User prompt
Planet should take in 4 parameters; x, y, radius and assetName
User prompt
Remove the tint for the grey planet
User prompt
Planet should return self at the bottom
User prompt
Fix Bug: 'TypeError: self is undefined' in this line: 'var planetGreyGraphics = self.createAsset('planetGrey', 'Grey Planet asset', 0.5, 0.5);' Line Number: 40
User prompt
the starter planet should be of PlanetGrey type
User prompt
PlanetGrey does not take in a radius parameter, instead it passes through a PLANET_RADIUS_GREY global to the Planet constructor
User prompt
Create a PlanetGrey class that inherits from Planet
User prompt
adjust the farms angle so its facing outwards
User prompt
create a farm around the perimeter of the planet based on the numPlots
User prompt
calculate how many plots a planet has by dividing its perimeter by the PLOT_SIZE+PLOT_GAP and rounding down
User prompt
define globals: PLOT_SIZE = 100 and PLOT_GAP = 25
User prompt
Planets should have their width and height set to twice the radius
User prompt
create a planet in the center of the screen
User prompt
remove the creation of the mainFarm and mainShip
User prompt
remove the market class
User prompt
create a planet class which has a radius member
Initial prompt
Farmer Nebula
/****
* Classes
****/
// Define the Farm class
var Farm = Container.expand(function () {
var self = Container.call(this);
var farmGraphics = self.createAsset('farm', 'Farm asset', 0.5, 0.5);
self.produce = function () {
// Produce resources over time
};
self.sell = function () {
// Sell resources for currency
};
});
// Define the Ship class
var Ship = Container.expand(function () {
var self = Container.call(this);
var shipGraphics = self.createAsset('ship', 'Ship asset', 0.5, 0.5);
self.travel = function () {
// Travel to different planets
};
self.trade = function () {
// Trade resources between planets
};
});
// Define the Market class
var Market = Container.expand(function () {
var self = Container.call(this);
var marketGraphics = self.createAsset('market', 'Market asset', 0.5, 0.5);
self.updatePrices = function () {
// Update resource prices
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var farms = [];
var ships = [];
var markets = [];
// Create initial game elements
var mainFarm = game.addChild(new Farm());
mainFarm.x = 2048 / 2;
mainFarm.y = 2732 / 2;
var mainShip = game.addChild(new Ship());
mainShip.x = 2048 / 4;
mainShip.y = 2732 / 4;
var mainMarket = game.addChild(new Market());
mainMarket.x = 2048 / 4 * 3;
mainMarket.y = 2732 / 4 * 3;
// Game logic
LK.on('tick', function () {
// Update farms
for (var i = 0; i < farms.length; i++) {
farms[i].produce();
}
// Update ships
for (var j = 0; j < ships.length; j++) {
ships[j].travel();
}
// Update markets
for (var k = 0; k < markets.length; k++) {
markets[k].updatePrices();
}
// Handle touch events for trading and selling
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
// Check if the touch is within the market area
if (mainMarket.containsPoint(pos)) {
mainFarm.sell();
mainShip.trade();
}
});
});
pixel art of a tiny planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of an alien currency symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a planet made of gold ore. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
plain black background with stars. 2d repeating Texture.
pixel art of a asteroid. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a cute alien farmer, side view. Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a rocky explosion.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art flame particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a large white, empty, rectangular, speech bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a red chevron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of yellow grapes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.