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Fix Bug: 'TypeError: self.children.order is not a function' in this line: 'self.children.order(function (a, b) {' Line Number: 488
Code edit (3 edits merged)
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player starts off being invulnerable for the invulnerability time
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Fix Bug: 'ReferenceError: DEATH_CRUSH_STONE is not defined' in this line: 'self.deathReason = DEATH_CRUSH_STONE;' Line Number: 286
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when the interface's gameover function is called, display the death reason as a BorderedText below the score, and additionally call the hideInstructions function
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add a deathReason variable to the interface
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Code edit (13 edits merged)
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prevent box shadow scale being less than the `SHADOW_MIN_SCALE` value
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add a global called `SHADOW_MIN_SCALE` of value 0.1
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Fix Bug: 'ReferenceError: count is not defined' in this line: 'if (countdown <= 0) {' Line Number: 329
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Rename `shiftContainer` function to `shift` for all classes
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Fix Bug: 'ReferenceError: shift is not defined' in this line: 'self.shift = shift;' Line Number: 95
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Rename `shiftContainer` to `shift` for all classes
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Rename `shiftContainer` to `shift` for all classes
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Remove the unused shift variable from the shiftableContainer class only
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Rename every single occurrence of `baseShiftContainer` to `baseShift`
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Fix Bug: 'ReferenceError: baseShiftContainer is not defined' in this line: 'baseShiftContainer(amount);' Line Number: 574
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Fix Bug: 'ReferenceError: baseShiftContainer is not defined' in this line: 'baseShiftContainer();' Line Number: 119
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Rename every single occurrence of `baseShiftContainer` to `baseShift`
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===================================================================
--- original.js
+++ change.js
@@ -216,9 +216,9 @@
} else if (player.hitbox.intersects(self.hitbox)) {
destroyNextTick = self.collide(args);
}
}
- if (self.active) {
+ if (self.alive && self.active) {
self.activation(args);
}
if (!self.alive) {
column.remove(self);
Pixel art, side view of a concrete factory floor . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art, square with cute eyes . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art, square with the texture of a tnt . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, flat side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, flat side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of a golden christmas present. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of a green christmas present with red ribbons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of an elaborate green christmas present with red ribbons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a metal background.
pixel art of a crate made of stone with a label of coal on the side, flat side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a square tnt explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.