}; // NOTE: Cannot be set in config
textAsset.x = TEXT_OFFSETS[i][0] * weight; // NOTE: Cannot be set in config
textAsset.y = TEXT_OFFSETS[i][1] * weight; // NOTE: Cannot be set in config
textAssets[i] = textAsset;
}
mainAsset = textAssets[TEXT_OFFSETS.length - 1];
}
;
buildTextAssets(text);
// Enable inheritance
return self;
});
var EnemySpawner = Container.expand(function () {
var self = Container.call(this);
var borderedWidth = GAME_WIDTH - 2 * ENEMY_BORDER_SPAWN;
var borderedHeight = GAME_HEIGHT - 2 * ENEMY_BORDER_SPAWN;
var spawnTimer = ENEMY_SPAWN_DELAY;
self.update = function () {
if (enemyCount < ENEMY_LIMIT && --spawnTimer <= 0) {
spawnTimer = Math.max(ENEMY_SPAWN_RATE_MIN, ENEMY_SPAWN_RATE_BASE - Math.floor(ENEMY_SPAWN_RATE_SCALE * difficultyScale));
var isRanged = difficultyScale >= ENEMY_RANGED_DIFFICULTY && Math.random() < Math.min(ENEMY_RANGED_SPAWN_CHANCE_MIN, ENEMY_RANGED_SPAWN_CHANCE_FACTOR * difficultyScale);
var enemyClass = isRanged ? EnemyRanged : EnemyBasic;
self.spawnClass(enemyClass);
}
};
self.spawnClass = function (enemyClass) {
var spawnX, spawnY;
var side = Math.floor(Math.random() * 4);
var distance = Math.random();
switch (side) {
case 0:
spawnX = borderedWidth * distance;
spawnY = ENEMY_BORDER_SPAWN;
break;
case 1:
spawnX = GAME_WIDTH - ENEMY_BORDER_SPAWN;
spawnY = borderedHeight * distance;
break;
case 2:
spawnX = borderedWidth * distance;
spawnY = GAME_HEIGHT - ENEMY_BORDER_SPAWN;
break;
case 3:
spawnX = ENEMY_BORDER_SPAWN;
spawnY = borderedHeight * distance;
break;
}
midgroundContainer.addChild(new enemyClass({
x: spawnX,
y: spawnY
}));
};
});
var SortingContainer = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
self.children.sort(function (a, b) {
return a.y - b.y;
});
};
// Enable inheritance
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
;
//==============================================================================
// Global constants & settings
//==============================================================================
;
// Math constants / pre-calculations
var MATH_2_PI = Math.PI * 2;
var MATH_HALF_PI = Math.PI / 2;
var MATH_QUARTER_PI = Math.PI / 4;
var MATH_HALF_ROOT_3 = Math.sqrt(3) / 2; // Required by: TEXT_OFFSETS, BorderedText, BorderedSymbol, BorderedShape, SymbolText
var MATH_APPROX_ZERO = 0.0000001;
;
// Text settings
var TEXT_OFFSETS = [[0, 1], [MATH_HALF_ROOT_3, 0.5], [MATH_HALF_ROOT_3, -0.5], [0, -1], [-MATH_HALF_ROOT_3, -0.5], [-MATH_HALF_ROOT_3, 0.5], [0, 0]]; // Required by: BorderedText, BorderedSymbol, BorderedShape, SymbolText
var TEXT_DEFAULT_WEIGHT = 4; // Required by: BorderedText, BorderedSymbol, BorderedShape, SymbolText
var TEXT_DEFAULT_BORDER = '#000000'; // Required by: BorderedText, BorderedSymbol, BorderedShape, SymbolText
var TEXT_DEFAULT_FILL = '#FFFFFF'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_FONT = 'Consolas'; // Required by: BorderedText, SymbolText
var TEXT_DEFAULT_SIZE = 50; // Required by: BorderedText, SymbolText
;
// Game constants
var GAME_TICKS = 60;
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
;
// Tags
var TAG_ENEMY = 'Enemy';
var TAG_PROJECTILE = 'Projectile';
var TAG_PICKUP = 'Pickup';
var TAG_EXPERIENCE = 'Experience';
var TAG_CRUCIFIX = 'Crucifix';
var TAG_WEAPON = 'Weapon';
// Hero settings
var HERO_COLOUR = 0x0FA0FF;
var HERO_BORDER = 250;
var HERO_HEALTH_BASE = 100;
var HERO_HEALTH_BONUS = 30;
var HERO_SPEED_BASE = 8;
var HERO_SPEED_BONUS = 2;
var HERO_XP_REQUIRED = 20;
var HERO_XP_SCALING = 1.2;
// Enemy settings
var ENEMY_COLOUR = 0xAA0000;
var ENEMY_BORDER = 50; // Forced minimum move distance from the edge of the screen
var ENEMY_BORDER_SPAWN = -100;
var ENEMY_SPAWN_DELAY = 2 * GAME_TICKS;
var ENEMY_SPAWN_RATE_BASE = 1 * GAME_TICKS;
var ENEMY_SPAWN_RATE_SCALE = 0.75 * GAME_TICKS;
var ENEMY_SPAWN_RATE_MIN = 0.25 * GAME_TICKS;
var ENEMY_LIMIT = 40;
var ENEMY_XP_RANGE = 50;
var ENEMY_STATE_MOVE = 'Move';
var ENEMY_STATE_FLEE = 'Flee';
var ENEMY_STATE_ATTACK = 'Attack';
var ENEMY_BASIC_SPEED = 2.5;
var ENEMY_BASIC_HEALTH_BASE = 10;
var ENEMY_BASIC_HEALTH_SCALE = 50;
var ENEMY_BASIC_HEALTH_OFFSET = 30;
var ENEMY_BASIC_ATTACK_RANGE = 100;
var ENEMY_BASIC_ATTACK_DAMAGE = 10;
var ENEMY_BASIC_ATTACK_COOLDOWN = GAME_TICKS / 6;
var ENEMY_BASIC_GRAPHICS_OFFSET = -100;
var ENEMY_BASIC_BOB_MAGNITUDE = 20;
var ENEMY_BASIC_BOB_PERIOD = 10;
var ENEMY_BASIC_XP_DROP_CHANCE = 0.3; // Per level of Luck
var ENEMY_RANGED_SPEED = 1.5;
var ENEMY_RANGED_HEALTH_BASE = 20;
var ENEMY_RANGED_HEALTH_SCALE = 60;
var ENEMY_RANGED_HEALTH_OFFSET = 20;
var ENEMY_RANGED_RANGE_MIN = 500;
var ENEMY_RANGED_RANGE_VAR = 250;
var ENEMY_RANGED_ATTACK_DAMAGE = 5;
var ENEMY_RANGED_MOVE_COOLDOWN_ADJUSTMENT = -0.5;
var ENEMY_RANGED_GRAPHICS_OFFSET = -100;
var ENEMY_RANGED_FLEE_DISTANCE_FACTOR = 0.35;
var ENEMY_RANGED_FLEE_SPEED_FACTOR = 1.5;
var ENEMY_RANGED_SCALE_PERIOD = 20;
var ENEMY_RANGED_SCALE_MAGNITUDE = 0.05;
var ENEMY_RANGED_XP_DROP_BASE = 2;
var ENEMY_RANGED_XP_DROP_CHANCE = 0.5; // Per level of Luck
var ENEMY_RANGED_DIFFICULTY = 0.2;
var ENEMY_RANGED_SPAWN_CHANCE_MIN = 0.4;
var ENEMY_RANGED_SPAWN_CHANCE_FACTOR = 0.5;
var ENEMY_RANGED_PROJECTILE_SPEED = 10;
var ENEMY_RANGED_PROJECTILE_RADIUS = 100;
// Pickup settings
var PICKUP_HEAL_MINOR = 0.1;
var PICKUP_HEAL_MAJOR = 1.0;
var PICKUP_HEALTH_COUNT = 3;
var PICKUP_HEALTH_CHANCE = 0.02; // Per level of luck
var PICKUP_CRUCIFIX_COUNT = 1;
var PICKUP_CRUCIFIX_RANGE = 200;
var PICKUP_WEAPON_RANGE = 200;
;
//==============================================================================
// Instances & variables
//==============================================================================
;
// Variables
var id = 0;
var isPaused = false;
var enemyCount = 0;
var minorBoonCount = 0;
var majorBoonCount = 0;
var pickupHealthCount = 0;
var pickupCrucifixCount = 0;
var difficultyScale = 0;
var startingWeapons = [];
var minorBoonLevels = {
'Luck': 0,
'Scale': 0,
'Range': 0,
'Damage': 0,
'Rearm': 0,
'Duration': 0,
'Health': 0,
'Speed': 0
};
var majorBoonLevels = {
'Growth': 0,
'Split': 0
};
;
// Interface instances
var upgradeButton = LK.gui.bottomRight.addChild(new UiBoonUpgradeButton({
x: -150,
y: -500,
size: 125,
callback: function callback() {
if (minorBoonCount + majorBoonCount > 0) {
showBoonSelection();
}
}
}));
var countdownTimer = LK.gui.top.addChild(new UiCountdownTimer({
y: 20,
countdown: 300
}));
;
// Game instances
game.attachAsset('grassTop', {
y: HERO_BORDER - 100,
x: GAME_WIDTH / 2,
anchorX: 0.5
});
game.attachAsset('grassBot', {
y: GAME_HEIGHT - HERO_BORDER + 100,
x: GAME_WIDTH / 2,
anchorX: 0.5,
anchorY: 1.0
});
var enemySpawner = game.addChild(new EnemySpawner());
var backgroundContainer = game.addChild(new Container());
var midgroundContainer = game.addChild(new SortingContainer());
var hero = game.addChild(new Hero({
x: GAME_WIDTH / 2,
y: GAME_HEIGHT / 2
}));
var foregroundContainer = game.addChild(new Container());
var joystick = game.addChild(new Joystick({
size: 400,
x: GAME_WIDTH - 400,
y: GAME_HEIGHT - 400
}));
backgroundContainer.addChild(new PickupWeapon({
x: GAME_WIDTH / 4 * 2,
y: GAME_HEIGHT / 4,
scale: 1.25,
graphics: 'weaponFireball'
// weaponClass: WeaponFireball
}));
backgroundContainer.addChild(new PickupWeapon({
x: GAME_WIDTH / 4 * 2,
y: GAME_HEIGHT / 4 * 3,
scale: 1.25,
rotation: -Math.PI / 8,
graphics: 'weaponCross'
// weaponClass: WeaponCross
}));
;
//==============================================================================
// Global events
//==============================================================================
;
// Add event listeners for the joystick
game.move = function (x, y, obj) {
joystick.movement(x - joystick.x, y - joystick.y, obj);
};
game.up = function (x, y, obj) {
joystick.release(x, y, obj);
};
;
//==============================================================================
// Global helper functions
//==============================================================================
;
function checkBounds(x, y, border) {
return !(x < border || x > GAME_WIDTH - border || y < border || y > GAME_HEIGHT - border);
}
pixel art cross with blue accents Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a white orb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a white orb with a halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a pulsating white heart with a halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a dark goo projectile with red highlights. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tall blue fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an evil fantasy sword facing downward. Minor red details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
backgroundAmbient
Sound effect
heroHealed
Sound effect
pickupExperience
Sound effect
heroLeveled
Sound effect
weaponCrossImpact
Sound effect
heroImpact
Sound effect
enemyDeath
Sound effect
pickupWeapon
Sound effect
pickupCrucifix
Sound effect
weaponCrossLaunch
Sound effect
heroDeath
Sound effect
enemyRoar
Sound effect
clockChime
Sound effect