User prompt
Planet should take in 4 parameters; x, y, radius and assetName
User prompt
Remove the tint for the grey planet
User prompt
Planet should return self at the bottom
User prompt
Fix Bug: 'TypeError: self is undefined' in this line: 'var planetGreyGraphics = self.createAsset('planetGrey', 'Grey Planet asset', 0.5, 0.5);' Line Number: 40
User prompt
the starter planet should be of PlanetGrey type
User prompt
PlanetGrey does not take in a radius parameter, instead it passes through a PLANET_RADIUS_GREY global to the Planet constructor
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Create a PlanetGrey class that inherits from Planet
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adjust the farms angle so its facing outwards
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create a farm around the perimeter of the planet based on the numPlots
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calculate how many plots a planet has by dividing its perimeter by the PLOT_SIZE+PLOT_GAP and rounding down
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define globals: PLOT_SIZE = 100 and PLOT_GAP = 25
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Planets should have their width and height set to twice the radius
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create a planet in the center of the screen
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remove the creation of the mainFarm and mainShip
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remove the market class
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create a planet class which has a radius member
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Farmer Nebula
/**** * Classes ****/ // Define the Farm class var Farm = Container.expand(function () { var self = Container.call(this); var farmGraphics = self.createAsset('farm', 'Farm asset', 0.5, 0.5); self.produce = function () { // Produce resources over time }; self.sell = function () { // Sell resources for currency }; }); // Define the Ship class var Ship = Container.expand(function () { var self = Container.call(this); var shipGraphics = self.createAsset('ship', 'Ship asset', 0.5, 0.5); self.travel = function () { // Travel to different planets }; self.trade = function () { // Trade resources between planets }; }); // Define the Planet class var Planet = Container.expand(function (radius) { var self = Container.call(this); self.radius = radius; var planetGraphics = self.createAsset('planet', 'Planet asset', 0.5, 0.5); planetGraphics.width = self.radius * 2; planetGraphics.height = self.radius * 2; }); /**** * Initialize Game ****/ // Gap between farm plots var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize important asset arrays var PLOT_SIZE = 100; // Size of each farm plot var PLOT_GAP = 25; var farms = []; var ships = []; // Create initial game elements // Create a planet and place it in the center of the screen var planet = game.addChild(new Planet(100)); planet.x = 2048 / 2; planet.y = 2732 / 2; // Game logic LK.on('tick', function () { // Update farms for (var i = 0; i < farms.length; i++) { farms[i].produce(); } // Update ships for (var j = 0; j < ships.length; j++) { ships[j].travel(); } });
===================================================================
--- original.js
+++ change.js
@@ -34,16 +34,19 @@
/****
* Initialize Game
****/
+// Gap between farm plots
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
+var PLOT_SIZE = 100; // Size of each farm plot
+var PLOT_GAP = 25;
var farms = [];
var ships = [];
// Create initial game elements
// Create a planet and place it in the center of the screen
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.