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When calling transitionPlanets flash the screen black
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Fix Bug: 'TypeError: NAVIGATION[currentPlanet] is not a constructor' in this line: 'planet = planets[currentPlanet] = new NAVIGATION[currentPlanet](GAME_WIDTH / 2, GAME_HEIGHT / 2);' Line Number: 416
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Fix Bug: 'TypeError: crosshair.update is not a function' in this line: 'crosshair.update();' Line Number: 377
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Fix Bug: 'TypeError: navigation.setCurrent is not a function' in this line: 'navigation.setCurrent(currentPlanet);' Line Number: 359
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Fix Bug: 'ReferenceError: centerX is not defined' in this line: 'arrows[i].x = centerX + arrowOffsets[i].x * distance;' Line Number: 225
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Fix Bug: 'TypeError: moneyDisplay is undefined' in this line: 'moneyDisplay.setAmount(money -= button.cost);' Line Number: 275
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add a new CurrencyText in the top-center of the screen, with the settings of: {x:20, y: 100, anchor:{x:0}}, displaying the money variable
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add a Crosshair class that's comprised of 4 arrow assets pointing towards the center. There should also be a function to adjust the distance all the arrows are from the center
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Fix Bug: 'ReferenceError: setText is not defined' in this line: 'self.setText = setText;' Line Number: 21
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Fix Bug: 'ReferenceError: buttonText is not defined' in this line: 'currencySymbol.x = -buttonText.width / 2 - currencySymbol.width / 2;' Line Number: 88
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Create a CurrencyText class
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Add a currency symbol asset to the left of the buttonText. Similarly it should be destroyed when destroying the buttonText
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/****
* Classes
****/
var Farm = Container.expand(function (x, y, rotation) {
var self = Container.call(this);
var farmGraphics = self.createAsset('farm', 'Farm asset', 0.5, 0.65);
farmGraphics.width = PLOT_SIZE;
;
self.x = x;
self.y = y;
self.rotation = rotation;
});
var Ship = Container.expand(function (x, y) {
var self = Container.call(this);
var shipGraphics = self.createAsset('ship', 'Ship asset', 0.35, 0.5);
;
self.x = x;
self.y = y;
self.direction = 0;
self.launch = launch;
;
function launch(direction) {}
});
var Planet = Container.expand(function (x, y, radius, assetName) {
var self = Container.call(this);
var perimeter = 2 * Math.PI * radius;
var numPlots = Math.floor(perimeter / (PLOT_SIZE + PLOT_GAP));
var numNodes = numPlots / 4;
var farms = [];
var ship = self.addChild(new Ship(radius, 0));
var planetGraphics = self.createAsset(assetName, assetName + ' asset', 0.5, 0.5);
planetGraphics.width = radius * 2;
planetGraphics.height = radius * 2;
;
self.update = update;
self.launch = launch;
self.x = x;
self.y = y;
self.rotation = Math.random() * 2 * Math.PI;
self.spin = 0;
;
function update(ticks) {
self.rotation += self.spin;
}
function launch(direction) {}
function createFarms() {
for (var i = 1; i < numPlots; i++) {
var angle = i / numPlots * 2 * Math.PI;
var farmX = radius * Math.cos(angle);
var farmY = radius * Math.sin(angle);
var rotation = angle + Math.PI / 2;
farms.push(self.addChild(new Farm(farmX, farmY, rotation)));
}
}
;
createFarms();
return self;
});
var PlanetGrey = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_GREY, 'planetGrey');
;
self.spin = PLANET_SPIN_GREY;
});
var PlanetRed = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_RED, 'planetRed');
;
self.spin = PLANET_SPIN_RED;
});
var PlanetBlue = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_BLUE, 'planetBlue');
;
self.spin = PLANET_SPIN_BLUE;
});
var PlanetOmni = Planet.expand(function (x, y) {
var self = Planet.call(this, x, y, PLANET_RADIUS_OMNI, 'planetOmni');
;
self.spin = PLANET_SPIN_OMNI;
});
var NavigationButton = Container.expand(function (x, y, callback, _ref) {
var self = Container.call(this);
var cost = _ref.cost,
planet = _ref.planet,
description = _ref.description;
var buttonGraphics = self.createAsset('button', 'Button asset', 0.5, 0.5);
buttonGraphics.tint = 0xCC0000;
var planetGraphics = self.createAsset(planet, 'Planet asset', 0.5, 0.5);
var buttonText = new Text2(cost, {
size: 50,
fill: '#ffffff'
});
planetGraphics.width = buttonGraphics.width * 0.45;
planetGraphics.height = buttonGraphics.width * 0.45;
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
;
self.unlock = unlock;
self.x = x;
self.y = y;
self.cost = cost;
self.unlocked = false;
self.on('down', callback);
;
function unlock() {
self.unlocked = true;
buttonGraphics.tint = 0xFFFFFF;
buttonText.destroy();
}
});
var NavigationInterface = Container.expand(function (x, y) {
var self = Container.call(this);
var buttons = [];
var details = [{
cost: 0,
planet: 'planetGrey',
description: ''
}, {
cost: 100,
planet: 'planetRed',
description: ''
}, {
cost: 250,
planet: 'planetBlue',
description: ''
}, {
cost: 800,
planet: 'planetOmni',
description: ''
}];
for (var i = 0; i < details.length; i++) {
var buttonX = (-details.length / 2 + 0.5 + i) * 200;
buttons.push(self.addChild(new NavigationButton(buttonX, 0, buttonCallback, details[i])));
}
;
self.x = x;
self.y = y;
;
function buttonCallback(index) {
var button = buttons[index];
if (button.unlocked) {
// Do navigation
} else if (money >= button.cost) {
money -= button.cost;
button.unlock();
}
}
;
buttonCallback(0);
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var MATH_2_PI = Math.PI * 2;
;
var GAME_TICKS = 60;
var GAME_WIDTH = 2048;
var GAME_HEIGHT = 2732;
var PLANET_RADIUS_GREY = 200;
var PLANET_RADIUS_RED = 400;
var PLANET_RADIUS_BLUE = 350;
var PLANET_RADIUS_OMNI = 500;
var PLANET_SPIN_GREY = 0.001;
var PLANET_SPIN_RED = -0.0002;
var PLANET_SPIN_BLUE = 0.001;
var PLANET_SPIN_OMNI = 0.005;
var ROCKET_DIST_REVERSE = 200;
var ROCKET_DIST_LEAVE = 1200;
var ROCKET_SPEED_BASE = 0.05;
var ROCKET_SPEED_MULTI = 1.5;
var ROCKET_SPEED_MAX = 30;
var ROCKET_SPEED_REVERSE = 5;
var PLOT_SIZE = 100;
var PLOT_GAP = 40;
;
var money = 10000;
var planet = game.addChild(new PlanetOmni(GAME_WIDTH / 2, GAME_HEIGHT / 2));
var navigation = LK.gui.bottom.addChild(new NavigationInterface(0, -150));
;
LK.on('tick', function () {
planet.update();
});
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.