Code edit (1 edits merged)
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Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: heightDifference is not defined' in or related to this line: 'var dy = hero.y + heightDifference - self.y;' Line Number: 97
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'var updateBase = self.update;' Line Number: 117
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Please fix the bug: 'ReferenceError: WeaponFireball is not defined' in or related to this line: 'startingWeapons.push(backgroundContainer.addChild(new PickupWeapon({' Line Number: 525
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add a hero asset with anchor (0.5, 1.0) to the Hero class
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Please fix the bug: 'ReferenceError: tint is not defined' in or related to this line: 'var bar = self.attachAsset('shapeBox', {' Line Number: 73
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add an outlineSmall asset to the joystickKnob and an outlineLarge asset to the joystick
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add a new sorting container (inheriting from Container) that has an update function that sorts it's children array by their ascending y value
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Replace all usages of the 'blank' asset with the 'shapeBox' asset
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Migrate to the latest version of LK
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flash the CrossWeapon's aimArrow and the FireballWeapon's projectileLaunchers white during the launch function
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Fix Bug: 'ReferenceError: tryUpdateLaunchers is not defined' in this line: 'tryUpdateLaunchers(args);' Line Number: 1024
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Fix Bug: 'TypeError: existingEffect.refresh is not a function' in this line: 'existingEffect.refresh({' Line Number: 803
===================================================================
--- original.js
+++ change.js
@@ -1,1436 +1,46 @@
/****
* Classes
****/
-var BasicBloodSplatter = Container.expand(function (parent, x, y) {
+var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var splatterGraphics = self.attachAsset('bloodSplatter', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var initialLifetime = Math.floor(0.2 * 60);
- var remainingLifetime = initialLifetime;
- self._update_migrated = _update_migrated;
- function _update_migrated() {
- if (--remainingLifetime <= 0) {
- return true;
- }
- var lifetime = remainingLifetime / initialLifetime;
- var newScale = 2 - lifetime;
- splatterGraphics.alpha = lifetime;
- splatterGraphics.scale.x = newScale;
- splatterGraphics.scale.y = newScale;
+ config = config || {};
+ // Private variables
+ var destroyCalled = false;
+ // Public variables
+ self.x = config.x || 0;
+ self.y = config.y || 0;
+ self.rotation = config.rotation || 0;
+ self.alpha = config.alpha !== undefined ? config.alpha : 1.0;
+ if (config.scale !== undefined || config.scaleX !== undefined || config.scaleY !== undefined) {
+ var scaleX = config.scaleX !== undefined ? config.scaleX : config.scale !== undefined ? config.scale : 1;
+ var scaleY = config.scaleY !== undefined ? config.scaleY : config.scale !== undefined ? config.scale : 1;
+ self.scale.set(scaleX, scaleY);
}
-});
-var BasicEnemy = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.collision = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.id = args.id;
- self.x = x;
- self.y = y;
- var healthBar = null;
- var damageDistance = 100;
- var heightDifference = 25;
- var speed = 2.5;
- var damage = 10;
- var initialCooldown = 10;
- var cooldown = initialCooldown;
- var bobMagnitude = 2;
- var bobPeriod = 10;
- var creationTick = LK.ticks;
- var parent = parent;
- var healthMax = 10 + 50 * args.difficultyScale;
- var health = healthMax;
- self._update_migrated = _update_migrated;
- self.onTakeDamage = onTakeDamage;
- function _update_migrated(args) {
- if (health <= 0) {
- kill(args);
- return true;
+ // Public functions
+ self.callDestroy = function () {
+ if (!destroyCalled) {
+ destroyCalled = true;
+ self.onDestroy();
+ destroy();
}
- var hero = args.hero;
- var midgroundContainer = args.midgroundContainer;
- var foregroundContainer = args.foregroundContainer;
- var dx = hero.x - self.x;
- var dy = hero.y + heightDifference - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > damageDistance) {
- self.x += dx / distance * speed;
- self.y += dy / distance * speed + Math.sin((LK.ticks - creationTick) / bobPeriod) * bobMagnitude;
- cooldown = initialCooldown;
- } else {
- cooldown--;
- if (cooldown <= 0) {
- cooldown = initialCooldown;
- hero.onTakeDamage(damage);
- }
- }
- var newParent = self.y <= hero.y + heightDifference ? args.midgroundContainer : args.foregroundContainer;
- if (parent !== newParent) {
- newParent.addChild(self);
- parent = newParent;
- }
- }
- function kill(args) {
- var hero = args.hero;
- var healthPickups = args.healthPickups;
- var crucifixPickups = args.crucifixPickups;
- var experiencePickups = args.experiencePickups;
- var backgroundContainer = args.backgroundContainer;
- if (crucifixPickups.length < 1 && Math.random() < Math.sqrt(hero.minorBoonLevels['Luck']) / 100) {
- crucifixPickups.push(new CrucifixPickup(backgroundContainer, self.x, self.y));
- } else if (healthPickups.length < 3) {
- for (var k = 0; k <= 1 + hero.minorBoonLevels['Luck']; k++) {
- if (Math.random() < 0.02) {
- healthPickups.push(new HealingPickup(backgroundContainer, self.x, self.y));
- break;
- }
- }
- }
- var droppedExperience = 0;
- for (var k = 0; k <= 2 + hero.minorBoonLevels['Luck']; k++) {
- if (Math.random() < 0.3) {
- droppedExperience++;
- }
- }
- if (droppedExperience > 0) {
- var x = self.x + Math.random() * 100 - 50;
- var y = self.y + Math.random() * 100 - 50;
- experiencePickups.push(new ExperiencePickup(backgroundContainer, x, y, {
- experience: droppedExperience,
- experiencePickups: experiencePickups
- }));
- }
- args.effects.push(new BasicBloodSplatter(parent, self.x, self.y));
- }
- function onTakeDamage(takenDamage) {
- health -= takenDamage;
- if (health > 0) {
- if (!healthBar) {
- healthBar = new HealthBar(self, 0, -self.collision.height / 2 - 30, {
- tint: 0xaa0000
- });
- }
- healthBar.updatePercentage(health / healthMax);
- LK.effects.flashObject(self.collision, 0xaa0000, 1000);
- }
- }
-});
-var BoonSelection = Container.expand(function (boons, type, count, callback) {
- var self = Container.call(this);
- var availableBoons = Object.keys(boons).filter(function (boon) {
- return boons[boon] < 3;
- });
- var selectedBoons = [];
- if (availableBoons.length <= 3) {
- selectedBoons = availableBoons;
- } else {
- while (selectedBoons.length < 3 && availableBoons.length > 0) {
- var boonIndex = Math.floor(Math.random() * availableBoons.length);
- selectedBoons.push(availableBoons.splice(boonIndex, 1)[0]);
- }
- }
- if (selectedBoons.length < 3) {
- selectedBoons.push(type === 'Minor' ? 'Minor Heal' : 'Full Heal');
- }
- var background = self.attachAsset('boonBackground', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var boonMessageTitle = new BorderedText('Choose ' + count, {
- y: -220,
- size: 60,
- anchor: {
- x: .5,
- y: 0
- }
- });
- background.y = 50;
- self.addChild(boonMessageTitle);
- var boonMessageSubtitle = new BorderedText(type + ' Boon' + (count === 1 ? '' : 's'), {
- y: -150,
- anchor: {
- x: .5,
- y: 0
- }
- });
- self.addChild(boonMessageSubtitle);
- for (var i = 0; i < selectedBoons.length; i++) {
- var boon = selectedBoons[i];
- var boonButton = self.attachAsset('boonButton', {
- anchorX: 0.5,
- anchorY: 0.4
- });
- boonButton.y = i * 120;
- boonButton.x = -120;
- boonButton.boon = boon;
- boonButton.on('down', function () {
- self.destroy();
- callback(this.boon);
- });
- var boonLevel = new BorderedText(boons[boon] !== undefined ? boons[boon] : '∞', {
- x: boonButton.x,
- y: boonButton.y,
- anchor: {
- x: .5,
- y: .5
- }
- });
- var boonName = new BorderedText(boon, {
- x: boonButton.x + 60,
- y: boonButton.y,
- anchor: {
- x: 0,
- y: .5
- }
- });
- self.addChild(boonLevel);
- self.addChild(boonName);
- }
-});
-var BoonUpgradeButton = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var fill = args.fill;
- var hidden = false;
- var count = 0;
- var button = self.attachAsset('boonButton', {
- anchorX: 0.5,
- anchorY: 0.4
- });
- var countTxt = new BorderedText('0', {
- fill: '#ff0000',
- anchor: {
- x: .5,
- y: .5
- }
- });
- button.on('down', function (x, y, obj) {
- obj.event = obj;
- args.callback(obj);
- });
- self.addChild(countTxt);
- self.visible = false;
- self.setHidden = setHidden;
- self.setCount = setCount;
- function setHidden(newHidden) {
- hidden = newHidden;
- checkHidden();
- }
- function setCount(newCount) {
- count = newCount;
- countTxt.setText(newCount);
- checkHidden();
- }
- function checkHidden() {
- self.visible = !hidden && count > 0;
- }
-});
-var BorderedText = Container.expand(function (string, settings) {
- var self = Container.call(this);
- var textList = [];
- var defaultFill = '#ffffff';
- var defaultBorder = '#000000';
- var defaultFont = 'bold monospace';
- var defaultSize = 50;
- var defaultWeight = 2;
- var offsets = [[-1, -1], [-1, 1], [1, 1], [1, -1], [0, 0]];
- var borderSettings = {
- fill: settings.border || defaultBorder,
- font: settings.font || defaultFont,
- size: settings.size || defaultSize
};
- var textSettings = {
- fill: settings.fill || defaultFill,
- font: settings.font || defaultFont,
- size: settings.size || defaultSize
- };
- self.x = settings.x;
- self.y = settings.y;
- for (var i = 0; i < offsets.length; i++) {
- var localSettings = i === offsets.length - 1 ? textSettings : borderSettings;
- var text = new Text2(string, localSettings);
- text.x += offsets[i][0] * defaultWeight;
- text.y += offsets[i][1] * defaultWeight;
- if (settings.anchor) {
- text.anchor.set(settings.anchor.x, settings.anchor.y);
- }
- textList.push(text);
- self.addChild(text);
- }
- self.setText = function (string) {
- for (var i = 0; i < textList.length; i++) {
- textList[i].setText(string);
- }
- };
- self.setFill = function (newFill) {
- textList[textList.length - 1].fill = newFill;
- };
+ self.onDestroy = function () {};
+ // Enable inheritance
+ return self;
});
-var BurningEffect = Container.expand(function (parent, x, y, args) {
+var SortingContainer = Container.expand(function () {
var self = Container.call(this);
- parent.addChild(self);
- parent.burningEffect = self;
- self.refresh = refresh;
- self._update_migrated = _update_migrated;
- self.x = x;
- self.y = y;
- self.attachAsset('burningGraphics', {
- anchorX: 0.5,
- anchorY: 0.65
- });
- var interval = args.interval;
- var duration = args.duration;
- var damagePerInterval = args.damagePerSecond * interval / 60;
- var lifetime = 0;
- var baseAlpha = 0.5;
- function _update_migrated() {
- if (parent.health <= 0) {
- parent.burningEffect = undefined;
- return true;
- }
- lifetime++;
- var flair = lifetime % interval;
- if (flair === 0) {
- parent.onTakeDamage(damagePerInterval);
- self.scale.x *= 1;
- }
- if (lifetime >= duration) {
- parent.burningEffect = undefined;
- return true;
- }
- self.alpha = (baseAlpha + flair / interval * (1 - baseAlpha)) * baseAlpha;
- }
- function refresh(args) {
- lifetime = 0;
- damagePerInterval = args.damagePerSecond * interval / 60;
- duration = args.duration;
- }
-});
-var CountdownTimer = Container.expand(function (initialCountdown) {
- var self = Container.call(this);
- var countdown = initialCountdown;
- var ticker = 60;
- var countdownTxt = new BorderedText('', {
- size: 60,
- anchor: {
- x: .5,
- y: 0
- }
- });
- self._update_migrated = _update_migrated;
- self.addChild(countdownTxt);
- adjustLabel();
- function _update_migrated() {
- ticker -= 1;
- if (ticker <= 0) {
- ticker = 60;
- countdown--;
- adjustLabel();
- if (countdown == 0) {
- countdownTxt.setFill('#ff0000');
- }
- }
- return 1 - countdown / initialCountdown;
- }
- function adjustLabel() {
- var minutes = Math.floor(countdown / 60);
- var seconds = Math.abs(countdown) % 60;
- var minutesString = (minutes < 10 ? '0' : '') + minutes;
- var secondsString = (seconds < 10 ? '0' : '') + seconds;
- countdownTxt.setText(minutesString + ':' + secondsString);
- }
-});
-var CrossProjectile = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- self.collisionPoint = new Point(self);
- var direction = args.direction;
- var damage = args.damage;
- var linger = args.linger;
- var range = args.range;
- var projectileAsset = self.attachAsset('crossProjectile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var hitMap = {};
- var initialSpeed = 30;
- var speed = initialSpeed;
- var speedFactorX = Math.cos(direction);
- var speedFactorY = Math.sin(direction);
- var speedDecrement = 1;
- var destroyRange = -1000;
- var growth = 1;
- var growthRate = args.growthRate;
- var initialScale = args.scale;
- var currentScale = initialScale;
- var scaleDamageFactor = 0.1;
- self.rotation = Math.random() * Math.PI * 2;
- self.scale = {
- x: currentScale,
- y: currentScale
- };
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- var enemies = args.enemies;
- self.x += speed * speedFactorX;
- self.y += speed * speedFactorY;
- self.rotation += 0.2;
- if (growthRate > 0) {
- growth += growthRate;
- currentScale = initialScale * growth;
- self.scale.x = currentScale;
- self.scale.y = currentScale;
- }
- if (range <= 0) {
- if (speed > -initialSpeed) {
- if (speed <= 0 && linger > 0) {
- speed = 0;
- linger--;
- } else {
- speed -= speedDecrement;
- }
- } else {
- speed = -initialSpeed;
- }
- }
- range -= Math.abs(speed);
- var tick = LK.ticks;
- enemies.forEach(function (enemy) {
- var lastHitTick = hitMap[enemy.id];
- if (!lastHitTick || tick - lastHitTick > 10) {
- if (enemy.collision.intersects(self)) {
- hitMap[enemy.id] = tick;
- enemy.onTakeDamage(damage * (1 + (currentScale - 1) * scaleDamageFactor));
- }
- }
+ self.update = function () {
+ self.children.sort(function (a, b) {
+ return a.y - b.y;
});
- return checkBounds(self.x, self.y, destroyRange) || hero.collision.intersects(self.collisionPoint) && speed < 0;
- }
-});
-var CrossWeapon = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.activate = activate;
- self._update_migrated = _update_migrated;
- self.active = false;
- self.x = x;
- self.y = y;
- var weaponGraphics = self.attachAsset('crossProjectile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var collisionPoint = new Point(self);
- var aimArrow;
- var initialCooldown = 120;
- var cooldown = initialCooldown;
- var splitIncrement = 20 * Math.PI / 180;
- weaponGraphics.scale.x = 1.25;
- weaponGraphics.scale.y = 1.25;
- weaponGraphics.rotation = 0.1;
- function _update_migrated(args) {
- var hero = args.hero;
- if (self.active) {
- if (cooldown > 0) {
- cooldown--;
- } else {
- launch(args);
- var attackSpeed = 1 + 0.25 * hero.minorBoonLevels['Rearm'];
- cooldown = initialCooldown / attackSpeed;
- }
- aimArrow.x = hero.x;
- aimArrow.y = hero.y;
- aimArrow.rotation = Math.atan2(hero.shootPos.y - hero.y, hero.shootPos.x - hero.x);
- } else {
- var weaponScale = 1.25 + Math.sin(LK.ticks / 10) * 0.1;
- weaponGraphics.scale.x = weaponScale;
- weaponGraphics.scale.y = weaponScale;
- if (hero.collision.intersects(collisionPoint)) {
- activate(args);
- }
- }
- }
- function activate(args) {
- var hero = args.hero;
- var weapons = args.weapons;
- aimArrow = args.foregroundContainer.createAsset('arrow', 'Directional Arrow', -2.5, 0.5);
- hero.addChild(self);
- self.active = true;
- self.x = 0;
- self.y = 0;
- weaponGraphics.y = 20;
- weaponGraphics.scale.x = 0.5;
- weaponGraphics.scale.y = 0.5;
- weaponGraphics.rotation = 1.2;
- collisionPoint.destroy();
- weapons.forEach(function (weapon, node) {
- if (!weapon.active) {
- weapons.remove(node).destroy();
- }
- });
- }
- function launch(args) {
- var hero = args.hero;
- var game = args.game;
- var projectiles = args.projectiles;
- var scale = 1 + 0.35 * hero.minorBoonLevels['Scale'];
- var range = 200 + 100 * hero.minorBoonLevels['Range'];
- var damage = 15 + 10 * hero.minorBoonLevels['Damage'];
- var linger = 0 + 15 * hero.minorBoonLevels['Duration'];
- var growthRate = 0.15 * hero.majorBoonLevels['Growth'] / 60;
- var splitCount = 1 + hero.majorBoonLevels['Split'];
- var dx = hero.shootPos.x - hero.x;
- var dy = hero.shootPos.y - hero.y;
- var baseAngle = Math.atan2(dy, dx) - splitCount * splitIncrement / 2;
- LK.effects.flashObject(aimArrow, 0x0fa0ff, 1000);
- LK.effects.flashObject(weaponGraphics, 0x0fa0ff, 1000);
- for (var i = 0; i < splitCount; i++) {
- var splitAngle = splitIncrement / 2 * (splitCount <= 1 ? 1 : Math.random() - 0.5);
- var direction = baseAngle + i * splitIncrement + splitAngle;
- projectiles.push(new CrossProjectile(game, hero.x, hero.y, {
- linger: linger + Math.floor(10 * Math.random()),
- range: range * (0.9 + 0.2 * Math.random()),
- growthRate: growthRate,
- direction: direction,
- damage: damage,
- scale: scale
- }));
- }
- }
-});
-var CrucifixPickup = Container.expand(function (parent, x, y) {
- var self = Container.call(this);
- parent.addChild(self);
- self.collisionPoint = new Point(self);
- self.x = x;
- self.y = y;
- var pickupGraphics = self.attachAsset('crucifixPickup', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- if (hero.collision.intersects(self.collisionPoint)) {
- args.enemies.popEach(function (enemy) {
- enemy.destroy();
- });
- args.enemyProjectiles.popEach(function (enemyProjectile) {
- enemyProjectile.destroy();
- });
- args.experiencePickups.forEach(function (experiencePickup) {
- experiencePickup.active = true;
- });
- LK.effects.flashScreen(0xffffff, 1000);
- return true;
- }
- }
-});
-var EnemyProjectile = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- self.collisionPoint = new Point(self);
- var direction = args.direction;
- var damage = args.damage;
- var projectileAsset = self.attachAsset('enemyProjectile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var speed = 10;
- var speedFactorX = Math.cos(direction);
- var speedFactorY = Math.sin(direction);
- projectileAsset.rotation = direction - 45 / 180 * Math.PI;
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- self.x += speed * speedFactorX;
- self.y += speed * speedFactorY;
- if (hero.collision.intersects(self.collisionPoint)) {
- hero.onTakeDamage(damage);
- return true;
- }
- if (LK.ticks % 15 === 0) {
- projectileAsset.scale.x *= -1;
- projectileAsset.scale.y *= -1;
- projectileAsset.rotation += Math.PI;
- }
- return checkBounds(self.x, self.y, -50);
- }
-});
-var EnemySpawner = Container.expand(function (parent) {
- var self = Container.call(this);
- parent.addChild(self);
- var border = -50;
- var width = 2048;
- var height = 2732;
- var borderedWidth = width - 2 * border;
- var borderedHeight = height - 2 * border;
- var enemyIdCounter = -1;
- var spawnRate = 60;
- var spawnLimit = 40;
- var spawnTimer = spawnRate;
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- if (args.enemies.length < spawnLimit) {
- spawnTimer--;
- if (spawnTimer <= 0) {
- spawnTimer = Math.max(15, spawnRate - Math.floor(45 * args.difficultyScale));
- spawnEnemy(args);
- }
- }
- }
- function spawnEnemy(args) {
- var difficultyScale = args.difficultyScale;
- var side = Math.floor(Math.random() * 4);
- var distance = Math.random();
- var x, y;
- switch (side) {
- case 0:
- x = borderedWidth * distance;
- y = border;
- break;
- case 1:
- x = width - border;
- y = borderedHeight * distance;
- break;
- case 2:
- x = borderedWidth * distance;
- y = height - border;
- break;
- case 3:
- x = border;
- y = borderedHeight * distance;
- break;
- }
- var enemyType = difficultyScale >= 0.2 && Math.random() < Math.min(0.4, difficultyScale / 2) ? RangedEnemy : BasicEnemy;
- args.enemies.push(new enemyType(args.midgroundContainer, x, y, {
- id: (++enemyIdCounter).toString(),
- difficultyScale: difficultyScale
- }));
- }
-});
-var ExperiencePickup = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var activeDist = 300;
- var activeDistSqr = activeDist * activeDist;
- var collectDistance = 80;
- var collectDistanceSqr = collectDistance * collectDistance;
- var combineDist = 150;
- var combineDistSqr = combineDist * combineDist;
- var experiencePickups = args.experiencePickups;
- self.experience = args.experience;
- experiencePickups.forEach(function (experiencePickup, node) {
- if (args.experiencePickup !== self) {
- var dx = experiencePickup.x - self.x;
- var dy = experiencePickup.y - self.y;
- var distanceSqr = dx * dx + dy * dy;
- if (distanceSqr <= combineDistSqr) {
- self.experience += experiencePickups.remove(node).experience;
- experiencePickup.destroy();
- self.x += dx / 2;
- self.y += dy / 2;
- }
- }
- });
- var size = 'small';
- if (self.experience > 5) {
- size = 'medium';
- if (self.experience > 10) {
- size = 'large';
- }
- }
- var pickupGraphics = self.createAsset(size + 'ExperiencePickup', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var active = false;
- var speed = 20;
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- var dx = hero.x - self.x;
- var dy = hero.y - self.y;
- var distanceSqr = dx * dx + dy * dy;
- if (distanceSqr <= activeDistSqr) {
- self.active = true;
- if (distanceSqr <= collectDistanceSqr) {
- hero.addExperience(self.experience);
- return true;
- }
- }
- if (self.active) {
- var distance = Math.sqrt(distanceSqr);
- self.x += dx / distance * speed;
- self.y += dy / distance * speed;
- }
- }
-});
-var FireballExplosion = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var explosionGraphics = self.attachAsset('fireballExplosion', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var initialScale = args.scale;
- var scale = initialScale;
- var maxScale = initialScale + 1;
- var scaleRate = 0.075;
- self._update_migrated = _update_migrated;
- self.rotation = args.rotation;
- function _update_migrated() {
- scale += scaleRate;
- if (scale >= maxScale) {
- self.destroy();
- return true;
- }
- explosionGraphics.scale.x = scale;
- explosionGraphics.scale.y = scale;
- explosionGraphics.alpha = 1 - scale + initialScale;
- }
-});
-var FireballProjectile = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var projectileAsset = self.attachAsset('fireballProjectile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var hitMap = {};
- var speed = 15;
- var baseRadius = 150;
- var burnInterval = 15;
- var pierce = args.pierce;
- var direction = args.direction;
- var duration = args.duration;
- var speedFactorX = Math.cos(direction);
- var speedFactorY = Math.sin(direction);
- var growth = 1;
- var growthRate = args.growthRate;
- var initialScale = args.scale;
- var currentScale = initialScale;
- var damagePerSecond = args.damage;
- self.rotation = direction - Math.PI / 2;
- self.scale = {
- x: currentScale,
- y: currentScale
};
- self._update_migrated = function (args) {
- var enemies = args.enemies;
- var effects = args.effects;
- self.x += speed * speedFactorX;
- self.y += speed * speedFactorY;
- if (growthRate > 0) {
- growth += growthRate;
- currentScale = initialScale * growth;
- self.scale.x = currentScale;
- self.scale.y = currentScale;
- }
- if (LK.ticks % 15 === 0) {
- projectileAsset.scale.x *= -1;
- }
- enemies.forEach(function (enemy) {
- if (pierce > 0 && !hitMap[enemy.id] && enemy.collision.intersects(self)) {
- var radius = baseRadius * currentScale;
- var radiusSqr = radius * radius;
- enemies.forEach(function (nearbyEnemy) {
- if (!hitMap[nearbyEnemy.id]) {
- var dx = nearbyEnemy.x - self.x;
- var dy = nearbyEnemy.y - self.y;
- var distanceSqr = dx * dx + dy * dy;
- if (distanceSqr <= radiusSqr) {
- hitMap[nearbyEnemy.id] = true;
- var existingEffect = nearbyEnemy.burningEffect;
- if (existingEffect) {
- existingEffect.refresh({
- damagePerSecond: damagePerSecond,
- duration: duration
- });
- } else {
- effects.push(new BurningEffect(nearbyEnemy, 0, 0, {
- interval: burnInterval,
- damagePerSecond: damagePerSecond,
- duration: duration
- }));
- }
- }
- }
- });
- effects.push(new FireballExplosion(args.game, self.x, self.y, {
- scale: currentScale,
- rotation: self.rotation
- }));
- currentScale = Math.max(currentScale, currentScale / 2);
- self.scale.x = currentScale;
- self.scale.y = currentScale;
- pierce--;
- }
- });
- return pierce <= 0 || checkBounds(self.x, self.y, -50);
- };
+ return self;
});
-var FireballWeapon = Container.expand(function (parent, x, y) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var weaponGraphics = self.attachAsset('fireballWeapon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var collisionPoint = new Point(self);
- var projectileLaunchers = [];
- var initialCooldown = 120;
- var cooldown = initialCooldown;
- var rotationTicks = 0;
- var rotationOffset = -10;
- var rotationSpeed = Math.PI / 120;
- var projectileOffset = 150;
- weaponGraphics.scale.x = 1.25;
- weaponGraphics.scale.y = 1.25;
- self.active = false;
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- if (self.active) {
- tryUpdateLaunchers(args);
- self.x = hero.x;
- self.y = hero.y;
- rotationTicks++;
- self.rotation = rotationTicks * rotationSpeed / 2;
- if (rotationTicks % cooldown === 0) {
- launch(args);
- cooldown = initialCooldown - 20 * hero.minorBoonLevels['Rearm'];
- }
- } else {
- var weaponScale = 1.25 + Math.sin(LK.ticks / 10) * -0.1;
- weaponGraphics.scale.x = weaponScale;
- weaponGraphics.scale.y = weaponScale;
- if (hero.collision.intersects(collisionPoint)) {
- activate(args);
- }
- }
- }
- function activate(args) {
- var hero = args.hero;
- var weapons = args.weapons;
- self.active = true;
- self.x = hero.x;
- self.y = hero.y;
- tryUpdateLaunchers(args);
- weaponGraphics.destroy();
- collisionPoint.destroy();
- weapons.forEach(function (weapon, node) {
- if (!weapon.active) {
- weapons.remove(node).destroy();
- }
- });
- }
- function launch(args) {
- var projectiles = args.projectiles;
- var hero = args.hero;
- var game = args.game;
- var scale = 1 + 0.35 * hero.minorBoonLevels['Scale'];
- var pierce = 2 + 1 * hero.minorBoonLevels['Range'];
- var damage = 20 + 15 * hero.minorBoonLevels['Damage'];
- var duration = 60 + 45 * hero.minorBoonLevels['Duration'];
- var growthRate = 0.15 * hero.majorBoonLevels['Growth'] / 60;
- var angle = 2 * Math.PI / projectileLaunchers.length;
- var angleOffset = rotationTicks % (2 * cooldown) === 0 ? 0 : angle / 2;
- for (var i = 0; i < projectileLaunchers.length; i++) {
- LK.effects.flashObject(projectileLaunchers[i], 0x0fa0ff, 1000);
- var direction = angleOffset + angle * i - Math.PI / 2;
- var projectileX = hero.x + Math.cos(direction) * projectileOffset;
- var projectileY = hero.y + Math.sin(direction) * projectileOffset;
- projectiles.push(new FireballProjectile(game, projectileX, projectileY, {
- growthRate: growthRate,
- direction: direction,
- duration: duration,
- damage: damage,
- pierce: pierce,
- scale: scale
- }));
- }
- }
- function tryUpdateLaunchers(args) {
- var hero = args.hero;
- var count = 2 + hero.majorBoonLevels['Split'];
- if (projectileLaunchers.length < count) {
- rotationTicks = 0;
- var angle = 2 * Math.PI / count;
- for (var i = 0; i < count; i++) {
- if (i == projectileLaunchers.length) {
- projectileLaunchers.push(self.attachAsset('fireballWeapon', {
- anchorX: 0.5,
- anchorY: 2
- }));
- }
- projectileLaunchers[i].rotation = angle * i;
- }
- }
- }
-});
-var HealingPickup = Container.expand(function (parent, x, y) {
- var self = Container.call(this);
- parent.addChild(self);
- self.collisionPoint = new Point(self);
- self.x = x;
- self.y = y;
- var pickupGraphics = self.attachAsset('healingPickup', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var healPercentage = 0.1;
- self._update_migrated = _update_migrated;
- function _update_migrated(args) {
- var hero = args.hero;
- if (hero.health < hero.healthMax && hero.collision.intersects(self.collisionPoint)) {
- hero.onHealPercentage(0.1);
- return true;
- }
- }
-});
-var HealthBar = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var border = self.attachAsset('shapeBox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var bar = LK.getAsset('shapeBox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- var defaultTint = 0xffffff;
- var defaultWidth = 100;
- var defaultHeight = 10;
- var defaultWeight = 4;
- self.addChild(bar);
- bar.width = args.width || defaultWidth;
- bar.height = args.height || defaultHeight;
- bar.tint = args.tint || defaultTint;
- border.width = bar.width + 2 * (args.weight || defaultWeight);
- border.height = bar.height + 2 * (args.weight || defaultWeight);
- border.tint = 0x000000;
- self.updatePercentage = updatePercentage;
- function updatePercentage(percentage) {
- bar.scale.x = Math.max(0, percentage);
- }
-});
-var Hero = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.collision = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = x;
- self.y = y;
- var progressBar = args.progressBar;
- var onLevelUp = args.onLevelUp;
- self.healthMax = 100;
- self.health = self.healthMax;
- var experience = 0;
- var level = 1;
- var levelRequirement = 20;
- var healthBar = new HealthBar(self, 0, -self.height / 2 - 10, {
- tint: 0x0fa0ff
- });
- self.minorBoonLevels = {
- 'Luck': 0,
- 'Scale': 0,
- 'Range': 0,
- 'Damage': 0,
- 'Rearm': 0,
- 'Duration': 0,
- 'Health': 0
- };
- self.majorBoonLevels = {
- 'Growth': 0,
- 'Split': 0
- };
- self.shootPos = {
- x: x,
- y: y
- };
- self._update_migrated = _update_migrated;
- self.addExperience = addExperience;
- self.onTakeDamage = onTakeDamage;
- self.onHealPercentage = onHealPercentage;
- function _update_migrated(args) {
- var game = args.game;
- if (self.targetPos) {
- var dx = self.targetPos.x - self.x;
- var dy = self.targetPos.y - self.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 5) {
- self.x += dx / distance * 10;
- self.y += dy / distance * 10;
- } else {
- self.x = self.targetPos.x;
- self.y = self.targetPos.y;
- self.targetPos = null;
- }
- }
- if (self.shootPos.x < self.x) {
- self.scale.x = -1;
- } else {
- self.scale.x = 1;
- }
- }
- function addExperience(amount) {
- experience += amount;
- if (experience >= levelRequirement) {
- level++;
- experience -= levelRequirement;
- levelRequirement = Math.floor(levelRequirement * 1.2);
- onLevelUp(level);
- }
- progressBar.scale.x = experience / levelRequirement;
- }
- function onTakeDamage(amount) {
- self.health -= amount;
- healthBar.updatePercentage(self.health / self.healthMax);
- LK.effects.flashObject(self.collision, 0xaa0000, 1000);
- if (self.health <= 0) {
- LK.effects.flashScreen(0xaa0000, 1000);
- LK.showGameOver();
- }
- }
- function onHealPercentage(percentage) {
- if (percentage > 0) {
- self.health = Math.min(self.healthMax, self.health + self.healthMax * percentage);
- LK.effects.flashObject(self.collision, 0x0fa0ff, 1000);
- }
- healthBar.updatePercentage(self.health / self.healthMax);
- }
-});
-var Point = Container.expand(function (parent, x, y) {
- var self = Container.call(this);
- parent.addChild(self);
- self.x = x;
- self.y = y;
- var collision = self.attachAsset('shapeBox', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- collision.opacity = 1;
- collision.tint = 0xff0000;
- collision.width = 1;
- collision.height = 1;
-});
-var RangedEnemy = Container.expand(function (parent, x, y, args) {
- var self = Container.call(this);
- parent.addChild(self);
- self.collision = self.attachAsset('rangedEnemy', {
- anchorX: 0.6,
- anchorY: 0.5
- });
- self.id = args.id;
- self.x = x;
- self.y = y;
- var healthBar = null;
- var creationTick = LK.ticks;
- var borderMin = 50;
- var borderX = borderMin * 1.1 + Math.random() * 100;
- var borderY = borderMin * 1.1 + Math.random() * 100;
- var attackRange = 500 + Math.random() * 500;
- var attackRangeSqr = attackRange * attackRange;
- var scaredRange = attackRange / 2;
- var scaredRangeSqr = scaredRange * scaredRange;
- var speed = 1.5;
- var fleeSpeedFactor = 1.5;
- var damage = 5;
- var initialCooldown = 240;
- var cooldown = initialCooldown;
- var healthMax = 20 + 60 * args.difficultyScale;
- var scaleMagnitude = 0.05;
- var scalePeriod = 20;
- var health = healthMax;
- self._update_migrated = _update_migrated;
- self.onTakeDamage = onTakeDamage;
- function _update_migrated(args) {
- if (health <= 0) {
- kill(args);
- return true;
- }
- var foregroundContainer = args.foregroundContainer;
- var midgroundContainer = args.midgroundContainer;
- var hero = args.hero;
- var dx = hero.x - self.x;
- var dy = hero.y - self.y;
- var distanceSqr = dx * dx + dy * dy;
- var state;
- if (checkBounds(self.x, self.y, borderMin)) {
- state = 'move';
- } else if (distanceSqr < scaredRangeSqr) {
- state = checkBounds(self.x, self.y, borderX, borderY) ? 'cornered' : 'flee';
- } else {
- state = distanceSqr <= attackRangeSqr ? 'attack' : 'move';
- }
- var canAttack = false;
- var speedFactor = 0;
- switch (state) {
- case 'move':
- cooldown -= 0.5;
- speedFactor = 1;
- break;
- case 'flee':
- cooldown = initialCooldown;
- speedFactor = -fleeSpeedFactor;
- break;
- case 'attack':
- cooldown--;
- canAttack = true;
- break;
- case 'cornered':
- cooldown -= 2;
- canAttack = true;
- break;
- }
- if (speedFactor !== 0) {
- var distance = Math.sqrt(distanceSqr);
- self.x += dx / distance * speed * speedFactor;
- self.y += dy / distance * speed * speedFactor;
- }
- if (canAttack && cooldown <= 0) {
- cooldown = initialCooldown;
- LK.effects.flashObject(self.collision, 0x000000, 500);
- args.projectiles.push(new EnemyProjectile(foregroundContainer, self.x, self.y, {
- direction: Math.atan2(dy, dx),
- damage: damage
- }));
- }
- var newScale = 1 + Math.sin((LK.ticks - creationTick) / scalePeriod) * scaleMagnitude;
- self.collision.scale.x = newScale;
- self.collision.scale.y = newScale;
- var newParent = self.y <= hero.y ? midgroundContainer : foregroundContainer;
- if (parent !== newParent) {
- newParent.addChild(self);
- parent = newParent;
- }
- }
- function kill(args) {
- var backgroundContainer = args.backgroundContainer;
- var experiencePickups = args.experiencePickups;
- var hero = args.hero;
- var droppedExperience = 2;
- for (var k = 0; k <= hero.minorBoonLevels['Luck']; k++) {
- if (Math.random() < 0.5) {
- droppedExperience++;
- }
- }
- if (droppedExperience > 0) {
- var x = self.x + Math.random() * 100 - 50;
- var y = self.y + Math.random() * 100 - 50;
- experiencePickups.push(new ExperiencePickup(backgroundContainer, x, y, {
- experience: droppedExperience,
- experiencePickups: experiencePickups
- }));
- }
- args.effects.push(new BasicBloodSplatter(parent, self.x, self.y));
- }
- function onTakeDamage(takenDamage) {
- health -= takenDamage;
- if (health > 0) {
- if (!healthBar) {
- healthBar = new HealthBar(self, 0, -self.collision.height / 2 - 20, {
- tint: 0xaa0000
- });
- }
- healthBar.updatePercentage(health / healthMax);
- LK.effects.flashObject(self.collision, 0xaa0000, 1000);
- }
- }
-});
-var SectionalContainer = Container.expand(function (parent) {
- var self = Container.call(this);
- self.x = 0;
- self.y = 0;
- parent.addChild(self);
-});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-function Node(data) {
- this.data = data;
- this.prev = null;
- this.next = null;
-}
-function LinkedList() {
- this.head = null;
- this.tail = null;
- this.length = 0;
-}
-LinkedList.prototype.push = function (data) {
- var node = new Node(data);
- if (!this.head) {
- this.head = node;
- this.tail = node;
- } else {
- node.prev = this.tail;
- this.tail.next = node;
- this.tail = node;
- }
- this.length++;
-};
-LinkedList.prototype.remove = function (node) {
- if (node.prev) {
- node.prev.next = node.next;
- } else {
- this.head = node.next;
- }
- if (node.next) {
- node.next.prev = node.prev;
- } else {
- this.tail = node.prev;
- }
- node.prev = null;
- node.next = null;
- this.length--;
- return node.data;
-};
-LinkedList.prototype.popEach = function (callback) {
- while (this.head) {
- callback(this.remove(this.head));
- }
-};
-LinkedList.prototype.forEach = function (callback) {
- var node = this.head;
- while (node) {
- callback(node.data, node);
- node = node.next;
- }
-};
-function updateIteration(list, args) {
- list.forEach(function (item, node) {
- if (item._update_migrated(args)) {
- list.remove(node).destroy();
- }
- });
-}
-function checkBounds(x, y) {
- var borderOrBorderX = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
- var borderY = arguments.length > 3 ? arguments[3] : undefined;
- return x < borderOrBorderX || x > 2048 - borderOrBorderX || y < (borderY || borderOrBorderX) || y > 2732 - (borderY || borderOrBorderX);
-}
-var isPaused = false;
-var minorBoonCount = 0;
-var majorBoonCount = 0;
-var grass = LK.getAsset('grass', {});
-var canMove = false;
-var difficultyScale = 0;
-var upgradeButton = new BoonUpgradeButton(LK.gui.topRight, -80, 60, {
- fill: '#ff0000',
- callback: function callback() {
- if (minorBoonCount + majorBoonCount > 0) {
- showBoonSelection();
- }
- }
-});
-var levelTxt = new BorderedText('Level 1 • XP', {
- anchor: {
- x: 1.0,
- y: 0
- },
- size: 80
-});
-var progressBarBorder = LK.getAsset('shapeBox', {
- anchorY: 0.5,
- width: 388,
- height: 33,
- tint: 0x000000
-});
-var progressBar = LK.getAsset('shapeBox', {
- anchorY: 0.5,
- width: 380,
- height: 25,
- tint: 0xffffff
-});
-var enemySpawner = new EnemySpawner(game, difficultyScale);
-var heroProjectiles = new LinkedList();
-var enemyProjectiles = new LinkedList();
-var weapons = new LinkedList();
-var enemies = new LinkedList();
-var healthPickups = new LinkedList();
-var crucifixPickups = new LinkedList();
-var experiencePickups = new LinkedList();
-var effects = new LinkedList();
-var countdownTimer = new CountdownTimer(300);
-LK.gui.top.addChild(countdownTimer);
-LK.gui.top.addChild(progressBarBorder);
-LK.gui.top.addChild(progressBar);
-LK.gui.top.addChild(levelTxt);
-countdownTimer.y = levelTxt.height + 10;
-progressBarBorder.x = 20;
-progressBarBorder.y = levelTxt.y + levelTxt.height / 2;
-progressBar.x = 24;
-progressBar.y = levelTxt.y + levelTxt.height / 2;
-progressBar.scale.x = 0;
-grass.width = 2048;
-grass.height = 2732;
-game.addChild(grass);
-var backgroundContainer = new SectionalContainer(game);
-var midgroundContainer = new SectionalContainer(game);
-var hero = new Hero(game, 2048 / 2, 2732 / 2, {
- progressBar: progressBar,
- onLevelUp: onLevelUp
-});
-var foregroundContainer = new SectionalContainer(game);
-weapons.push(new FireballWeapon(backgroundContainer, 2048 / 4 * 2, 2732 / 8 * 3));
-weapons.push(new CrossWeapon(foregroundContainer, 2048 / 4 * 2, 2732 / 8 * 5));
-game.on('down', function (x, y, obj) {
- canMove = true;
- hero.targetPos = game.toLocal(obj.global);
-});
-game.on('up', function (x, y, obj) {
- canMove = false;
- hero.targetPos = null;
-});
-game.on('move', function (x, y, obj) {
- if (!isPaused) {
- if (canMove) {
- hero.targetPos = game.toLocal(obj.global);
- }
- hero.shootPos = game.toLocal(obj.global);
- hero.scale.x = hero.shootPos.x < hero.x ? -1 : 1;
- }
-});
-LK.on('tick', function () {
- if (!isPaused) {
- difficultyScale = countdownTimer._update_migrated();
- hero._update_migrated({
- __game: game
- });
- enemySpawner._update_migrated({
- midgroundContainer: midgroundContainer,
- difficultyScale: difficultyScale,
- enemies: enemies
- });
- updateIteration(weapons, {
- projectiles: heroProjectiles,
- __game: game,
- backgroundContainer: backgroundContainer,
- foregroundContainer: foregroundContainer,
- midgroundContainer: midgroundContainer,
- weapons: weapons,
- hero: hero
- });
- updateIteration(heroProjectiles, {
- __game: game,
- effects: effects,
- enemies: enemies,
- hero: hero
- });
- updateIteration(enemyProjectiles, {
- hero: hero
- });
- updateIteration(enemies, {
- projectiles: enemyProjectiles,
- backgroundContainer: backgroundContainer,
- midgroundContainer: midgroundContainer,
- foregroundContainer: foregroundContainer,
- experiencePickups: experiencePickups,
- crucifixPickups: crucifixPickups,
- healthPickups: healthPickups,
- effects: effects,
- hero: hero
- });
- updateIteration(effects);
- updateIteration(experiencePickups, {
- hero: hero
- });
- updateIteration(healthPickups, {
- hero: hero
- });
- updateIteration(crucifixPickups, {
- experiencePickups: experiencePickups,
- enemyProjectiles: enemyProjectiles,
- enemies: enemies,
- hero: hero
- });
- }
-});
-function showBoonSelection() {
- var boonSelection;
- if (minorBoonCount) {
- boonSelection = new BoonSelection(hero.minorBoonLevels, 'Minor', minorBoonCount, function (boon) {
- minorBoonCount--;
- if (!checkBoonActions(boon)) {
- hero.minorBoonLevels[boon]++;
- upgradeButton.setCount(minorBoonCount + majorBoonCount);
- }
- showBoonSelection();
- });
- } else if (majorBoonCount) {
- boonSelection = new BoonSelection(hero.majorBoonLevels, 'Major', majorBoonCount, function (boon) {
- majorBoonCount--;
- if (!checkBoonActions(boon)) {
- hero.majorBoonLevels[boon]++;
- upgradeButton.setCount(minorBoonCount + majorBoonCount);
- }
- showBoonSelection();
- });
- }
- if (boonSelection) {
- isPaused = true;
- LK.gui.center.addChild(boonSelection);
- } else {
- isPaused = false;
- }
- upgradeButton.setHidden(isPaused);
-}
-function checkBoonActions(boon) {
- if (boon === 'Minor Heal') {
- hero.onHealPercentage(0.1);
- return true;
- }
- if (boon === 'Full Heal') {
- hero.onHealPercentage(1);
- return true;
- }
- if (boon === 'Health') {
- hero.healthMax += 30;
- hero.onHealPercentage(0);
- return false;
- }
-}
-function onLevelUp(level) {
- levelTxt.setText('Level ' + level + ' • XP');
- if (level % 5) {
- minorBoonCount++;
- } else {
- majorBoonCount++;
- }
- upgradeButton.setCount(minorBoonCount + majorBoonCount);
-}
\ No newline at end of file
+});
\ No newline at end of file
pixel art cross with blue accents Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a white orb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a white orb with a halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a pulsating white heart with a halo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a dark goo projectile with red highlights. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tall blue fireball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an evil fantasy sword facing downward. Minor red details. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
backgroundAmbient
Sound effect
heroHealed
Sound effect
pickupExperience
Sound effect
heroLeveled
Sound effect
weaponCrossImpact
Sound effect
heroImpact
Sound effect
enemyDeath
Sound effect
pickupWeapon
Sound effect
pickupCrucifix
Sound effect
weaponCrossLaunch
Sound effect
heroDeath
Sound effect
enemyRoar
Sound effect
clockChime
Sound effect