Code edit (4 edits merged)
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Add an asset with id "point" to BorderedSymbol and SymbolText
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Add an asset with id "point" to BorderedText, BorderedSymbol and SymbolText
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Created traders should be added to the foreground
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Created asteroids should be added to the midground and created traders should be added to the foreground
Code edit (9 edits merged)
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add two containers to the game object called foreground and midground. Created asteroids should be added to the midground and created traders should be added to the foreground
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Fix Bug: 'ReferenceError: trySpawnTrader is not defined' in or related to this line: 'trySpawnTrader();' Line Number: 1518
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In the Trader's constructor, if its setTrade object is defined, then create a TraderDialogue (sellName, sellAmount, buyName, buyAmount are all in the setTrade object), and add a new function to handle the callback with a bool param
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Add a new Trader class inheriting from ConfigContainer and has params of config and setTrade, with a trader asset attached
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Thanks for the comment, please remove the dialogueBackground's event
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In the TraderDialogue class, add 2 horizonally aligned BasicButtons underneath the dialogueBackground; the first button has a 'tick' asset and its callback calls the TraderDialogue's callback with a true, while the second button has a "cross" asset and similarly returns false in the callback
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Move the PlantButton class below the BasicButton
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The BasicButton should return self at the bottom and the PlantButton should inherit from the BasicButton
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Only create the BasicButton's imageAsset if the imageName is defined, including in the updateImage function
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Add an updateImage function to the basicbutton class which destroys and replaces the imageAsset if it exists
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Replace the PlantButton's button asset with a BasicButton
===================================================================
--- original.js
+++ change.js
@@ -1068,8 +1068,19 @@
var traderGraphics = self.attachAsset('trader', {
anchorX: 0.5,
anchorY: 0.5
});
+ if (setTrade) {
+ var traderDialogue = new TraderDialogue(setTrade.sellName, setTrade.sellAmount, setTrade.buyName, setTrade.buyAmount, handleTradeCallback, {});
+ self.addChild(traderDialogue);
+ }
+ function handleTradeCallback(accepted) {
+ if (accepted) {
+ // Logic for accepted trade
+ } else {
+ // Logic for rejected trade
+ }
+ }
;
return self;
});
var TraderDialogue = ConfigContainer.expand(function (sellName, sellAmount, buyName, buyAmount, callback, config) {
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.