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Remove the unused shift variable from the shiftableContainer class only
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Rename every single occurrence of `baseShiftContainer` to `baseShift`
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Fix Bug: 'ReferenceError: baseShiftContainer is not defined' in this line: 'baseShiftContainer(amount);' Line Number: 574
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Fix Bug: 'ReferenceError: baseShiftContainer is not defined' in this line: 'baseShiftContainer();' Line Number: 119
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Rename every single occurrence of `baseShiftContainer` to `baseShift`
Code edit (3 edits merged)
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Fix Bug: 'TypeError: Box.expend is not a function' in this line: 'var InvisBox = Box.expend(function (x, y, args) {' Line Number: 556
Code edit (1 edits merged)
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Code edit (1 edits merged)
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in the box update method, before checking the alive state, set self.alive to false if the box's y value goes above: `STAGE_HEIGHT + BOX_HEIGHT / 2`
Code edit (3 edits merged)
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add an isPaused = false variable to the interface class, which when true prevents non-interface update ticks
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Add a global TERMINAL_VELOCITY = 20 and make sure boxes and the player never exceeds this value while falling
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Replace both PLAYER_GRAVITY and BOX_GRAVITY with a single GRAVITY global of 0.5. Make sure to update old references in the box and player class
Code edit (7 edits merged)
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remove all console.log commands in the tnt explode function
Code edit (1 edits merged)
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set the player hitbox alpha to 0
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when the player rotates, rotate the player graphics instead
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when checking box collision, use the player hitbox instead of the player itself
Code edit (13 edits merged)
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add a hitbox to the player
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -17,14 +17,8 @@
fill: settings.fill || defaultFill,
font: settings.font || defaultFont,
size: settings.size || defaultSize
};
- ;
- self.x = settings.x;
- self.y = settings.y;
- self.setText = setText;
- self.setFill = setFill;
- ;
for (var i = 0; i < offsets.length; i++) {
var localSettings = i === offsets.length - 1 ? textSettings : borderSettings;
var text = self.addChild(new Text2(string, localSettings));
text.x += offsets[i][0] * weight;
@@ -34,22 +28,26 @@
}
textList.push(text);
}
;
+ self.x = settings.x;
+ self.y = settings.y;
+ self.setText = setText;
+ self.setFill = setFill;
+ ;
function setText(string) {
for (var i = 0; i < textList.length; i++) {
textList[i].setText(string);
}
}
- ;
function setFill(newFill) {
textList[textList.length - 1].fill = newFill;
}
- ;
});
var Interface = Container.expand(function () {
var self = Container.call(this);
var score = 0;
+ var shown = true;
var scoreTxt = self.addChild(new BorderedText(score.toString(), {
size: 150,
anchor: {
x: .5
@@ -83,10 +81,13 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
function hideInstructions() {
- moveInstructions.destroy();
- jumpInstructions.destroy();
+ if (shown) {
+ shown = false;
+ moveInstructions.destroy();
+ jumpInstructions.destroy();
+ }
}
});
var ShiftableContainer = Container.expand(function () {
var self = Container.call(this);
@@ -102,9 +103,9 @@
return self;
});
var Background = ShiftableContainer.expand(function () {
var self = ShiftableContainer.call(this);
- var baseShiftContainer = self.shiftContainer;
+ var baseShift = self.shiftContainer;
var backgroundBotGraphics = self.createAsset('background', 'Background Top image', 0, 0);
var backgroundTopGraphics = self.createAsset('background', 'Background Top image', 0, 0);
backgroundBotGraphics.width = STAGE_WIDTH;
backgroundBotGraphics.height = STAGE_HEIGHT;
@@ -159,8 +160,9 @@
}
});
var Box = ShiftableContainer.expand(function (x, y, args) {
var self = ShiftableContainer.call(this);
+ var baseShift = self.shiftContainer;
var {index, column} = args;
var speed = BOX_SPEED;
;
self.x = x;
@@ -191,8 +193,9 @@
hitboxGraphics.alpha = 0;
self.graphic = boxGraphics;
self.hitbox = hitboxGraphics;
self.shadow = shadowGraphics;
+ self.shiftContainer = shiftContainer;
}
function update(args) {
var destroyNextTick = false;
var upperBox = column.boxes[self.index + 1];
@@ -205,9 +208,9 @@
if (self.falling) {
var {player} = args;
speed += self.gravity;
self.y += speed;
- var targetHeight = STAGE_HEIGHT - (self.index + 0.5) * BOX_HEIGHT - FLOOR_OFFSET - self.shift;
+ var targetHeight = BOX_LINE - self.index * BOX_HEIGHT;
if (self.y >= targetHeight) {
speed = 0;
self.x = 0;
self.y = targetHeight;
@@ -221,11 +224,8 @@
}
if (self.active) {
self.activation(args);
}
- if (self.y > STAGE_HEIGHT + BOX_HEIGHT / 2) {
- self.alive = false;
- }
if (!self.alive) {
column.remove(self);
return true;
}
@@ -241,8 +241,16 @@
}
return false;
}
function touch(target) {}
+ function shiftContainer(amount) {
+ baseShiftContainer(amount);
+ ;
+ if (self.y > BOX_LINE) {
+ column.remove(self);
+ return true;
+ }
+ }
;
return self;
});
var InvisBox = Box.expand(function (x, y, args) {
@@ -380,12 +388,19 @@
}
}
}
});
-var Column = Container.expand(function (x, y, index) {
+var Column = Container.expand(function (x, y, args) {
var self = Container.call(this);
- var boxes = [self.add(new InvisBox(0, STAGE_HEIGHT - FLOOR_OFFSET))];
+ var {index, boxList} = args;
+ var boxes = [];
var countdown = SPAWN_INITIAL + getCountdown();
+ var defaultBox = self.addChild(new InvisBox(0, BOX_LINE, {
+ column: self,
+ index: 0
+ }));
+ boxList.push(defaultBox);
+ boxes.push(defaultBox);
;
self.x = x;
self.y = y;
self.boxes = boxes;
@@ -423,9 +438,9 @@
function update(args) {
if (--countdown <= 0) {
countdown = getCountdown();
if (self.count < COLUMN_VOLUME) {
- var {boxList, game} = args;
+ var {boxList} = args;
var typeValue = Math.random();
var typeInstance = BasicBox;
if ((typeValue -= SPAWN_GOLD_CHANCE) < 0) {
typeInstance = GoldBox;
@@ -435,9 +450,9 @@
typeInstance = PointsBox;
} else if ((typeValue -= SPAWN_STONE_CHANCE) < 0) {
typeInstance = StoneBox;
}
- var box = game.addChild(new typeInstance(self.x, SPAWN_OFFSET, {
+ var box = self.addChild(new typeInstance(0, SPAWN_OFFSET, {
column: self,
index: boxes.length
}));
boxList.push(box);
@@ -447,9 +462,9 @@
}
});
var Player = ShiftableContainer.expand(function (x, y) {
var self = ShiftableContainer.call(this);
- var baseShiftContainer = self.shiftContainer;
+ var baseShift = self.shiftContainer;
var isJumping = false;
var verticalSpeed = 0;
var floorHeight = y;
var targetColumn = Math.floor(x / BOX_WIDTH);
@@ -475,9 +490,9 @@
function getColIndex() {
return Math.floor(self.x / BOX_WIDTH);
}
function getRowIndex() {
- return Math.floor((STAGE_HEIGHT - self.y - FLOOR_OFFSET) / BOX_HEIGHT);
+ return Math.floor((BOX_LINE - self.y) / BOX_HEIGHT + 0.5);
}
function move(direction) {
var colIndex = getColIndex();
if (targetColumn === colIndex) {
@@ -494,9 +509,9 @@
var {interface, columnList} = args;
var colIndex = getColIndex();
var rowIndex = getRowIndex();
var targetX = (targetColumn + 0.5) * BOX_WIDTH;
- var targetY = floorHeight - columnList[colIndex].count * BOX_HEIGHT;
+ var targetY = BOX_LINE - columnList[colIndex].count * BOX_HEIGHT;
if (self.invulnerability > 0) {
self.invulnerability--;
if (self.invulnerability === 60 || self.invulnerability === 30) {
LK.effects.flashObject(playerGraphics, 0x000000, 1000);
@@ -517,8 +532,11 @@
if (self.y >= targetY) {
self.y = targetY;
self.airborne = false;
verticalSpeed = 0;
+ if (self.y === BOX_LINE) {
+ interface.isGameOver = true;
+ }
}
} else {
if (self.y < targetY) {
self.airborne = true;
@@ -566,8 +584,11 @@
var CONTROL_TAP_TICKS = STAGE_TICKS / 3;
var NUM_COLUMNS = 9;
var BOX_WIDTH = STAGE_WIDTH / NUM_COLUMNS;
var BOX_HEIGHT = 0.75 * BOX_WIDTH;
+var BOX_LINE = STAGE_HEIGHT;
+var BOX_SPEED = 5;
+var BOX_GRAVITY = 0.2;
var PLAYER_SIZE = 0.8 * BOX_WIDTH;
var PLAYER_GRAVITY = 0.5;
var PLAYER_JUMP_SPEED = 20;
var PLAYER_MOVE_SPEED = 25;
@@ -587,13 +608,10 @@
var SHIFT_THRESHOLD = 6;
var SHIFT_COUNT = 3;
var SHIFT_DURATION = STAGE_TICKS / 3;
var SHIFT_AMOUNT = SHIFT_COUNT * BOX_HEIGHT / SHIFT_DURATION;
-var BOX_SPEED = 5;
-var BOX_GRAVITY = 0.2;
var TNT_COUNTDOWN = 2 * STAGE_TICKS;
-var FLOOR_OFFSET = 100;
-var COLUMN_VOLUME = Math.floor((STAGE_HEIGHT - FLOOR_OFFSET) / BOX_HEIGHT) + 1;
+var COLUMN_VOLUME = Math.ceil(BOX_LINE / BOX_HEIGHT);
;
var Game = Container.expand(function () {
var self = Container.call(this);
;
@@ -603,16 +621,19 @@
var boxList = [];
var effectList = [];
var columnList = [];
var shiftTicks = 0;
- ;
var background = self.addChild(new Background(self));
var floor = self.addChild(new Floor(STAGE_WIDTH / 2, STAGE_HEIGHT));
for (var i = 0; i < NUM_COLUMNS; i++) {
- columnList.push(self.addChild(new Column((i + 0.5) * BOX_WIDTH, 0, i)));
+ columnList.push(self.addChild(new Column((i + 0.5) * BOX_WIDTH, 0, {
+ index: i,
+ boxList
+ })));
}
- var player = self.addChild(new Player(STAGE_WIDTH / 2, STAGE_HEIGHT - FLOOR_OFFSET - PLAYER_SIZE / 2));
+ var player = self.addChild(new Player(STAGE_WIDTH / 2, BOX_LINE - PLAYER_SIZE / 2));
var interface = LK.gui.topCenter.addChild(new Interface());
+ var shiftContainers = [[player, background, floor], boxList, effectList];
;
stage.on('down', function (obj) {
var event = obj.event;
lastTouchX = event.global.x;
@@ -634,11 +655,13 @@
var deltaX = lastTouchX - event.global.x;
var deltaY = lastTouchY - event.global.y;
if (Math.abs(deltaX) > CONTROL_SWIPE_DIST) {
var direction = deltaX > 0 ? -1 : 1;
+ interface.hideInstructions();
player.move(direction);
reset = true;
} else if (deltaY > CONTROL_SWIPE_DIST) {
+ interface.hideInstructions();
player.jump();
reset = true;
}
if (reset) {
@@ -651,14 +674,17 @@
LK.on('tick', function () {
if (interface.isGameOver) {
interface.gameOver();
} else if (interface.isPaused = shiftTicks > 0) {
- var containers = [[background, floor, player], boxList, effectList];
shiftTicks--;
- containers.forEach(function (subContainers) {
- subContainers.forEach(function (container) {
- container.shiftContainer(SHIFT_AMOUNT);
- });
+ shiftContainers.forEach(function (containers) {
+ for (var i = containers.length - 1; i >= 0; i--) {
+ var container = containers[i];
+ if (container.shiftContainer(SHIFT_AMOUNT)) {
+ container.destroy();
+ containers.splice(i, 1);
+ }
+ }
});
} else {
var playerArgs = {
interface,
Pixel art, side view of a concrete factory floor . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art, square with cute eyes . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art, square with the texture of a tnt . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, flat side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a crate, flat side view . Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of a golden christmas present. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of a green christmas present with red ribbons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixel art of an elaborate green christmas present with red ribbons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a metal background.
pixel art of a crate made of stone with a label of coal on the side, flat side view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a square tnt explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.