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The TraderDialogue's setTint should flash the dialogueBackground object the tint colour for 500ms
Code edit (9 edits merged)
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Fix Bug: 'TypeError: mainAsset.fill is undefined' in or related to this line: 'mainAsset.fill.set(textFill = newFill);' Line Number: 110
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Code edit (3 edits merged)
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The traderGraphics should start at scaleX,scaleY of 0,0 and be set in the update statement to: `1 - counter / TRADER_SPAWN_TIME` after setting the position
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The traderGraphics should start at a random point within TRADER_SPAWN_RADIUS, and move towards the 0,0 position over TRADER_SPAWN_TIME
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Add 5 globals: `TRADER_SPAWN_RADIUS = 1000`, `TRADER_SPAWN_TIME = 2 * GAME_TICKS`, `TRADER_MOVE_ANCHOR = 0.25`, `TRADER_MOVE_ROTATION = 0.15` and `TRADER_MOVE_INTERVAL = 5`
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Fix Bug: 'ReferenceError: trader is not defined' in or related to this line: 'var traderGraphics = self.attachAsset('trader', {' Line Number: 1300
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Trader graphics should start off screen and move towards it's 0,0 point
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Code edit (13 edits merged)
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Fix Bug: 'SecurityError: Permission denied to access property "removeChild" on cross-origin object' in or related to this line: 'baseDestroy();' Line Number: 529
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Fix Bug: 'TypeError: t is undefined' in or related to this line: 'symbolAsset = self.attachAsset(newSymbol, {' Line Number: 183
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in the transitionPlanets function, destroy all traders and reset the array
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in the transitionPlanets function, destroy all asteroids and reset the array
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Remove any remaining console logs
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Add an asset with id "point" to BorderedSymbol and SymbolText
===================================================================
--- original.js
+++ change.js
@@ -463,9 +463,9 @@
self.updateStage = updateStage;
self.harvest = harvest;
;
function destroy() {
- // Removed baseDestroy call to prevent cross-origin errors
+ baseDestroy();
}
function updateStage(newStage) {
if (newStage === self.growStages) {
self.refreshCountdown();
@@ -1587,18 +1587,18 @@
sell: ['credits', 'fruitWeeds', 'fruitBush', 'fruitStalk', 'fruitEyeball']
},
planetBlue: {
cost: 250,
- radius: 300,
+ radius: 250,
spin: 0.001,
blueprint: PlanetBlue,
plantTypes: ['green', 'blue'],
buy: ['credits', 'fruitFlower'],
sell: ['credits', 'fruitWeeds', 'fruitBush', 'fruitFlower']
},
planetOmni: {
cost: 800,
- radius: 200,
+ radius: 350,
spin: 0.0005,
blueprint: PlanetOmni,
plantTypes: ['green', 'blue', 'red', 'omni'],
buy: ['credits'],
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.