User prompt
destroy and clear the player variable on ship launch (in the launch function)
User prompt
destroy and clear the player variable on ship launch
Code edit (1 edits merged)
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User prompt
flip the player's graphic based on the direction it's moving
Code edit (3 edits merged)
Please save this source code
User prompt
rotate the player asset to match it's current angle
Code edit (2 edits merged)
Please save this source code
User prompt
Prevent the player from overshooting the targetAngle when moving
Code edit (2 edits merged)
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User prompt
in the player update method: check if the angle between the player and the targetAngle are unequal and move the player's position around the planet at a radial speed of PLAYER_SPEED until it reaches the angle
User prompt
call the player update function from the no tick callback if the player exists
User prompt
add an update method to the player, which is called every tick if the player exists
Code edit (1 edits merged)
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User prompt
Only perform the on down action if the square distance between the click and the planet is within the planet's radius + PLAYER_BUFFER_DIST squared
Code edit (1 edits merged)
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User prompt
Change the game.on down event to calculate the angle between the click and the planet's position
Code edit (1 edits merged)
Please save this source code
User prompt
Register a listener for the on down event on the stage
User prompt
Fix Bug: 'TypeError: obj is undefined' in or related to this line: 'var localPos = obj.event.getLocalPosition(self);' Line Number: 548
User prompt
Register a listener for the on down event
Code edit (1 edits merged)
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User prompt
Fix Bug: 'ReferenceError: PLAYER_PICK_SQR_DISTANCE is not defined' in or related to this line: 'if (sqrDistance < PLAYER_PICK_SQR_DISTANCE) {' Line Number: 621
Code edit (1 edits merged)
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User prompt
add an update method to fruits which checks if the square distance to the player (if the player exists) is less than a PLAYER_PICK_SQR_DISTANCE (value of 100 * 100)
User prompt
Fix Bug: 'TypeError: item.update is not a function' in or related to this line: 'if (item.update()) {' Line Number: 759
/****
* Classes
****/
var BorderedText = Container.expand(function (string, config) {
var self = Container.call(this);
config = config || {};
var textList = [];
var anchorX = config.anchorX !== undefined ? config.anchorX : 0;
var anchorY = config.anchorY !== undefined ? config.anchorY : 0;
var borderConfig = {
fill: config.border || TEXT_DEFAULT_BORDER,
font: config.font || TEXT_DEFAULT_FONT,
size: config.size || TEXT_DEFAULT_SIZE
};
var textConfig = {
fill: config.fill || TEXT_DEFAULT_FILL,
font: config.font || TEXT_DEFAULT_FONT,
size: config.size || TEXT_DEFAULT_SIZE
};
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var localSettings = i === TEXT_OFFSETS.length - 1 ? textConfig : borderConfig;
var text = self.addChild(new Text2(string, localSettings));
text.x += TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT;
text.y += TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT;
text.anchor.set(anchorX, anchorY);
textList.push(text);
}
;
self.x = config.x || 0;
self.y = config.y || 0;
self.setText = setText;
self.setFill = setFill;
;
function setText(string) {
for (var i = 0; i < textList.length; i++) {
textList[i].setText(string);
}
}
function setFill(newFill) {
textList[textList.length - 1].fill = newFill;
}
});
var CurrencySymbol = Container.expand(function (config) {
var self = Container.call(this);
config = config || {};
var mainSymbol;
var anchorX = config.anchorX !== undefined ? config.anchorX : .5;
var anchorY = config.anchorY !== undefined ? config.anchorY : .5;
var borderSettings = {
fill: 0x000000,
// fill: config.border || TEXT_DEFAULT_BORDER,
size: config.size || TEXT_DEFAULT_SIZE
};
var symbolSettings = {
fill: 0xFFFFFF,
// fill: config.fill || TEXT_DEFAULT_FILL,
size: config.size || TEXT_DEFAULT_SIZE
};
for (var i = 0; i < TEXT_OFFSETS.length; i++) {
var localConfig = i === TEXT_OFFSETS.length - 1 ? symbolSettings : borderSettings;
var symbol = self.attachAsset('currencySymbol', {});
symbol.tint = localConfig.fill;
symbol.anchor.set(anchorX, anchorY);
symbol.scale.set(localConfig.size / 100);
symbol.x += TEXT_OFFSETS[i][0] * TEXT_BORDER_WEIGHT;
symbol.y += TEXT_OFFSETS[i][1] * TEXT_BORDER_WEIGHT;
if (i === TEXT_OFFSETS.length - 1) {
mainSymbol = symbol;
}
}
;
self.x = config.x || 0;
self.y = config.y || 0;
self.setFill = setFill;
;
function setFill(newFill) {
mainSymbol.tint = newFill;
}
});
var CurrencyText = Container.expand(function (amount, config) {
var self = Container.call(this);
config = config || {};
var anchorX = config.anchorX !== undefined ? config.anchorX : .5;
var anchorY = config.anchorY !== undefined ? config.anchorY : .5;
var margin = config.margin || CURRENCY_DEFAULT_MARGIN;
var currencySymbol = self.addChild(new CurrencySymbol({
anchorX: 0,
anchorY: anchorY
}));
var textAmount = self.addChild(new BorderedText(amount, {
anchorX: 0,
anchorY: anchorY
}));
;
self.x = config.x || 0;
self.y = config.y || 0;
self.setAmount = setAmount;
;
function alignText() {
var totalWidth = currencySymbol.width + margin + textAmount.width;
currencySymbol.x = -totalWidth * anchorX;
textAmount.x = currencySymbol.x + currencySymbol.width + margin;
}
function setAmount(newAmount) {
textAmount.setText(newAmount);
alignText();
}
;
alignText();
});
var ConfigContainer = Container.expand(function (config) {
var self = Container.call(this);
;
config = config || {};
self.x = config.x || 0;
self.y = config.y || 0;
self.rotation = config.rotation || 0;
if (config.width !== undefined) {
self.width = config.width;
}
if (config.height !== undefined) {
self.height = config.height;
}
if (self.anchor) {
self.anchor.set(config.anchorX || 0, config.anchorY || 0);
}
;
return self;
});
var Player = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var playerGraphics = self.attachAsset('player', {
rotation: MATH_HALF_PI,
anchorX: 0.5,
anchorY: 0.5
});
});
var Ship = Container.expand(function (x, y) {
var self = Container.call(this);
var shipGraphics = self.attachAsset('ship', {
anchorX: 0.35,
anchorY: 0.5
});
var counter = 0;
;
self.update = update;
self.launch = launch;
self.x = x;
self.y = y;
self.direction = -1;
;
function update() {
if (self.direction < 0) {
self.x -= ROCKET_SPEED_REVERSE;
if (self.x <= self.parent.radius) {
self.x = self.parent.radius;
self.direction = 0;
player = planet.addChild(new Player({
rotation: ship.rotation,
x: ship.x,
y: ship.y
}));
}
} else if (self.direction > 0) {
counter++;
var speed = Math.pow(ROCKET_SPEED_BASE, counter / ROCKET_SPEED_DIV - ROCKET_SPEED_DELAY);
self.x += speed;
if (self.x > ROCKET_DIST_LEAVE) {
counter = 0;
self.direction = -1;
transitionPlanets();
}
}
}
function launch(direction) {
if (!self.direction) {
self.direction = direction;
}
}
});
var PlantNode = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
;
self.update = update;
self.addPlant = addPlant;
self.offset = 20;
self.plant;
self.farm;
self.prev;
self.next;
;
function update() {}
function tryPlantFruit(fruitName) {}
function addPlant(plantName, stage) {
var plantType = PLANT_DETAILS[plantName].blueprint;
self.plant = self.addChild(new plantType(stage, {
y: self.offset
}));
}
;
return self;
});
var FarmNode = PlantNode.expand(function (config) {
var self = PlantNode.call(this, config);
var farmGraphics = self.attachAsset('farm', {
anchorX: 0.5,
anchorY: 0.6
});
farmGraphics.scale.set(PLOT_SIZE / 100);
;
self.update = update;
self.offset = -20;
;
function update() {}
});
var Plant = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
;
return self;
});
var PlantWeeds = Plant.expand(function (stage, config) {
var self = Plant.call(this, config);
var weedGraphics = self.createAsset('plant0Stage' + stage, {
anchorX: 0.5,
anchorY: 1
});
});
var Planet = Container.expand(function (x, y, radius, assetName, barren) {
var self = Container.call(this);
var perimeter = MATH_2_PI * radius;
var numPlots = Math.floor(perimeter / (PLOT_SIZE + PLOT_GAP));
var numNodes = numPlots / 4;
var nodes = [];
var planetGraphics = self.createAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
planetGraphics.scale.set(2 * radius / 1000);
;
self.update = update;
self.launch = launch;
self.x = x;
self.y = y;
self.radius = radius;
self.rotation = Math.random() * MATH_2_PI;
self.spin = 0;
;
function update(ticks) {
self.rotation += self.spin;
}
function launch(direction) {}
function createNodes() {
if (!barren) {
var defaultPlant = 'plantWeeds';
var maxPlantStage = PLANT_DETAILS[defaultPlant].stages;
for (var i = 0; i < numPlots * 4; i++) {
var angle = i / (numPlots * 4) * MATH_2_PI;
var nodeX = radius * Math.cos(angle);
var nodeY = radius * Math.sin(angle);
var rotation = angle + MATH_HALF_PI;
var farmNode = i !== 0 && i % 4 === 0;
var nodeType = farmNode ? FarmNode : PlantNode;
var node = self.addChild(new nodeType({
x: nodeX,
y: nodeY,
rotation: rotation
}));
if (farmNode) {
node.addPlant(defaultPlant, maxPlantStage - 1);
} else if (Math.random() < 0.2) {
node.addPlant(defaultPlant, Math.floor(Math.random() * maxPlantStage));
}
}
}
}
;
createNodes();
return self;
});
var PlanetGrey = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_GREY, 'planetGrey');
;
self.spin = PLANET_SPIN_GREY;
});
var PlanetRed = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_RED, 'planetRed');
;
self.spin = PLANET_SPIN_RED;
});
var PlanetBlue = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_BLUE, 'planetBlue');
;
self.spin = PLANET_SPIN_BLUE;
});
var PlanetOmni = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_OMNI, 'planetOmni');
;
self.spin = PLANET_SPIN_OMNI;
});
var PlanetGold = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_GOLD, 'planetGold', true);
;
self.spin = PLANET_SPIN_GOLD;
});
var Crosshair = Container.expand(function () {
var self = Container.call(this);
var counter = 0;
var arrows = [];
var arrowOffsets = [{
x: 0,
y: -1
}, {
x: 1,
y: 0
}, {
x: 0,
y: 1
}, {
x: -1,
y: 0
}];
for (var i = 0; i < arrowOffsets.length; i++) {
var arrow = self.attachAsset('arrow', {
anchorX: 0.5,
anchorY: 1
});
arrow.rotation = MATH_HALF_PI * i;
arrows.push(arrow);
self.addChild(arrow);
}
;
self.rotation = MATH_QUARTER_PI;
self.update = update;
;
function update() {
if (currentPlanet !== destinationPlanet) {
counter++;
var distance = CROSSHAIR_DIST + CROSSHAIR_VARIANCE * Math.sin(counter / CROSSHAIR_PERIOD);
setDistance(distance);
} else if (counter > 0) {
counter = 0;
setDistance(CROSSHAIR_DIST);
}
}
function setDistance(distance) {
for (var i = 0; i < arrows.length; i++) {
arrows[i].x = arrowOffsets[i].x * distance;
arrows[i].y = arrowOffsets[i].y * distance;
}
}
;
setDistance(CROSSHAIR_DIST);
});
var NavigationButton = Container.expand(function (x, y, index, callback) {
var self = Container.call(this);
var details = NAVIGATION[index];
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
tint: 0xFFAAAA
});
var planetGraphics = self.createAsset(details.planet, {
anchorX: 0.5,
anchorY: 0.5,
width: buttonGraphics.width * 0.4,
height: buttonGraphics.width * 0.4
});
var currencyText = self.addChild(new CurrencyText(details.cost));
;
self.unlock = unlock;
self.x = x;
self.y = y;
self.cost = details.cost;
self.planet = details.planet;
self.unlocked = false;
self.on('down', function () {
callback(index);
});
;
function unlock() {
self.unlocked = true;
buttonGraphics.tint = 0xFFFFFF;
currencyText.destroy();
}
});
var NavigationInterface = Container.expand(function (x, y) {
var self = Container.call(this);
var buttons = [];
for (var i = 0; i < NAVIGATION.length; i++) {
var buttonX = (-NAVIGATION.length / 2 + 0.5 + i) * 200;
buttons.push(self.addChild(new NavigationButton(buttonX, 0, i, buttonCallback)));
}
buttons[0].addChild(crosshair);
self.x = x;
self.y = y;
;
function buttonCallback(index) {
var button = buttons[index];
if (button.unlocked) {
setDestination(index);
} else if (money >= button.cost) {
moneyDisplay.setAmount(money -= button.cost);
button.unlock();
}
}
self.setDestination = setDestination;
;
function setDestination(index) {
if (destinationPlanet !== index && ship.direction === 0) {
destinationPlanet = index;
buttons[index].addChild(crosshair);
ship.launch(1);
}
}
buttonCallback(0);
});
var WinningMessage = Container.expand(function (x, y, completionTicks) {
var self = Container.call(this);
var seconds = Math.floor(completionTicks / 60);
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
seconds = seconds % 60;
minutes = minutes % 60;
var winningTime = (hours > 0 ? hours + 'h ' : '') + (minutes > 0 ? minutes + 'm ' : '') + seconds + 's';
var messageStatTitles = ['Credits', 'Harvests', 'Weeds', 'Trades'];
var messageStatKeys = ['creditsEarned', 'cropsHarvested', 'weedsPulled', 'salesDone'];
var timeText = self.addChild(new BorderedText('You reached the Gold Planet in: ' + winningTime, {
anchorX: .5,
anchorY: 1,
y: -TEXT_WINNING_OFFSET
}));
self.addChild(new BorderedText('Congratulations, you win!', {
anchorX: .5,
anchorY: 1,
size: 80,
y: timeText.y - timeText.height - 10
}));
self.addChild(new BorderedText(messageStatTitles.map(mapTitle).join('\n'), {
anchorX: 1,
anchorY: 0,
y: TEXT_WINNING_OFFSET
}));
self.addChild(new BorderedText(messageStatKeys.map(mapKey).join('\n'), {
anchorX: 0,
anchorY: 0,
y: TEXT_WINNING_OFFSET
}));
;
self.x = x;
self.y = y;
;
function mapTitle(title) {
return '• ' + title + ' ';
}
function mapKey(key) {
var stat = winningStats[key];
var extra = stat - stats[key];
return ': ' + stat + (extra ? ' (+ ' + extra + ')' : '');
}
});
var Background = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5
});
backgroundGraphics.width = GAME_WIDTH * 1.05;
backgroundGraphics.height = GAME_WIDTH * 1.05;
;
self.x = GAME_WIDTH / 2;
self.y = GAME_HEIGHT / 2;
self.refresh = refresh;
;
function refresh() {
backgroundGraphics.rotation += Math.PI / 2;
}
});
var InventorySlot = ConfigContainer.expand(function (index, config) {
var self = ConfigContainer.call(this, config);
var itemDisplay;
var frame = self.attachAsset('inventoryFrame', {
anchorX: .5,
anchorY: .5
});
var selectionContainer = self.addChild(new Container());
var quantityText = self.addChild(new BorderedText('', {
size: 30,
anchorX: .5,
anchorY: .5,
y: INVENTORY_SLOT_SIZE / 2.2
}));
frame.width = INVENTORY_SLOT_SIZE;
frame.height = INVENTORY_SLOT_SIZE;
;
self.setItem = setItem;
self.adjustQuantity = adjustQuantity;
self.selectionContainer = selectionContainer;
self.index = index;
self.item = null;
self.quantity = 0;
;
function adjustQuantity(amount) {
self.quantity += amount;
quantityText.setText(self.quantity);
}
function setItem(itemName) {
self.item = itemName;
if (itemDisplay) {
itemDisplay.destroy();
}
itemDisplay = self.attachAsset(itemName, {
anchorX: 0.5,
anchorY: 0.5
});
itemDisplay.scale.set(INVENTORY_SLOT_SIZE / 100 * INVENTORY_ICON_SCALE);
}
;
self.on('down', function () {
self.parent.selectSlot(self.index);
});
});
var Inventory = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var slots = [];
var itemIndices = {};
var widthOffset = INVENTORY_SLOT_SIZE * INVENTORY_COLS * (config.anchorX || 0);
var heightOffset = INVENTORY_SLOT_SIZE * INVENTORY_ROWS * (config.anchorY || 0);
for (var row = 0; row < INVENTORY_ROWS; row++) {
for (var col = 0; col < INVENTORY_COLS; col++) {
var index = row * INVENTORY_COLS + col;
slots.push(self.addChild(new InventorySlot(index, {
x: (col + .5) * INVENTORY_SLOT_SIZE - widthOffset,
y: (row + .5) * INVENTORY_SLOT_SIZE - heightOffset
})));
}
}
;
self.adjustItem = adjustItem;
self.selectSlot = selectSlot;
self.selector = LK.getAsset('inventorySelector', {
anchorX: .5,
anchorY: .5,
tint: 0xFF3333
});
;
function selectSlot(index) {
slots[index].selectionContainer.addChild(self.selector);
}
function adjustItem(item, quantity) {
var slotIndex = itemIndices[item];
if (slotIndex === undefined) {
for (slotIndex = 0; slotIndex < slots.length; slotIndex++) {
if (!slots[slotIndex].item) {
break;
}
}
slots[slotIndex].setItem(item);
}
slots[slotIndex].adjustQuantity(quantity);
}
;
selectSlot(0);
adjustItem('fruitWeeds', 0);
});
var Asteroid = ConfigContainer.expand(function (config) {
var self = ConfigContainer.call(this, config);
var asteroidGraphics = self.attachAsset('asteroid', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.random() * MATH_2_PI
});
var randomScale = ASTEROID_SCALE_MIN + Math.random() * ASTEROID_SCALE_VAR;
asteroidGraphics.scale.set(randomScale);
var side = self.x < 0;
var targetY = ASTEROID_TARGET_OFFSET + Math.random() * (GAME_HEIGHT - 2 * ASTEROID_TARGET_OFFSET);
var targetX = side ? GAME_WIDTH + ASTEROID_MARGIN : -ASTEROID_MARGIN;
var rotationSpeed = (Math.random() - 0.5) * 2 * ASTEROID_ROTATION_MAX;
var angle = Math.atan2(targetY - self.y, targetX - self.x);
var velocityX = ASTEROID_SPEED * Math.cos(angle);
var velocityY = ASTEROID_SPEED * Math.sin(angle);
;
self.update = update;
;
function update() {
self.rotation += rotationSpeed;
self.x += velocityX;
self.y += velocityY;
var dx = self.x - planet.x;
var dy = self.y - planet.y;
var distanceSquared = dx * dx + dy * dy;
if (distanceSquared <= planet.radius * planet.radius) {
var angle = Math.atan2(self.y - planet.y, self.x - planet.x) - planet.rotation;
var fruitX = Math.cos(angle) * planet.radius;
var fruitY = Math.sin(angle) * planet.radius;
var fruit = planet.addChild(new Fruit('fruitDiamondDust', {
rotation: angle,
x: fruitX,
y: fruitY
}));
return true;
}
return side ? self.x > targetX : self.x < targetX;
}
});
var Fruit = ConfigContainer.expand(function (fruitName, config) {
var self = ConfigContainer.call(this, config);
var fruitGraphics = self.attachAsset(fruitName, {
anchorX: 0.5,
anchorY: 0.5,
rotation: MATH_HALF_PI
});
fruitGraphics.scale.set(INVENTORY_SLOT_SIZE / 100 * INVENTORY_ICON_SCALE);
;
self.fruitName = fruitName;
;
fruitList.push(self);
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var MATH_2_PI = Math.PI * 2;
var MATH_HALF_PI = Math.PI / 2;
var MATH_QUARTER_PI = Math.PI / 4;
var MATH_HALF_ROOT_3 = Math.sqrt(3) / 2;
;
var GAME_TICKS = 60;
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var PLANET_RADIUS_GREY = 200;
var PLANET_RADIUS_RED = 400;
var PLANET_RADIUS_BLUE = 350;
var PLANET_RADIUS_OMNI = 500;
var PLANET_RADIUS_GOLD = 250;
var PLANET_SPIN_GREY = 0.001;
var PLANET_SPIN_RED = -0.0002;
var PLANET_SPIN_BLUE = 0.001;
var PLANET_SPIN_OMNI = 0.005;
var PLANET_SPIN_GOLD = -0.001;
var ROCKET_DIST_REVERSE = 300;
var ROCKET_DIST_LEAVE = 2500;
var ROCKET_SPEED_BASE = 1.2;
var ROCKET_SPEED_DIV = 5;
var ROCKET_SPEED_DELAY = 10;
var ROCKET_SPEED_REVERSE = 2;
var PLOT_SIZE = 65;
var PLOT_GAP = 90;
var TEXT_OFFSETS = [[0, 1], [MATH_HALF_ROOT_3, 0.5], [MATH_HALF_ROOT_3, -0.5], [0, -1], [-MATH_HALF_ROOT_3, -0.5], [-MATH_HALF_ROOT_3, 0.5], [0, 0]];
var TEXT_BORDER_WEIGHT = 4;
var TEXT_DEFAULT_SIZE = 50;
var TEXT_DEFAULT_FONT = 'Arial';
var TEXT_DEFAULT_FILL = '#FFFFFF';
var TEXT_DEFAULT_BORDER = '#000000';
var TEXT_WINNING_OFFSET = 300;
var CURRENCY_DEFAULT_MARGIN = 0;
var CROSSHAIR_DIST = 40;
var CROSSHAIR_VARIANCE = 10;
var CROSSHAIR_PERIOD = 1.25 * GAME_TICKS / MATH_2_PI;
var INVENTORY_ROWS = 1;
var INVENTORY_COLS = 8;
var INVENTORY_ICON_SCALE = 0.5;
var INVENTORY_SLOT_SIZE = 100;
var ASTEROID_SPAWN_CHANCE = 0.001;
var ASTEROID_ROTATION_MAX = 0.02;
var ASTEROID_SPEED = 5;
var ASTEROID_MARGIN = 100;
var ASTEROID_SCALE_MIN = 0.75;
var ASTEROID_SCALE_VAR = 0.5;
var ASTEROID_TARGET_OFFSET = 500;
var PLANT_DETAILS = {
plantWeeds: {
stages: 4,
blueprint: PlantWeeds
}
};
var NAVIGATION = [{
cost: 0,
"class": PlanetGrey,
planet: 'planetGrey',
description: 'Small moon, with no special bonuses.'
}, {
cost: 100,
"class": PlanetRed,
planet: 'planetRed',
description: ''
}, {
cost: 250,
"class": PlanetBlue,
planet: 'planetBlue',
description: ''
}, {
cost: 800,
"class": PlanetOmni,
planet: 'planetOmni',
description: ''
}, {
cost: 3000,
"class": PlanetGold,
planet: 'planetGold',
description: 'A wealthy planet with vast resources.'
}];
;
var money = 10000;
var asteroidList = [];
var fruitList = [];
var stats = {
creditsEarned: 0,
cropsHarvested: 0,
cropsOverrun: 0,
weedsPulled: 0,
salesDone: 0,
salesRejected: 0
};
var winningStats = {};
var winningTick = -1;
var winningTime = '';
var winningMessage;
var player;
var currentPlanet = 0;
var destinationPlanet = 0;
var background = game.addChild(new Background());
var planet = game.addChild(new PlanetGrey(GAME_WIDTH / 2, GAME_HEIGHT / 2));
var ship = planet.addChild(new Ship(planet.radius + ROCKET_DIST_REVERSE, 0));
var planets = [planet];
var inventory = LK.gui.top.addChild(new Inventory({
y: INVENTORY_SLOT_SIZE / 2 + 10,
anchorX: .5,
anchorY: .5
}));
var moneyDisplay = LK.gui.top.addChild(new CurrencyText(money, {
x: inventory.width / 2 + 25,
y: inventory.y,
size: 70,
anchorX: 0
}));
var crosshair = new Crosshair();
var navigation = LK.gui.bottom.addChild(new NavigationInterface(0, -100));
;
LK.on('tick', function () {
ship.update();
planet.update();
crosshair.update();
updateList(asteroidList);
updateList(fruitList);
trySpawnAsteroid();
});
;
function updateList(list) {
for (var i = list.length - 1; i >= 0; i--) {
var item = list[i];
if (item.update && typeof item.update === 'function' && item.update()) {
item.destroy();
list.splice(i, 1);
}
}
}
function trySpawnAsteroid() {
if (Math.random() < ASTEROID_SPAWN_CHANCE) {
var side = Math.random() < 0.5;
asteroidList.push(game.addChild(new Asteroid({
x: side ? -ASTEROID_MARGIN : GAME_WIDTH + ASTEROID_MARGIN,
y: Math.random() * GAME_HEIGHT,
vx: side ? ASTEROID_SPEED : -ASTEROID_SPEED
})));
}
}
function transitionPlanets() {
LK.effects.flashScreen(0x000000, 500);
currentPlanet = destinationPlanet;
planet.parent.removeChild(planet);
planet = planets[currentPlanet];
background.refresh();
// Destroy all asteroids
for (var i = 0; i < asteroidList.length; i++) {
asteroidList[i].destroy();
}
asteroidList = [];
if (!planet) {
var planetClass = NAVIGATION[currentPlanet]["class"];
planet = planets[currentPlanet] = new planetClass(GAME_WIDTH / 2, GAME_HEIGHT / 2);
}
if (currentPlanet === NAVIGATION.length - 1) {
if (winningTick < 0) {
saveStats();
winningTick = LK.ticks;
}
winningMessage = LK.gui.center.addChild(new WinningMessage(0, -100, winningTick));
} else if (winningMessage) {
winningMessage.destroy();
winningMessage = undefined;
}
game.addChild(planet);
planet.addChild(ship);
ship.x = planet.radius + ROCKET_DIST_REVERSE;
}
function saveStats() {
for (var key in stats) {
winningStats[key] = stats[key];
}
}
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.